adonies

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Posts posted by adonies


  1. For new players, there's signs at Esperia detailing directions and distances to clay, tar and peat.

     

    The mapviewer output bundle has the whole map with deeds and coordinates, with html and css to compose from the grid pieces it contains.

    The screenshots from that are what I provide as image maps of the server.

    I would very much like it to be hosted somewhere, to be available to everyone for easy reference, but I don't currently have the capacity and cannot be paying for its hosting.


  2. Actually, I do take a picture every 2-3 weeks; it's a cool idea you're proposing!

    I'm a big fan of such a cartographer skill as you propose (being an explorer and terraformer and roadmaker myself).


  3. On 4/24/2019 at 12:38 PM, PWreset said:

    Nice server, mostly untouched land filled with hellhounds, spiders scorps trolls and crabs.

     

    Will you ever make a more accurate map, like this kind for example

     

    http://www.necropolis.at/necromap/

     

    because the current map only helps with average orientation and I need to put my own markers in paint copy version.

     

    You are welcome on the server!   :)

     

    I'm sorry to disappoint, but I feel it defeats the vanilla spirit to provide such amenities to players.

    But if you absolutely need something more, I can provide the 'mapviewer output' zipped file to get better orientation within your browser.

    Its size is about 25MB.


  4. Checking the server logs, this is what I have surmised that happens:

     

    The server starts normally
    
    then gets a SEVERE heap space error when it accepts player connection
    
    "Dec 08, 2018 11:02:53 AM com.wurmonline.communication.SocketServer tick
    INFO: Accepted player connection: Socket[addr=/174.31.25.137,port=53386,localport=3734]
    Dec 08, 2018 11:02:58 AM com.wurmonline.server.Server run
    SEVERE: Java heap space
    java.lang.OutOfMemoryError: Java heap space
    at java.nio.HeapByteBuffer.<init>(HeapByteBuffer.java:57)
    at java.nio.ByteBuffer.allocate(ByteBuffer.java:335)
    at com.wurmonline.communication.SocketConnection.<init>(SocketConnection.java:109)
    at com.wurmonline.communication.SocketServer.tick(SocketServer.java:128)
    at com.wurmonline.server.Server.run(Server.java:2515)
    at java.util.TimerThread.mainLoop(Timer.java:555)
    at java.util.TimerThread.run(Timer.java:505)
    
    Dec 08, 2018 11:02:59 AM com.wurmonline.server.Server shutDown
    INFO: Shutting down at: 
    java.lang.Exception
    at com.wurmonline.server.Server.shutDown(Server.java:3703)
    at com.wurmonline.server.Server.run(Server.java:2587)
    at java.util.TimerThread.mainLoop(Timer.java:555)
    at java.util.TimerThread.run(Timer.java:505)"
      
    then goes into SHUTDOWN
      
    then (for some unknown reason) RESTARTS
    "Dec 08, 2018 11:07:22 AM com.wurmonline.server.ServerLauncher createLoggers
    OFF: 
    ----------------------------------------------------------------
    Wurm Server logging started at Sat Dec 08 11:07:22 CET 2018
    ----------------------------------------------------------------
    Dec 08, 2018 11:07:23 AM com.wurmonline.server.Constants logConstantValues"
    
    Keeps reporting:
    "Dec 08, 2018 11:08:24 AM com.wurmonline.server.Server run
    INFO: Elapsed time (1557ms) for this loop was more than 1 second so adding it to the lag count, which is now: 1"
    ...
    "Dec 08, 2018 11:09:10 AM com.wurmonline.server.Server run
    INFO: Elapsed time (1327ms) for this loop was more than 1 second so adding it to the lag count, which is now: 33"
      
    but LOGing stops at #33 and it's totally unresponsive to connections or anything else (afaict even the DB connections are closed).

     

    Could it be some java code glitch?


  5. I host my server on Citadel Servers for more than three months now without any problems.

    Suddenly, since a couple of days ago, noone of my players can login to it; they get stuck in intro splash screen with the message "Retrying Steam authentication ..."

    The server is reported running (after several restarts) and even displays one player logged in (even wurm-unlimited.com report the server up and 1 player logged in).

    But when I try to login, on the server selection screen, the server is displayed as having zero players.

    (I'm not 100% sure, but when I restart the server, the number of players becomes zero but immediately, after at least one unsuccessful login, it increases).

     

    Has anyone faced something similar before?

    Citadel Servers seem to believe it's some kind of internal server code that's creating the glitch, but there has been a suspicious sudden restart of the server on their part at about the datetime the problem started...

    I read the other posts with similar titles, but nothing proposed there worked for me: I have no-mods running (except for mapviewer that's been there since the start) and server (and/or client) restarts didn't help at all.

    Does anyone know the root of the problem? What should I do?


  6. Ogygia started on Aug 31, 2018, and it is here to stay!
    It aims to provide the original hard-to-survive experience of Wurm.
    Login at Esperia and march forth to conquer the 4096x4096 map.
    Vanilla: everything 1x, no mods, characteristics start at 19, all skills at 1.
    No deeding costs - deed fees enabled.
    40k mobs - 50+% aggressive.
    Farm tick 23hrs, Mining minimum hits 51.

    No shortcuts, no amenities - do you have what it takes to survive?

     

     

    https://wurm-unlimited.com/server/6560/