Selenosphere

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About Selenosphere

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  1. I like this idea. Alternatively, Small Shield, <material> Medium Shield, <material> Large Shield, <material> would further reduce clutter and name length while keeping the link to skill names consistent enough to make sense. I hope any of these make it in. This is one of the little naming inconsistencies that has bothered me for a long time, the axe sizes being one example.
  2. It would be nice (and make sense) to be able to squash unfired clay objects back into clay. Since there may be balance concerns (a player could squash/remake the same cup repeatedly for skillgain), it could be made so that the process of squashing would only return some of the clay the object was made out of. Basic mockup: I understand that many players consider grinding pottery to be bothersome, and this slight convenience might improve things somewhat.
  3. I think that an expansion of the transmutation liquid system to encompass this would be appropriate, and wouldn't break balance too badly assuming the crafting recipe (or whatever obtainment method) is expensive/difficult enough.
  4. +1. Not only should this be fixed simply because it's broken, I think it would also help shields to become a less irrelevant option in the PvE scene.
  5. I can't speak to the rest of the suggestion, but I think that the half-tile floors would be a good addition for use in tandem with the small offset staircases. It currently feels like they should be in the game, but are just missing.
  6. +1, the way it currently works is just bad design.
  7. Absolutely, yes. This would make my life easier in so many ways. +1
  8. This would make for an excellent quality of life feature. I suspect it would be difficult for them to add, though.
  9. While I'd be ecstatic to see more cosmetic options and higher quality character models, I think the game and its mechanics should take development priority. Just my two cents.