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116 GoodAbout Anglomango
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BOTD Tools, Wemp, Cotton, Veggies and Bulk
Anglomango replied to Anglomango's topic in Merchant Ads (NFI)
Stock updated -
Can I get 2kg of Azure to Anglomango please
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Can I get 4kg of Magenta to Anglomango please
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Thanks for hosting!
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I think this is a great way to improve the current system, having to constantly mount and dismount has definitely been one of the biggest reasons for me to not like the new system compared to the old one.
- 258 replies
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Lets be real there's no need to merge forage and botanize just bring back the old system on top of the current one. I've tried the new system and I personally think it sucks, it makes one of my favourite skills no longer chill and enjoyable.
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Revert the nerf to foraging and botanizing
Anglomango replied to Anglomango's topic in Suggestions & Ideas
I don't want them to revert the update for resource nodes I think they look cool I just want to be able to forage and botanize on grass tiles again. -
Revert the nerf to foraging and botanizing
Anglomango replied to Anglomango's topic in Suggestions & Ideas
Fair, I just don't understand how this is a positive for the game. I know personally this is going to have a negative impact on how I play and experience the game. Also from what I have seen my opinion is hardly the "few" you might want to make us out to be. -
Revert the nerf to foraging and botanizing
Anglomango replied to Anglomango's topic in Suggestions & Ideas
I'm curious about your perspective on the decision to remove features from the game that many players seem to enjoy. What leads you to believe that this change is a positive development? -
Apparently we cant forage and botanize on normal grass tiles anymore. Please add this feature back to the game.
- 33 replies
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Remove need for a spirit templar to keep deeds free of nodes
Anglomango replied to Muse's topic in Suggestions & Ideas
+1 get these nodes out of my horse pens- 74 replies
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- 5
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- nodes
- spirit guards
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(and 2 more)
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Thanks for making it public \o/
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Thanks for the public slaying!
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\o/