vexx

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About vexx

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    Vexx
  1. Before going on and changing anything to make things harder, can we please get the existing bugs fixed? There is no point whatsoever in changing a feature whilst there exist major bugs. Multistorey houses are already somewhat ridiculous on skill requirements -- and don't even get me started on requirements to lay simple cobblestone floor. I picked slab floors simply because it is less stonecutting work for almost the same material cost. The fence bugs are already driving people insane, and you want to go and redo paving to make it even more work? How about this -- all devs are required to actually play the game for a certain period of time to experience the features they code, so as to avoid driving the playerbase up the wall? You need to think less on the realism (I mean, for crying out loud, we can fit a damned sailboat in a cart until we add the last little tidbit of wood, at which point it magically manifests outside the cart) of paving, and more on whether or not you're going to gain or lose players by the change. Wurm is a game where invested time gains significant advantages, yes, but that does not mean that we ought to make something like building a road harder. Granted, in real life roads are a lot of work and require a lot of people to get them done in timely fashion, but for people who simply want to have a bit of a simple road to make things look nice and not have to practically crawl through the grass without a mount, this would be extremely negative. The edited OP is somewhat better than the original, and I am all for more options... but not if it makes it a lot harder. If we can get a gravel tile out of a single rock shard, I think that the only difference to getting cobble should be that it could be optionally paved on top of gravel with preferably no extra material requirements -- as in, one shard for gravel, another shard or thereabouts to make it cobble -- and also be able to pave cobble straight on packed dirt. Less speed bonus, but don't make them harder to do than they already are. Sure, go and add more options that makes things even easier, but don't make existing options harder.
  2. I used about two hours, maybe a little more, of my sleep bonus. Which then got refilled shortly after xD
  3. Lowering Clay?

    What I heard from a few people is that it takes ten actions to lower it 1 slope. You also have to be facing a certain direction (not sure which), apparently.
  4. Two days? Good God. Starting from 6 paving, using sleep bonus, I was able to reach 21 by paving a 12x12 courtyard area with cobblestone one and a half times. It took me maybe two hours.
  5. Does anyone know how to build high-ceilinged houses? I've heard time and again that it is possible, but nobody has as yet demonstrated it and although I've seen pictures, it doesn't seem to be possible.
  6. Yeah, you should still be able to block. I can understand if you're surrounded, but if you're facing all three practically head-on, it shouldn't be too hard.
  7. To add to the low hedge problem: It seems to affect all hedges. I have tested with cedar and maple, and the low hedges do two rather annoying things. First, walking through them will cause you to be stuck inside and get teleported back to the hedge's position if you try to walk away. Second, riding through the hedge causes some weird behaviour -- you are dismounted by force and are able to walk through, but your horse gets stuck on the side of the hedge you approached from, even though it is rendering on the same side of the hedge as you. Trying to lead it from standing right next to where it appears to be and using the Lead option gives a "too far away" error. Can be fixed by right clicking on the horse and leading it back through the hedge the way you came, starting with you standing on the side of the hedge you first approached from.
  8. Yeah, but it still irks me that I am required to put up the same amount of planks or bricks + mortar for what is pretty much aesthetically pleasing empty space >.>
  9. Great, now it's dead on midnight xD
  10. Fraid not, my friend. It is the client. I ran the old client again, and it was back up to the normal 100/hr,
  11. Maybe so, but it still doesn't make sense that 20 planks are needed to contribute to what is mostly empty space, really. My concern is not one of gameplay, but rather common sense xD
  12. The new build seems to only give about half the iron of the old -- on the old client, I can get around 100 iron/hr, this one I'm lucky to get 56. In addition, it seems the new client likes to hog CPU, whereas the old one I could tell to not use my CPU at all, and the earning rate was still double. What's going on?
  13. The one thing that bugs me is that arched walls are essentially good-looking empty space. They can be walked through, etc. It makes absolutely no sense that they still require the 20 planks (or 20 bricks and mortar for stone arched walls) of a full, solid wall. It should be closer to 5.
  14. Agreed. If I'm living near trolls I'll arm them with shod clubs, but being able to give tower guards some good gear without the fear of people stealing them would be nice
  15. Yaaaaay I presume this means the weird bits in the cave where I walk past a lamp and it suddenly stops looking like there's a light source around is fixed... Goody