Zep

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About Zep

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  1. Did not know where to put this. So a mod can delete after reading it. I just thought to myself how stupid it is that there is no Xanadu recruitment section and when i logged in, there it was. Just a heads up. - Zep
  2. To be honest the only thing i never really liked about Wurm was the large champs and the colored animals. I love it like it is today and really hope it dont change.
  3. Oh i see. Well it is locked and moored. Last time around there was always someone reparing it because people went by and used as a skillgain for repairing. Guess i might not be that lucky this time. Also i am not sure it has been a whole year but it might have been. Well hopefully i might get lucky.
  4. Hey all! I am back for Xanadu and well i have not played in more then a year. My boat is somewhere on Indy and i guessing it might be around either somewhere south as i remembered i traveled from exo or it might somewhere in the middle i am not actually sure hehe. But i am going to need it for Xanadu. The reward is me being really grateful and i will give you a true wurmian hug. I could not find the lost boat forums is it gone? If not please move this topic there. Regards Zep
  5. This was exactly the kind of thing i was looking for! Application sent.
  6. Thanks! Solved the problem! Also solved this problem for me: http://forum.wurmonline.com/index.php?/topic/90031-graphical-glitch-pavementgravelcobblestone-disappears-in-distance/
  7. http://img46.imageshack.us/img46/9008/o7e4.jpg Well as you can see it is very glicthy and only the tile infront me is glitchfree. Any suggestions? Posting my consol log. >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: igdumdim64 (9.18.10.3272) OpenGL vendor: Intel OpenGL renderer: Intel® HD Graphics 4600 OpenGL version: 4.0.0 - Build 9.18.10.3272 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_EXT_texture_storage GL_ARB_texture_storage GL_INTEL_map_texture GL_ARB_ES2_compatibility GLSL version: 4.00 - Build 9.18.10.3272 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) Intel hardware, enabling experimental GLSL problem workarounds Shader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragment Program 'program.white' link: No errors. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.vertex Shader 'shader.tex0+light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.fragment Program 'program.skin_tex0' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Array : bones : loc 1101 : type 35666 : size 200 Single: tex0 : loc 1301 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0': 2 active (136) Loaded program program.skin_tex0 Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Array : bones : loc 1101 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.fragment Program 'program.skin_tex0_rare' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare': 6 active Updating uniforms for 'program.skin_tex0_rare' Array : bones : loc 1101 : type 35666 : size 200 Single: tex0 : loc 1301 : type 35678 : size 1 Single: time : loc 1302 : type 35666 : size 1 Single: rarity : loc 1303 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare': 4 active (138) Loaded program program.skin_tex0_rare Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.vertex' log: No errors. Loaded vertex shader shader.static_tex0.vertex Program 'program.static_tex0' link: No errors. Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 1101 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (135) Loaded program program.static_tex0 Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: No errors. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare' link: No errors. Updated attributes for 'program.static_tex0_rare': 4 active Updating uniforms for 'program.static_tex0_rare' Single: tex0 : loc 1101 : type 35678 : size 1 Single: time : loc 1102 : type 35666 : size 1 Single: rarity : loc 1103 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare': 3 active (137) Loaded program program.static_tex0_rare Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: No errors. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 1101 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.static_tex0_vertexlight.vertex' log: No errors. Loaded vertex shader shader.static_tex0_vertexlight.vertex Shader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: No errors. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 1101 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (130) Loaded program program.vegetation Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Could not load splash image, using fallback. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Loading props file C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: No errors. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: WARNING: 0:25: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.water.fragment Program 'program.water' link: No errors. Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 1101 : type 35665 : size 1 Single: windDirAndForce : loc 1102 : type 35665 : size 1 Single: normalTex : loc 1103 : type 35678 : size 1 Single: reflectionTex : loc 1104 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Program Files (x86)\Spel\Wurm\players\Zep\logs\_Event.2013-10.txt Disabling Nagles Writing to C:\Program Files (x86)\Spel\Wurm\players\Zep\logs\_Friends.2013-10.txt Null tile type: 39 at (375,431)! Please let client developers know! Null tile type: 39 at (376,431)! Please let client developers know! Null tile type: 39 at (158,430)! Please let client developers know! Null tile type: 39 at (159,430)! Please let client developers know! Null tile type: 39 at (160,430)! Please let client developers know! Null tile type: 39 at (161,430)! Please let client developers know! Null tile type: 39 at (158,429)! Please let client developers know! Null tile type: 39 at (159,429)! Please let client developers know! Null tile type: 39 at (160,429)! Please let client developers know! Null tile type: 39 at (161,429)! Please let client developers know! Null tile type: 39 at (158,428)! Please let client developers know! Null tile type: 39 at (159,428)! Please let client developers know! Null tile type: 39 at (160,428)! Please let client developers know! Null tile type: 39 at (161,428)! Please let client developers know! Null tile type: 39 at (292,421)! Please let client developers know! Null tile type: 39 at (293,421)! Please let client developers know! Null tile type: 39 at (294,421)! Please let client developers know! Null tile type: 39 at (295,421)! Please let client developers know! Null tile type: 39 at (296,421)! Please let client developers know! Null tile type: 39 at (297,421)! Please let client developers know! Null tile type: 39 at (298,421)! Please let client developers know! Null tile type: 39 at (404,465)! Please let client developers know! Login successful Executing C:\Program Files (x86)\Spel\Wurm\configs\default\autorun.txt Starting update of login splash image... Null tile type: 39 at (129,399)! Please let client developers know! Failed to update login splash image: (this is non-fatal, and expected) java.io.FileNotFoundException: C:\Program Files (x86)\Spel\Wurm\startup_splash.jpg (Ã…tkomst nekad) at java.io.FileOutputStream.open(Native Method) at java.io.FileOutputStream.<init>(Unknown Source) at java.io.FileOutputStream.<init>(Unknown Source) at class.mc.a(SourceFile:57) at class.mc.run(SourceFile:34) at java.lang.Thread.run(Unknown Source) Saving window positions to C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Saving props file C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Loading window positions from C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1017.txt Loading props file C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1017.txt Null tile type: 39 at (129,393)! Please let client developers know! Null tile type: 39 at (129,392)! Please let client developers know! Null tile type: 39 at (129,391)! Please let client developers know! No mapping found for hair0 Null tile type: 39 at (216,358)! Please let client developers know! Null tile type: 39 at (353,349)! Please let client developers know! Null tile type: 39 at (353,348)! Please let client developers know! Null tile type: 39 at (353,347)! Please let client developers know! Null tile type: 39 at (353,346)! Please let client developers know! Null tile type: 39 at (354,346)! Please let client developers know! Null tile type: 39 at (353,345)! Please let client developers know! Null tile type: 39 at (354,345)! Please let client developers know! Null tile type: 39 at (264,13)! Please let client developers know! Null tile type: 39 at (154,331)! Please let client developers know! Null tile type: 39 at (155,331)! Please let client developers know! Null tile type: 39 at (155,330)! Please let client developers know! Null tile type: 39 at (273,30)! Please let client developers know! Null tile type: 39 at (274,30)! Please let client developers know! Null tile type: 39 at (275,30)! Please let client developers know! Null tile type: 39 at (273,31)! Please let client developers know! Null tile type: 39 at (274,31)! Please let client developers know! Null tile type: 39 at (275,31)! Please let client developers know! Null tile type: 39 at (273,32)! Please let client developers know! Null tile type: 39 at (275,32)! Please let client developers know! Null tile type: 39 at (315,43)! Please let client developers know! Null tile type: 39 at (316,43)! Please let client developers know! Null tile type: 39 at (317,43)! Please let client developers know! Null tile type: 39 at (315,44)! Please let client developers know! Null tile type: 39 at (316,44)! Please let client developers know! Null tile type: 39 at (317,44)! Please let client developers know! Null tile type: 39 at (315,45)! Please let client developers know! Null tile type: 39 at (316,45)! Please let client developers know! Null tile type: 39 at (317,45)! Please let client developers know! Null tile type: 39 at (374,55)! Please let client developers know! Null tile type: 39 at (375,55)! Please let client developers know! Null tile type: 39 at (374,56)! Please let client developers know! Null tile type: 39 at (375,56)! Please let client developers know! Null tile type: 39 at (256,295)! Please let client developers know! Null tile type: 39 at (255,294)! Please let client developers know! Null tile type: 39 at (256,294)! Please let client developers know! Null tile type: 39 at (103,112)! Please let client developers know! Initializing font texture for Monospaced (11). Texture Size: 128
  8. Hello. I have a new gaming laptop with what i would call i highend system (for a laptop that is). The GFX i am using is Geforce GTX 765m with latest drivers.a I have tried turning all the settings to the lowest (except view distance on trees/building/players and i still only have around 20-30 fps. I have played a lot on other laptops that are far worse in hardware with constant 60fps. Any suggestions? Console log. http://img46.imageshack.us/img46/9008/o7e4.jpg Well as you can see it is very glicthy and only the tile infront me is glitchfree. Any suggestions? Posting my consol log. >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: igdumdim64 (9.18.10.3272) OpenGL vendor: Intel OpenGL renderer: Intel® HD Graphics 4600 OpenGL version: 4.0.0 - Build 9.18.10.3272 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_EXT_texture_storage GL_ARB_texture_storage GL_INTEL_map_texture GL_ARB_ES2_compatibility GLSL version: 4.00 - Build 9.18.10.3272 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) Intel hardware, enabling experimental GLSL problem workarounds Shader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragment Program 'program.white' link: No errors. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.vertex Shader 'shader.tex0+light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.fragment Program 'program.skin_tex0' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Array : bones : loc 1101 : type 35666 : size 200 Single: tex0 : loc 1301 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0': 2 active (136) Loaded program program.skin_tex0 Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Array : bones : loc 1101 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.fragment' log: WARNING: 0:88: 'assigning' : implict conversion between types allowed from GLSL 1.20 WARNING: 0:111: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.tex0+light+rarity.fragment Program 'program.skin_tex0_rare' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare': 6 active Updating uniforms for 'program.skin_tex0_rare' Array : bones : loc 1101 : type 35666 : size 200 Single: tex0 : loc 1301 : type 35678 : size 1 Single: time : loc 1302 : type 35666 : size 1 Single: rarity : loc 1303 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare': 4 active (138) Loaded program program.skin_tex0_rare Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.vertex' log: No errors. Loaded vertex shader shader.static_tex0.vertex Program 'program.static_tex0' link: No errors. Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 1101 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (135) Loaded program program.static_tex0 Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: No errors. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare' link: No errors. Updated attributes for 'program.static_tex0_rare': 4 active Updating uniforms for 'program.static_tex0_rare' Single: tex0 : loc 1101 : type 35678 : size 1 Single: time : loc 1102 : type 35666 : size 1 Single: rarity : loc 1103 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare': 3 active (137) Loaded program program.static_tex0_rare Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: No errors. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 1101 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.static_tex0_vertexlight.vertex' log: No errors. Loaded vertex shader shader.static_tex0_vertexlight.vertex Shader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: No errors. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 1101 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (130) Loaded program program.vegetation Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Could not load splash image, using fallback. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Loading props file C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: No errors. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: WARNING: 0:25: 'assigning' : implict conversion between types allowed from GLSL 1.20 No errors. Loaded pixel shader shader.water.fragment Program 'program.water' link: No errors. Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 1101 : type 35665 : size 1 Single: windDirAndForce : loc 1102 : type 35665 : size 1 Single: normalTex : loc 1103 : type 35678 : size 1 Single: reflectionTex : loc 1104 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Program Files (x86)\Spel\Wurm\players\Zep\logs\_Event.2013-10.txt Disabling Nagles Writing to C:\Program Files (x86)\Spel\Wurm\players\Zep\logs\_Friends.2013-10.txt Null tile type: 39 at (375,431)! Please let client developers know! Null tile type: 39 at (376,431)! Please let client developers know! Null tile type: 39 at (158,430)! Please let client developers know! Null tile type: 39 at (159,430)! Please let client developers know! Null tile type: 39 at (160,430)! Please let client developers know! Null tile type: 39 at (161,430)! Please let client developers know! Null tile type: 39 at (158,429)! Please let client developers know! Null tile type: 39 at (159,429)! Please let client developers know! Null tile type: 39 at (160,429)! Please let client developers know! Null tile type: 39 at (161,429)! Please let client developers know! Null tile type: 39 at (158,428)! Please let client developers know! Null tile type: 39 at (159,428)! Please let client developers know! Null tile type: 39 at (160,428)! Please let client developers know! Null tile type: 39 at (161,428)! Please let client developers know! Null tile type: 39 at (292,421)! Please let client developers know! Null tile type: 39 at (293,421)! Please let client developers know! Null tile type: 39 at (294,421)! Please let client developers know! Null tile type: 39 at (295,421)! Please let client developers know! Null tile type: 39 at (296,421)! Please let client developers know! Null tile type: 39 at (297,421)! Please let client developers know! Null tile type: 39 at (298,421)! Please let client developers know! Null tile type: 39 at (404,465)! Please let client developers know! Login successful Executing C:\Program Files (x86)\Spel\Wurm\configs\default\autorun.txt Starting update of login splash image... Null tile type: 39 at (129,399)! Please let client developers know! Failed to update login splash image: (this is non-fatal, and expected) java.io.FileNotFoundException: C:\Program Files (x86)\Spel\Wurm\startup_splash.jpg (Ã…tkomst nekad) at java.io.FileOutputStream.open(Native Method) at java.io.FileOutputStream.<init>(Unknown Source) at java.io.FileOutputStream.<init>(Unknown Source) at class.mc.a(SourceFile:57) at class.mc.run(SourceFile:34) at java.lang.Thread.run(Unknown Source) Saving window positions to C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Saving props file C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1080.txt Loading window positions from C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1017.txt Loading props file C:\Program Files (x86)\Spel\Wurm\players\Zep\windows_1920x1017.txt Null tile type: 39 at (129,393)! Please let client developers know! Null tile type: 39 at (129,392)! Please let client developers know! Null tile type: 39 at (129,391)! Please let client developers know! No mapping found for hair0 Null tile type: 39 at (216,358)! Please let client developers know! Null tile type: 39 at (353,349)! Please let client developers know! Null tile type: 39 at (353,348)! Please let client developers know! Null tile type: 39 at (353,347)! Please let client developers know! Null tile type: 39 at (353,346)! Please let client developers know! Null tile type: 39 at (354,346)! Please let client developers know! Null tile type: 39 at (353,345)! Please let client developers know! Null tile type: 39 at (354,345)! Please let client developers know! Null tile type: 39 at (264,13)! Please let client developers know! Null tile type: 39 at (154,331)! Please let client developers know! Null tile type: 39 at (155,331)! Please let client developers know! Null tile type: 39 at (155,330)! Please let client developers know! Null tile type: 39 at (273,30)! Please let client developers know! Null tile type: 39 at (274,30)! Please let client developers know! Null tile type: 39 at (275,30)! Please let client developers know! Null tile type: 39 at (273,31)! Please let client developers know! Null tile type: 39 at (274,31)! Please let client developers know! Null tile type: 39 at (275,31)! Please let client developers know! Null tile type: 39 at (273,32)! Please let client developers know! Null tile type: 39 at (275,32)! Please let client developers know! Null tile type: 39 at (315,43)! Please let client developers know! Null tile type: 39 at (316,43)! Please let client developers know! Null tile type: 39 at (317,43)! Please let client developers know! Null tile type: 39 at (315,44)! Please let client developers know! Null tile type: 39 at (316,44)! Please let client developers know! Null tile type: 39 at (317,44)! Please let client developers know! Null tile type: 39 at (315,45)! Please let client developers know! Null tile type: 39 at (316,45)! Please let client developers know! Null tile type: 39 at (317,45)! Please let client developers know! Null tile type: 39 at (374,55)! Please let client developers know! Null tile type: 39 at (375,55)! Please let client developers know! Null tile type: 39 at (374,56)! Please let client developers know! Null tile type: 39 at (375,56)! Please let client developers know! Null tile type: 39 at (256,295)! Please let client developers know! Null tile type: 39 at (255,294)! Please let client developers know! Null tile type: 39 at (256,294)! Please let client developers know! Null tile type: 39 at (103,112)! Please let client developers know! Initializing font texture for Monospaced (11). Texture Size: 128
  9. I would love to listen to one while playing.
  10. Hello all. Old time player here that wants to get back in to the game. However i cant pull my self to play with all my skills capped at 20 and "stuck" at a shore with my boat. I am really low on money at the moment so cant pay for the game. I am going to need the referal before i start working. So the deal need to based on mutual trust (or maybe give some tools/armor as an insurance). I am currently at Exodus but i am willing to travel to all servers (not epic). My skills are not the best. But i am a hard worker. What i can offer skill wise. Carpentry: 40 Ship Building: 17 (yeah not much but still). Woodcutting: 39 Mining: 50 Digging: 71 Masonry: 38 Please send a PM or reply to this thread if interested. Thanks. - Zep
  11. Wurm On Steam?

    Ok 30% sounds like a lot. But 70% income is better then 0%. I am thinking that all the new players Wurm get from Steam is players Wurm would have not got otherwise. And the money they spend on the cash shop will go directly into Rolfs pocket so i think it might still be a win - win situation. More players equals more word of mouth and more publicity and more people telling their friends about Wurm and maybe their friends might buy Wurm directly from the website and so on. So those 30% might actually not be that bad..?
  12. Wurm On Steam?

    I dont use Steam myself, and it dont know the ups and downs with using steam or advertizing games on steam. But i do know that having a game on steam is usually really good for a game population wise. So with the introduction of 1.0. Do you think it is time to try to get Wurm on steam? - Z
  13. Hello, try selling it a bit more. Like how many active players? Age-span? Timezone(s)? Deed size? I do like that you have only just terraformed so i am guessing that it is under construction and is fairly new? - Zep