ago

Members
  • Content Count

    2,857
  • Joined

  • Last visited

Posts posted by ago


  1. Version 0.47

    christmasmod

    • the gift configuration has been reworked to support more years #74
    • it is now possible to configure the start and end of the christmas season

     

    https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.47

     

    Unfortunately notifications for this topic had been changed to browser notifications only so I did not receive an email until the issue was created on github on the 26th :(


  2. Ok, checked a horse with "regular bay" trait. (Ebony wand -> Traits). It shows with the correct texture and the overlay shows:
     

    Quote

     

    model:model.creature.quadraped.horse.regularbay.male"

    url: D80AA93E063D7D405D4E87B3D9C110CF297C473A.jar:creature/horse/Horse_main.dae?horseMat.texture=Horse_regularbay_512.png

     

     

    The model name specifies which model and texture to load. The model name is correct (for a regular bay horse). From your image I can see the client loads the model and texture from graphics.jar, not from the creaturemods graphics pack. Could the download of the pack be broken or maybe incomplete? The console would show which packs are loaded.

     

    Also the examine message shows the correct colors for me:

    Quote

    [16:11:03] Its colour is regular bay.

     

     

    EDIT: with changed colors I meant that horses with trait 33 would have shown as custom color "piebald" before but will now show with the unmodded color "appaloosa". The trait numbers don't change but the color associated with the trait numbers have changed.  I just noticed that the "new" unmodded colors do not show in the Traits window. I'll fix that


  3. On 12/7/2020 at 10:42 PM, olafhairybreeks said:

    Resurrecting this thread to ask another question! I've reinstalled WU and have this mod running (still love it) and I was wondering if anyone is updating it? I've noticed that the mod coloured horses don't show bridles when they're equipped, whereas vanilla horses do. Is there a fix for this?

     

    No. The original author does not update the mod anymore and I'm basicly just fixing bugs in the code. The horse model in the mod is probably too old to support visible equipment but I don't have the skill nor the time to update it with the models from the vanilla horses.


  4. Version 0.14

    serverpacks

    • add ability to reference local pack in overrides (bdew)

    https://github.com/ago1024/WurmClientModLauncher/releases/tag/v0.14

     

    This lets you write something like that in mappings.txt

    model.transports.medium.wagon.molr=~graphics.jar/transports/Wagon_main.wom?tentMat.texture=~[local]/wagon_SA.png
    

    Which will load wagon model from graphics.jar but override one of the textures from the current pack.

    [local] will be replaced by the name of the pack at runtime.


  5. I left it out because the client beta branch already includes the modlauncher and there'd be a conflict if people would install both. However, for people not on the beta branch there's currently no "latest" modlauncher. I'll include it in the next version again.


  6. And to follow up from the PM: Java 10 is crashing because its missing the JavaFX libraries.

     

    This exactly what I was expecting. WU is not prepared to run on Java 10. Someone with some skill can probably get it to run by adding the missing libraries to Java or WU. But I don't plan to sink any time into tinkering how to get WU to run in Java 10.

     

    Hint: Search for how to get JavaFX on Java 10


  7. LaunchConfig.ini allows you to override the Java path

     

    [Runtime]
    OverrideDefaultJavaPath=false
    JavaPath=

     

    patcher.bat uses the Java that is shipped to every WU user by default. I don't think there is any hard dependency on Java 8 in the patcher. So you can replace the path in patcher.bat.

    Going to Java 10 or 11 may break some mods however. At least the scriptrunner (server) mod and anything that depends on it may break because Oracle decided to deprecated the integrated Javascript runtime.

     

    I'd advise to first try to get vanilla WU to work by adjusting the path in LaunchConfig.ini. If this works properly you can try to get it to run with the modloader.

     


  8. server-modlauncher-0.43.zip contains the modlauncher and all mod but it does not contain any .properties or .config files. This is to update the mods but will not activate any that has not been active before.

    If you want to activate one of the mods it's best to download the mod only packge (e.g. cropmod-0.43.zip). Those contain the .properties file for mod and activates the mod.

    https://github.com/ago1024/WurmServerModLauncher/wiki/Installation

     

    Documentation for the mods is at https://github.com/ago1024/WurmServerModLauncher/wiki


  9. 2 hours ago, Sklo:D said:

    Apr 09, 2019 7:26:42 AM com.wurmonline.server.Server pollIntraCommands
    WARNING: null
    java.lang.NullPointerException
            at org.gotti.wurmunlimited.modloader.ReflectionUtil.getPrivateField(ReflectionUtil.java:73)
            at org.gotti.wurmunlimited.modcomm.intra.ModIntraServer.getConnection(ModIntraServer.java:89)
            at com.wurmonline.server.intra.ModIntraServerMessage.poll(ModIntraServerMessage.java:79)
            at com.wurmonline.server.Server.pollIntraCommands(Server.java:4046)
            at com.wurmonline.server.Server.run(Server.java:2561)
            at java.util.TimerThread.mainLoop(Timer.java:555)
            at java.util.TimerThread.run(Timer.java:505)
     

     

    When did this happen, was it critical to the server/cluster?

    I think the first server poll will actually run before the server startup was completed.