Baultr

Members
  • Content Count

    376
  • Joined

  • Last visited

Everything posted by Baultr

  1. It isn't a bug, it is needed to make bridges work in the first place and people were also told about it here: http://forum.wurmonline.com/index.php?/topic/93345-feedback-request-on-fence-stuff/ .
  2. Recharging artifacts at a light is the same thing, even though zekezor's idea increases the amount of times you have to do it you could still never use them in pvp and even when they go in the ground the same kingdom could probably end up with them a second time which is why i prefer my idea of getting charges in pvp forcing people to use them.
  3. My personal feelings on recharging them is by the time i get to the light they are already far gone, Also i feel all artifacts whether a weapon or not should be recharged from pvp forcing them to change hands more often. I also thought about a 100% drop chance but that will probably discourage people using them.
  4. Simply making them gain charges from killing people would be better in my opinion. They should also be more powerful than any normal weapon or there is no point to them.
  5. No forward spawns they aren't needed, also no build zones don't really do much as people will build just outside of that anyway just slightly farther from hota.
  6. Perfect, however connecting the jk island would be good for enemies wanting to roam around the island easier and no starter deeds near hota Thanks.
  7. That still has way too much water, we might aswell have an 8x8 map if he is just gonna fill a bigger map with water.
  8. I'd prefer a map where i could ride a hell horse around atleast a quarter of it it.
  9. Doing your own home server missions should also give little to no scenario points due to having no risk to complete
  10. Delivered within 10 minutes will buy from again.
  11. Nothing takes damage 100% block chance with a shield on and in about half an hour i gained 2 shield skill ticks
  12. After testing the magical turrets and archery tower, if you have a shield they will never hit you no matter what direction you are facing, the cast times for them is also very random and dont attack tamed creatures. I honestly dont know why people got so mad about them being added.
  13. Elevation Reset

    Have you converted yet?
  14. Elevation Reset

    if you thought jk had a zerg before you are gonna have some fun after the reset.. aka people from jkh (yes that freedumb server) is actually coming to elevation.
  15. I will have to literally spam my lurker in the dark pendulum the whole time to even find people.
  16. Discuss Epic plz

    1. Don't see how it'd help 2. I have literally ran straight past people before so unless I spam my pendulum I'd never find people. 3. Agreed Cr nerfs and server borders are dumb. 4. It is an endgame feature it should have some power.
  17. Discuss Epic plz

    The only people I am trying to "force" away are people openly admitting being on epic for the skill gain with no interest in pvp, one way to fix it is removing home servers and yes people will leave but out of the 100 people on them if 50 stay that is doubling the amount of people on elevation willing to pvp.
  18. Discuss Epic plz

    I was starting to disagree with everything you were saying until this, but there are still server borders preventing pvp (karmaing and cr nerfs etc.) and i think it makes the problem worse having people on home servers even easier to kill.