Ohforf
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Everything posted by Ohforf
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They've been worse, believe me
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This is me and Paul Masvidal, one of my favourite guitarists, at yesterday's concert
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meh, mainstream metal. donotwant. I went to see cynic today, and that was some great music!
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My logs after resetting FBO back to core (was extension before): No Crashing. Time is Fri Sep 04 13:22:27 CEST 2009Running client version 2.6.8-1545, testclient=true === System information ===Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_16 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 14.2-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 1 Loading character OhforfLoading config defaultLoading props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txt>>> Main thread exiting.Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txtSaving props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txtLoading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\stats.txt Preparing to enable console logging.Now logging to C:\Users\Thomas\Documents\wurm\console.Ohforf.log === Wurm options ===advanced_select_items = falseanimation_playback_self = 1auto_mipmaps = truecavedetail = 3censor_chat = falsecloud_shadows = falsecompressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:1280:720:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 1font_bold = 11font_default = 11font_header = 24font_huge_header = 36font_italian = 11font_monospaced = 11fps_limit = 60fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = truehint_fog = 0hint_linesmooth = 0hint_mipmap = 0hint_perspective = 0hint_pointsmooth = 0hint_polygonsmooth = 0hint_texture_compression = 1hint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 1loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 3model_loader_thread_priority = 2model_loading_threads = 2multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = trueoffscreen_texture_size = 2other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 1reflections = 2release_context = trueremember_password = truerender_distant_terrain = truerender_glow = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 0setting_timestamps = trueshadow_level = 2showKChat = trueskillgain_minimum = 2skydetail = 1sound_al_gain = 10sound_buzzlevel = 2sound_engine = 0sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truestructure_render_distance = 2submit_client_data = 0temporary_jogl_maximize_override = falseterrain_bump = falseterrain_res = 2tile_transitions = falsetiledecorations = 2toolSlot1 = 315657883222530toolSlot2 = 35509162213634toolSlot3 = 332562824167938toolSlot4 = 17209581634818toolSlot5 = 43194569982210trees = 1update_optional = trueuse_anisotropic_filtering = 3use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = falseuse_frustrum_optimisation_experiment = falseuse_legacy_openurl = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_nano_timer = trueuse_non_alpha_particles = trueuse_non_alpha_particles_experiment = falseuse_occlusion_culling = trueuse_outline_picking_experiment = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = false Setting up dotXSI Model LoaderExecuting C:\Users\Thomas\Documents\wurm\configs\default\keybindings.txtKeybindings saved.>>> Game launcher thread exiting.Using LWJGL display 1280:720:0:0 (false) Setting debug gl === OpenGL information ===JOGL version: 1.1.1LWJGL version: 2.1.0OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce 8600 GT/PCI/SSE2OpenGL version: 3.0.0Colorbits: 8, 8, 8, 0Stencilbits: 0Depthbits: 24Texture units: 4AUX buffers: 4Max GLWrapper Lights: 8OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control use auto mipmap generation trueuse compressed textures falseuse S3TC compression: falseuse non power of two textures: trueGLSL version: 1.30 NVIDIA via Cg compilerStarting workaround for fast running clocksUsing nano timer.Showing Onetoofree Splash ScreenSetting up Anti-AliasingSetting up graphic hintsSetting up Anisotropic Texture FilteringStartup Phase - Setting up..Loading window positions from C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txtLoading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txtGui initializedWord filter loaded: 26Startup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\Thomas\Documents\wurm\players\Ohforf\test_logs\_Event.2009-09.txtLogin successfulExecuting C:\Users\Thomas\Documents\wurm\configs\default\autorun.txtKeybindings saved.Starting update of login splash image...Finished loading new login splash image!Writing to C:\Users\Thomas\Documents\wurm\players\Ohforf\test_logs\_Local.2009-09.txtWriting to C:\Users\Thomas\Documents\wurm\players\Ohforf\test_logs\_Skills.2009-09.txt
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No, you wouldn't have to, only if java updates.
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I actually wrote a patcher for XFire's game detection, though the version i'm hosting right now doesn't have all the features i got in the one i am still trying to finish... hehe.
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Hah that's nothing, 120gb of just the game install images here
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Those images are awesome, i want more of those
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You know it'll fail to compile, right?
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I thought Looroll was toilet paper? Loo + Roll = roll of paper for the loo. Toilet paper.
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Darkfall online. The noob comic, rather
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Diarrhea is really spelled diarrhoea in British English, but however you write it: it still sucks. Next person is Red.
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Well, guess where my name comes from
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I do have experience with PHP, but I tend to be really lazy... Anyway, contact me through pm if you want.
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Sorry, my fault :X
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What do you, the players, really want to see happen with Freedom?
Ohforf replied to Dannyiron's topic in Independence
Peace. -
Any pics of the meeting? I think I might come next year if I got my driver's license, a car, and someone to go with me, don't want to drive 1,400 km all by myself
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[Updated again] Proposal - Community built temples to the Three.
Ohforf replied to Ols's topic in Independence
I'd love to help on the vynora one if it's to the west of free bears I was thinking of something along the lines of the lighthouses in Golden Sun (once we got multi-story houses that is), in which there will be clues, and one could contain a tunnel leading to the altar. -
No problems, but wurm doesn't use the 64 bits libraries yet, afaik...
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There's a z-axis in game, just not visible
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Yay, i'm not the only one who moved his taskbar to the top of the screen
