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Found 52 results

  1. Would be nice to see new life put into the Rafts again made useful as/through Animal Barges. How many times have you seen a herd of animals or some Champion type that you are able to lead, tame, or subdue, but guess what...you were out boating and now the journey back can only be done through water. Have the Barge load up 1 animal initial and 1 extra per 10ql , mooring rope-it to your Sailboat or better(maybe limit size of ship to quantity of barges towed or total max creatures) and load that puppy up and be on your way. Even leave your ship with the barge still connected to your ship while you take a pits stop or picnic. Main idea is to have a means to get special animal (even unicorn or champs) and be able to bring them back more easily to a distant area or even the isolated Isle. Nothing special, just a means to ship creatures, (as crates are easier-access-relocatable/portable bsb's). Plus you can load the "barges" inside your ship as a raft would be. Just an idea.
  2. Want to sell, Red dragon skull. 62ql 10s thanks.
  3. Tried to put animal in a 1x1 pen, it doesn't work. If I could atleast pull this rope or push her inside both of us would be much more happy.
  4. I've noticed that animals no longer seem to be grazing correctly or needing to feed anymore. The pair of pigs I own didn't die recently despite not having any food for a over week. Nor did they even lose their 'fat' title from the name. Which anyone who's ever kept pigs will know is extremely unusual. It seems to be causing issues with breeding also. Here are the even logs for one of my breeding pairs : [2014-07-16] [21:40:45] The Aged fat Huntingbenita doesn't seem to be in the mood right now. [2014-07-17] [21:46:33] The Aged fat Huntingbenita doesn't seem to be in the mood right now. [2014-07-18] [20:53:23] The Aged fat Huntingbenita doesn't seem to be in the mood right now. [2014-07-19] [07:43:29] The Aged fat Huntingbenita doesn't seem to be in the mood right now. Horses normally only take around 24 hours to become 'in the mood' again after giving birth, but this horse hasn't been in the mood for over 3 days now. Apologies if this issue has been raised elsewhere, a forum search didn't bring up any similar results. Hopefully this will get fixed soon! Servers reporting breeding problems : Xanadu (AnarchistRise, huntgrem) Pristine (myself) Indy (Brash_Enveavours) The following is Get Info data for a mare of mine 'Huntingbenita' [2014-07-20] [09:00:50] Hunger value 3301, fat level 125, nutrition level 89.999985, thirst level 0, dominated by none, loyalty level 0.0. [2014-07-21] [06:35:51] Hunger value 1301, fat level 125, nutrition level 89.999985, thirst level 0, dominated by none, loyalty level 0.0. ======== Server Reset =========== [2014-07-21] [22:05:17] The Aged fat Huntingbenita and the Mature fat Cactusgold get intimate. [2014-07-22] [20:47:11] Hunger value 4001, fat level 125, nutrition level 89.999985, thirst level 0, dominated by none, loyalty level 0.0. [2014-07-23] [18:06:45] Hunger value 3501, fat level 125, nutrition level 89.999985, thirst level 0, dominated by none, loyalty level 0.0. [2014-07-25] [22:00:26] Hunger value 8501, fat level 125, nutrition level 89.999985, thirst level 0, dominated by none, loyalty level 0.0.
  5. ..

    Gone Delete.
  6. Sometimes it would be quite nice to just unhitch a single animal, especially on a wagon. Maybe do a combined patch that includes more unhitch options & fixes the "stop leading when you embark" bug.
  7. I have a great suggestion that would help Ranchers track their unnamed animals and help them prevent accidental inbreeding. My idea will use some of the already in place game mechanics so nothing elaborate would have to be created, and will allow the ranchers to open up their deeds and let the animals roam more than the current tracking method allows. Using Papyrus, you could create a tag that can be attached to the animal (like a brand) that will allow the ranchers to name or number their animals. Attached labels will be described upon examination. This could say something like "This <animal type> has been tagged <tag label>". Ranchers can then simply keep track of what labeled animals have been bred with who, and what parents their animals belong to (would have to be tracked outside of the game by using spreadsheet or something similar). Also, if you want, the labels can either be permanent or removable in the instance of selling an animal. Any Constructive input into this idea is welcomed.
  8. I don't care how you do it either by a new crate or just load in a boat but we need a way to transport animals over water. Not across server boarders just across the water on the same server. Edit: The non-swimming kind like bison, deer, cattle and hell horses
  9. We need a way to stop your neighbour with 10 billion horses to take a horse crap on your game preformance, freedom or not freedom... breeding horses should not affect spawn rate of random animals either. (as in, a deed with 50 horses for breeding makes almost no animals spawn in a large area around it, ever... for neighbouring deeds this can be pure ######, especially for hunting. so i suggest something like this; As some limitations go, it has to be built inside a house on the common ground (so its not retarded with render distance, think a barn), it would come in 1 tile sizes that can hold 2 or maybe 3 animals. (be it cows, horses, whatever...) These animals would become part of the model. (so no animal cap count while inside, no "walking around" rendered, minimal animations, low rendering distances, no smoke particles for "hell" versions etc etc so its real effin smooth on both netcode as vis rendering and the animal itself wont prevent random wild animals to spawn in the wild around the deed) actions able on it might include; Hitch or mount or whatever (when leading an animal, puts the animal inside) Unhitch left, mid, right when appropriate Open (a small container to hold food, it would be eaten every tick that would balance out considering all the animals need food etc, think a troff) Maybe animals left inside these things for very long periods of time without grooming or walk time would get diseased? maybe the "troff" part of it would fill up with "filth" (poo) over time, if not cleaned animals become diseased or the troff cant feed them for very long times? it should be that you cant breed animals while they are inside, but you can take them out, breed and put the preggy animals back inside preggo animals poop their children next to the structure for them to run around freely (because where else will they go lol this isnt dwarf fortress, and they are in a house anyway)
  10. Having a major problem with animals dying on deed. below is a list of all animals that have died within a 24 hour period and the conditions that apply: Astoria and Astoria Basin (Deliverance) 1. Deed tile/animal ratio - 69(Astoria), 20(Astoria Basin) 2. Large open area for movement. 3. Groomed and fed Daily (Grazing area replanted daily as well) (1 animal was on enchanted grass) 4. No diseases 5. No mobs gained access 6. Animals were on deed 7. Two of the dead were being cared for List of animals: 1 Adolescent Champion Dog 1 Adolescent Pony 1 Adolescent Chic (rooster) 1 Aged Deer 1 Old Hen (cared for by Awen) 2 Venerable Horses (1 being cared for) 3 Venerable Deer I can understand about the venerable animals, but the younger animals don't make sense..... Please Assist!
  11. I am looking for a new player who wants to build his/her skills in a safe and fun environment. I am part of a strong, close alliance here on Deli. We have all the resources you need to build your skills and experiment so you can decide what you want to be and do in Wurm. Brandville is located around 35y 4.5x. I can come and pick you up if you need help getting here. Skills you can build include, but not limited to: Nature-Gardening, Farming, Foraging, Botany, and Forestry. Animals-Animal Husbandry, Animal Taming. Fighting-choose your weapon and we will hunt! Cooking-Butchering, Hot Food Cooking Fishing Carpentry, fine Carpentry Smithing, Black Smithing, Weapons Smithing Masonry Mining Digging Pottery Leather Working Ship Building Body and mind skills Wood Cutting Tailoring And much much more Please PM me so we can talk.
  12. I call tower guards and despite the usual "I see ... " and "I will help with ..." nothing happens. They stand where they are and don't move. You can call them ten times, they answer, but don't run to help. Spirits are saying "I will take care of...." every few seconds, and nothing happens. They keep saying it over and again, despite there being other dangerous mobs right at the token of my deed. (Lava spider on the token, deed is huge). The spirit is not taking care of the mob he is spamming local with, let alone the ones on deed. I have had several lagging sessions, seriously lagging. I have been booted and crashed several times tonight. I have had an issue where I was booted off straight after connecting. This happened on three different clients. My animals are still not moving to graze, they stand in fields of grass on a pack tile as if they have a saddle on. When can we expect these things to be sorted? Thanks.
  13. Comes with: off deed trader 7 buildings 1 large 4 x 11 barn rare spirit temple 20 to 30 horses, few of them 7 and 8 trait 10 to 15 bison few cows (1 is a 5 speed I won at the impalong) 30ish deer (7 champs, few greenish, scared,fierce) champ wolf tar on deed clay about 10 tiles off deed tons of iron veins close to 40 bsb's with stuff in them few fsb's with lots of stuff in them Lots of enchanted grass 89.7ql forge tons of trees and tons of open area water on north and west side nice quiet area but still close to greendog access to the ocean through tunnels leaving most my stuff behind, so there are tons of tools weapons (some have enchants) room for at least 2 towers on deed and 2 like 5 tiles off deed Starting bid: 20s Reserve: no Buyout: 40s Minimum increment 1s Sniper Protection: yes Location: deliverance 30x 20y
  14. As a new player to Wurm, the fact that animals don't make any sounds during their normal non-combat state, has felt very strange to me. Especially considering how much effort has been put into making the game so immersive otherwise. Something as simple as hearing a horse whinny or snort, a cow moo, a chicken cluck, a cat meow, a dog bark, an incoming wolf pant, a bear grunt etc - could enhance the immersion ten-fold. Right now these silent animals make them feel like lifeless game robots. The other day I tried out a branding iron for the first time and was absolutely shocked to hear the horse suddenly neigh in response to the pain! So the sounds are there, but are only used for when the animals are fighting/hurting? It goes without saying that I don't want the game to sound like a zoo 24/7 - however an occasional sound from nearby animals would enhance the atmosphere a lot! The sounds would not have to be attached to any sort of trigger, hell I'd be happy to just hear them once in a while. However if you really wanted to make things fancy it would of course be super cool if horses for instance snorted or pawed the ground upon grooming, or if one or two whinnied upon approaching the horse pen. This would also make tracking down wild animals more fun. I think back with much warmth to my Ultima Online days and keeping my ears open for a possible horse neigh in hopes to find a nightmare. And while we're talking about sound, it would be cool that the closer you got to the shoreline, the more you could hear the sound of seagulls to accompany the lap of the waves. When inland or on high mountains you could instead hear the sound of a hawk pass over once in a while. These sounds could help you navigate when lost in the middle of a huge forest as well. "Go towards the water, go towards the sound of seagulls"
  15. Either allow lead animals to clip through every single type of wall, or make them unable to clip through anything at all. Ever since branding was added to the game, you could at least lead your horse away if it got stuck on a corner on a random deed, but now there's a risk of having your horse stuck inside pens and enclosures without any way to free them. Bashing down the same wall just to free a horse getting stuck for the umphteenth time is not much fun either
  16. So I have been wanting to tame a wildcat for a while just for fun because they're kinda cute. But of course when I try to tame them they automatically get aggresive and attack me. Then I accidentally kill it and think about how me and my little wildcat could have been best friends. So I make a little grave for it and bury it. Wow. Much cute. Very sad. Wow. Lol that aside, I've been wondering, what's the best way to tame an aggresive animal without having to hurt or kill it?
  17. Option to untame
  18. I was having a tame dog lead with a rope and decided to tame it further with some filets. The dog got agressive and I was out of meat so I stop leading the dog and it turned tame again. Still attacking me though untill I got a few tiles away. Will try this again to confirm the bug once the servers are back online
  19. I think it'd be cool to have more animals to tame! Elephants, camels, meerkats, etc. etc. Also, I'm totally pushing it with this one but DINOSAURS! C'mon. Domesticated velociraptors!
  20. Just what the title says. I want to say thank you for the animal spawn update. So many animals everywhere. For me way more realistic. I only started less than 2 months ago. Love the game. Love it more now. Even though I have to run away all the time and have died hunting new pets twice. This still makes it more fun and gives more of a reason to leave the deed that I live on. Plus I have 3 new chickens, 2 new cows, 2 new pheasants, a deer, a dog, and 2 new pigs. Thanks Much
  21. We've had this happen twice now at our deed, its a rare occurence and i dont know yet what causes it. First time was a hell horse being lead into a cave entrance, it then disappeared. we contacted a gm who found it inside a house ~15 tiles across the deed. A few weeks later i was leading a bunch of horses around deed and a foal disappeared on me and reappeared roughly in the same spot, at the same house on the other side of te deed. It might be hard to reproduce, since it only seems to happen to one in 50+ animals we lead into the mine. but a GM/Dev is welcome to come and have a look at our deed setup and experiment to see if they can reproduce it. Can be contacted ingame Julepalme @ elevation
  22. As my title states I wouldn't mind getting a cure for disease! It could be an alchemy made item like making healing covers but instead it cures an animal of disease. with the recent changes with animals and the fact that disease will happen more often now, i think this would be great. especially for those living off deed. fight for a cure! o/
  23. I live at Zanzibarland, indepence. 31x 47y What I have: Bison - males and females Deer - males and females Cattle - males and females Hellhorse - males and females Aged Fat Rooster Adolescent Fat Dog - male Adolescent Fat Alert Unicorn - Male Adolescent Fat Unicorn - Male 4spd horses: Easttess - F - Palomino - Adolescent - It has fleeter movement than normal. It has a strong body. It has lightning movement. It has very strong leg muscles. Fleaheart - F - Grey - Adolescent - It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. Happybear - M - Grey - Old - It has fleeter movement than normal. It is a tough bugger. It has a strong body. It can carry more than average. It has very strong leg muscles. Sadlightning - F - Grey - Old - It has fleeter movement than normal. It has lightning movement. It can carry more than average. It has very strong leg muscles. Huntingsouth - F - Grey - Old - It has fleeter movement than normal. It has a strong body. It can carry more than average. It has very strong leg muscles. Sadcaine - F - Black - Old - It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. Silverula - F - Palomino - Old - It has fleeter movement than normal. It has lightning movement. It can carry more than average. It has very strong leg muscles. Swifteast - F - Grey - Old - It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. Clifkiss - F - M - Bay - Mature - It has fleeter movement than normal. It has a strong body. It can carry more than average. It has very strong leg muscles. Ballethop - F - Black - Adolescent - It has fleeter movement than normal. It has a strong body. It can carry more than average. It has very strong leg muscles. Rolftear - M - Palomino - Young - It has fleeter movement than normal. It has a strong body. It can carry more than average. It has very strong leg muscles. Sagerage - F - Black - Adolescent - It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. Picklightning - F - Grey - Adolescent - It has fleeter movement than normal. It has a strong body. It has lightning movement. It has very strong leg muscles. I cannot deliver unicorns and will only deliver hellhorses if you live nearby as they beat me up over very long distances lol As for prices, feel free to offer. I'm always open to making deals. I also have plenty of rope to give out in case anyone doesn't have some already. /tell shatalkua to get ahold of me on independence
  24. Hey there! What if you could train your normal pet, like a brown bear, into a champion brown bear? The Idea: You get a "killcounter" for your pet, the pet have to fight aswell, not just stand 5 tiles behind you and watch you fight. And after like hunting down together 50-100(?) critters, your pet will become a champion. Your pet have to be tamed the whole time, if it go untame the counter will reset to zero! This way it becomes a lot harder and not everyone can get a champ easily. Maybe finetuning needed, but thats the idea. Greetz Kamie!
  25. This should be a rather simple fix to a lot problems. Don't allow aggressive animals to randomly step onto deeds (or even perimeter) unless it's being lured into. This should cut down on the random corpses scattered around the map from deeds that have nothing but a templar set to kill on it.