Kinganon

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Everything posted by Kinganon

  1. Supreme items are priced for their ability to keep enchantments for twice as long as rare items, and 10 times longer than common items. In addition, they take less damage from use, lose significantly less QL when repaired, and reduce all action timers by 0.2 seconds. For gathering tools like the shovel, the rarity affects the QL ceiling of all items dug, allowing you to dig items at a higher level than your skill level. This effect can be combined with the harvesting rune to push your max QL even higher. For the high-level diggers out there, here's your chance to finally up your game. Good luck! Starting Bid: 80s Increment (minimum): 1s Reserve: Nope Buyout: 1.1g Private bids: Not accepted Sniper Protection: 30 minutes
  2. clay shaper, oakenwood, ~17ql, 100coc - 2,0s spatula, oakenwood, ~17ql, 100coc - 2,0s to kinganon please. Thanks I'll also send over a few logs I would like cast to 80+ coc if doable
  3. If those marble nodes were that important, maybe you consider deeding them next time. What's not deeded is not yours.
  4. That's a big +1 from me. Only makes sense that you sleep better in a higher quality bed.
  5. The idea revolves around a new crate that allows you to carry a lot more cargo, and would be easier than having to interact with hundreds or thousands of large crates for bulk transfers or storage, but with some significant restrictions for balancing purposes. The shipping crate cannot be moved. Only one can be dropped on a single tile, much the same as a large planter. When unloaded it would function like a sealed barrel, in that it displays its contents and doesn't allow you to move items to or from it. It would take a long time to load, and could alternatively be lowered based on ones body strength level. I'd suggest 10 minutes at minimum (23) body strength, with the timer gradually reduced to 2 minutes for the highest level. It would not be transferable through the wagoner system. As for it's capacity I'd suggest 4000 items, with 2 crates being loadable into a wagon (large crate capacity / 6). This would make for a more convenient way to store certain bulk items and allow players to move a larger number of heavy items back and forth, either it be ore from far-away mining operations, being able to carry more dirt from point A to point B for terraforming purposes, or simply as a means to transfer a large number of items from an old deed to a new, while implementing several limitations to not make it outright superior to the large crate.
  6. I'd be happy to join in. I can offer carpentry, fine carpentry and masonry as my highest imping skills.
  7. If you use the "Mix" hotkey, you won't have to right click to create. Activate a combined 64x stack of glands and use the hotkey on the stack of teeth, and you'll fill your action queue.
  8. I guess we can agree to disagree. I just don't see why there has to be abandoned vehicles/ships all across every server. It's just clutter, and whoever deeds in the area is now unfortunate enough to have to deal with that clutter. Why not let people remove it when a certain amount of time has passed? Say this is a 90ql wagon. You'd have to have the patience of a saint to be willing to wait for the amount of time it'd take for it to reach 90+ damage. We're probably talking 3+ years of waiting for that to happen. For a low quality one, you'd probably have to wait 1 to 2 years. That is a ridiculous amount of time to have to wait for someone elses laziness.
  9. You're suggesting that someone might be tempted to quit if you were to demolish a vehicle one of their friends used to use before quitting the game, which then the owner of said vehicle chose to abandon for months? I find that extremely unlikely. Everywhere you go in Wurm, you find abandoned vehicles. Why should these items get special treatment over houses and other items? Not to mention sealed crates. These literally last forever unless you bash them with a high quality large maul for hours upon hours per crate. I have low ql wagons in my perimeter that's taken no more than 30 points of decay damage in over 5 months, and 20ql sealed crates that has yet to take a single tick of decay damage. What do you think are the odds that someone will randomly show up one day and pick up these items? It's probably more likely to get struck by lightning twice in a day.
  10. Great idea. In addition, being able to demolish any vehicle that has been abandoned for many months or years at random places close to, or on your deed. It's ridiculous how long it takes for vehicles and ships to decay in Wurm.
  11. In addition to an in-game notification when outbid, I think an additional email notification would be nice. Also, if possible, allowing people to bid through the online shop interface, in case they're at work or for any other reason is unable to keep up with the auction due to not having access to the game client. It would suck to lose an auction you really wanted to participate in because you don't have the means to boot up the game client at that specific time, for whatever reason.
  12. I think the combat system in Wurm is really lacking, and struggle to see how a game like Wurm could ever make for a good PvP experience, especially when there are so many good alternatives to pick from.
  13. No, I did not. I made a mistake and undid it as soon as I realized. Something I would have done regardless of you calling me out or not. I welcome you to add your reasoning for just outright blocking me in-game when I'm trying to help settle the matter in-game in a civilized matter.
  14. Are you kidding me? I'm being personally tagged in the post, and have people suggest not to make trades with me because I placed a bid without thinking it through. I'm not going to sit idly by while people spin lies about me.
  15. That's what this entire rant has been building on. Of course that's what it's about. That's the only thing you have to go on.