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  1. NOTE: This server is up and now Live. Refer this thread for further updates. Detailed server information can be found at britannia-wu.weebly.com I welcome comments and suggestions. My desire is to make this the most Ultima like world I can, but bear in mind that this lore is different from that represented in Ultima IX: Ascension (which itself was inconsistent with Ultima lore). Updates: 1 Feb 2016: I've settled on a map size of 16384, which as I've discovered is HUGE! It biomes still need some work and I will be rebuilding the server. 2 Feb 2016: The server will be coming down 4 Feb at 6am (UTC) for a few days. I'll be using this time to rebuild the server files. Changes will include: Variations to forests (not just Birch as the default tree type) Some additional biomes placed for campaign reasons, including some leading into some epic in-game quests. Attempt to raise dirt from 40 to around 80 to allow for greater terraforming. If all goes well, I hope to have the servers up some time before the weekend, but I can make no promises. In the meantime, feel free to scout the countryside. 4 Feb 2016: The server has come down for rework. No ETA. I'm aiming for the weekend 7 Feb 2016: I've hit a snag. Mycelium is not being imported by the map generation tool. I need to get this sorted. 8 Feb 2016: The server in now Beta 1. I'm not anticipating any server wipes anymore (barring world breaking bugs or balance issue). 9 Feb 2016: BLARGLE! Beta 2 incoming. Server wipe. No choice. The author of the map generator found a solution to my Mycelium problem. Unfortunately, it means regenerating the map. (It would be nice if we could import working maps, modify them and put them back in, but currently that's not an option). 10 Feb 2016: Up. Running. Happy with it. Going live. Enjoy. Original Post: It's still very much work in progress, but here's a sneak preview of a map I plan to produce as 32768x32768. I worst comes to worst, I guess it could be done as a 16384 map, if I can't get a server that will run the 32k version. It's still rough around the edges (literally). The northern and eastern coastlines need to be cleaned up and I need to put in some logical constructs, such as drainage and natural river valleys. For the most part however the main features are in place.