DevBlog

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  1. Change: When enemies are in local, disembarking vehicles and mounts will place you directly under them. Embark/ride max distance is now limited to 1 tile. (PvP only) Note: We'll work with feedback on this issue to address it further if necessary. Change: Maximum drake and scale drop from unique kills has been slightly reduced on Defiance. (PvP only) Note: No dragon or hatchling has been killed yet on Defiance. Fix: Fixed stealing action making items busy, stealing can make settlement guards attack you. (PvP only) Fix: Reverted the creature spawning distribution changes. Creatures should still no longer migrate north, but we are investigating the issue with creatures getting crowded in enclosures. Shortly after this update, failed PayPal payments will be reconciled. Purchasing through PayPal currently works as usual and should have no delay.
  2. Change: Sleep bonus will now automatically disable after 5 minutes of inactivity instead.Note: Auto-disabling sleep bonus still does not trigger the cooldown. Change: Made preparations for Cadence launch today (19:00 CEST).Note: The tutorial world portal will require a client pack update later in the day to show the new server – if you log in before that, you will need to restart and update it to portal through. Fix: Tower guards will now properly disappear when their tower is destroyed. Fix: You can no longer light a forge through keybinds without using the correct tool for that Fix: Addressed one of the major server lag causes on Defiance.
  3. On August 21st, at 19:00 CEST, our new server Cadence rises from the depths. Available via boat travel and portal from the spawn deeds of Harmony and Melody for existing characters, as well as the tutorial for brand new accounts! Where does your journey take you?
  4. Change: Creatures will now respawn in the areas where there’s few of them, instead of randomly around the map. This will eventually make the creature density around the servers to even out. Bugfix: Fixed issues causing client to silently and randomly disconnect from the server. Bugfix: Creatures should no longer migrate north. Bugfix: Fixed an exploit enabling to drop RGB values of dyes with very small amounts of lower RGB dye.
  5. Change: Tutorial server should no longer show CA Help (shows Tutorial Help instead), Freedom or GL-Freedom chats. Change: Creatures hitched to the same vehicle or hitching post will no longer contribute to each other’s disease counter. This should prevent animals attached to the same hitching post or a wagon from becoming diseased. For now, players will no longer become diseased or contribute to other creatures becoming diseased. Non-diseased creatures hitched to the same vehicle as each other will no longer cause each other to be diseased. This includes hitching posts. Bugfix: Fixed Alignment still falling in the opposite way of your deity during sermons Bugfix: Tamed/Dominated creatures from other kingdoms will now attack people with deity immunity to creatures/monsters. Bugfix: Fixed surface prospecting showing wrong vein quality. Bugfix: Fixed issue with teleporting not cancelling actions. Bugfix: Non-English Help channels will now show CA colours properly. Bugfix: Shortly after the servers come back up from the update, sandstone and rocksalt veins will appear on the new servers (Harmony, Melody, Defiance), as they were missing from the start.
  6. In the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed. While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting. While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue. To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest. We will continue to monitor the situation and make changes if necessary. If you are in the HOTS kingdom your deity will be swapped to Libila. Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links. For up to two links there is no skillgain penalty. For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain. We’ll be monitoring the situation and further changes may be considered based on balance and feedback. Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment. Bugfix: Favor regeneration frequency is no longer affected by server lag.
  7. Change: More server optimizations to reduce lag during high player counts Change: Added a profanity filter to names during character creation Bugfix: Certain things on the server (such as creature movement) should no longer run at a higher pace after a period of lag Bugfix: Fixed buggy human zombies being erroneously respawned Bugfix: Fixed items disappearing from the crafting window if their material type changes Bugfix: Fixed decoration items taking damage in containers on deed Priest changes (these changes affect all servers): Fixed bug allowing more than intended priest links at one time When linking you are now given a debuff that reduces your favor regen by 5x – this will also last for 15 minutes after you break a link The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20 This is a short term solution due to potential abuses brought to our attention over the last week. We will be looking at the way linked priests work and how favour regeneration works and adjusting it as necessary in a coming update.
  8. Change: Spearfishing tweaks Reduced difficulty of catching fish with a spear and while net fishing Spearing your own foot is now less likely and results in less damage Bugfix: Meditation cooldowns will properly transfer between Northern Freedom PvP and PvE servers (to/from Defiance), since the skill is shared. Bugfix: Fixed sleep bonus running too slow and too fast due to server lag. Note: Testing results may vary as the time sleep bonus lasts for is also affected by the Fats bar (CCFP) – https://www.wurmpedia.com/index.php/Cooking#Benefits Bugfix: Fixed cases where incorrect improve icons would show after tempering a high quality item
  9. Change: Maximum Archery skill that you can gain by using an archery target was increased to 45. Bugfix: Fixed bug that allowed players to get over 40 Archery on an archery target.Northern Freedom Only: We have identified a few players who used this bug to raise archery higher than intended. After verifying that their archery skill was below 45 before the bug was introduced in yesterdays patch, the Archery skill of those players will be moved back to 45.0.
  10. New: Added separate Russian and German help chats in addition to the general Non-English one. Those can also be toggled from the Profile menu, and are detected by your client’s system language. New: Added a Tutorial Help channel spanning all of Haven (both the tutorial and portal area) More server lag optimizations have been done, and we have several more improvements for that in the works. Change: Allow bow skills to be trained to 30 even when 40 archery. Change: Destroy Grave has been renamed to Loot Grave to help avoid confusion on what it does. Bugfix: The open option on player graves has been removed. Bugfix: Language-specific chat toggles will now save properly when re-logging
  11. Quality of artifacts on Defiance has been set to 75QL. This will be tweaked as the server progresses. Added a notification window on village transfer mentioning current citizens. Fixed Religious Advisor NPC requiring alignment to convert, as regular conversions no longer needed it. Fixed being able to world drag items too heavy for you. Possible fix for inventory items going invisible until a relog – let us know if this is still an issue.
  12. More server lag optimization. New: Added a new chat tab – Non-English Help. Intended just for game play questions and looking for group, we’ll monitor the chat and decide if it needs more changes. Regular chat rules apply (other than the English only rule) The Non-English Help chat tab can be enabled and disabled via an option in Profile settings. It should also auto-detect the local client’s language and use it to open the chat tab for certain languages as well. Change/Bug Fix: Village guard limit on Defiance has been reduced to 5. Any villages with more than 5 will have them removed and refunded the hiring cost to village upkeep shortly after the server comes back up. Change: Default alliance permissions will now be the same as default non-citizen permissions Bug Fix: Actually fixed blurry world maps on low graphical settings. Change: Re-added the ‘Disable cursor when UI is hidden” option to the new settings window.
  13. Fixed invisible inventory items. Marks Store moonmetal lumps on the Northern Freedom Isles cluster have been temporarily disabled.Marks Store on Defiance will be enabled back shortly after the update. Fixed referrals still being granted for purchases – expect a WSA about the referral situation soon. Referrals and the free 2 silver are now no longer granted for any store purchase.
  14. Fix for invisible inventory items.
  15. Server code was significantly optimized to reduce lag. Dirt in the tutorial area should now properly replenish. Lightning strikes will no longer deal damage to items on the ground. Trade chat should now be shared between Harmony and Melody. Marks Store is now re-enabled. Note: the imbue potions are currently removed from the gift packs on Northern Freedom Isles, and tomes cannot be purchased on Defiance. Fixed PvP portals giving sleep bonus (intended only for Epic portals) Fixed PvP portals sometimes breaking the character’s ability to transfer through again when the first transfer failed.
  16. The play button will no longer break in certain situations. Steam character creation process is now explained in the launcher. Added a mention of the golden mirror to the tutorial (character customization) Fixed blurry server maps on low texture settings. Fixed a crash when setting certain keybinds through the in-game settings window.
  17. Large optimizations to server lag: We have identified multiple causes of the lag, including a major one for the freeze spikes visible at high player counts, and some minor general lag issues. We will continue to monitor and tweak the situation Change: Trade chat between Harmony and Melody should now be separate from the Southern Freedom Isles Bugfix: Tents can no longer be thrown Bugfix: Tents may now be placed in a village by a citizen of that village Bugfix: Fixed world portal incorrectly mentioning Melody as a test server
  18. We’re coming up to 48 hours into the launch on Steam, and the response has been mind-blowing! We appreciate you all being patient with the lag issues, and this update includes several fixes for lag as well as for some crashes and players getting stuck. We’ll be continuing to monitor the server and will keep you updated if we encounter any further issues! Improvements were made to the server code to optimize and mitigate lag significantly An issue with some characters not being able to transfer to/from Defiance should be resolved Relogging should no longer show winter visuals You can no longer gain skills during the tutorial Fight skill required to capture battlecamps on Defiance to 20 Addressed multiple issues causing crashes
  19. Twenty-four hours ago, we launched Harmony and Defiance. Over this time, thousands of players have flooded in to explore the world of Wurm smashing our record with over 2000 concurrent users, and we’re thrilled to see this! While we have dealt with the login issues and addressed the majority of crashes and error messages and working on resolving a few more crashes as we go, this amount of players has led to some problems with Harmony encountering some lag. To address this, we’re announcing the launch of a second PvE server, Melody! Melody is a smaller server, only 8kmx8km (64 sq km) but will be a new fresh piece of land to explore. It will be accessible from both the tutorial server and Harmony via one-way portal and able to be sailed to from the south coast. We’ll be launching this server within the next few hours, so hold on tight!
  20. Hi Everyone With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that. Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person. We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this. Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven. This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone. We’ll be doing a more extensive review of this to share later, and thank you for your patience with this time! As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days. PvP notes:Grave stones no longer stack in piles with other items. Grave stones will now spawn inside mines when a player is killed there. Removed 20 fightskill requirment to repair towers.
  21. Welcome to Wurm Online! Wurm Online is a game of exploration and imagination, with a focus on true freedom in a sandbox environment. Explore, terraform, craft and build your home, wherever you choose. You begin your adventures on our tutorial server, Golden Valley. Once completing the tutorial, you may choose a server to join. Harmony (PvE) and Defiance (PvP) are new; fresh start servers launched on the 24th of July 2020. You may also choose to go to the Southern Freedom Isles, with a rich player history and established lands. Your journey starts here.
  22. New tutorial on Golden Valley is now available for new characters – upon finishing (or skipping) that you will be able to teleport to Northern Freedom Isles through Harmony. If you want to play on Defiance, you must use the portal available in the starter villages of Harmony to transfer to Defiance. PvE (Harmony) rules are the same as all other Freedom Isles servers, with the exception of rift, rift scouts and imbue crafting and usage being currently disabled PvP Change Summary: All elevation reset changes cross over to this server. (Listed below). Maximum digging slope has been reduced to 150 . Maximum surface mining / tunneling slope has been reduced to 60. There now needs to be a minimum of 3 tiles between mine doors. A deed will disband automatically after five chained deed drains. Meditation abilities over level 9 have been disabled. Hate Damage Bonus Now Increases lockpicking chance. Element Immunity now only lasts 5 minutes down from 30. Removed rare bonus from boats(No replacement for now). Rare horse gear now takes less damage instead of granting a speed bonus. Horses give birth faster. Border crossing will be disabled, travel only available via portal. Trader contracts will not be purchasable and traders cannot be placed. Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town. Increased cooldowns on Truestrike, Stoneskin and Continuum Physical damage resistance and penalty effects from sorcery items changed to fall damage. Karma home teleport has been disabled. Hell horses and Unicorns cannot be hitched or ridden. Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross. Starting areas have a zone around them providing some extra benefits and restrictions Much stronger tower guard spawns inside this zone instead of the normal ones. Reduced damage from siege weapons. Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements. Shorter raid windows than outside the starting islands.. Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone. Capitals cannot be located inside this safe zone. Artifacts in the safe zone will lose charges every hour even when on players. Battle camp towers cannot spawn inside or within 100 tiles of safe areas. Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable. Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly. Lockpicking will always work even outside raid windows. If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it. Valrei changes will be coming in a patch not long after release, we ran into issues and did not want to delay the PvP server for it. There will be a few karma spells castable by anyone with a gem staff/karma to use them: Summon Skeletons/Wraith/Worg Mirrored Self Stone/Ice/Fire walls Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item. Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented. Increased shield/shield bashing skill outside of the safe zones. Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage. Locate souls will have a reduced range; this will also include locating corpses. Off deed reinforcements will have a much higher chance to break when using the disintegrate spell. Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.
  23. Bugfix: Fixed an issue causing lawn tiles to appear in caves after a collapse and remine. Change: Unicorn spawn rates have been significantly decreased. Lava fiends will no longer spawn on steppe or bush tiles. Bugfix: Jackal lodestones should no longer spawn after Rift closings. Bugfix: Low-difficulty bulk items with guaranteed creation success will now properly display a 100% chance of success in the crafting window and right-click menus. Change: Roll out some changes needed for launching the new servers and for bringing Wurm Online to Steam! New: Fresh characters will now start with a 5ql pelt.
  24. Bugfix: The find on Wurmpedia link for wound types should now bring you to the proper pages. Bugfix: Lore menu option was removed from kilns and smelters. Bugfix: Fixed July’s monthly skin showing “longbow” target item when it’s intended for medium bow Bugfix: Fixed loadable items being able to be moved around without using the loading feature by using the CTRL dragging in the new UI