BuprePekka666

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  1. I received this text when I logged in for the 2nd time: Congratulations, you found a bug in the test client: <Unable to link program (program.white): class.eXXVb2yegY: <no message>> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [23:54:51] [23:54:51] Preparing to enable console logging. [23:54:51] Now logging to C:\Users\USERNAME\wurm\console.SubutexSampo.log [23:54:51] Time is Fri Oct 07 23:54:51 EEST 2022 [23:54:51] Running client version 4.2.61 [23:54:51] client build# 0ae4841bbd55a124936d84947326b397d3baf13d [23:54:51] client build time 2022-09-28 12:57 [23:54:51] [23:54:51] === System information === [23:54:51] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [23:54:51] Operating system: Windows 10 (arch: amd64, version: 10.0) [23:54:51] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [23:54:51] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [23:54:51] Available CPUs: 8 [23:54:51] [23:54:51] [23:54:51] === Wurm options === [23:54:51] animation_playback_self = 0 [23:54:51] ao_level = 1 [23:54:51] auto_mipmaps_enabled = 1 [23:54:51] auto_run_source = 0 [23:54:51] cavedetail = 2 [23:54:51] censor_chat = true [23:54:51] collada_animations = 3 [23:54:51] colorItemsDamage = true [23:54:51] color_black = 0.0,0.0,0.0,1.0 [23:54:51] color_cyan = 0.0,1.0,1.0,1.0 [23:54:51] color_enchant_desc = 0.5,0.5,1.0,1.0 [23:54:51] color_enchant_name = 0.0,0.5,0.5,1.0 [23:54:51] color_enchant_power = 0.0,1.0,1.0,1.0 [23:54:51] color_error = 1.0,0.3,0.3,1.0 [23:54:51] color_fuchsia = 1.0,0.0,1.0,1.0 [23:54:51] color_green = 0.4,0.72,0.47,1.0 [23:54:51] color_grey = 0.5,0.75,1.0,1.0 [23:54:51] color_lime = 0.5,1.0,0.5,1.0 [23:54:51] color_maroon = 0.5,0.0,0.0,1.0 [23:54:51] color_navy_blue = 0.23,0.39,1.0,1.0 [23:54:51] color_orange = 1.0,0.58,0.04,1.0 [23:54:51] color_outline_ally = 0.5,1.0,0.5,1.0 [23:54:51] color_outline_friend = 0.5,0.75,1.0,1.0 [23:54:51] color_outline_hostile = 1.0,0.0,0.0,1.0 [23:54:51] color_outline_neutral = 0.5,0.5,1.0,1.0 [23:54:51] color_purple = 0.5,0.0,0.5,1.0 [23:54:51] color_red = 1.0,0.0,0.0,1.0 [23:54:51] color_royal_blue = 0.5,0.5,1.0,1.0 [23:54:51] color_salve_acid = 1.0,1.0,0.0,1.0 [23:54:51] color_salve_fire = 1.0,0.0,0.0,1.0 [23:54:51] color_salve_frost = 0.0,0.0,1.0,1.0 [23:54:51] color_silver = 0.75,0.75,0.75,1.0 [23:54:51] color_system = 0.5,1.0,0.5,1.0 [23:54:51] color_teal = 0.0,0.5,0.5,1.0 [23:54:51] color_white = 1.0,1.0,1.0,1.0 [23:54:51] color_yellow = 1.0,1.0,0.0,1.0 [23:54:51] combat_world_text = true [23:54:51] compressed_textures = false [23:54:51] compressed_textures_S3TC = true [23:54:51] contribution_culling = 200 [23:54:51] custim_timer_source = 1 [23:54:51] customTimer1 = -1|-1 [23:54:51] customTimer2 = -1|-1 [23:54:51] customTimer3 = -1|-1 [23:54:51] customTimer4 = -1|-1 [23:54:51] customTimer5 = -1|-1 [23:54:51] debug_mode = false [23:54:51] defaultActions_source = 0 [23:54:51] depth_clamp_enabled = 2 [23:54:51] disable_select_all_shortcut = false [23:54:51] display_settings = false:true:0:1024:768:32:-1:false:false [23:54:51] enable_contribution_culling = false [23:54:51] enable_debugs = false [23:54:51] enable_ingame_wurmpedia = true [23:54:51] enable_lod = true [23:54:51] enable_seasonal_mappings = true [23:54:51] enable_shift_drag = false [23:54:51] enable_volumetric_fog = true [23:54:51] enable_vsync = false [23:54:51] enable_world_drag = true [23:54:51] event_log_rotation = 2 [23:54:51] exec_source = 0 [23:54:51] fast_yield = false [23:54:51] fbo_enabled = 2 [23:54:51] flashAssist_climbing = true [23:54:51] flashAssist_inventory = true [23:54:51] flashAssist_stamina_low = true [23:54:51] flashAssist_stamina_water = true [23:54:51] fog_coord_src = 0 [23:54:51] font_antialias = 2 [23:54:51] font_bold = 11 [23:54:51] font_default = 11 [23:54:51] font_header = 24 [23:54:51] font_italian = 11 [23:54:51] font_monospaced = 11 [23:54:51] font_static = 11 [23:54:51] fov_horizontal = 80 [23:54:51] fps_limit = 60 [23:54:51] fps_limit_background = 30 [23:54:51] fps_limit_enabled = true [23:54:51] fps_ui_buffer = 30 [23:54:51] fps_uilimit_enabled = false [23:54:51] free_look_mode_disable_on_close_component = false [23:54:51] free_look_mode_disable_on_combat = false [23:54:51] free_look_mode_disable_on_open_component = false [23:54:51] free_look_mode_sensitivity = 10 [23:54:51] game_client_thread_priority = 2 [23:54:51] glsl_debug_loading = false [23:54:51] glsl_enabled = 1 [23:54:51] gpu_skinning = true [23:54:51] graphics_profile = 1 [23:54:51] gui_opacity = 3 [23:54:51] gui_skin = 1 [23:54:51] hard_mode = false [23:54:51] has_read_eula = true [23:54:51] head_bob = false [23:54:51] hide_cursor_with_ui = false [23:54:51] hide_inactive_friends = false [23:54:51] hide_menu_examine = false [23:54:51] hide_menu_no_target = false [23:54:51] hide_menu_spam_mode = true [23:54:51] hide_menu_stop = false [23:54:51] hide_onscreen_fail_messages = false [23:54:51] hide_onscreen_hostile_messages = false [23:54:51] hide_onscreen_info_messages = false [23:54:51] hide_personal_goal = false [23:54:51] high_res_binoculars = true [23:54:51] hint_texture_scaling = 2 [23:54:51] impColumn = true [23:54:51] inverse_mouse = false [23:54:51] irc_log_rotation = 2 [23:54:51] irc_notif = 0 [23:54:51] item_creature_render_distance = 3 [23:54:51] keep_fightwindow_hidden = false [23:54:51] key_bindings_source = 0 [23:54:51] keyboard_layout = 0 [23:54:51] limit_dynamic_lights = true [23:54:51] loadInventoryStartup = true [23:54:51] local_list_in_event = false [23:54:51] lod = 1 [23:54:51] log_extra_errors = false [23:54:51] log_gl_errors = false [23:54:51] mark_text_read = true [23:54:51] material_as_suffix = true [23:54:51] max_dynamic_lights = 8 [23:54:51] max_shader_lights = 8 [23:54:51] max_texture_size = 2 [23:54:51] mega_texture_size = 5 [23:54:51] model_loader_thread_priority = 2 [23:54:51] model_loading_threads = 3 [23:54:51] mount_control_mode = 0 [23:54:51] mount_rotation = false [23:54:51] mouse_camera_sensitivity = 7.027027 [23:54:51] mouse_smoothing = 0.0 [23:54:51] multicolor_usage = 1 [23:54:51] multidraw_enabled = 1 [23:54:51] no_brightness = false [23:54:51] no_terrain_render = false [23:54:51] no_world_render = false [23:54:51] non_power_of_two = 1 [23:54:51] normal_maps = true [23:54:51] occlusion_queries_enabled = 2 [23:54:51] offscreen_texture_size = 2 [23:54:51] other_log_rotation = 2 [23:54:51] outline_picking = true [23:54:51] player_texture_size = 2 [23:54:51] quick_keybinds = true [23:54:51] reflection_texture_size = 2 [23:54:51] reflections = 2 [23:54:51] remember_password = true [23:54:51] render_bloom = false [23:54:51] render_distant_terrain = true [23:54:51] render_fxaa = true [23:54:51] render_sun_glare = false [23:54:51] render_vignette = false [23:54:51] renderer_type = 1 [23:54:51] resident_models = false [23:54:51] save_skills_on_quit = false [23:54:51] screen_brightness = 0.0 [23:54:51] screen_shake = true [23:54:51] screenshot_file_format = 1 [23:54:51] season_override = 0 [23:54:51] send_extra_tile_data = false [23:54:51] setting_timestamps = true [23:54:51] settings_version = 15 [23:54:51] shadow_level = 2 [23:54:51] shadow_mapsize = 1 [23:54:51] shift_drag_default = 10 [23:54:51] showKChat = true [23:54:51] show_body_in_inventory = false [23:54:51] show_creature_overlay = true [23:54:51] show_detailed_hover = true [23:54:51] show_examine_world_text = true [23:54:51] show_hit_direction_indicator = true [23:54:51] show_inventory_filters = true [23:54:51] show_local_world_text = true [23:54:51] show_old_menu = false [23:54:51] show_old_quickbar = false [23:54:51] show_tab_blinking = true [23:54:51] silent_friends_update = false [23:54:51] skillgain_minimum = 2 [23:54:51] skillgain_no_alignment = false [23:54:51] skillgain_no_favor = false [23:54:51] skydetail = 1 [23:54:51] sound_al_gain = 5 [23:54:51] sound_buzzlevel = 2 [23:54:51] sound_cache_enabled = true [23:54:51] sound_doppler_enabled = false [23:54:51] sound_engine = 2 [23:54:51] sound_footstepslevel = 10 [23:54:51] sound_music_level = 4 [23:54:51] sound_play_PMAlert = false [23:54:51] sound_play_UIsounds = true [23:54:51] sound_play_ambients = true [23:54:51] sound_play_buzz = true [23:54:51] sound_play_combat = true [23:54:51] sound_play_door = true [23:54:51] sound_play_emotes = true [23:54:51] sound_play_footsteps = true [23:54:51] sound_play_music = true [23:54:51] sound_play_weather = true [23:54:51] sound_play_work = true [23:54:51] structure_render_distance = 3 [23:54:51] submit_client_data = 1 [23:54:51] supersampling = 0 [23:54:51] swap_mouse_buttons = false [23:54:51] terrain_res = 2 [23:54:51] test_attach_equipment = false [23:54:51] test_mode = 0 [23:54:51] thirdPerson = false [23:54:51] tile_transitions = true [23:54:51] tiledecorations = 2 [23:54:51] togglePushToTalk = true [23:54:51] treelist_outline = true [23:54:51] trees = 3 [23:54:51] ui_font_scale = 100 [23:54:51] ui_scale = 110 [23:54:51] update_optional = true [23:54:51] use_alpha_particles = true [23:54:51] use_anisotropic_filtering = 4 [23:54:51] use_antialiasing = 1 [23:54:51] use_default_action = true [23:54:51] use_fast_clock_work_around = true [23:54:51] use_nano_timer = false [23:54:51] use_non_alpha_particles = true [23:54:51] use_phobia_models = false [23:54:51] use_tree_models = true [23:54:51] use_weather_particles = true [23:54:51] vbo_enabled = 1 [23:54:51] vg_ui_theme = 1 [23:54:51] viewport_bob = true [23:54:51] water_detail = 2 [23:54:51] water_transparency = false [23:54:51] [23:54:51] CachedOption: use_antialiasing : 1 [23:54:52] CachedOption: model_loading_threads : 1 [23:54:52] Setting up WurmModel Model Loader [23:54:52] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [23:54:52] Translating legacy key NUMPAD7 to KP_7 [23:54:52] Translating legacy key NUMPAD9 to KP_9 [23:54:52] Translating legacy key SUBTRACT to KP_SUBTRACT [23:54:52] Translating legacy key EQUALS to EQUAL [23:54:52] Translating legacy key ADD to KP_ADD [23:54:52] Translating legacy key NUMPAD8 to KP_8 [23:54:52] Translating legacy key NUMPAD5 to KP_5 [23:54:52] Translating legacy key MULTIPLY to KP_MULTIPLY [23:54:52] Translating legacy key NUMPAD1 to KP_1 [23:54:52] Translating legacy key NUMPAD0 to KP_0 [23:54:52] Translating legacy key NUMPAD3 to KP_3 [23:54:52] Translating legacy key NUMPAD2 to KP_2 [23:54:52] Translating legacy key DECIMAL to KP_DECIMAL [23:54:52] Translating legacy key DIVIDE to KP_DIVIDE [23:54:52] Translating legacy key NUMPAD6 to KP_6 [23:54:52] Translating legacy key NUMPAD4 to KP_4 [23:54:52] Setting up OpenAL Sound Engine [23:54:53] OpenAL version: 1.1 ALSOFT 1.19.1 [23:54:53] OpenAL renderer: OpenAL Soft [23:54:53] OpenAL vendor: OpenAL Community [23:54:53] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [23:54:53] Generating: 128 source channels. [23:54:53] [23:54:53] === OpenGL information === [23:54:53] LWJGL version: 3.2.3 1.2.0 [23:54:53] OpenGL vendor: ATI Technologies Inc. [23:54:53] OpenGL renderer: AMD Radeon(TM) Vega 8 Graphics [23:54:53] OpenGL version: 4.6.13560 Compatibility Profile Context 26.20.11030.22001 [23:54:53] OpenGL extensions: [23:54:53] GL_AMDX_debug_output [23:54:53] GL_AMD_blend_minmax_factor [23:54:53] GL_AMD_conservative_depth [23:54:53] GL_AMD_debug_output [23:54:53] GL_AMD_depth_clamp_separate [23:54:53] GL_AMD_draw_buffers_blend [23:54:53] GL_AMD_framebuffer_sample_positions [23:54:53] GL_AMD_gcn_shader [23:54:53] GL_AMD_gpu_shader_half_float [23:54:53] GL_AMD_gpu_shader_half_float_fetch [23:54:53] GL_AMD_gpu_shader_int16 [23:54:53] GL_AMD_gpu_shader_int64 [23:54:53] GL_AMD_interleaved_elements [23:54:53] GL_AMD_multi_draw_indirect [23:54:53] GL_AMD_name_gen_delete [23:54:53] GL_AMD_occlusion_query_event [23:54:53] GL_AMD_performance_monitor [23:54:53] GL_AMD_pinned_memory [23:54:53] GL_AMD_query_buffer_object [23:54:53] GL_AMD_sample_positions [23:54:53] GL_AMD_seamless_cubemap_per_texture [23:54:53] GL_AMD_shader_atomic_counter_ops [23:54:53] GL_AMD_shader_stencil_export [23:54:53] GL_AMD_shader_stencil_value_export [23:54:53] GL_AMD_shader_trace [23:54:53] GL_AMD_shader_trinary_minmax [23:54:53] GL_AMD_sparse_texture [23:54:53] GL_AMD_sparse_texture_pool [23:54:53] GL_AMD_stencil_operation_extended [23:54:53] GL_AMD_texture_cube_map_array [23:54:53] GL_AMD_texture_texture4 [23:54:53] GL_AMD_transform_feedback3_lines_triangles [23:54:53] GL_AMD_transform_feedback4 [23:54:53] GL_AMD_vertex_shader_layer [23:54:53] GL_AMD_vertex_shader_viewport_index [23:54:53] GL_ARB_ES2_compatibility [23:54:53] GL_ARB_ES3_1_compatibility [23:54:53] GL_ARB_ES3_compatibility [23:54:53] GL_ARB_arrays_of_arrays [23:54:53] GL_ARB_base_instance [23:54:53] GL_ARB_bindless_texture [23:54:53] GL_ARB_blend_func_extended [23:54:53] GL_ARB_buffer_storage [23:54:53] GL_ARB_clear_buffer_object [23:54:53] GL_ARB_clear_texture [23:54:53] GL_ARB_clip_control [23:54:53] GL_ARB_color_buffer_float [23:54:53] GL_ARB_compatibility [23:54:53] GL_ARB_compressed_texture_pixel_storage [23:54:53] GL_ARB_compute_shader [23:54:53] GL_ARB_conditional_render_inverted [23:54:53] GL_ARB_conservative_depth [23:54:53] GL_ARB_copy_buffer [23:54:53] GL_ARB_copy_image [23:54:53] GL_ARB_cull_distance [23:54:53] GL_ARB_debug_output [23:54:53] GL_ARB_depth_buffer_float [23:54:53] GL_ARB_depth_clamp [23:54:53] GL_ARB_depth_texture [23:54:53] GL_ARB_derivative_control [23:54:53] GL_ARB_direct_state_access [23:54:53] GL_ARB_draw_buffers [23:54:53] GL_ARB_draw_buffers_blend [23:54:53] GL_ARB_draw_elements_base_vertex [23:54:53] GL_ARB_draw_indirect [23:54:53] GL_ARB_draw_instanced [23:54:53] GL_ARB_enhanced_layouts [23:54:53] GL_ARB_explicit_attrib_location [23:54:53] GL_ARB_explicit_uniform_location [23:54:53] GL_ARB_fragment_coord_conventions [23:54:53] GL_ARB_fragment_layer_viewport [23:54:53] GL_ARB_fragment_program [23:54:53] GL_ARB_fragment_program_shadow [23:54:53] GL_ARB_fragment_shader [23:54:53] GL_ARB_framebuffer_no_attachments [23:54:53] GL_ARB_framebuffer_object [23:54:53] GL_ARB_framebuffer_sRGB [23:54:53] GL_ARB_geometry_shader4 [23:54:53] GL_ARB_get_program_binary [23:54:53] GL_ARB_get_texture_sub_image [23:54:53] GL_ARB_gl_spirv [23:54:53] GL_ARB_gpu_shader5 [23:54:53] GL_ARB_gpu_shader_fp64 [23:54:53] GL_ARB_half_float_pixel [23:54:53] GL_ARB_half_float_vertex [23:54:53] GL_ARB_imaging [23:54:53] GL_ARB_indirect_parameters [23:54:53] GL_ARB_instanced_arrays [23:54:53] GL_ARB_internalformat_query [23:54:53] GL_ARB_internalformat_query2 [23:54:53] GL_ARB_invalidate_subdata [23:54:53] GL_ARB_map_buffer_alignment [23:54:53] GL_ARB_map_buffer_range [23:54:53] GL_ARB_multi_bind [23:54:53] GL_ARB_multi_draw_indirect [23:54:53] GL_ARB_multisample [23:54:53] GL_ARB_multitexture [23:54:53] GL_ARB_occlusion_query [23:54:53] GL_ARB_occlusion_query2 [23:54:53] GL_ARB_parallel_shader_compile [23:54:53] GL_ARB_pipeline_statistics_query [23:54:53] GL_ARB_pixel_buffer_object [23:54:53] GL_ARB_point_parameters [23:54:53] GL_ARB_point_sprite [23:54:53] GL_ARB_polygon_offset_clamp [23:54:53] GL_ARB_program_interface_query [23:54:53] GL_ARB_provoking_vertex [23:54:53] GL_ARB_query_buffer_object [23:54:53] GL_ARB_robust_buffer_access_behavior [23:54:53] GL_ARB_sample_shading [23:54:53] GL_ARB_sampler_objects [23:54:53] GL_ARB_seamless_cube_map [23:54:53] GL_ARB_seamless_cubemap_per_texture [23:54:53] GL_ARB_separate_shader_objects [23:54:53] GL_ARB_shader_atomic_counters [23:54:53] GL_ARB_shader_ballot [23:54:53] GL_ARB_shader_bit_encoding [23:54:53] GL_ARB_shader_draw_parameters [23:54:53] GL_ARB_shader_group_vote [23:54:53] GL_ARB_shader_image_load_store [23:54:53] GL_ARB_shader_image_size [23:54:53] GL_ARB_shader_objects [23:54:53] GL_ARB_shader_precision [23:54:53] GL_ARB_shader_stencil_export [23:54:53] GL_ARB_shader_storage_buffer_object [23:54:53] GL_ARB_shader_subroutine [23:54:53] GL_ARB_shader_texture_image_samples [23:54:53] GL_ARB_shader_texture_lod [23:54:53] GL_ARB_shader_viewport_layer_array [23:54:53] GL_ARB_shading_language_100 [23:54:53] GL_ARB_shading_language_420pack [23:54:53] GL_ARB_shading_language_packing [23:54:53] GL_ARB_shadow [23:54:53] GL_ARB_shadow_ambient [23:54:53] GL_ARB_sparse_buffer [23:54:53] GL_ARB_sparse_texture [23:54:53] GL_ARB_spirv_extensions [23:54:53] GL_ARB_stencil_texturing [23:54:53] GL_ARB_sync [23:54:53] GL_ARB_tessellation_shader [23:54:53] GL_ARB_texture_barrier [23:54:53] GL_ARB_texture_border_clamp [23:54:53] GL_ARB_texture_buffer_object [23:54:53] GL_ARB_texture_buffer_object_rgb32 [23:54:53] GL_ARB_texture_buffer_range [23:54:53] GL_ARB_texture_compression [23:54:53] GL_ARB_texture_compression_bptc [23:54:53] GL_ARB_texture_compression_rgtc [23:54:53] GL_ARB_texture_cube_map [23:54:53] GL_ARB_texture_cube_map_array [23:54:53] GL_ARB_texture_env_add [23:54:53] GL_ARB_texture_env_combine [23:54:53] GL_ARB_texture_env_crossbar [23:54:53] GL_ARB_texture_env_dot3 [23:54:53] GL_ARB_texture_float [23:54:53] GL_ARB_texture_gather [23:54:53] GL_ARB_texture_mirror_clamp_to_edge [23:54:53] GL_ARB_texture_mirrored_repeat [23:54:53] GL_ARB_texture_multisample [23:54:53] GL_ARB_texture_non_power_of_two [23:54:53] GL_ARB_texture_query_levels [23:54:53] GL_ARB_texture_query_lod [23:54:53] GL_ARB_texture_rectangle [23:54:53] GL_ARB_texture_rg [23:54:53] GL_ARB_texture_rgb10_a2ui [23:54:53] GL_ARB_texture_snorm [23:54:53] GL_ARB_texture_stencil8 [23:54:53] GL_ARB_texture_storage [23:54:53] GL_ARB_texture_storage_multisample [23:54:53] GL_ARB_texture_swizzle [23:54:53] GL_ARB_texture_view [23:54:53] GL_ARB_timer_query [23:54:53] GL_ARB_transform_feedback2 [23:54:53] GL_ARB_transform_feedback3 [23:54:53] GL_ARB_transform_feedback_instanced [23:54:53] GL_ARB_transform_feedback_overflow_query [23:54:53] GL_ARB_transpose_matrix [23:54:53] GL_ARB_uniform_buffer_object [23:54:53] GL_ARB_vertex_array_bgra [23:54:53] GL_ARB_vertex_array_object [23:54:53] GL_ARB_vertex_attrib_64bit [23:54:53] GL_ARB_vertex_attrib_binding [23:54:53] GL_ARB_vertex_buffer_object [23:54:53] GL_ARB_vertex_program [23:54:53] GL_ARB_vertex_shader [23:54:53] GL_ARB_vertex_type_10f_11f_11f_rev [23:54:53] GL_ARB_vertex_type_2_10_10_10_rev [23:54:53] GL_ARB_viewport_array [23:54:53] GL_ARB_window_pos [23:54:53] GL_ATI_draw_buffers [23:54:53] GL_ATI_envmap_bumpmap [23:54:53] GL_ATI_fragment_shader [23:54:53] GL_ATI_separate_stencil [23:54:53] GL_ATI_texture_compression_3dc [23:54:53] GL_ATI_texture_env_combine3 [23:54:53] GL_ATI_texture_float [23:54:53] GL_ATI_texture_mirror_once [23:54:53] GL_EXT_abgr [23:54:53] GL_EXT_bgra [23:54:53] GL_EXT_bindable_uniform [23:54:53] GL_EXT_blend_color [23:54:53] GL_EXT_blend_equation_separate [23:54:53] GL_EXT_blend_func_separate [23:54:53] GL_EXT_blend_minmax [23:54:53] GL_EXT_blend_subtract [23:54:53] GL_EXT_compiled_vertex_array [23:54:53] GL_EXT_copy_buffer [23:54:53] GL_EXT_copy_texture [23:54:53] GL_EXT_depth_bounds_test [23:54:53] GL_EXT_direct_state_access [23:54:53] GL_EXT_draw_buffers2 [23:54:53] GL_EXT_draw_instanced [23:54:53] GL_EXT_draw_range_elements [23:54:53] GL_EXT_fog_coord [23:54:53] GL_EXT_framebuffer_blit [23:54:53] GL_EXT_framebuffer_multisample [23:54:53] GL_EXT_framebuffer_object [23:54:53] GL_EXT_framebuffer_sRGB [23:54:53] GL_EXT_geometry_shader4 [23:54:53] GL_EXT_gpu_program_parameters [23:54:53] GL_EXT_gpu_shader4 [23:54:53] GL_EXT_histogram [23:54:53] GL_EXT_memory_object [23:54:53] GL_EXT_memory_object_win32 [23:54:53] GL_EXT_multi_draw_arrays [23:54:53] GL_EXT_packed_depth_stencil [23:54:53] GL_EXT_packed_float [23:54:53] GL_EXT_packed_pixels [23:54:53] GL_EXT_pixel_buffer_object [23:54:53] GL_EXT_point_parameters [23:54:53] GL_EXT_polygon_offset_clamp [23:54:53] GL_EXT_provoking_vertex [23:54:53] GL_EXT_rescale_normal [23:54:53] GL_EXT_secondary_color [23:54:53] GL_EXT_semaphore [23:54:53] GL_EXT_semaphore_win32 [23:54:53] GL_EXT_separate_specular_color [23:54:53] GL_EXT_shader_image_load_store [23:54:53] GL_EXT_shader_integer_mix [23:54:53] GL_EXT_shadow_funcs [23:54:53] GL_EXT_stencil_wrap [23:54:53] GL_EXT_subtexture [23:54:53] GL_EXT_texgen_reflection [23:54:53] GL_EXT_texture3D [23:54:53] GL_EXT_texture_array [23:54:53] GL_EXT_texture_buffer_object [23:54:53] GL_EXT_texture_compression_bptc [23:54:53] GL_EXT_texture_compression_latc [23:54:53] GL_EXT_texture_compression_rgtc [23:54:53] GL_EXT_texture_compression_s3tc [23:54:53] GL_EXT_texture_cube_map [23:54:53] GL_EXT_texture_edge_clamp [23:54:53] GL_EXT_texture_env_add [23:54:53] GL_EXT_texture_env_combine [23:54:53] GL_EXT_texture_env_dot3 [23:54:53] GL_EXT_texture_filter_anisotropic [23:54:53] GL_EXT_texture_integer [23:54:53] GL_EXT_texture_lod [23:54:53] GL_EXT_texture_lod_bias [23:54:53] GL_EXT_texture_mirror_clamp [23:54:53] GL_EXT_texture_object [23:54:53] GL_EXT_texture_rectangle [23:54:53] GL_EXT_texture_sRGB [23:54:53] GL_EXT_texture_sRGB_decode [23:54:53] GL_EXT_texture_shared_exponent [23:54:53] GL_EXT_texture_snorm [23:54:53] GL_EXT_texture_storage [23:54:53] GL_EXT_texture_swizzle [23:54:53] GL_EXT_timer_query [23:54:53] GL_EXT_transform_feedback [23:54:53] GL_EXT_vertex_array [23:54:53] GL_EXT_vertex_array_bgra [23:54:53] GL_EXT_vertex_attrib_64bit [23:54:53] GL_IBM_texture_mirrored_repeat [23:54:53] GL_INTEL_fragment_shader_ordering [23:54:53] GL_KHR_context_flush_control [23:54:53] GL_KHR_debug [23:54:53] GL_KHR_no_error [23:54:53] GL_KHR_parallel_shader_compile [23:54:53] GL_KHR_robust_buffer_access_behavior [23:54:53] GL_KHR_robustness [23:54:53] GL_KTX_buffer_region [23:54:53] GL_NV_alpha_to_coverage_dither_control [23:54:53] GL_NV_blend_square [23:54:53] GL_NV_conditional_render [23:54:53] GL_NV_copy_depth_to_color [23:54:53] GL_NV_copy_image [23:54:53] GL_NV_depth_buffer_float [23:54:53] GL_NV_explicit_multisample [23:54:53] GL_NV_float_buffer [23:54:53] GL_NV_half_float [23:54:53] GL_NV_primitive_restart [23:54:53] GL_NV_shader_atomic_int64 [23:54:53] GL_NV_texgen_reflection [23:54:53] GL_NV_texture_barrier [23:54:53] GL_OES_EGL_image [23:54:53] GL_SGIS_generate_mipmap [23:54:53] GL_SGIS_texture_edge_clamp [23:54:53] GL_SGIS_texture_lod [23:54:53] GL_SUN_multi_draw_arrays [23:54:53] GL_WIN_swap_hint [23:54:53] WGL_EXT_swap_control [23:54:53] OpenGL pixel format: 8:8:8:8 [23:54:53] OpenGL depth format: 24:8 [23:54:53] [23:54:53] CachedOption: mega_texture_size : 1 [23:54:53] GLSL version: 4.60 [23:54:53] GLSL max vertex uniforms: 4096 (16384) [23:54:53] GLSL max fragment uniforms: 4096 (16384) [23:54:53] GLSL max varyings: 128 (128) [23:54:53] CachedOption: max_shader_lights : 1 [23:54:53] GLSL max lights: 6 (6) [23:54:53] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [23:54:53] [23:54:53] Vertex/index buffer memory limit: 0MiB [23:54:55] Word filter loaded: 23 [23:54:56] Starting global frame job manager with 8 worker threads [23:54:56] Starting global lazy job manager with 4 worker threads [23:54:56] Starting workaround for fast running clocks [23:54:56] Using LWJGL timer. [23:54:57] Startup Phase - Initializing.. [23:54:57] Preloading builtin materials [23:54:57] Failed linking program: program.white [23:54:57] Execution aborted at connection 0, iteration 0 [23:54:57] Run time 0s, local time Fri Oct 07 23:54:57 EEST 2022 [23:54:57] Destroying game window [23:54:57] ====== FAILED ASSERT ====== [23:54:57] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.white): class.eXXVb2yegY: <no message> [23:54:57] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) [23:54:57] at class.cbvNayZq8l.FZOk5L6Gfy(SourceFile:241) [23:54:57] at class.cbvNayZq8l.FZOk5L6Gfy(SourceFile:159) [23:54:57] at class.MSNI8ZZrqn.iHOS3zg1KL(SourceFile:158) [23:54:57] at class.MSNI8ZZrqn.FZOk5L6Gfy(SourceFile:86) [23:54:57] at class.MSNI8ZZrqn.XwhlvVTrl(SourceFile:1068) [23:54:57] at com.wurmonline.client.WurmClientBase.run(SourceFile:38354) [23:54:57] at java.lang.Thread.run(Unknown Source)