Falseprofit

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About Falseprofit

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  1. Howdy, When you get a chance: scissors, iron, ~13ql, 92coc - 1,0s (or comparable) Thanks!
  2. Could I grab the following? carving knife blade, iron, ~30ql, 100coc - 2,0s mallet, oakenwood, ~24ql, 90coc - 1,0s wild cat pelt 100ql, 90coc - 1,0s Also, no Files? Is this just missing off of your list, or actually out of them? Thanks!
  3. I want to actually answer these, because maybe's it's useful to the company. Everyone should honestly. Why do WE play, for the ones who do? Because I knew what I was getting into. I started years ago, but gave up. Coming back I actually asked myself "do I have time for this?". After some help through the first 2 weeks, it was much smoother sailing. The first 2 weeks would make most people quit, unless they were aware that those first few weeks are really difficult ahead of time. How much of it is enjoyment of the actual game? With most games I am kind of a pack rat. I love wandering, and collecting. This game allows that to happen for the most part. The storage can become an issue, but only for oddball items. One of the things that this game is missing, why do NPCs not drop loot. Almost every game of this type has a loot system, and it would attract more pack rats like me. How much of it is familiarity? None. I came from an RS background of 800+ days played, spanning from 2001 to now. I'm familiar with RS. How much of it is spending time with friends? None. I play solo, and it's actually one of the reasons I like this game. I talk in kingdom, and with a select few privately, but nothing very serious. How much is cause by sink-cost-fallacy that we don't want to leave behind what we have worked on for so hard? Minor amount? I already came to term, and sometimes think about, the fact that someday my deed will no longer stand. I think it's actually kind of neat to think about, and I like seeing other fallen deeds. Not because I like people quitting, just because you can see the human condition. One day you're all excited about something, the next it's something else. I think that one of the main pulls of this game is that what you do actually matters on the server. Even if you're playing alone, you exist, you're not just your character, you're a presence. How much is distraction from real life? (wurm is quite good at it, but it doesn't offer much in terms of quick dopamine boosts unless starting fresh) I actually dislike the life distraction most of the time. I am often filled with the false "I need to get this done" feeling within the game, when in reality... it's a game. I'm mostly a farmer though, so my Wurm life is on a daily timer. In my opinion, this game is not for anyone looking for quick dopamine boosts, and as mentioned in other replies; it could be the death of the game. Besides scoring a valuble rare, this game is all about the long term payoff. What are the expectations we have when we are play? a question related to why some get bored of wurm or feel like they don't have enough time for it anymore, because they expect to achieve a certain amount to feel "satisfied", is this on wurm for not providing? Nothing really. I think people get bored because of the amount of time investment that is required. Not only skill gain over time, but the idea that the game uses real world timers. Missing a day or two, unexpected, comes at a cost. Taking breaks from this game requires preparation. I think a lot of people either get sick of this, or end up being forced to prioritize IRL vs gaming. The ones prioritizing IRL are always making the right choice. Maybe they should introduce something like "time freeze", which would come at an IRL cost, but stop 100% of item/deed decay for a certain time period (assuming nobody else is using the deed). This would allow people to walk away and not worry for awhile. As far as the hotly debated topic goes, I think increasing skill gain is actually the right idea to maintain any type of longevity. However, I also think that this needs to be executed with strategy. See an increase in player base, and then change it. Don't purge your existing base on a gamble. I absolutely can see where veterans would be upset about this, so maybe offer them something special. One time only Titles, silver, one time only items, membership time, hell... give deed upkeep based on playtime and skillgain. I don't know.
  4. can I grab a 100 COC, lowest QL rake? Steel. I keep breaking them >.<
  5. Could I grab 100 40ql torch lamps? Material doesn't matter, whatever you have available. Thanks!
  6. Do you have a 1ql steel 90+ rake? COD if available. Thanks!
  7. Could I grab your: fishing net, cotton, ~10ql, 92coc - 1,0sfishing net, cotton, ~5ql, 94coc - 1,0sfishing net, cotton, ~5ql, 94coc - 1,0sfishing net, cotton, ~5ql, 95coc - 1,0s Thanks!
  8. Could I get a 1ql Steel 100+ coc cast pickaxe? COD Falseprofit. Thanks!
  9. Howdy, if you still have it, could I pick up the 95 cast trowel? Imp only 50-70 range, I don't want it too high. Thanks!
  10. Runescape, in 2001. Still semi-active, but on a break. I just can't get into again for some reason. The learning curve for a returning player is worse than that of a new Wurm player 🙃
  11. Other, based on my current skill, assuming I have X [crop type] planted, what should I plant after harvest. I feel like there's a space in farming time where your best skill gain will no longer be what you have in the ground, but the next item on the list. More skill could have been gained during the grow cycle had you planted the next crop up, instead of what is currently your top crop. I could be completely wrong here, these are assumptions.