Ohforf

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Everything posted by Ohforf

  1. They've been worse, believe me
  2. This is me and Paul Masvidal, one of my favourite guitarists, at yesterday's concert
  3. meh, mainstream metal. donotwant. I went to see cynic today, and that was some great music!
  4. My logs after resetting FBO back to core (was extension before): No Crashing. Time is Fri Sep 04 13:22:27 CEST 2009Running client version 2.6.8-1545, testclient=true === System information ===Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_16 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 14.2-b01 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 1 Loading character OhforfLoading config defaultLoading props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txt>>> Main thread exiting.Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txt>>> LoginFrame queue entry exiting.Saving props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txtSaving props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txtLoading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\stats.txt Preparing to enable console logging.Now logging to C:\Users\Thomas\Documents\wurm\console.Ohforf.log === Wurm options ===advanced_select_items = falseanimation_playback_self = 1auto_mipmaps = truecavedetail = 3censor_chat = falsecloud_shadows = falsecompressed_textures = falsecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:1280:720:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 2fog_coord_src = 1font_bold = 11font_default = 11font_header = 24font_huge_header = 36font_italian = 11font_monospaced = 11fps_limit = 60fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = truehide_menu_stop = falsehigh_res_binoculars = truehint_fog = 0hint_linesmooth = 0hint_mipmap = 0hint_perspective = 0hint_pointsmooth = 0hint_polygonsmooth = 0hint_texture_compression = 1hint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 1loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 3model_loader_thread_priority = 2model_loading_threads = 2multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = trueoffscreen_texture_size = 2other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 1reflections = 2release_context = trueremember_password = truerender_distant_terrain = truerender_glow = falseresident_models = falsesave_skills_on_quit = falsescreenshot_file_format = 0setting_timestamps = trueshadow_level = 2showKChat = trueskillgain_minimum = 2skydetail = 1sound_al_gain = 10sound_buzzlevel = 2sound_engine = 0sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truestructure_render_distance = 2submit_client_data = 0temporary_jogl_maximize_override = falseterrain_bump = falseterrain_res = 2tile_transitions = falsetiledecorations = 2toolSlot1 = 315657883222530toolSlot2 = 35509162213634toolSlot3 = 332562824167938toolSlot4 = 17209581634818toolSlot5 = 43194569982210trees = 1update_optional = trueuse_anisotropic_filtering = 3use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = falseuse_frustrum_optimisation_experiment = falseuse_legacy_openurl = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_nano_timer = trueuse_non_alpha_particles = trueuse_non_alpha_particles_experiment = falseuse_occlusion_culling = trueuse_outline_picking_experiment = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = false Setting up dotXSI Model LoaderExecuting C:\Users\Thomas\Documents\wurm\configs\default\keybindings.txtKeybindings saved.>>> Game launcher thread exiting.Using LWJGL display 1280:720:0:0 (false) Setting debug gl === OpenGL information ===JOGL version: 1.1.1LWJGL version: 2.1.0OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce 8600 GT/PCI/SSE2OpenGL version: 3.0.0Colorbits: 8, 8, 8, 0Stencilbits: 0Depthbits: 24Texture units: 4AUX buffers: 4Max GLWrapper Lights: 8OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control use auto mipmap generation trueuse compressed textures falseuse S3TC compression: falseuse non power of two textures: trueGLSL version: 1.30 NVIDIA via Cg compilerStarting workaround for fast running clocksUsing nano timer.Showing Onetoofree Splash ScreenSetting up Anti-AliasingSetting up graphic hintsSetting up Anisotropic Texture FilteringStartup Phase - Setting up..Loading window positions from C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txtLoading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txtGui initializedWord filter loaded: 26Startup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to C:\Users\Thomas\Documents\wurm\players\Ohforf\test_logs\_Event.2009-09.txtLogin successfulExecuting C:\Users\Thomas\Documents\wurm\configs\default\autorun.txtKeybindings saved.Starting update of login splash image...Finished loading new login splash image!Writing to C:\Users\Thomas\Documents\wurm\players\Ohforf\test_logs\_Local.2009-09.txtWriting to C:\Users\Thomas\Documents\wurm\players\Ohforf\test_logs\_Skills.2009-09.txt
  5. No, you wouldn't have to, only if java updates.
  6. I actually wrote a patcher for XFire's game detection, though the version i'm hosting right now doesn't have all the features i got in the one i am still trying to finish... hehe.
  7. Your Desktop

    Hah that's nothing, 120gb of just the game install images here
  8. Those images are awesome, i want more of those
  9. You know it'll fail to compile, right?
  10. I thought Looroll was toilet paper? Loo + Roll = roll of paper for the loo. Toilet paper.
  11. Darkfall online. The noob comic, rather
  12. Diarrhea is really spelled diarrhoea in British English, but however you write it: it still sucks. Next person is Red.
  13. Well, guess where my name comes from
  14. GameHeros.org

    I do have experience with PHP, but I tend to be really lazy... Anyway, contact me through pm if you want.
  15. Any pics of the meeting? I think I might come next year if I got my driver's license, a car, and someone to go with me, don't want to drive 1,400 km all by myself
  16. I'd love to help on the vynora one if it's to the west of free bears I was thinking of something along the lines of the lighthouses in Golden Sun (once we got multi-story houses that is), in which there will be clues, and one could contain a tunnel leading to the altar.
  17. No problems, but wurm doesn't use the 64 bits libraries yet, afaik...
  18. There's a z-axis in game, just not visible
  19. Your Desktop

    Yay, i'm not the only one who moved his taskbar to the top of the screen