Viceren

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Everything posted by Viceren

  1. We never know how good we had things, until what we had is gone. Thank you for sticking around so long. Niarja was one of the best parts of Wurm - and it wasn't even official.
  2. Updooted. This was not a fun one to add. Break up the highway and bridges in the future. Also give at least 2 pixels distance between the bridges and highways, or the highways overwrite the small bridges you're adding. As for the named areas. I need coordinates, not grids. Otherwise I'm guessing. Pick some coordinates where you feel the writing would be best highlighted. Finally, be extremely careful doing named areas as well - they can cause major conflicts. I know from personal experience.
  3. I'll be there with my four priests who can help heal and buff, assuming it's in 10 hours and not 8 hours.
  4. Set it to non-traversable, but still existent. Updooted.
  5. Updooted. Sorry - wasn't feeling too good lately. Forgot to add it. Fixed.
  6. Sorry, took a day off. Wasn't feeling hot yesterday. Updooted. Updooted. Pretty sure I got the O17. If not, let me know. Lovelie beat you to it. Updooted, but I don't understand what you want removed as these coordinates break the highway system. I had to rewrite it a few times, so I made a guess, and you'll have to double check.
  7. Sorry, took a day off. Wasn't feeling too hot yesterday. Updooted. Updooted. It's hard editing highways like this, but luckily since I added this one, I knew exactly what pieces to remove and replace. Updooted.
  8. Corrected, I think. Make sure to go over it. I had to rewrite the highway into two new highway sections. Updooted.
  9. Updooted. Working on your highway updoot now. Updooted up to this point. I'm happy to report that I wasn't the one who created that travesty. However, I can honestly state, this is the usual outcome of an incorrectly "Deleted" highway. The best way to prevent this, is to keep your highway additions short and well labelled. Grids + Direction are a good example of a good label. Keeping it around 5 coordinates at most per addition is also a good idea. Long winding highways are easy to mess up. As for #5 - you don't need to 'remove' the old section if it's not a correction, but rather an addition. Just make the addition. It's easier to delete highways that're done in segments like this anyways. I have absolutely no idea what you're trying to delete in the S16/S15 section. The addition is fine as is. Don't delete highways that don't need to be deleted, unless you personally requested/added them. I need to stress this. Deleting highways is extremely risky business and usually requires rewriting the entire highway section(s) associated with it. I'd rather not do it, unless I absolutely have to. Overlap isn't a major issue, so I don't mind doing it if it means avoiding having to delete highway. Updooted. You'll need to go over any work that was done and double check, as deleting highways can lead to unforeseen consequences, and I might not catch everything.
  10. Updooted the new stuff. Removing highways - especially ones that I didn't personally add is excruciatingly difficult and can screw up a lot of things without pinpoint accuracy. Often times I find it easier to delete the whole highway thread and recreating it, but that requires me to be actively in the area to verify the new stretch of highway. I'll give it a college try, but I think this is something I'd be better off leaving for Mini. Give it a look see, and make sure it's correct.