Shrimpiie

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Everything posted by Shrimpiie

  1. Or integrate it and the /balances into a clickable option somewhere instead of a stupid /command eh
  2. [01:06:03] After you finish tracking you will start karma. I am just trying to check how much I have, why does it even need to be added to an action queue especially since it is an instant action? Take it out of there, it is weird, confusing, and pointlessly irking.
  3. Let us paint shop signs. Enough said.
  4. Aye the ? bag was a staple of all the models the Devs hadn't added to the game for the long number of years of the game's operation, when they started really plugging those holes and making models they introduced the ? bag with different colors depending on the material type, as a model for these new knapsack items they were adding, as a homage to the infamous ? bags that had been so common across the Wurmscape.
  5. Bracelets take up an arm armor slot. Why. It is silly. Wogic. Change the "ring" slot to a "jewelry" slot, and have it accept rings OR bracelets.
  6. Just move hatchet to Misc skill, problem solved 😛
  7. Ok stay with me here... Swords>Shortsword, Longsword, Two-Handed Sword Axes>Small Axe, Large Axe, Huge Axe Mauls>Small Maul, Medium Maul, Large Maul Large Axe--->Medium Axe Huge Axe--->Two-Handed Axe Large Maul--->Two-Handed Maul For the small and medium versions of swords, I got nothing, Small Sword and Medium Sword sound stupid 😛 But most definitely change the names of the largest mauls and axes, and the large axe into medium axe because that is what it is, it is still a 1h weapon.
  8. We have a small bucket, either add a large bucket, or change the name to just bucket. Just another one of those inconsistancies in Wurm where it was likely added with the intention of fleshing it out in the future, but was forgotten.
  9. Something like what the Wagoneers get please. +1
  10. They don't decay. They litter everywhere. Make them decay. They won't litter everywhere. Thank you for coming to my TED Talk.
  11. Idea One: Make the compass an always UI thing, with the stats of the newbie compass in relation to length of time until unsettling and length of time to settle. All other compasses modify off of that. That way anyone has a compass they can utilize, and if they want better stats on it they can keep a better one on their person. Idea Two: Tacking onto the first idea, remove the /weather command and just add it onto the compass on the UI mouseover. /commands are incredibly oldschool and I can't tell you the number of questions that come up from new players in CA Help regarding direction that we have to tell them some archaic directional command to find wind direction. Idea Two-Point-O: While at it may as well add a wind direction/speed to the ingame map as well. Idea Three: Move the /time command onto the compass on UI mouseover same as Idea Two which builds off of Idea One, instead of some obscure /command or make an actual UI element with a clock if it is too "immersion breaking" to have on the compass.
  12. Sounds the ultimate pay-to-win system that can result in some incredibly unpopular changes because someone has a fat checkbook.
  13. Buyout. To Shrimpiie please.
  14. No, Wurm Online staff have nothing to do with the map, and never have. It is not hard to tell that Wurm Online staff have nothing to do with it. Divorce the idea of it being some officially hosted thing, it is not.
  15. If there is something to check into we will contact you ingame to find out details from your side as needed, we usually don't go digging through forum threads 😛
  16. No one appears to be throwing any accusations around what are you talking about...
  17. It would appear that, at least on the west side of a deed that a structure occupying the first tile of the perimeter and thus sharing the tile border between the deed and the perimeter, is counted as "ondeed" for purposes of decay calculations where those walls on that tile border do not decay but counts it as "offdeed" for purposes of permissions to remove the walls, to where the mayor of the deed itself cannot bash those walls on the perimeter-deed border. This leaves a house in an odd potential limbo where it decays away bar the perimeter-deed border but cannot bashed to fully remove the structure.
  18. Red/black when combined, crimson if just on its own, and a deep rich royal purple with black is a great secondary 😛
  19. We are always looking for new players and it is always worth diving into! 10 years now and counting! 😛
  20. Please type /support ingame and we would be able to better assist you there as to access to your old accounts!
  21. Rarity on a ship never added more volume space though ? It only ever added a speed bonus(one passenger worth or something I think) For that matter rarity never added any volume space on any container far as I am aware.
  22. And Fireworks... I have over 300...
  23. I completely agree on rare items staying rare but pearl necklaces are a cosmetic item, not a functional item like a weapon or a tool. There are likely more capes in the game than there are pearl necklaces. I do think they are a nice item to keep rare but this is beyond rare, supreme, or fantastic, this is neigh impossible at this rate...
  24. An incredibly unknown feature to Wurm is gaining clams when fishing, from these clams when pryed open you have a chance to gain a shiny pearl. These pearls are actually used in the construction of a pearl necklace. The unfortunate part is a pearl necklace also requires a black pearl. Here is the annoyance... I have found perhaps 3 black pearls(all turned into necklaces) that have ever existed in the entirety of Wurm. This came in with the "new" fishing system 4 years ago or so? Regardless, after cracking open 600 clams and getting roughly 10% to receive a regular pearl, not a single black pearl was garnered, I think it is safe to say that the drop rate for a black pearl could be tweaked to a bit more realistic value... Results of my clam cracking: