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Everything posted by Fawkes

  1. Bump. Made this thread last year, rewrote it now for clarity.
  2. For the last few years, I've kept a set of puppets in the PvP section of my inventory in order to annoy people on boat rides and such. Having an actual puppet meta would be a dream come true.
  3. I was going to suggest this originally but I didn't want to be that guy who asks for straight-up buffs to his own kingdom But yeah, this pls
  4. Standing on mycelium increases food and nutrition, and while this was nice to have in the past, being constantly full makes it impossible to eat. And since eating real food is the only way to gain CCFP, mycelium can feel like a liability more than anything. Especially since on a PvP server, you want every benefit you can get, and if your opponents have a 33% stamina advantage over you, that can potentially swing an entire fight. So these faction-specific tiles are no longer a selling point for Libila, but instead are something to be avoided. And even if you do avoid mycelium in favor of the CCFP system, it makes cooking even harder due to mycelium blocking harvesting and foraging. It's almost not worth it to spread Lib influence at all. Mycelium should provide at least enough CCFP to halt the drain. That way cooking is still useful/necessary, yet we don't have to avoid our own faction's tiles just to be on a level playing field with everyone else. Tl;dr: CCFP has made mycelium obsolete and undesirable for PvP. To be worthwhile, it should be compatible with the new system, not an inferior alternative to it.
  5. I don't believe QL (or enchants, for that matter) affect characteristic gains. So a 50 QL sword is probably better just for the sake of keeping yourself alive and being able to actually kill stuff.
  6. Does QL of the container affect skillgain? As in, is it better to use low-QL containers for grinding like you would with most skills? Does QL of wine barrels give a bonus to aging wine?
  7. Keep in mind that Wurm is one of very few games that allows you to buy premium with ingame currency at all. It's a privilege, not a right. Those of us who buy premium with real money are the ones keeping the game afloat, and enabling more people to avoid doing so will reduce the longevity of the game.
  8. Here's what would happen, based on Freedom's history: 1) ProArtiSeller and his ten priest alts would spam Locate Artifact during the wee hours of the morning when nobody's awake to compete. 2) He would then sell those artifacts for ridiculous prices on the forum, because people on Wurm will pay stupid amounts of money for anything that makes them unique. 3) The people who want to earn the artis legitimately or are otherwise not willing to pay 1g for a 30-day Sword of Mag will make a series of forum posts complaining about "pay-to-win arti sellers ruining the game" and "elite players controlling the economy". 4) In response to this, artifacts will start dropping from avatars of their respective gods at a 5% rate, but will have their respawns and travel restrictions removed so people can "enjoy the results of their hard work". 5) These artifacts will flood Chaos and widen the new-player PvP gap even further, while the people over on PvE will still complain that they're too hard to obtain. Rinse and repeat.
  9. I like the design of it except for the oversized head. Realistic models > fantasy models any day. With that in mind, the mauls' barber-pole theme and bright orange wood hurt my eyes. That's an awful lot of decoration for a glorified club.
  10. Christmas present

    This. Especially since these won't even fit in a bank because they technically have stuff inside them.
  11. I like to have my recipe notes ingame rather than on a separate spreadsheet, but it's hard to keep it readable when you have to write everything on a single line. Can we have the ability to press enter and start a new line in the recipe notes?
  12. The discussion of "rare ovens giving access to more affinities" is irrelevant when you consider that there are many thousands, if not millions of possible food combinations. So it just comes down to a question of: do we inconvenience the current rare oven owners once, or do we inconvenience all future rare oven owners from here on out? Change it. It's an unnecessary headache.
  13. Option A is unintuitive enough that it'll continue to be a problem for new players in the future. Option B will be a problem for people who've already done most of their testing with rare ovens, but it'll be a one-time problem. I'd prefer B. The system is complex enough as it is. We don't need to add another thing to keep track of.
  14. My first ever home server raid, "Fawkes why tf are you using a staff? It's the worst weapon in the game." A year or two later it gets nerfed for constantly one-shotting people. GG.
  15. Knapsack

    [02:13:41] You have been premium a total of 4 since Dec 2013. 20ql wool
  16. Knapsack

    99.99ql fantastic tin knapsack and 99.99ql fantastic booze [12:25:28] You have been premium a total of 33 since Dec 2013.
  17. I guess this is yet another lesson, which has become especially important as Wurm's playerbase has gotten younger and more unhinged over time: Never promise anything, never set precedents, never hint at gifts. Server goes down? Oh look, Rolf gave people sleep bonus as compensation! Cool! That was totally unexpected and generous of him. But do it three or four more times and suddenly it's "why didn't you give us notice?! I had 4 hours of SB that I didn't have a chance to burn" or "why didn't we get SB for this downtime? ###### you, Code Club! You owe me for my lost playtime!" The same entitlement is showing now. People get something for free -- one of several anniversary gifts that we'll be receiving, mind you -- and it's not up to snuff with whatever standards they've concocted from a few vague lines of text in a Weekly News thread. Rather than celebrating the 10 year anniversary with grace, accepting the gifts that we're given, and waiting to see what this weekend's events have in store, we have to turn this milestone into yet another pity party about all of the poor oppressed players not getting the "right" gift, like a child stamping his feet on Christmas day because he didn't get the XBox he asked for. It's depressing. I started playing Wurm right after it went gold, so this also marks my ten-year anniversary playing Wurm. And this is not the Wurm I knew ten years ago.
  18. Wurm's population is at a low. Not Epic, not Chaos, but Wurm as a whole. People have stopped playing both PvP and PvE. It's easy to ignore the bigger picture, look only at your own server's numbers, and think "if only Rolf ran things the way I would have run them, we'd have hundreds of players on PvP right now". And maybe some of the balance issues and map issues did drive a few of the vets away from PvP, but SotG and glimmersteel and Truestrike don't explain why the PvE numbers have been declining as well. Truth be told, the core of the population problem probably isn't to do with PvP at all, yet we're perfectly happy to use it as an excuse to ramrod our own pet issues down the staff's throats, even if those pet issues involve giving the middle finger to 50% of the PvP population. It's totally self-destructive and solves nothing.
  19. I'm having a similar issue, but with a few differences: -Only happens in Linux (Windows 10 works fine) -Crashes before fully loading the Wurm logo (it appears as a white box and then disappears, leaving an <untitled> task in the task bar) OS: Arch Linux 64-bit GPU: Sapphire R9 Fury X (AMDGPU driver)
  20. I have a top-end machine with the latest AMD card and I'm still lucky to get 30fps on the stable client, which drops down to 5-12fps on unstable. When they said the new renderer would improve performance, I had a hunch that it would be at AMD users' expense. And sure enough, that turned out to be stunningly accurate. AMD cards have probably been an afterthought for many years and we're just now shining a spotlight on it.
  21. Apparently the intention was to only block natural healing. Spells and such are unaffected by design. Funny thing is, had they included all forms of healing from the start, it wouldn't have been nearly as powerful as it is. But instead they penalized an already insignificant form of healing and called it balance.
  22. F2p spy alts have had their local lists removed, but the message "Disabled for non-premiums" only appears once you get someone in local. This means people can create f2p alts and run around until that message pops up, at which point they know they have someone in local, which defeats the purpose of removing local lists in the first place. In order to prevent this abuse, the message should be displayed at all times from the moment the person logs in.
  23. I can understand trying to push rams out the door as soon as possible. You added a large new feature, it wasn't viable on PvP, so you focused on preventing that feature from becoming another half-finished project. It shows that the team's willing to devote resources to PvP, which is a good start. And even if it's not a balancing change like people have been asking for, there's still a good reason behind it. But with that said, forget all the fluff that people have been asking for in regard to PvP. Some of the most urgent changes are also some of the easiest. Change some variables to tone down on the DR stacking until a more fleshed-out system can be decided on, similar to what you did with SotG. It'll keep the whiners off your back and it'll allow us to have fairer fights in the meantime. Then we can tackle player gods/meditation/armor reworks properly and without making a bunch of hasty decisions.