Fawkes

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Everything posted by Fawkes

  1. I have a top-end machine with the latest AMD card and I'm still lucky to get 30fps on the stable client, which drops down to 5-12fps on unstable. When they said the new renderer would improve performance, I had a hunch that it would be at AMD users' expense. And sure enough, that turned out to be stunningly accurate. AMD cards have probably been an afterthought for many years and we're just now shining a spotlight on it.
  2. Apparently the intention was to only block natural healing. Spells and such are unaffected by design. Funny thing is, had they included all forms of healing from the start, it wouldn't have been nearly as powerful as it is. But instead they penalized an already insignificant form of healing and called it balance.
  3. F2p spy alts have had their local lists removed, but the message "Disabled for non-premiums" only appears once you get someone in local. This means people can create f2p alts and run around until that message pops up, at which point they know they have someone in local, which defeats the purpose of removing local lists in the first place. In order to prevent this abuse, the message should be displayed at all times from the moment the person logs in.
  4. I can understand trying to push rams out the door as soon as possible. You added a large new feature, it wasn't viable on PvP, so you focused on preventing that feature from becoming another half-finished project. It shows that the team's willing to devote resources to PvP, which is a good start. And even if it's not a balancing change like people have been asking for, there's still a good reason behind it. But with that said, forget all the fluff that people have been asking for in regard to PvP. Some of the most urgent changes are also some of the easiest. Change some variables to tone down on the DR stacking until a more fleshed-out system can be decided on, similar to what you did with SotG. It'll keep the whiners off your back and it'll allow us to have fairer fights in the meantime. Then we can tackle player gods/meditation/armor reworks properly and without making a bunch of hasty decisions.
  5. It was bugged. We can expect the several-hour-long event that we saw earlier on Test/Epic/Chaos, possibly slightly less for the first few weeks until people get bored of it.
  6. Rifts aren't all that interesting to me either way, but if they do get changed, let's please avoid anything that might cause "rift drama" to appear on the forum. Like "I was waiting all week for a rift to open up and xxxNerdLordxxx closed it at 3am before anyone had a chance to get there, let's spend ten pages talking about what an ###### he is." These professional victims with their dragon drama are enough of a headache as it is.
  7. Turns out it does. 7000 difficulty (same as tools) vs. other weapons' 4000 difficulty. Small axes aren't tools, pls end this oppression
  8. If you change from one armor type to another, it adds the new icon but fails to remove the old one. It's possible to collect all three of the armor limits.
  9. Most weapons have no CR penalty/bonus. The only exceptions are scythes, sickles, small axes, and huge clubs, which each give a penalty of -2.
  10. On top of that, they're also transparent.
  11. Nighttime looks much better under the new rendering engine. Shadows are more robust and there's a better contrast between light and dark. Yet the night sky is still exceedingly bright, as if Wurm were set in the middle of a major metropolitan area. As an example: This was taken at 3:30am, ingame time. Notice how dark the trees and the tower are in relation to the night sky. The nighttime atmosphere would be improved immensely if the sky were darkened a bit.
  12. Looking into it a little more, it appears that "allies" (Walnut, Pharmakos, Jackal, and Nogump) are supposed to align with deities and help them in fights, though judging by this and this, apparently that's never happened (bugged?). They're also listed as enemies of the Wurm but he avoids their tiles so nothing ever comes of it. The only time he went to one of their tiles was at Nogump The Dirty in 2013, and even then, Vyn killed him before he could fight Nogump. On the other hand, "sentinel monsters" (Scavenger, Dirtmaw Giant, Deathcrawler) are enemies to all but the Wurm, and they seem to work fine. Maybe Vyn was set as an "ally" and is therefore acting like all of the other ally creatures and not doing anything?
  13. Okay, so if that's the root problem with PvP, how would a merge have solved that? Suppose the merge happened back when you first suggested it. Would that have created balance? Would that have created useful features? Would that have made GMs act more quickly and consistently? If not, then it sounds like, by your own description, the blood loss would have happened regardless.
  14. If we look at the reasons Desolation has become so popular, most of it revolves around how easy it is to get into PvP and to be on the same level as everyone else. With that in mind, dumping Epic onto Chaos would move us in the exact opposite direction of that. A slower skill system is less conducive to PvP, if WU is anything to go by.
  15. This morning, Mag and Vynora were on the same tile, but Mag managed to move without fighting Vyn. I've been hearing a few stories about gods fighting allies/not fighting enemies, but this is the first time I've noticed it. A few details that may or may not be relevant: -Both gods were at The Drown -Vyn is an ally to Fo according to old patch notes, and should therefore be hostile to Mag -Mag's original destination was The Shift, later guided toward Brokeneyes -The Shift contained two mission items at the time
  16. And what happens when this new merged server suffers the same decline that all PvP servers have been suffering? Unless we solve the problems that drove people away in the first place, this is just a temporary bandaid that'll cause a whole lot of turbulence for no long-term benefit.
  17. Switching to different armor types does not remove old armor limit icons.
  18. Same here, except only the weapon/helmet/quiver gets blacked out, and only at night. Also the character in the paperdoll is too small. Possibly related to the tabard problem: a lot of armor seems to be using one generic model. For example, leather boots no longer have those kneepad things, leather jackets now have a "skirt" in the same way that chain jackets do, and chain coifs no longer connect to the shoulders. Stable: Unstable: Leather armor with kneepads and without the "skirt" (stable): Chain coif on unstable:
  19. I like nitpicking as much as the next guy, but followers are even worse off than priests, in that they have basically no unique benefits to help distinguish themselves from other religions' followers, and this would take away even more of that uniqueness. Sure, there are workarounds, but there'll always be workarounds -- worst case scenario, you hire someone else to build the statue for you. Doesn't mean we should actively throw all restrictions and benefits to the wind. And since this is just a thinly-veiled "bring Libila to Freedom" thread, let's just cut to the chase: Libila has been excluded from PvE servers for over a decade. More recently, when it was popular to give/sell unfinished HotS guard towers to Freedom, Rolf responded by restricting mailing of unfinished items. He has changed his mind on a lot of things in those ten years, but Libila on PvE was not one of them. There's a certain aesthetic that he seems to be going for with the PvP servers, and it's distinct from his vision of what PvE servers should look like. I happen to agree with both of those aesthetic choices, and I'm in favor of improving the lore we do have rather than throwing it all to the wayside "because sandbox", especially now that WU gives that segment of the population all of the creative freedom they could want anyway.
  20. There's this trend of trying to merge all religions to make them as homogeneous as possible. Give everyone crop saccables, give everyone access to every god, give everyone every colossus, give everyone archery, give everyone locate soul and strongwall and opulence and lockpicking and catapulting and woodcutting and digging and mining and whatever other minor convenience opposing gods may have that your god doesn't. People's decisions should have some weight to them, yet we're constantly trying to erode those decisions until they become meaningless reskins of one another. The ability to make those meaningful, distinct choices is part Wurm's appeal, in my opinion. Destroying individuality for the sake of adding a few more grains to the sandbox doesn't sit well with me and I doubt it ever will. But with that said, I'm not necessarily opposed to player gods getting their own colossi or statuettes, though I'm not sure how the art team would feel about having their workload dictated by RNG. One workaround might be to allow player gods to submit their own colossus models similar to how PMKs get their own banners and wagons. But for now, I would just consider the lack of a colossus to be the penalty you pay for using a "non-traditional" (read: overpowered) spellset.
  21. Can we keep bonuses off of shoulders altogether? It just doesn't make sense. It'd be like adding kneepads that don't actually protect your knees, but instead boost your milking and fine carpentry skills (but only when you're wearing a yellow squire's cap). Add all of the crazy bonuses you want to jewelry, because at least there's a precedent there from other games. But randomly adding it to shoulders makes it feel shoehorned in, and some of the armour/shoulder combinations would likely be appalling to look at.
  22. Whatever happens, I think there should always be the option to permanently kill a player god. Not as easily as killing demigods (which can be a ###### in itself, as Paaweelr has shown) -- it should be extraordinarily hard and require cooperation among all kingdoms for an extended period of time -- but it should be possible if we as a community are at a consensus that a god needs to die. Because no matter how well-balanced this system manages to become, eventually we will run into that one guy who gives the Key to a stupidly-named alt account just to annoy people. And we shouldn't have to have that moment of trolling stare us in the face for the rest of eternity.
  23. +1 And at 70+ cast, the horn should be replaced with a glimmer halberd head.