Fawkes

Members
  • Content Count

    784
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Fawkes

  1. Carrion, found on mycelium: [17:22:06] You see the remains of various beasts, both animal and monster, that haven't quite been picked clean yet. [17:22:17] From most to least likely, you could find any of the following by foraging here: Hooves, horns, low quality skins, low quality offal, teeth, low quality meat, low quality wool, twisted horns, and goblin skulls. [17:22:17] If you had greater Foraging skill, you could also find: Ink sacs (60.0 skill). Mycelium lore: [17:23:00] From most to least likely, the following resource nodes could appear here under current conditions: Snow pile, nightshades, animal burrow, roots and bulbs, mints, thicket, mineral debris, briar patch, umbellifers, vines, wild grasses, wildflowers, fungus, carrion, and tropical foliage. Infected tree lore: [17:23:28] From most to least likely, the following resource nodes could appear here under current conditions: Snow pile, rotting wood, undergrowth, critter nest, vines, mineral debris, nightshades, roots and bulbs, mints, umbellifers, fungus, and carrion.
  2. I like the update. I never really bothered with foraging and botanizing, partly due to it not really being necessary after your first week of the game, but also because it gets frustrating to see "this area has been picked clean" over and over and over again. But it does make the skill more engaging while apparently providing higher-tier mats (?). Hopefully this will be fleshed out even further and people will have reason to train it for its own sake and not have it be immediately overshadowed by farming. It also makes wild areas look more wild, which is good. But then again...it makes everywhere look more wild. That was the one glaring issue I noticed. As soon as I saw piles of rubble, rotting wood, and mushrooms springing out of the ground in the middle of town, I thought, "uh oh. Better check the forum." These nodes probably should not spawn on deed, or at least make it optional.
  3. My two cents, as a recently returning Epic player: it's not worth trying to get people to trickle back in one by one. The reason for this is simple: Wurm for many of us is a community game, and I would argue doubly so on PvP servers. Logging in and seeing "No other players online" is horribly depressing for those of us who remember how things used to be, and as much as many of us may still love this game, most won't stick around like a sad puppy waiting for their old buddies to poke their heads back in. There is nothing fundamentally wrong with the game itself or PvP in particular; the issue is a matter of momentum. There simply aren't enough daily players to form a community, and without a community, people will leave. So we need something that will bring a lot of people all at once. Set up a PvP event with rewards that would appeal to both Freedom and Epic players. Schedule it well in advance, preferably starting at a time when a lot of people are available (such as the week after Christmas, or the beginning of summer). Advertise. Send out emails. Encourage people to get ahold of their friends and drag them back in. Make it clear that anyone who doesn't get in on this event is a giant loser. Offer a week of free premium to those who have quit, just to get them hooked again. Do whatever you have to do. Because remember, nobody ever truly quits Wurm. There is a large pool of people who stay on the periphery, who don't play Wurm anymore but would hop back in if they knew their old friends were here. There are also undoubtedly Freedomers who want to try PvP but don't see any reason to go to an empty server for it. If there is a specific date and time where everyone can be reasonably sure that they'll have people to play with, there will be people who show up, and there will be people -- both new and old -- who discover the pure, unalloyed joy of being brutally murdered while drunkenly sailing around JKH at 1am with five of their best internet friends.
  4. Bump. Made this thread last year, rewrote it now for clarity.
  5. For the last few years, I've kept a set of puppets in the PvP section of my inventory in order to annoy people on boat rides and such. Having an actual puppet meta would be a dream come true.
  6. I was going to suggest this originally but I didn't want to be that guy who asks for straight-up buffs to his own kingdom But yeah, this pls
  7. Standing on mycelium increases food and nutrition, and while this was nice to have in the past, being constantly full makes it impossible to eat. And since eating real food is the only way to gain CCFP, mycelium can feel like a liability more than anything. Especially since on a PvP server, you want every benefit you can get, and if your opponents have a 33% stamina advantage over you, that can potentially swing an entire fight. So these faction-specific tiles are no longer a selling point for Libila, but instead are something to be avoided. And even if you do avoid mycelium in favor of the CCFP system, it makes cooking even harder due to mycelium blocking harvesting and foraging. It's almost not worth it to spread Lib influence at all. Mycelium should provide at least enough CCFP to halt the drain. That way cooking is still useful/necessary, yet we don't have to avoid our own faction's tiles just to be on a level playing field with everyone else. Tl;dr: CCFP has made mycelium obsolete and undesirable for PvP. To be worthwhile, it should be compatible with the new system, not an inferior alternative to it.
  8. I don't believe QL (or enchants, for that matter) affect characteristic gains. So a 50 QL sword is probably better just for the sake of keeping yourself alive and being able to actually kill stuff.
  9. Does QL of the container affect skillgain? As in, is it better to use low-QL containers for grinding like you would with most skills? Does QL of wine barrels give a bonus to aging wine?
  10. Keep in mind that Wurm is one of very few games that allows you to buy premium with ingame currency at all. It's a privilege, not a right. Those of us who buy premium with real money are the ones keeping the game afloat, and enabling more people to avoid doing so will reduce the longevity of the game.
  11. Here's what would happen, based on Freedom's history: 1) ProArtiSeller and his ten priest alts would spam Locate Artifact during the wee hours of the morning when nobody's awake to compete. 2) He would then sell those artifacts for ridiculous prices on the forum, because people on Wurm will pay stupid amounts of money for anything that makes them unique. 3) The people who want to earn the artis legitimately or are otherwise not willing to pay 1g for a 30-day Sword of Mag will make a series of forum posts complaining about "pay-to-win arti sellers ruining the game" and "elite players controlling the economy". 4) In response to this, artifacts will start dropping from avatars of their respective gods at a 5% rate, but will have their respawns and travel restrictions removed so people can "enjoy the results of their hard work". 5) These artifacts will flood Chaos and widen the new-player PvP gap even further, while the people over on PvE will still complain that they're too hard to obtain. Rinse and repeat.
  12. I like the design of it except for the oversized head. Realistic models > fantasy models any day. With that in mind, the mauls' barber-pole theme and bright orange wood hurt my eyes. That's an awful lot of decoration for a glorified club.
  13. Christmas present

    This. Especially since these won't even fit in a bank because they technically have stuff inside them.
  14. I like to have my recipe notes ingame rather than on a separate spreadsheet, but it's hard to keep it readable when you have to write everything on a single line. Can we have the ability to press enter and start a new line in the recipe notes?
  15. The discussion of "rare ovens giving access to more affinities" is irrelevant when you consider that there are many thousands, if not millions of possible food combinations. So it just comes down to a question of: do we inconvenience the current rare oven owners once, or do we inconvenience all future rare oven owners from here on out? Change it. It's an unnecessary headache.
  16. Option A is unintuitive enough that it'll continue to be a problem for new players in the future. Option B will be a problem for people who've already done most of their testing with rare ovens, but it'll be a one-time problem. I'd prefer B. The system is complex enough as it is. We don't need to add another thing to keep track of.
  17. My first ever home server raid, "Fawkes why tf are you using a staff? It's the worst weapon in the game." A year or two later it gets nerfed for constantly one-shotting people. GG.
  18. Knapsack

    [02:13:41] You have been premium a total of 4 since Dec 2013. 20ql wool
  19. Knapsack

    99.99ql fantastic tin knapsack and 99.99ql fantastic booze [12:25:28] You have been premium a total of 33 since Dec 2013.
  20. I guess this is yet another lesson, which has become especially important as Wurm's playerbase has gotten younger and more unhinged over time: Never promise anything, never set precedents, never hint at gifts. Server goes down? Oh look, Rolf gave people sleep bonus as compensation! Cool! That was totally unexpected and generous of him. But do it three or four more times and suddenly it's "why didn't you give us notice?! I had 4 hours of SB that I didn't have a chance to burn" or "why didn't we get SB for this downtime? ###### you, Code Club! You owe me for my lost playtime!" The same entitlement is showing now. People get something for free -- one of several anniversary gifts that we'll be receiving, mind you -- and it's not up to snuff with whatever standards they've concocted from a few vague lines of text in a Weekly News thread. Rather than celebrating the 10 year anniversary with grace, accepting the gifts that we're given, and waiting to see what this weekend's events have in store, we have to turn this milestone into yet another pity party about all of the poor oppressed players not getting the "right" gift, like a child stamping his feet on Christmas day because he didn't get the XBox he asked for. It's depressing. I started playing Wurm right after it went gold, so this also marks my ten-year anniversary playing Wurm. And this is not the Wurm I knew ten years ago.
  21. Wurm's population is at a low. Not Epic, not Chaos, but Wurm as a whole. People have stopped playing both PvP and PvE. It's easy to ignore the bigger picture, look only at your own server's numbers, and think "if only Rolf ran things the way I would have run them, we'd have hundreds of players on PvP right now". And maybe some of the balance issues and map issues did drive a few of the vets away from PvP, but SotG and glimmersteel and Truestrike don't explain why the PvE numbers have been declining as well. Truth be told, the core of the population problem probably isn't to do with PvP at all, yet we're perfectly happy to use it as an excuse to ramrod our own pet issues down the staff's throats, even if those pet issues involve giving the middle finger to 50% of the PvP population. It's totally self-destructive and solves nothing.
  22. I'm having a similar issue, but with a few differences: -Only happens in Linux (Windows 10 works fine) -Crashes before fully loading the Wurm logo (it appears as a white box and then disappears, leaving an <untitled> task in the task bar) OS: Arch Linux 64-bit GPU: Sapphire R9 Fury X (AMDGPU driver)