sweatygopher

Members
  • Content Count

    196
  • Joined

  • Last visited

Community Reputation

58 Decent

About sweatygopher

  • Rank
    Villager

Recent Profile Visitors

434 profile views
  1. the problem with this data it doesn't show alts. Our town went from 140 people recruited, to only 10 people playing. Of those 10 people, 3 are priests and have at least 2 alts (one has 5). So in reality the population has died a considerable amount. Now that coins are harvested, people are creating alts to botanize/forage with.
  2. how's the pop here?
  3. New town?

    I'm going to be blunt. Our town (The Settlement) has gone from 140 people, to 10. The pop is dieing, and I don't want to quit wurm just yet. So my town has been discussing merging. I'm not sure how many other people are in the same boat and would like to merg into one big town. I thought an open discussion would be good. The population has dropped a lot and I miss having people to play with.
  4. Deeds should not exist. They destroy spawns, effectively making the area safe. As there's so many people now, it would easily become overwhelmed with players. Allow building, and no deeds/guard towers.
  5. a simple fix would be to make it so that 70-100 there are points to hit where you no longer breed certain negative traits. For example, at 70 you no longer get hungry horses. at 75, different leg length. etc with inbreeding being at 100
  6. instead of more and more sleep bonus how about also offering an additional discount on monthly subscriptions for us that paid for the first two months and lost out on those crucial first couple of days? I would rather have the discounted months to keep people playing.
  7. I wish they would just fix ship speeds so it's a lot faster and more convenient to visit peoples vendors. However, this is more convenient. +1
  8. if they don't completely remove deeding/guards/guard towers then jackal will not be a challenge
  9. to elaborate, imagine a sword that's been around for 5 years in the community "Rageblade, sword of thunder" artifact. It's so powerful from years of use and hundreds of kills that the minimum strength required to wield it is over 50! So basically it grew so powerful it's just on display :P
  10. Can we stop for a second and just admit that maybe this isn't the best game in the world? I love the game, mostly for the people I play with, but not the game. The game is seriously flawed, and poorly designed. I love my townspeople though that's why I keep coming back
  11. simple fix would be to require a "lunch bag" for storage - snowballs, and leather pouch for each item you're selling.
  12. I suggested something similar. The issue with thi sgame is you all have the same skills. Some people have more time, and thus are vastly better at making almost everything than you. This gives you almost no market clout beyond bulk good selling. By allowing people to create artifacts (not random chance, but a considerable amount of time to complete) you could have end game content and allow people with less time to contribute to the market on an individual level. These items could develop experience, and become well known in the community.
  13. I would like it if we could give certain people permissions to our vendor to add things to it.
  14. Buffalo, sheep, cows all don't make noise. I have 50 cows and not one moo! Also, it would be awesome for when forest hunting to have sounds - nearby hell hound? You hear a bark or growl when it targets you! Same with mountain lion and tiny kitty!