Ohforf

Members
  • Content Count

    294
  • Joined

  • Last visited

Posts posted by Ohforf


  1. Copied from the other thread I posted this in

    From speaking to Inventor, the polys dont need optimizing.. its the models themselves. They contain too much data that the game doesnt use. For example the troll that had 60+ textures on its thumb at one point.. there are more like that.

    Some models are so low in detail already that it seems silly to make them even lower.

    Yes, I remember him saying that. I've heard people say wurm's low fps also comes from the way the renderer is implemented, but I don't know anything about that.


  2. Honestly, I like the effort, but I've always liked the beta models best.

    I also think this is not the place that needs optimizations the most. The game doesn't use the maximum power of the GPU if I recall correctly, and since my CPU is a pile of crap, I haven't noticed a single bit of change in FPS, I'm still at 5-6 fps even though I got a graphics card that can easily do 50+. I think it'd be nice if they'd finally include windows 64 bits libraries to the client, so it's actually useful running 64 bits java with the game.