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Everything posted by Degraten

  1. This one happened to me today. I was in my corbita, going back to my village. As I came up to the outer wall, I glitched out of the boat into the water, which has happened before. Usually, I have to go back a few tiles from the boat and access it from there, because I can't interact with the boat model itself because it says it is too far away. I tried that, but this time it didn't work. I went into the building and tried it from there, and I could access everything from inside the building. The only problem is, the boat is now stuck inside the building. I can't push it outside to use it, but can access everything from inside the building.
  2. I have no idea whatsoever. It wasn't my router causing the problem, no matter what I did, nothing helped. It wasn't my settings, I can play now with any setting I want. It wasn't my java update, that did absolutely nothing. The only thing I changed was my boot priority to get into Ubuntu, where Wurm worked great, albeit with unplayable frame rates, followed by an update to 9.04. After this, it works absolutely fine in Windows as well as Ubuntu. If anyone can see the logic in that, please share it with me.
  3. After running the game under Ubuntu through a dual-boot, updating it to 9.04, and then restarting into windows, the problem seems to have been solved.
  4. Crashes when the loading bar says connecting. Does anyone have an idea? Any suggestion would be greatly appreciated, really want to get back to playing.
  5. Set up the router to allow access to port 48000, although the game worked fine previously without this addition. However, this did nothing. I'm still getting the same error as before. I'm not running any firewalls, and I've made certain no programs are trying to use the same port as Wurm. Any more suggestions?
  6. Hey, I've been unable to log in to Wurm since I installed an extra 2 gigs of RAM in to my computer, and I get this error message every time it loads, no matter how much I change my settings. Caused by: java.io.IOException: A non-blocking socket operation could not be completed immediately here's the whole report You got disconnected from the server for some reason: <Lost connection to server> Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable. Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you. Contents of console.log: Time is Sat May 09 09:31:59 EDT 2009 Running client version 2.6.3, testclient=false === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_11 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 11.0-b16 (Sun Microsystems Inc.) [Java HotSpot Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Degraten Loading config default Loading props file C:\Documents and Settings\HP_Administrator\My Documents\Wurms\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\HP_Administrator\My Documents\Wurms\players\Degraten\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\HP_Administrator\My Documents\Wurms\players\Degraten\password.txt Saving props file C:\Documents and Settings\HP_Administrator\My Documents\Wurms\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\HP_Administrator\My Documents\Wurms\players\Degraten\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\HP_Administrator\My Documents\Wurms\console.Degraten.log === Wurm options === advanced_select_items = false animation_playback_self = 2 auto_mipmaps = false cavedetail = 0 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = true:false:0:640:480:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 120 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 0 loadInventoryStartup = true log_extra_errors = false max_texture_size = 0 model_loader_thread_priority = 0 model_loading_threads = 0 multidraw_enabled = 0 no_world_render = false offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = false player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false remember_password = true render_distant_terrain = false render_glow = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 0 sound_al_gain = 10 sound_buzzlevel = 2 sound_engine = 1 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 0 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 0 tile_transitions = false tiledecorations = 0 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 0 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_legacy_openurl = false use_linked_queue_model_loader = false use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_non_alpha_particles_experiment = false use_occlusion_culling = false use_outline_picking_experiment = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = false use_weather_particles = false vbo_enabled = 0 viewport_bob = false Setting up Sonar Sound Engine Setting up dotXSI Model Loader Executing C:\Documents and Settings\HP_Administrator\My Documents\Wurms\configs\default\keybindings.txt Keybindings saved. >>> Game launcher thread exiting. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 8600 GTS/PCI/SSE2/3DNOW! OpenGL version: 3.0.0 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GLWrapper Lights: 8 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Starting workaround for fast running clocks Using LWJGL timer. Showing Onetoofree Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: true Startup Phase - Setting up.. No positions file for 640x480 No position data stored for Fightadvanced No position data stored for Fightbasic Word filter loaded: 23 Gui initialized No position data stored for healthbar No position data stored for toolbelt No position data stored for inventory No position data stored for stats No position data stored for skills No position data stored for spelleffects No position data stored for event No position data stored for chat No position data stored for compass No position data stored for target No position data stored for trade Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles ====== DISCONNECTED ====== class.bO: Lost connection to server at com.wurmonline.client.e.i(SourceFile:1084) at com.wurmonline.client.e.b(SourceFile:496) at com.wurmonline.client.e.run(SourceFile:1188) at java.lang.Thread.run(Unknown Source) Caused by: java.io.IOException: A non-blocking socket operation could not be completed immediately at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(Unknown Source) at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.read(Unknown Source) at sun.nio.ch.SocketChannelImpl.read(Unknown Source) at class.fs.c(SourceFile:488) at class.aD.a(SourceFile:151) at com.wurmonline.client.e.i(SourceFile:1073) ... 3 more Also this happens in JOGL and LWJGL