Kagulas

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About Kagulas

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  1. Guard Tower: [2334, 1197] Kagulas 290 (You're safe now).
  2. Categorically yes. Also, who likes or want to hear a suffering donkey after all?
  3. Ticket nr reference: #171929 Tent's created on tight spots may dissapear. How to reproduce: 1.) Have the "unfinished explorer tent" on a table inside a house. The tile that table stands, should be crowded with different items. 2.) Let the unfinished tent on table, add it to crafting window (right click - > add to crafting window). 3.) Continue crafting the tent using the crafting window, once the last piece will be attached and the event message popup "You create an explorer tent in front of you..", the tent will not spawn. Other already placed tent of yours or a traded one may get the new one identity that was expected to spawn once finished. Problem handled in-game, thanks guys!
  4. I totally agree to not make it extremely simple, but becoming helpful it would be a good start. By example, making it good for taunting a mob off a coast even if arrow breaks or glances. Basically the current way of working it's somehow like: "Are you an olympic? You have the right to walk out of your bed. No? Sleep more, don't even walk." Also, removing the "too close" thing. It's just a nonsense. Too far it's a logical thing which implies aiming and so on. It can become a player skill to aproximate the right distance for a successful mob pulling atleast, not neccessary high damage.
  5. I somehow agree with you Madnath. Somehow. However.. we speak about archery. One of the most classic things that human did on earth after or before (?) discovered fire. Casts and other things like this, it's just an extra-effort hard to understand. Why? Is archery. Just archery. Why would I create a super spoon to eat a soup?
  6. Straight to the point, I've recently tried archery. I suggest to be nerfed a bit to make it a bit more quickly accessible and viable. I made a bow and 6 arrows. Low quality, ok, I expected to get some epic failures in archery. Than I bought a 45QL Long Bow, made arrows atleast 15 QL and crafted no less than 40 arrows. I started to shot at archery target. Score 0, 1.. hm. 17 Arrows left after I've picked up those that I shoot. Shot shot shot.. Can't be too close of target with a long bow. Still, it will shot like 4 tiles distance. Nerf that, remove this "too close thing". It's outrageous to not be able to be "too close" but still the bow shoots 4 tiles distance. Miss miss miss Ok, it's normal to miss, but so much? Nerf that, making arrows is not the best activity that you can do a whole day just to miss 50 times in a row. I know, skill thing, but still, at that rate, with even 20 skill there will be so much miss and lost arrows that I can't count/ Arrow breaks. Great, I was too far, then too close, then I've missed 25-30 times and finally.. a 15QL arrow simply breaks while a 1QL one dosen't. Better totally remove this. Finally... yes, one touched the targeted bear. But hey, it bounces off. Good, I was too far, then too close, I missed 25-30 times in a row, a lot of arrows broke but now when I finally did it.. arrow made a mario jump. Buuuut.. YES! One arrow hurted the bear "pretty hard" taking like 1-2% HP with a 45QL bow and an arrow over 13QL. Higher damage (atleast on PvE) Long story short.. it's a key to survivial when there is no high QL weapon or / and armor to help you. The argument.. 'higher skill will...' please, it will just reduce the rate of missing but the rate will be still there and when there is no option left, archery should be left too. It's absolutely beautiful that you can raise a Fletching skill, improving arrows, having the responsability of your doings out there in the wild, but when you reach the wild and 40 arrows manage 1-2% damage on a poor bear.. that's not close even by exepectations. Thanks and a happy new year!