Sandyar

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Everything posted by Sandyar

  1. The period with snow vary in both ends (likely varies between servers) and there is not only snow when you can collect and beehives dormant.
  2. I see a few players who points at the real problems. In my opinion it not the skill gain, it is how you progress in game, where other games has levels, items and tokens. The purpose of play in WO and not in WU is the other players. Since I started (may 2009) almost all changes worked towards the opposite, made it easier and easier to play alone. The ideal Wurm world only has one server but back then technology made it impossible so had to add a server, deli added it immediate was popular and filled up fast so exo was added and everything was in balance. The for unknown reason cele was added, a big mistake in my opinion I never went to cele I plain ignored it in all my time. Result exo got a bad start and never got populated. Xanadu were an experiment originally as test server it were 4 times bigger but lag killed that experiment, so size adjust but it still lagged and experiment should have been closed down, experiments failed. Ideal size is indy size for a server (same as har/cad). When I started Rolf had guts to do the necessary close down two servers to make one new, people got compensated and could move items in ships. I think it is necessary to do again but maybe to late, should have done it before steam release. It is not good there is only half empty servers. 15 player on epic 4 servers they are dead and should be closed down. Wurm can only sustain on pvp cluster and best not connected to pve like chaos, it causes to many issues, just like predicted by many before wild got to chaos. Creature ai have never been good and filled with many problems but worst one is the one we have now in my opinion. When I started most creatures spawn and stayed static and only a few selected roamed around. That made hunting a lot more interesting and it was something you chose and not enforced. The worst creature the hell hound is a big mistake it is dangerous for all new and huge agro and deathly attacks and roam a lot. Like many changes in past combat system were changed because of pvp and not necessary good for pve. The combat to random. I think the best system would be to have easier creatures near start and the further you get away the more dangerous they get and maybe have area where you cannot settle where the most dangerous live, hunting zones. Make those so you cannot solo them but need a small group. Not scheduled events like rift, I hate them, I want to play with people I chose to play with. Uniques is no challenge they attacks to weak and you can just zerk them. More small group content for everyone. Have to ensure it not a farming target for the few. The current server travel system is necessary because most servers is more or less empty (old cluster) but I think servers should be more local so you get a better community on each server. No mail between servers only travel by ships and servers like when introduced just expansion of the map into fragments, yes travel from one end to the other takes time but we max need 2-3 indy size servers. This is my take on the problems but Im old school and never do other things while play Wurm unless Im not motivated and just stay in game to chat with friends. Maybe the new generations has no patience/attention span for a game like Wurm and have to watch movies next to they play instead of interact with real humans playing the game.
  3. It is when question field is blank then you can give any non empty answer. It not related to account creation date specific, around 2014 all question / answers were deleted because of a bug. Sometimes accounts get left out when requesting password reset, even email is set correct, in that case you need a GM to assist.
  4. Either@Retrogradedescription is wrong or it is bugged. I am 98.32 mining and mining ql97 rock. Gathering Runes add +10% to the base quality, but that is capped at your skill level. 97 base ql + 10% capped at skill which gives 98.32 ql I got 97.24ql with rare runed pick axe. Unsure how much rare adds. Where it goes wrong? is description wrong?
  5. It still an issue, see here https://cadence.game.wurmonline.com/mrtg/creatures.html
  6. Guards only work on surface been so forever, I do not see it as a bug. Put a mine door on the entrance to fix the problem with guards getting trapped. Your target also need to be near the tower on surface to come, guards can roam far away from tower outside its range of 20 tiles.
  7. There is no console commands that do actions like digging or go into 3rd person. You always need to press a key to do actions. What you can do with console commands is to change key binds, toggle ui or say things in chats. It could be useful if we could so we didn't have to relying on external macro tools to example fill queue with actions.
  8. You can bash the walls but effect will not be as you wishing. It will leave wall plans and house will be incomplete. You can as well just build arched walls looking better than wall plans.
  9. Slope is opposite, there is no more than 8 dirt height difference between any corner.
  10. I made a farm where some tiles flat on north side, 4 slope on south and west sides and 8 on east side. Maximum 8 slope from corner to corner but check still fails. I assume it a bug. both 4 on each border and flat top and bottom border and 8 sides works, illogical that it should not work as combination.
  11. Use the store in game. O or esc to open main menu.
  12. Close all the old servers and get rid of years of mistakes an exploits. Compensate old players somehow so the can start over on new cluster. Merging north and south will do nothing good to wurm. 10 half empty pve servers what good it adds to game? pvp has restarted on defiance so no need to maintain any more pvp servers. Connected pvp to pve was bad idea from start anyway.
  13. OK I think I figured out why it show why it does. It because you have skill update every 0.1 so the normal prayers you do not see the updates every time since at 51 faith each prayer gives less than 0.1. Please be sure when that in UI of settings that Skill tab updates to Always.
  14. What you can load into a rowboat you can load into a sailboat as well, same volume. Requires 23 BS tho. I do not believe anything changed since loading to those items, so no patch notes. It will not only be on the 21th borders open so can transfer items and animals at a later date.
  15. food fits in with water and sleep powder is food 🙂
  16. I figure it out, was because I had dragged 4 sleep powder in the barrel without notice it. When you try fill it you get that error.
  17. Just notice I could not fill a small barrel full from ocean. [12:36:20] You wouldn't be able to carry the weight of the water. Only carrying 83.17 total with a body strength of 23.641991. Barrel fill 44.89. Caused by 4 sleep powder being in barrel. Misleading error message.
  18. Look like sleep bonus is used up to fast rather than sleep powder doesn't give a full hour.
  19. On new servers the crops grow very slow, often stay at freshly sown for several days rl. Also crops harvest ql seems way off, getting q 1-3 with 11 farming even on easy crop types like potatoes. Xanadu never had this type of issues despite it always lagged. Server is Harmony.
  20. Just odd I can repeat it many times and noticeable difference using the low ql starter shovel instead of newly created shovel.
  21. Just started in new servers and used my starter shovel to clean forge to get ash and average ql is about 10 (random fro 2 to 12), shovel ql7. To my surprise when I used a higher ql shovel, ql26, the average dropped to ql5 (less random all around ql5.2). I had expected shovel ql to improve chance to get higher ql ash not worsen it. Ql also more consistent.