Adelhein

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

13 Decent

About Adelhein

  • Rank
    Settler

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. A bit of a heartfelt explanation of why I (and I assume many others) feel the Auction House idea is misguided in the general case: Wurm is the Amish Community of gaming: there are a lot of decisions which are very inconvenient, but they're inconvenient with intent (whether deliberately or post-hoc) because they force interpersonal interactions and community-building. For example, how dang slow skills train. Because skills train so slow, you absolutely need to talk to other people (e.g. to buy materials from them or to get help from someone to knock down a wall) to get anything done. And as a new player you must join an existing village because you don't have the skills or resources available to start your own homestead right out of the gate. This then builds community as players collaborate out of sheer necessity. New players get integrated into the player community again by necessity, or they drop out because Wurm is so unlike anything else they've played that they don't know how to make it work for them, which is a problem and in my mind is helped more by being clear about "Yes, it's hard, but here's why and here's how you can make it work" (sort of like that "Girlfriend Reviews" review about "Death Stranding" noted that the inconvenience of traversal made the asynchronous interactions between players building roads meaningful) rather than adding convenience features which don't jive with the point of the game. There are already better-looking and more convenient survival MMOs out there. Wurm is still unique in its spirit of mandatory community-building. That's what keeps the flame alive for players when they could be playing other survival MMOs.
  2. Welcome! I recently went through this adventure myself (setting up a private server, that is). Although a casual web search will turn up many services offering to manage the hosting for you (and if you're not interested in doing your own IT, that's the way to go), an option that I preferred (because I already had the server system, just was trying to figure out how to set it up to serve Wurm) and finally stumbled across was https://linuxgsm.com/servers/wurmserver/. It's a little script that will set stuff up for you - very convenient if you're only managing your server through the command line and don't have a GUI to manage things through. Just be sure to read the documentation that comes with it, it's pretty good. And it's open source, so you can dig into exactly what it's doing if you want to.
  3. Nature & Landscape Sunlight filtering through the trees Life in Wurm, Villages & Constructs A villa in the fog
  4. There are a couple of paths recommended to new players: 1. If you want to go it alone, find a place near important resources like water, iron, and clay 2. Ideally, join an existing village for camaraderie, resources, help, etc. Another idea that came to mind is that there are, in my experience so far at least, certain resources that are a massive pain to get as a new player but once you have them you're drowning in them. I'm thinking mainly here of iron (and iron products like nails) and clay. Stuff that's absolutely essential to establish a foothold anywhere. It also seems, at least from what I've observed so far, that this stuff is so cheap it isn't even really sold because anyone who really needs it has more than they need already. But what if someone did sell it? Specifically to new players. Since low-QL resources are plentiful and cheap, they should be able to afford it by selling stuff to a merchant or token and accruing the money they need to buy the resources they need to build their own homestead without actually needing to open their own iron mine (maybe they want to spend their Wurm time doing something else, like building a brewery or something). But given the creativity and imagination of the Wurm community and the fact I haven't seen this, maybe it's because it doesn't actually make sense? Not enough new player traffic to make it worthwhile to do, maybe? Or maybe someone is already doing this and I just missed it? I do remember seeing merchants around one of the new player villages on Cadence, but they were selling all kinds of stuff that had nothing to do with what I felt I needed as a new player. Maybe there was one that did that I just missed. I dunno, do people have thoughts on this?