Viceren

Members
  • Content Count

    167
  • Joined

  • Last visited

Everything posted by Viceren

  1. WurmNode

    For those late to the party.
  2. "If" is an optimal word. People are far more likely to over-spend on things they are less likely to purchase, due to the fear of missing out on a limited time sale. How many people have catalogues of games they haven't played once on Steam, due to this fact? The influx of silver into the economy also creates more trading activity. Keeping up with the joneses becomes much more difficult when your neighbor has 10 gold, instead of a mere 10 silver. Wurm is also in a unique situation where this level of economic activity and influx of money on the market doesn't create inflation due to the always voracious appetite of deed builders, achievers and hunters seeking bulk goods and maps, coupled with an influx of new players seeking in-game premium, who will now have more access to spend-thrifty bulk purchase buyers who'll use up the silver they've acquired during the sale. Due to the overhead remaining the same, and the cost per unit remaining the same no matter what you price your product as - a sale of this magnitude should only be seen as a net positive in a growth based economy, rather than a detriment towards revenue in a zero sum one. Every sale purchase has the opportunity to create future regular purchases down the line as more people seek to expand by adding alts, bringing friends into the game, or simplying opting to hold onto their silver rather than using it on themselves for premium and instead using it to buy things in game from someone else. I know for certain that I mostly just use in-game silver to fund my four priest's premium. However the allure of the sale intrigues even me into thinking about opening up the wallet. Just like I did for the myriad of unplayed games I have on my Steam list... "If" there is no sale. I'll just go on not playing my priests until I deign they're needed, and pony up the in game silver for 15 days. Because I never really need a priest for more than a day or two at a time. Of course, sales aren't about "need" though. They're about "want". Sure I'd love to have my priests premium full time for a year or so. Unfortunately I'm cheap and I'm not willing to pay full price to do it. Feel free to see the 5s I use sporadically as a full price purchase of premium - but I'd personally see it as a lost sale on a yearly subscription and a lower population count after the 15 days are up.
  3. WurmNode

    [19:51:13] <Sweetserenade> Oh can't hide profiles on this site. PvP'ers like to keep their stuff hidden, and will be hesitant to join the site if they can't hide their profile.
  4. WurmNode

    I didn't know that about Small Axe, I knew it had some other issues, but I didn't realize it had a higher difficulty. Although that's because I never delved into it, since I never wanted to use it anyways. I might change that since it's worth so much more STP. I know how difficult, and, at the same time, how easy it is to grind up Mind Speed. By having it at 3x value, and knowing that multiple fight pits still work, I might just grind up my shield skills. Very sexy. The other explanations make sense. If you take the cooldowns and what it requires to grind out of the picture, it's based on simple time/difficulty. Thanks for looking at Milling.
  5. WurmNode

    Very nice job! I love the update. I went from having like 20 questions about the STP, to only five. Small Axe and Mind Speed feel far too overvalued, and I have zero idea why. Is there a bug with those two skills? I don't remember either being difficult to grind. Milling, Preaching and Exorcism still feel undervalued. Exorcism especially since the only way to grind it, is to make altars and destroy them. That's a horrible heinous grind and I would rather do Meditation. Milling is a creation only grind, unless there's an improvement grind that I'm missing, it definitely shouldn't be as low as it is. Tracking is the only one I'm letting go, because it can be done anywhere without materials. I even remember Mind Speed was one of the easier ones with fight pitting. Even with the Fight Pit nerfs, it's still possible to Fight Pit. You even acknowledge Fight Pit's ease of grinding with Shields being lower compared to Weapons, yet Mind Speed dwarfs it all. I'm even tempted to go out and Fight Pit just to get some STP if Mind Speed stays this way. I might also give Small Axe a try for a while. Seriously though, epic job. I love it, and I'm already plotting out my STP grinds from this point on.
  6. WurmNode

    Went through the updated site, and I love it. Even with it's current design, it's fully functional and good looking enough for continual use. The four rows is perfectly sized, even with the black space underneath. I imagine things will be added that'll take up the space over time. So that's good stuff. The mouseovers are fantastic. Finally having Weaponsmithing get the STP love it deserves, and having visual confirmation with the mouseover warmed my heart. Even if it came at the cost of my HFC/Beverages gains which were relatively overvalued on Niarja. Some things I've noticed regarding Sindusk's STP setup, it appears to give extra points to things the community considers difficult, yet there are things I would consider a little strange: Small Axe appears to be worth 24,586,364 at max, while Large and Huge Axe are the base 14,049,351 - Is this a design choice? I'm not a PvP'er anymore, so I'm not aware of Small Axe being any more difficult to grind. Preaching and Exorcism, two notoriously difficult skills, also don't get very high totals. Both at 2,341,558 - neither are easy to grind, and could be considered harder than even Meditating. Meditating doesn't get a very high total, despite widely being considered one of the most time consuming and hardest skills in the game. It caps out at 7,024,675 which is lower than even my beloved Weapon Smithing at 23,415,585. The value for Mind Speed at a sizeable 140,493,510 seems very overvalued even if it is harder to grind than the other characteristics. Soul Depth is absolutely and extremely overvalued at 187,324,680 - considering it's one of the easiest characteristics grinds thanks to panfilling. Short Bow, Medium Bow and Long Bow appear to be undervalued. They aren't any easier or harder to grind than the other weapon counterparts. Milling is very undervalued considering it's a creation grind. It could at least be on par with another creation grind that's relatively easy to gather materials for like Papyrusmaking. Thievery, Stealing, Lock Picking and Traps also feel slightly undervalued considering they don't have improvement grinds. Firemaking feels undervalued due to how irritating it is to grind. Climbing feels undervalued due to how irritating it is to grind. Shield Bashing and Taunting have base maxes at 3,512,337 despite being difficult to grind.
  7. WurmNode

    Feel free to use it, change it, update it, rearrange it. It's yours. I made it to help more people add themselves to the skill list. The more who do, the more accurate the charts become and the more useful the service becomes for everyone. Other suggestions that don't exist on Niarja, but I wish they did: A way to compare your own STP growth rate. They had charts for skills, but not STP - despite being able to see the STP growth in the "Delete character" section. An indicator that tells you how much a skill is worth at max level, STP-wise. We could figure it out ourselves 'after' grinding it, or comparing it from someone who has already grinded it, but Niarja seemed to hate smithing skills and ranked them really lowly for STP, even Weaponsmithing/Metallurgy which are regarded as some of the hardest skills to grind in game, and there was no real way to figure out why, or see it ahead of time. Design choices that I would like: Icons for skills. It's a bit jarring seeing all of the information as text alone. Obviously stealing this idea from Niarja again. A top 10 of personal skills on the character skill page. Again, stealing this idea from Niarja.
  8. WurmNode

    Because I was asked in game a couple of times now. Here's my derpy tutorial on how to add your skills: When you bring up the website, and haven't made an account yet. Click "Sign In" On the sign in screen, create an account and password. Verify your password through e-mail, following the instructions given on site after creating. Sign in using your e-mail and password. After logging in, click the little lego-man icon in the top right corner. On the character screen that shows up after clicking said lego-man, add your in game name, and which cluster you play on. Click "add character" for it to show up in "My Characters". Then click the "Choose File" button, and pick your skill dump. For steam users, this can usually be found in: "C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\YOURCHARACTERNAME\dumps" - or wherever you installed your version of Wurm. Click "Upload" after it's been chosen. Then to see your personal character skills, click the name link. It will bring you to your newly added character page. You can also click "Skills" to see the entire listing of the highest possible skills. Clicking each skill on this page will bring you to a list of the top players with the highest skills for that skill. You can also click "Top" to see an entire listing of the highest STP's (Skill/Time Points, a player created fair measurement of skill difficulty and time investment.) on your respective cluster. To see your character page again. There is currently not an immediate link on the main page. You will have to click the lego-man, and choose your character link as shown in the last step of the picture above. You can also click the character link in the Skill/Top pages that I spoke about, if you can find your character in the lists, which should be highlighted yellow instead of orange in each list.
  9. WurmNode

    Thanks for stepping up to take Niarja's place. I'm already trying to get people to convert over early before the October deadline hits. I know what I'm about to do will be annoying, but I figured I'd post the things I love about Niarja that WurmNode currently doesn't have. I don't know the viability of such things, but I figured some minor feedback like this could be useful: STP currently isn't shown on the character page. You have to go to the Top page to do comparisons. It's minor, but I have to open 4 pages to compare my STP and skills, when I only needed to have the 2 character pages open to compare. Skills are compact, yet still too large to show up for a 1920 x 1080 resolution screen. Niarja had this problem too - except the skills that were cut off on Niarja were less important ones for comparing growth on like Ballistae/Catapults. Perhaps widening the skills section from 3 lines to 4 would alleviate this. Comparison charts; comparing old skill dumps to new skill dumps; the ability to delete old skill dumps that are duplicates or no longer relevant. There is no character page link on the front page. I'm pretty egotistical and narcissistic so I bookmark my own page - but some people may prefer just having a quick and easy link on the front page that leads them to their personal character(s).
  10. Botanizing: Herbal Essences Foraging: Doomsday Prepper
  11. Congrats. Also, updooted. This is also my last update. They disliked the word updoots so much that they wanted me to stop using it. I instead stepped down. Give me updoots or give me death!
  12. Updooted. Last update from me. There's a tizzy over the word updoots, and I effectively stepped down. So long and thanks for all the updoots!
  13. We never know how good we had things, until what we had is gone. Thank you for sticking around so long. Niarja was one of the best parts of Wurm - and it wasn't even official.
  14. Updooted. This was not a fun one to add. Break up the highway and bridges in the future. Also give at least 2 pixels distance between the bridges and highways, or the highways overwrite the small bridges you're adding. As for the named areas. I need coordinates, not grids. Otherwise I'm guessing. Pick some coordinates where you feel the writing would be best highlighted. Finally, be extremely careful doing named areas as well - they can cause major conflicts. I know from personal experience.
  15. I'll be there with my four priests who can help heal and buff, assuming it's in 10 hours and not 8 hours.