FogToo

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About FogToo

  • Rank
    Villager
  • Birthday 10/23/1984

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  • Gender
    Male
  • Location
    Birds Hill
  1. Planting forest broken?

    I have read many things, just not understood properly apparently. Thank you very much for spelling it out for me in a way that I could understand.
  2. Planting forest broken?

    I Don't know if this is a client bug or server bug. Newly planted sprouts disappear within a very short time. I have in 3 sessions planted 50 trees each time, only to return next day to find every single one gone. Since players were not able to plant trees that survived, I tried with lvl 5(Dev) to plant sprouts. They suffer the same fate, everything gone the next day. There used to be a paint terrain on the black wand, but that seems to have gone missing? Couldn't paint trees that way.
  3. Don't really know if it's a bug or I just have missed the huge hit the colossus takes these days. I ran across a colossus which had 16DMG at about 45QL. I started to repair it and it seemed to take a quite large ql hit. More than anything else I go around and repair. I have 68 or so repairskill which was the thing that led me to wonder if was amiss. But 3QL loss at midrange ql, with good repairskill seems pretty steep. [16:02:42] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 45.21735, Dam: 16.671427. [16:02:42] You can barely make out the signature of its maker, 'Li.j.a.'. [16:02:46] You start repairing the stone colossus. [16:02:49] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 44.972443, Dam: 15.995557. [16:02:49] You can barely make out the signature of its maker, 'Li.j.a.'. [16:02:55] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 44.547665, Dam: 14.643821. [16:02:55] You can barely make out the signature of its maker, 'Li.j.a.'. [16:03:00] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 44.239304, Dam: 13.517374. [16:03:00] You can barely make out the signature of its maker, 'Li.j.a.'. [16:03:07] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 43.849945, Dam: 11.940349. [16:03:07] You can barely make out the signature of its maker, 'Li.j.a.'. [16:03:13] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 43.51998, Dam: 10.588613. [16:03:13] You can barely make out the signature of its maker, 'Li.j.a.'. [16:03:19] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 43.2925, Dam: 9.2368765. [16:03:19] You can barely make out the signature of its maker, 'Li.j.a.'. [16:03:25] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 43.050747, Dam: 7.8851404. [16:03:25] You can barely make out the signature of its maker, 'Li.j.a.'. [16:03:31] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 42.847366, Dam: 6.5334044. [16:03:31] You can barely make out the signature of its maker, '.is..an'. [16:03:40] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 42.61202, Dam: 4.5058002. [16:03:40] You can barely make out the signature of its maker, '.is..an'. [16:03:49] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 42.477688, Dam: 2.703484. [16:03:49] You can barely make out the signature of its maker, '.is..an'. [16:03:55] A statue of gigantic proportions, resembling someone really noteworthy. It could be improved with a rock shards. Ql: 42.42247, Dam: 1.126457. [16:03:55] You can barely make out the signature of its maker, '.is..an'. [16:03:59] You repair the stone colossus. Ps. I realise that it most likely is not a bug, but it bugged me enough to wanting to get it confirmed. EDIT: I forgot to mention that it took almost 1:30 to repair, which also seems like quite a while.
  4. Irc banned?

    Please do. No other connection to IRC has been made. She is only using the ingame client. She contacted me as she received the message in hope for me to know what was going on. We are using IRC mainly due to having our separate towns just outside local talk range. Not sure any complaints to Rizon will help much, besides the ban is only 3 days, and the process time for complaints tend to be a bit longer than that. However if she returns to Wurmclient, she might get extra punishment for ban evasion as the client will try to reconnect yet again. Or even worse a perm ban after she returns as the problem might persist. I know I am looking at the worst case scenario. Meh. Lets just hope it all gets solved
  5. Irc banned?

    I think the problem here is that she is using the ingame client. So whatever information is being used is comming from the wurmclient itself. the only difference being the ip. There is as far as I know no way to altar the information being used in the client ?
  6. Noone teared up a road. A deed was placed on our beach house to prevent further damage to our property. Some fences have been teared down to make way for this new "highway" in order for it to land on the other side. The idea was to build a dam which would go right by our beach house technically making it a lake. Spage did try to talk with him telling that it was not possible to build this way as it would pass through our deeds and/or tearing up the land we manage in between, and offered his help to build it another way around. He was not interested in listening and the only right way would be this way. To make it stop before he destroyed to much of our work we decided it was time to deed our property. It's fairly easy to see that the area is well managed and being taken care of, and not just a blob of land that we fight over. (I know you will quite deed it or loose it) so don't bother.
  7. For some reason I thought the road is complete. It is of course up to a GM to decide, if a highway in the making is already a highway, or not yet a highway. If the deed was placed in front of the road, than the builder has to make a detour, in my understanding. If the deed was placed over the road being built, this might fall under road griefing (this is even clearly stated that you cannot obstruct a road by placing a deed over it). The road is not build, the part of the road which has been deeded, was our former offdeed house. and it did have road connecting to it, from "our" side so that we had easy access to it.
  8. Hermit ? As far as I am concerned we are actually 6 living in Birds Hill - Port Eagle. The road you are trying to make will go straight into Port Eagle. I realise where you put the road as of just now is by a few tiles shy of our perimeter. But we have no interest in having a quarter of the server crossing our deeds on a daily basis and thus did what we felt needed to protect ourselves from this. But having someone walk up and say we will now expropriate your land to make a road, is not my opinion of good neighbourhood manner. I can only say maybe you should have contacted the locals before you made this "huge" effort to make a road. To clarify this. The piece of land right now is on the shore south of Birds Hill and west of Port Eagle. There is no way to make this road connect anywhere unless you make it into Port Eagle. If chewius doesn't realise this, then apparently he haven't even taken the effort to look where the road can connect. appendix: After talking to Spage since you have talked to him, I can see that you will wall in our beach house which was intentionally off deed to ferment wine.
  9. Crash on login

    Actually I think it's ATI that's causing the problem.. Faulty or broken OpenGL support. Didn't think about that before I bought new computer with ATI card. Should have went with nVIDIA, but alas. But I have then heard that there was plenty of problem with it. S**t happens! The only solution I have found was to downgrade my OS to Windose. So for now I have to settle for less. Main thing though is that I did get Wurm to run.
  10. Crash on login

    Minecraft does the exact same thing. After loading crashes upon entering the world. Updating didn't seem to do anything. Still crashes upon entering.
  11. Crash on login

    Unstable did not work either. ATI/AMD FGLRX proprietary graphics driver. hs_err_pid file was to long to be placed here so uploaded it to pastebin. Hope that works. http://pastebin.com/f06HRy5e
  12. Crash on login

    I just bought a new computer, and trying to get Wurm running again. Ubuntu 10.10 I tried disabling Core FBO, VBO and all the other settings under compitability to see if that would make any difference, however all in vain. I get to where the world starts loading and after 2-3s i shuts down. ======Log====== Time is Tue Jan 11 14:59:20 CET 2011 Running client version 2.7.5g === System information === Executing from /home/sune Operating system: Linux (arch: i386, version: 2.6.35-24-generic-pae) Java version: 1.6.0_22 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot Server VM] Available CPUs: 4 Loading character FogToo Loading config default Loading props file /home/sune/Wurm/configs/default/gamesettings.txt >>> Main thread exiting. Loading props file /home/sune/Wurm/players/FogToo/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/sune/Wurm/configs/default/gamesettings.txt Saving props file /home/sune/Wurm/players/FogToo/password.txt Saving props file /home/sune/Wurm/configs/default/gamesettings.txt Loaded pack graphics.jar (r527) Loading props file /home/sune/Wurm/players/FogToo/stats.txt Failed to load properties file: /home/sune/Wurm/players/FogToo/stats.txt java.io.FileNotFoundException: /home/sune/Wurm/players/FogToo/stats.txt (Ingen sådan fil eller filkatalog) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:106) at class.aU.a(SourceFile:209) at class.fM.a(SourceFile:377) at class.fN.c(SourceFile:559) at class.fF.actionPerformed(SourceFile:733) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.Component.processMouseEvent(Component.java:6267) at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) at java.awt.Component.processEvent(Component.java:6032) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) at java.awt.Container.dispatchEventImpl(Container.java:2085) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to /home/sune/Wurm/console.FogToo.log === Wurm options === allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:800:600:-1:-1:false enable_shift_drag = false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 1 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing /home/sune/Wurm/configs/default/keybindings.txt Word filter loaded: 23 >>> Game launcher thread exiting. Using LWJGL display 800:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.4.2 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 5700 Series OpenGL version: 4.0.10237 Compatibility Profile Context Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Core FBO not available. GLSL version: 4.00 Server response: Invalid request. Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. No positions file for 800x600 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for target No position data stored for toolbelt No position data stored for compass No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /home/sune/Wurm/players/FogToo/logs/_Event.2011-01.txt Disabling Nagles Login successful Executing /home/sune/Wurm/configs/default/autorun.txt Starting update of login splash image... Writing to /home/sune/Wurm/players/FogToo/logs/_Friends.2011-01.txt
  13. Thieve among us - Cowbaz

    Cowbaz was invited to join Birds Hill 2 days ago. He abused our trust and sold everything he could get his hands on and are now perhaps on his way to wild? - Let this be a warning to you all. No he has not broken any rules as such, only the trust and confidence which was given him. Yes it was stupid to give him access to the city's values. Yet we sit back with the feeling that having been exposed to real theft. Apparently he thinks this is the moral of Wild. I can only wish him good luck with this kind of attitude there. -FT on behalf of Birds Hill