bwg

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Everything posted by bwg

  1. Added notes to main Bridge page regarding the decay. Updated keybind page to be more intuitive and easier to edit. Added: Skill tracker, war machine and spam mode. Not forgetting, drop_as_pile !! Added PM sound note to Chat page.
  2. When hitting /suicide on Independence there's spawn location there which is called Start. Selecting Start spawns you near, but not inside of, The Howl, inside of a fenced area with a locked gate.
  3. Aww, that'll make renting beds a thing of the past. Who am I kidding, who actually uses rented beds any more? Great idea!
  4. I'm in the habit of hitting ctrl+s every time I make a change or swap belts, (BIND ctrl+s save_toolbelt). Since doing that I never have this issue. Are you saving yours too?
  5. Today's Prayers

    When did you change deity? Sorry if my question was unclear. If that was within the last 24 hours then that would be helpful for the devs to know, otherwise it would be a completely different issue.
  6. Today's Prayers

    When is recently? Same day or >24 hours ago?
  7. Actually, large updates like this are encouraged to be announced on the forums for transparency. How can our team be seen to be making a difference if we don't let people know what we're doing. I wouldn't expect a small change to be mentioned, but when we're doing mini-projects to refresh it's always helpful to get feedback from the community. Thanks, Marni
  8. Do you have a joystick or joypad plugged in? I've had this in a few games where the deadzones were ignored and it would just spin around until disconnected.
  9. They're asking if you speak Brazilian Portuguese,
  10. Looking forward to an example!
  11. http://www.wurmpedia.com/index.php/Main_Page I have updated the main page to be a little more aesthetically pleasing. I'm open to suggestion for new images to replace the ones I've quickly put together to start the new look off with. Feel free to post image suggestions here and we'll see what others think. Cheers, Marni
  12. Please close.

    ^^ This. Just because you are bored and this thread does not appeal to you it does not mean you should go around criticizing folk for trying to get a message to someone. Climb down off your high horse and ignore the thread if you don't like it.
  13. Is this the same issue? http://forum.wurmonline.com/index.php?/topic/127117-wall-at-top-of-slope-block-access-at-bottom/?hl=slope If so, please continue posting in the same thread to avoid repetition.
  14. I've moved this post to the Wurmpedia section of the forum. From this post onwards please bear in mind that anything off-topic and non-constructive will be removed. Thanks, Marni
  15. A true dispel would wipe all enchantments. But yes, selective dispelling would be nice.
  16. Are you still selling? I forgot I wanted a friend for my green hat. 3s + CoD to Marni please.
  17. Moved to Town Square as the post isn't asking for advice, help or support.
  18. Although I don't think they should give any boost to armour, would be great if we could cast passive spells on them. Don't craft/wear one then.
  19. https://web.archive.org/web/20060529213420/http://www.wurmonline.com/forum/viewforum.php?f=6&sid=80b241984337829560014e6bdd373a2f There used to be a Jail section which was used for pushing the rubbish into, but there was a reason for its removal. I'd personally just prefer the pointless non-wurm related posts to be in Woodscraps and the ones that break forum rules to be hidden.
  20. I realise that is already possible and I do that for some situations. I'd like to be able to search by item name through multiple nested containers, currently that's not possible. Hoping that the search in the crafting recipes could be re-purposed and used elsewhere.
  21. I'd like to suggest a search box, similar to the one found on the Crafting Recipes window, be available to all inventory-type windows. A setting in the launcher options would decide if it's on or off by default for all inventory windows so players who don't like the idea would never have to see it. As I understand all inventory windows, excluding the player inventory, are reset when closed, so having a per-window option via the titlebar context menu wouldn't make sense at this time. The buttons/options along the bottom would allow searching: - By name - By material - By required improving item -- this could be a drop-down with a list of all items required to improve others, e.g. select pelt to see all items that need a pelt - By damage (is damaged/is not damaged) .....list could go on, so maybe pick the most obvious ones. When searching all items appear in the window as if they were not inside of a container, for ease of improving/repairing/moving. or When searching all items appear in the window along with their parent container Some may prefer option 1 over 2 and vice versa. For me, having 1 would be better. Or go one step further, and have that as another option somewhere.
  22. My house, my deed. When removing an opening (and I guess a floor) with a fence on the same level the damage added to the floor is transferred to the plan and then onto the opening again once rebuilt. Nothing show-stopping, but I guess having >100 damage may mess up something somewhere and also if that opening was to ever get a damage tick I'm sure Wurm would implode or something. Sorry in advance. Steps Be Marni and forget there's a fence above. Destroy the opening. Plan remains, has 3K damage. Realise you can't remove or change the plan with the fence there. Rebuild the opening. New opening has the 3K damage.
  23. Bump, price update + possible delivery locally.
  24. You may want to make these kind of suggestions over at the forum developer's site. The Wurmonline developers have no control over that. https://www.invisionpower.com