Veryth

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Everything posted by Veryth

  1. I'm having the same problem with the reversed textures. Roofs, walls, and bridges are all wonky. Weird-looking bridge
  2. Ingame map

    Is there a way to change the dimensions of the in-game map? I have it showing my world after following these steps, but it's squished to fit the size of the old freedom map.
  3. That would be the preferred route, yes, as they're already at 3 actions as opposed to the 1 action for locks (and 4 for squares, if you count all the string required). I practically never see anyone using yoyos or sheets, just because locks are easier. That's really strange, as I was making yoyos with that amount just a few days ago. Tested it myself, though, and you're correct. Either way, I like to think that Wurmians aren't such imbeciles that they'd ruin the rest of the shaft just to get one yoyo. Just to give an idea of the size comparison here:
  4. As things are, yoyos are made using a string of cloth and a shaft, but they only require 0.1 kg of the shaft for creation even though the whole shaft is used up. I suggest that either we use pegs for yoyos, which are already the correct amount of wood, or make it so that making a yoyo does not consume the whole shaft. It's a huge waste of wood if you don't make arrow shafts or pegs to reduce the shaft weight before trying for a yoyo.
  5. Grabbed it, might give it a shot tomorrow. Looks like it could be useful.
  6. [15:39:18] Congratulations! You have now reached the level of Thought Eater of the path of knowledge!

    1. Manifestation

      Manifestation

      yaaaay grats! soon you'll be enlightening me!

  7. I can no longer meditate in my house, I can't make and imp things like signs in my house and have a place to put them, I can't have BSBs separated by QL ranges without pushing tons of things up stories that I haven't built yet because I don't want a big house. If you're going to limit decoration items per tile, it has to be more than 5, because this just is not working at all. My house has become mostly non-functional and I don't want to have to build a stupid tower or a mansion. Making more container decorations is not a solution. I don't want a coffin for small barrels. I don't want a boat in my living room. I want to be able to organize things in chests and barrels and the like according to how much visible room there is on the tile. Five small barrels or armour stands do not visibly fill a tile in any way whatsoever, and the limit makes things look totally unbalanced. I can't even build the table and chairs I was hoping for at some point. It's great that the items per level has been fixed, but this other limit was not something I wanted to wake up to at all. Edit: I also forgot. Even if I did want to make my house bigger, to make it big enough I would need a much higher paving skill to get the upper floors. There is no room to expand horizontally in this village at all, and I don't have the time or inclination to grind paving to be able to have a functional, yet ugly house.
  8. This was the name I made up years ago for my priestess on Ragnarok Online. It's supposed to be derived from 'verity' or 'veritas' which is Latin for 'truth', but I switched letters around until it sounded OK and wasn't already taken by another player.
  9. [09:48:15] You may now queue 3 actions.

  10. [16:19:46] You have just received the title 'Farmer'!

  11. Something of this nature would be really neat, especially if we got more cosmetic clothing items. You could put clothing in this storage and make armour stay on the armour stands, and it would allow more greater storage of any future cosmetic clothing items as people seem to accumulate them...
  12. If you know how to swim, you use less stamina, and it's possible to regain stamina in the water irl by treading water or doing backstroke. As for tacking / any sailing skills, I am 100% in favor of that. I would love the sailing system to see some more love and a skill of its own.
  13. I catch far more catfish than I catch white sharks, so this doesn't faze me terribly much.
  14. I can fit three white sharks totalling 97.04 kg in a large barrel with a lot of other fish, but I cannot fit a 8.06 kg catfish in the same barrel sans sharks. There is something seriously wrong with this picture. I can also fit two large sharks in a small barrel, but no catfish over 3 kg.
  15. As in the title, using hotkeys to target different parts of your opponent or defend yourself works even if the icons are red and unclickable. Not only that, but when you target a different area, the previous icon does not change in appearance. You will only be targeting the most recent area, and only that one will display the (current) mouse-over text. This has been tested using a weapon my character had not even unlocked the skill for, and she was able to target the opponents head using the hotkey, even though the option was red. New players with no skill would be able to target and block as though they had the respective skills high enough, if they use the hotkeys. Clairvoyance-worthy? >> <<
  16. +1 to this. Seats should also fit in carts. Anything made from a log or felled tree in 1 action should fit in the appropriate carts. There is no reason whatsoever why they wouldn't in reality. -.-
  17. +1 to this. I want to be able to dry/cook and store fish, dangit! -1 to the salt requirement for drying fish, though, unless salt becomes more readily accessible.
  18. [08:57:04] You have graciously been appointed to Firestarter of Empire of Mol Rehan by Chief Nadroj!

  19. Reconfirmed today. After an internet failure client-side, relogging into Wurm showed that the lockpicking skill gain from ten minutes prior was no longer counted in the skills tab or when gaining more skill. The server appears to not be updating with skill gain in lock picking and meditation when the gain occurs, but rather much later, which means disconnecting without leaving the world properly will treat it as though you never gained the skill.
  20. [15:12:29] You have just received the title 'Mason'!