AragornII

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Everything posted by AragornII

  1. Srry, got confused between official altars (black light and altar of three) and the other kind
  2. ...there are altar wars? I thought all altars are on Chaos??
  3. How’s things going these days? If I ever go to chaos I’ll keep this place in mind
  4. Having been invited in a nice little village, I settled down to have a nice boring life becoming a bartender, when The Itch came upon me. The Itch causes even ordinary Hobbits to go on a adventure. I didn’t stand a chance against it. So I’ll go to a abandoned deed far away from town and see if I can find anything. To be continued.
  5. I hope fire arrows have been implemented
  6. That would be brilliant! And you’ve inspired me to jot down my own chronicles
  7. Except, y’know, that’s not possible. Else I’d probably do that, but it’d still be unbalanced and deceptively advertised, and that’d still be a problem even if I wasn’t personally affected by it.
  8. No. You see, the thing about saving up is that you can do that for however long you need, whereas this subscription is, y’know, a monthly expense. So in a bad month, if you can’t afford it, you’re screwed. Whereas if you’re saving up, a month with less money simply means that it takes longer to get what you’re saving up for. So being able to save up for some outrageous price doesn’t mean I can pay the monthly, it just means that I have patience.
  9. Yes. I am glad I was told about it, but it really should be part of the tutorial.
  10. Perhaps the wiki was outdated then, or wherever I read it (it was a official source tho). Thanks for the information!
  11. Perhaps that wasn’t my best idea. I was just thinking about a way to give premium players a advantage in terms of skill without having the hard cap. Do you have a alternative for free players?
  12. Let’s say (as you seem to assume) that they’ll have to pay some outrageous price in one go. The advantage of that, however, is that it’s a onetime big splurge that I can save up for. So I can buy the game when times are good, and have access to the game even when times are bad. Currently, I’d have to pay regardless of if I can actually afford to. How is that supposed to be the better choice? Plus, with a bit more honest advertising, keeping the current premium, people can still choose to pay 8.88 a month OR buy the game. It’s not either/or, folks. The options can coexist. So, let’s say a newbie goes ‘whelp, that’s a lot of money for a game’, they can try it out for those 8,88 euros and decide if they’d rather keep paying that every month or if they want to save up and buy the game. And since most people here think it’s nothing, subscription would still happen. Nothing is lost, the only difference is that there’s options and that they’ll have to be more honest in their adds.
  13. According to what I’ve read, the skills slowly decay back to 20. Do you have a source to prove this is incorrect?
  14. I am glad it’s practically nothing to you. If I could afford it, I would. Unfortunately, it’s not practically nothing, as I’ve repeatedly explained. At this point, it would be really helpful if you could tell me if you actually read what I write. (Sincerity mode) Which, from what I’ve seen, is exceedingly difficult - partially because the prems can make the same products I can, except faster and in bigger batches. I’ll do it, but I still see no reason to keep a clearly unbalanced and deceptively advertised system in place instead of balancing the game without devaluing or removing premium (see my post for how I think that will work and why premiums will still have the advantage).
  15. No. A price is a price, like 1,99 for a newspaper. A subscription is paying a set price in advance to get that newspaper delivered every day/week/month/year. Those two are by no means the same.
  16. Exactly. It’s very difficult to hold onto premium through trading alone, and for obvious reasons it’s not exactly encouraged. But I think a lot less people would quit if their skills could get above 20, just slower than the premium players. Or at least that skills grinded in premium don’t decay back to 20 when you don’t play premium. Exactly. That way, newbs wouldn’t expect a free game and get a subscription based one; they’d expect a subscription based game and decide for themselves if they can pay that and, after playing, if they think it’s worth 96 a year, assuming current prices. But I also think it could be at least paired together with a offer to pay the whole game for one price, so that people can choose to pay for the game or pay in increments. Well, I mean, the makers do need money to make a excellent game like this 🤷‍♂️ so getting rid of the money aspect would hurt the game overall, but that doesn’t mean f2p and premium can’t be more balanced, while still keeping premium a tempting but not forced offer.
  17. Wurm Unlimited seems to be a entirely different game from Wurm Online. Sure, the idea of making your own server is cool, but I want to play Wurm Online, not make my own server. That’s simply not my thing. I appreciate the suggestion though!