Airiscasey

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About Airiscasey

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  1. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/shaderBlood.png> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [19:40:47] [19:40:47] Preparing to enable console logging. [19:40:47] Now logging to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\console.AirisCasey.log [19:40:47] Time is Tue Nov 23 19:40:47 CST 2021 [19:40:47] Running client version 4.2.45 [19:40:47] client build# dbd101a577db7818419834272b99ca359e537962 [19:40:47] client build time 2021-11-06 14:15 [19:40:47] [19:40:47] === System information === [19:40:47] Executing from D:\SteamLibrary\steamapps\common\Wurm Online\ [19:40:47] Operating system: Windows 10 (arch: amd64, version: 10.0) [19:40:47] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [19:40:47] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [19:40:47] Available CPUs: 8 [19:40:47] [19:40:47] [19:40:47] === Wurm options === [19:40:47] animation_playback_self = 0 [19:40:47] ao_level = 1 [19:40:47] auto_mipmaps_enabled = 1 [19:40:47] auto_run_source = 0 [19:40:47] cavedetail = 2 [19:40:47] censor_chat = true [19:40:47] collada_animations = 3 [19:40:47] colorItemsDamage = true [19:40:47] color_black = 0.0,0.0,0.0,1.0 [19:40:47] color_cyan = 0.0,1.0,1.0,1.0 [19:40:47] color_enchant_desc = 0.5,0.5,1.0,1.0 [19:40:47] color_enchant_name = 0.0,0.5,0.5,1.0 [19:40:47] color_enchant_power = 0.0,1.0,1.0,1.0 [19:40:47] color_error = 1.0,0.3,0.3,1.0 [19:40:47] color_fuchsia = 1.0,0.0,1.0,1.0 [19:40:47] color_green = 0.4,0.72,0.47,1.0 [19:40:47] color_grey = 0.5,0.75,1.0,1.0 [19:40:47] color_lime = 0.5,1.0,0.5,1.0 [19:40:47] color_maroon = 0.5,0.0,0.0,1.0 [19:40:47] color_navy_blue = 0.23,0.39,1.0,1.0 [19:40:47] color_orange = 1.0,0.58,0.04,1.0 [19:40:47] color_outline_ally = 0.5,1.0,0.5,1.0 [19:40:47] color_outline_friend = 0.5,0.75,1.0,1.0 [19:40:47] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:40:47] color_outline_neutral = 0.5,0.5,1.0,1.0 [19:40:47] color_purple = 0.5,0.0,0.5,1.0 [19:40:47] color_red = 1.0,0.0,0.0,1.0 [19:40:47] color_royal_blue = 0.5,0.5,1.0,1.0 [19:40:47] color_salve_acid = 1.0,1.0,0.0,1.0 [19:40:47] color_salve_fire = 1.0,0.0,0.0,1.0 [19:40:47] color_salve_frost = 0.0,0.0,1.0,1.0 [19:40:47] color_silver = 0.75,0.75,0.75,1.0 [19:40:47] color_system = 0.5,1.0,0.5,1.0 [19:40:47] color_teal = 0.0,0.5,0.5,1.0 [19:40:47] color_white = 1.0,1.0,1.0,1.0 [19:40:47] color_yellow = 1.0,1.0,0.0,1.0 [19:40:47] combat_world_text = true [19:40:47] compressed_textures = false [19:40:47] compressed_textures_S3TC = true [19:40:47] contribution_culling = 200 [19:40:47] custim_timer_source = 1 [19:40:47] customTimer1 = -1|-1 [19:40:47] customTimer2 = -1|-1 [19:40:47] customTimer3 = -1|-1 [19:40:47] customTimer4 = -1|-1 [19:40:47] customTimer5 = -1|-1 [19:40:47] debug_mode = false [19:40:47] defaultActions_source = 0 [19:40:47] depth_clamp_enabled = 2 [19:40:47] disable_select_all_shortcut = false [19:40:47] display_settings = false:true:0:1024:768:32:-1:false:true [19:40:47] enable_contribution_culling = false [19:40:47] enable_debugs = false [19:40:47] enable_ingame_wurmpedia = true [19:40:47] enable_lod = true [19:40:47] enable_seasonal_mappings = true [19:40:47] enable_shift_drag = false [19:40:47] enable_volumetric_fog = true [19:40:47] enable_vsync = false [19:40:47] enable_world_drag = true [19:40:47] event_log_rotation = 2 [19:40:47] exec_source = 0 [19:40:47] fast_yield = false [19:40:47] fbo_enabled = 2 [19:40:47] flashAssist_climbing = true [19:40:47] flashAssist_inventory = true [19:40:47] flashAssist_stamina_low = true [19:40:47] flashAssist_stamina_water = true [19:40:47] fog_coord_src = 0 [19:40:47] font_antialias = 2 [19:40:47] font_bold = 11 [19:40:47] font_default = 11 [19:40:47] font_header = 24 [19:40:47] font_italian = 11 [19:40:47] font_monospaced = 11 [19:40:47] font_static = 11 [19:40:47] fov_horizontal = 80 [19:40:47] fps_limit = 60 [19:40:47] fps_limit_background = 30 [19:40:47] fps_limit_enabled = true [19:40:47] free_look_mode_disable_on_close_component = false [19:40:47] free_look_mode_disable_on_combat = false [19:40:47] free_look_mode_disable_on_open_component = false [19:40:47] free_look_mode_sensitivity = 10 [19:40:47] game_client_thread_priority = 2 [19:40:47] glsl_debug_loading = false [19:40:47] glsl_enabled = 2 [19:40:47] gpu_skinning = true [19:40:47] gui_opacity = 3 [19:40:47] gui_skin = 1 [19:40:47] hard_mode = false [19:40:47] has_read_eula = true [19:40:47] head_bob = false [19:40:47] hide_cursor_with_ui = false [19:40:47] hide_inactive_friends = false [19:40:47] hide_menu_examine = false [19:40:47] hide_menu_no_target = false [19:40:47] hide_menu_spam_mode = true [19:40:47] hide_menu_stop = false [19:40:47] hide_onscreen_fail_messages = false [19:40:47] hide_onscreen_hostile_messages = false [19:40:47] hide_onscreen_info_messages = false [19:40:47] hide_personal_goal = false [19:40:47] high_res_binoculars = true [19:40:47] hint_texture_scaling = 2 [19:40:47] impColumn = true [19:40:47] inverse_mouse = false [19:40:47] irc_log_rotation = 2 [19:40:47] irc_notif = 0 [19:40:47] item_creature_render_distance = 3 [19:40:47] key_bindings_source = 0 [19:40:47] keyboard_layout = 0 [19:40:47] limit_dynamic_lights = true [19:40:47] loadInventoryStartup = true [19:40:47] local_list_in_event = false [19:40:47] lod = 1 [19:40:47] log_extra_errors = false [19:40:47] log_gl_errors = false [19:40:47] mark_text_read = true [19:40:47] material_as_suffix = true [19:40:47] max_dynamic_lights = 8 [19:40:47] max_shader_lights = 8 [19:40:47] max_texture_size = 1 [19:40:47] mega_texture_size = 6 [19:40:47] model_loader_thread_priority = 2 [19:40:47] model_loading_threads = 3 [19:40:47] mount_control_mode = 0 [19:40:47] mount_rotation = false [19:40:47] mouse_camera_sensitivity = 10.0 [19:40:47] mouse_smoothing = 0.0 [19:40:47] multicolor_usage = 1 [19:40:47] multidraw_enabled = 1 [19:40:47] no_brightness = false [19:40:47] no_terrain_render = false [19:40:47] no_world_render = false [19:40:47] non_power_of_two = 1 [19:40:47] normal_maps = true [19:40:47] occlusion_queries_enabled = 2 [19:40:47] offscreen_texture_size = 2 [19:40:47] other_log_rotation = 2 [19:40:47] outline_picking = true [19:40:47] player_texture_size = 2 [19:40:47] quick_keybinds = true [19:40:47] reflection_texture_size = 2 [19:40:47] reflections = 2 [19:40:47] remember_password = true [19:40:47] render_bloom = false [19:40:47] render_distant_terrain = true [19:40:47] render_fxaa = true [19:40:47] render_sun_glare = false [19:40:47] render_vignette = false [19:40:47] renderer_type = 1 [19:40:47] resident_models = false [19:40:47] save_skills_on_quit = false [19:40:47] screen_brightness = 0.0 [19:40:47] screen_shake = true [19:40:47] screenshot_file_format = 1 [19:40:47] season_override = 0 [19:40:47] send_extra_tile_data = false [19:40:47] setting_timestamps = true [19:40:47] settings_version = 14 [19:40:47] shadow_level = 0 [19:40:47] shadow_mapsize = 1 [19:40:47] shift_drag_default = 10 [19:40:47] showKChat = true [19:40:47] show_body_in_inventory = false [19:40:47] show_creature_overlay = true [19:40:47] show_detailed_hover = true [19:40:47] show_examine_world_text = true [19:40:47] show_hit_direction_indicator = true [19:40:47] show_local_world_text = true [19:40:47] show_old_menu = false [19:40:47] show_old_quickbar = false [19:40:47] show_tab_blinking = true [19:40:47] silent_friends_update = false [19:40:47] skillgain_minimum = 2 [19:40:47] skillgain_no_alignment = true [19:40:47] skillgain_no_favor = true [19:40:47] skydetail = 1 [19:40:47] sound_al_gain = 5 [19:40:47] sound_buzzlevel = 4 [19:40:47] sound_cache_enabled = true [19:40:47] sound_doppler_enabled = false [19:40:47] sound_engine = 2 [19:40:47] sound_footstepslevel = 10 [19:40:47] sound_music_level = 0 [19:40:47] sound_play_PMAlert = true [19:40:47] sound_play_UIsounds = true [19:40:47] sound_play_ambients = true [19:40:47] sound_play_buzz = true [19:40:47] sound_play_combat = true [19:40:47] sound_play_door = true [19:40:47] sound_play_emotes = true [19:40:47] sound_play_footsteps = true [19:40:47] sound_play_music = true [19:40:47] sound_play_weather = true [19:40:47] sound_play_work = true [19:40:47] structure_render_distance = 3 [19:40:47] submit_client_data = 1 [19:40:47] supersampling = 0 [19:40:47] swap_mouse_buttons = false [19:40:47] terrain_res = 2 [19:40:47] test_attach_equipment = false [19:40:47] test_mode = 0 [19:40:47] thirdPerson = false [19:40:47] tile_transitions = true [19:40:47] tiledecorations = 2 [19:40:47] togglePushToTalk = true [19:40:47] treelist_outline = true [19:40:47] trees = 3 [19:40:47] ui_font_scale = 100 [19:40:47] ui_scale = 110 [19:40:47] update_optional = true [19:40:47] use_alpha_particles = true [19:40:47] use_anisotropic_filtering = 4 [19:40:47] use_antialiasing = 1 [19:40:47] use_default_action = true [19:40:47] use_fast_clock_work_around = true [19:40:47] use_nano_timer = false [19:40:47] use_non_alpha_particles = true [19:40:47] use_phobia_models = false [19:40:47] use_tree_models = true [19:40:47] use_weather_particles = false [19:40:47] vbo_enabled = 1 [19:40:47] vg_ui_theme = 1 [19:40:47] viewport_bob = true [19:40:47] water_detail = 2 [19:40:47] water_transparency = false [19:40:47] [19:40:49] Setting up WurmModel Model Loader [19:40:49] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [19:40:49] Translating legacy key NUMPAD7 to KP_7 [19:40:49] Translating legacy key NUMPAD9 to KP_9 [19:40:49] Translating legacy key SUBTRACT to KP_SUBTRACT [19:40:49] Translating legacy key EQUALS to EQUAL [19:40:49] Translating legacy key ADD to KP_ADD [19:40:49] Translating legacy key NUMPAD8 to KP_8 [19:40:49] Translating legacy key NUMPAD5 to KP_5 [19:40:49] Translating legacy key MULTIPLY to KP_MULTIPLY [19:40:49] Translating legacy key NUMPAD1 to KP_1 [19:40:49] Translating legacy key NUMPAD0 to KP_0 [19:40:49] Translating legacy key NUMPAD3 to KP_3 [19:40:49] Translating legacy key NUMPAD2 to KP_2 [19:40:49] Translating legacy key DECIMAL to KP_DECIMAL [19:40:49] Translating legacy key DIVIDE to KP_DIVIDE [19:40:49] Translating legacy key NUMPAD6 to KP_6 [19:40:49] Translating legacy key NUMPAD4 to KP_4 [19:40:50] Word filter loaded: 23 [19:40:50] Starting global frame job manager with 8 worker threads [19:40:50] Starting global lazy job manager with 4 worker threads [19:40:51] Setting up OpenAL Sound Engine [19:40:51] OpenAL version: 1.1 ALSOFT 1.19.1 [19:40:51] OpenAL renderer: OpenAL Soft [19:40:51] OpenAL vendor: OpenAL Community [19:40:51] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [19:40:51] Generating: 128 source channels. [19:40:51] [19:40:51] === OpenGL information === [19:40:51] LWJGL version: 3.2.3 1.2.0 [19:40:51] OpenGL vendor: NVIDIA Corporation [19:40:51] OpenGL renderer: GeForce GTX 1650 Ti/PCIe/SSE2 [19:40:51] OpenGL version: 4.6.0 NVIDIA 462.31 [19:40:51] OpenGL extensions: [19:40:51] GL_AMD_multi_draw_indirect [19:40:51] GL_AMD_seamless_cubemap_per_texture [19:40:51] GL_AMD_vertex_shader_viewport_index [19:40:51] GL_AMD_vertex_shader_layer [19:40:51] GL_ARB_arrays_of_arrays [19:40:51] GL_ARB_base_instance [19:40:51] GL_ARB_bindless_texture [19:40:51] GL_ARB_blend_func_extended [19:40:51] GL_ARB_buffer_storage [19:40:51] GL_ARB_clear_buffer_object [19:40:51] GL_ARB_clear_texture [19:40:51] GL_ARB_clip_control [19:40:51] GL_ARB_color_buffer_float [19:40:51] GL_ARB_compatibility [19:40:51] GL_ARB_compressed_texture_pixel_storage [19:40:51] GL_ARB_conservative_depth [19:40:51] GL_ARB_compute_shader [19:40:51] GL_ARB_compute_variable_group_size [19:40:51] GL_ARB_conditional_render_inverted [19:40:51] GL_ARB_copy_buffer [19:40:51] GL_ARB_copy_image [19:40:51] GL_ARB_cull_distance [19:40:51] GL_ARB_debug_output [19:40:51] GL_ARB_depth_buffer_float [19:40:51] GL_ARB_depth_clamp [19:40:51] GL_ARB_depth_texture [19:40:51] GL_ARB_derivative_control [19:40:51] GL_ARB_direct_state_access [19:40:51] GL_ARB_draw_buffers [19:40:51] GL_ARB_draw_buffers_blend [19:40:51] GL_ARB_draw_indirect [19:40:51] GL_ARB_draw_elements_base_vertex [19:40:51] GL_ARB_draw_instanced [19:40:51] GL_ARB_enhanced_layouts [19:40:51] GL_ARB_ES2_compatibility [19:40:51] GL_ARB_ES3_compatibility [19:40:51] GL_ARB_ES3_1_compatibility [19:40:51] GL_ARB_ES3_2_compatibility [19:40:51] GL_ARB_explicit_attrib_location [19:40:51] GL_ARB_explicit_uniform_location [19:40:51] GL_ARB_fragment_coord_conventions [19:40:51] GL_ARB_fragment_layer_viewport [19:40:51] GL_ARB_fragment_program [19:40:51] GL_ARB_fragment_program_shadow [19:40:51] GL_ARB_fragment_shader [19:40:51] GL_ARB_fragment_shader_interlock [19:40:51] GL_ARB_framebuffer_no_attachments [19:40:51] GL_ARB_framebuffer_object [19:40:51] GL_ARB_framebuffer_sRGB [19:40:51] GL_ARB_geometry_shader4 [19:40:51] GL_ARB_get_program_binary [19:40:51] GL_ARB_get_texture_sub_image [19:40:51] GL_ARB_gl_spirv [19:40:51] GL_ARB_gpu_shader5 [19:40:51] GL_ARB_gpu_shader_fp64 [19:40:51] GL_ARB_gpu_shader_int64 [19:40:51] GL_ARB_half_float_pixel [19:40:51] GL_ARB_half_float_vertex [19:40:51] GL_ARB_imaging [19:40:51] GL_ARB_indirect_parameters [19:40:51] GL_ARB_instanced_arrays [19:40:51] GL_ARB_internalformat_query [19:40:51] GL_ARB_internalformat_query2 [19:40:51] GL_ARB_invalidate_subdata [19:40:51] GL_ARB_map_buffer_alignment [19:40:51] GL_ARB_map_buffer_range [19:40:51] GL_ARB_multi_bind [19:40:51] GL_ARB_multi_draw_indirect [19:40:51] GL_ARB_multisample [19:40:51] GL_ARB_multitexture [19:40:51] GL_ARB_occlusion_query [19:40:51] GL_ARB_occlusion_query2 [19:40:51] GL_ARB_parallel_shader_compile [19:40:51] GL_ARB_pipeline_statistics_query [19:40:51] GL_ARB_pixel_buffer_object [19:40:51] GL_ARB_point_parameters [19:40:51] GL_ARB_point_sprite [19:40:51] GL_ARB_polygon_offset_clamp [19:40:51] GL_ARB_post_depth_coverage [19:40:51] GL_ARB_program_interface_query [19:40:51] GL_ARB_provoking_vertex [19:40:51] GL_ARB_query_buffer_object [19:40:51] GL_ARB_robust_buffer_access_behavior [19:40:51] GL_ARB_robustness [19:40:51] GL_ARB_sample_locations [19:40:51] GL_ARB_sample_shading [19:40:51] GL_ARB_sampler_objects [19:40:51] GL_ARB_seamless_cube_map [19:40:51] GL_ARB_seamless_cubemap_per_texture [19:40:51] GL_ARB_separate_shader_objects [19:40:51] GL_ARB_shader_atomic_counter_ops [19:40:51] GL_ARB_shader_atomic_counters [19:40:51] GL_ARB_shader_ballot [19:40:51] GL_ARB_shader_bit_encoding [19:40:51] GL_ARB_shader_clock [19:40:51] GL_ARB_shader_draw_parameters [19:40:51] GL_ARB_shader_group_vote [19:40:51] GL_ARB_shader_image_load_store [19:40:51] GL_ARB_shader_image_size [19:40:51] GL_ARB_shader_objects [19:40:51] GL_ARB_shader_precision [19:40:51] GL_ARB_shader_storage_buffer_object [19:40:51] GL_ARB_shader_subroutine [19:40:51] GL_ARB_shader_texture_image_samples [19:40:51] GL_ARB_shader_texture_lod [19:40:51] GL_ARB_shading_language_100 [19:40:51] GL_ARB_shader_viewport_layer_array [19:40:51] GL_ARB_shading_language_420pack [19:40:51] GL_ARB_shading_language_include [19:40:51] GL_ARB_shading_language_packing [19:40:51] GL_ARB_shadow [19:40:51] GL_ARB_sparse_buffer [19:40:51] GL_ARB_sparse_texture [19:40:51] GL_ARB_sparse_texture2 [19:40:51] GL_ARB_sparse_texture_clamp [19:40:51] GL_ARB_spirv_extensions [19:40:51] GL_ARB_stencil_texturing [19:40:51] GL_ARB_sync [19:40:51] GL_ARB_tessellation_shader [19:40:51] GL_ARB_texture_barrier [19:40:51] GL_ARB_texture_border_clamp [19:40:51] GL_ARB_texture_buffer_object [19:40:51] GL_ARB_texture_buffer_object_rgb32 [19:40:51] GL_ARB_texture_buffer_range [19:40:51] GL_ARB_texture_compression [19:40:51] GL_ARB_texture_compression_bptc [19:40:51] GL_ARB_texture_compression_rgtc [19:40:51] GL_ARB_texture_cube_map [19:40:51] GL_ARB_texture_cube_map_array [19:40:51] GL_ARB_texture_env_add [19:40:51] GL_ARB_texture_env_combine [19:40:51] GL_ARB_texture_env_crossbar [19:40:51] GL_ARB_texture_env_dot3 [19:40:51] GL_ARB_texture_filter_anisotropic [19:40:51] GL_ARB_texture_filter_minmax [19:40:51] GL_ARB_texture_float [19:40:51] GL_ARB_texture_gather [19:40:51] GL_ARB_texture_mirror_clamp_to_edge [19:40:51] GL_ARB_texture_mirrored_repeat [19:40:51] GL_ARB_texture_multisample [19:40:51] GL_ARB_texture_non_power_of_two [19:40:51] GL_ARB_texture_query_levels [19:40:51] GL_ARB_texture_query_lod [19:40:51] GL_ARB_texture_rectangle [19:40:51] GL_ARB_texture_rg [19:40:51] GL_ARB_texture_rgb10_a2ui [19:40:51] GL_ARB_texture_stencil8 [19:40:51] GL_ARB_texture_storage [19:40:51] GL_ARB_texture_storage_multisample [19:40:51] GL_ARB_texture_swizzle [19:40:51] GL_ARB_texture_view [19:40:51] GL_ARB_timer_query [19:40:51] GL_ARB_transform_feedback2 [19:40:51] GL_ARB_transform_feedback3 [19:40:51] GL_ARB_transform_feedback_instanced [19:40:51] GL_ARB_transform_feedback_overflow_query [19:40:51] GL_ARB_transpose_matrix [19:40:51] GL_ARB_uniform_buffer_object [19:40:51] GL_ARB_vertex_array_bgra [19:40:51] GL_ARB_vertex_array_object [19:40:51] GL_ARB_vertex_attrib_64bit [19:40:51] GL_ARB_vertex_attrib_binding [19:40:51] GL_ARB_vertex_buffer_object [19:40:51] GL_ARB_vertex_program [19:40:51] GL_ARB_vertex_shader [19:40:51] GL_ARB_vertex_type_10f_11f_11f_rev [19:40:51] GL_ARB_vertex_type_2_10_10_10_rev [19:40:51] GL_ARB_viewport_array [19:40:51] GL_ARB_window_pos [19:40:51] GL_ATI_draw_buffers [19:40:51] GL_ATI_texture_float [19:40:51] GL_ATI_texture_mirror_once [19:40:51] GL_S3_s3tc [19:40:51] GL_EXT_texture_env_add [19:40:51] GL_EXT_abgr [19:40:51] GL_EXT_bgra [19:40:51] GL_EXT_bindable_uniform [19:40:51] GL_EXT_blend_color [19:40:51] GL_EXT_blend_equation_separate [19:40:51] GL_EXT_blend_func_separate [19:40:51] GL_EXT_blend_minmax [19:40:51] GL_EXT_blend_subtract [19:40:51] GL_EXT_compiled_vertex_array [19:40:51] GL_EXT_Cg_shader [19:40:51] GL_EXT_depth_bounds_test [19:40:51] GL_EXT_direct_state_access [19:40:51] GL_EXT_draw_buffers2 [19:40:51] GL_EXT_draw_instanced [19:40:51] GL_EXT_draw_range_elements [19:40:51] GL_EXT_fog_coord [19:40:51] GL_EXT_framebuffer_blit [19:40:51] GL_EXT_framebuffer_multisample [19:40:51] GL_EXTX_framebuffer_mixed_formats [19:40:51] GL_EXT_framebuffer_multisample_blit_scaled [19:40:51] GL_EXT_framebuffer_object [19:40:51] GL_EXT_framebuffer_sRGB [19:40:51] GL_EXT_geometry_shader4 [19:40:51] GL_EXT_gpu_program_parameters [19:40:51] GL_EXT_gpu_shader4 [19:40:51] GL_EXT_multi_draw_arrays [19:40:51] GL_EXT_multiview_texture_multisample [19:40:51] GL_EXT_multiview_timer_query [19:40:51] GL_EXT_packed_depth_stencil [19:40:51] GL_EXT_packed_float [19:40:51] GL_EXT_packed_pixels [19:40:51] GL_EXT_pixel_buffer_object [19:40:51] GL_EXT_point_parameters [19:40:51] GL_EXT_polygon_offset_clamp [19:40:51] GL_EXT_post_depth_coverage [19:40:51] GL_EXT_provoking_vertex [19:40:51] GL_EXT_raster_multisample [19:40:51] GL_EXT_rescale_normal [19:40:51] GL_EXT_secondary_color [19:40:51] GL_EXT_separate_shader_objects [19:40:51] GL_EXT_separate_specular_color [19:40:51] GL_EXT_shader_image_load_formatted [19:40:51] GL_EXT_shader_image_load_store [19:40:51] GL_EXT_shader_integer_mix [19:40:51] GL_EXT_shadow_funcs [19:40:51] GL_EXT_sparse_texture2 [19:40:51] GL_EXT_stencil_two_side [19:40:51] GL_EXT_stencil_wrap [19:40:51] GL_EXT_texture3D [19:40:51] GL_EXT_texture_array [19:40:51] GL_EXT_texture_buffer_object [19:40:51] GL_EXT_texture_compression_dxt1 [19:40:51] GL_EXT_texture_compression_latc [19:40:51] GL_EXT_texture_compression_rgtc [19:40:51] GL_EXT_texture_compression_s3tc [19:40:51] GL_EXT_texture_cube_map [19:40:51] GL_EXT_texture_edge_clamp [19:40:51] GL_EXT_texture_env_combine [19:40:51] GL_EXT_texture_env_dot3 [19:40:51] GL_EXT_texture_filter_anisotropic [19:40:51] GL_EXT_texture_filter_minmax [19:40:51] GL_EXT_texture_integer [19:40:51] GL_EXT_texture_lod [19:40:51] GL_EXT_texture_lod_bias [19:40:51] GL_EXT_texture_mirror_clamp [19:40:51] GL_EXT_texture_object [19:40:51] GL_EXT_texture_shadow_lod [19:40:51] GL_EXT_texture_shared_exponent [19:40:51] GL_EXT_texture_sRGB [19:40:51] GL_EXT_texture_sRGB_R8 [19:40:51] GL_EXT_texture_sRGB_decode [19:40:51] GL_EXT_texture_storage [19:40:51] GL_EXT_texture_swizzle [19:40:51] GL_EXT_timer_query [19:40:51] GL_EXT_transform_feedback2 [19:40:51] GL_EXT_vertex_array [19:40:51] GL_EXT_vertex_array_bgra [19:40:51] GL_EXT_vertex_attrib_64bit [19:40:51] GL_EXT_window_rectangles [19:40:51] GL_EXT_import_sync_object [19:40:51] GL_IBM_rasterpos_clip [19:40:51] GL_IBM_texture_mirrored_repeat [19:40:51] GL_KHR_context_flush_control [19:40:51] GL_KHR_debug [19:40:51] GL_EXT_memory_object [19:40:51] GL_EXT_memory_object_win32 [19:40:51] GL_NV_memory_object_sparse [19:40:51] GL_EXT_win32_keyed_mutex [19:40:51] GL_KHR_parallel_shader_compile [19:40:51] GL_KHR_no_error [19:40:51] GL_KHR_robust_buffer_access_behavior [19:40:51] GL_KHR_robustness [19:40:51] GL_EXT_semaphore [19:40:51] GL_EXT_semaphore_win32 [19:40:51] GL_NV_timeline_semaphore [19:40:51] GL_KHR_shader_subgroup [19:40:51] GL_KTX_buffer_region [19:40:51] GL_NV_alpha_to_coverage_dither_control [19:40:51] GL_NV_bindless_multi_draw_indirect [19:40:51] GL_NV_bindless_multi_draw_indirect_count [19:40:51] GL_NV_bindless_texture [19:40:51] GL_NV_blend_equation_advanced [19:40:51] GL_NV_blend_equation_advanced_coherent [19:40:51] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:40:51] GL_NV_blend_minmax_factor [19:40:51] GL_NV_blend_square [19:40:51] GL_NV_clip_space_w_scaling [19:40:51] GL_NV_command_list [19:40:51] GL_NV_compute_program5 [19:40:51] GL_NV_compute_shader_derivatives [19:40:51] GL_NV_conditional_render [19:40:51] GL_NV_conservative_raster [19:40:51] GL_NV_conservative_raster_dilate [19:40:51] GL_NV_conservative_raster_pre_snap [19:40:51] GL_NV_conservative_raster_pre_snap_triangles [19:40:51] GL_NV_conservative_raster_underestimation [19:40:51] GL_NV_copy_depth_to_color [19:40:51] GL_NV_copy_image [19:40:51] GL_NV_depth_buffer_float [19:40:51] GL_NV_depth_clamp [19:40:51] GL_NV_draw_texture [19:40:51] GL_NV_draw_vulkan_image [19:40:51] GL_NV_ES1_1_compatibility [19:40:51] GL_NV_ES3_1_compatibility [19:40:51] GL_NV_explicit_multisample [19:40:51] GL_NV_feature_query [19:40:51] GL_NV_fence [19:40:51] GL_NV_fill_rectangle [19:40:51] GL_NV_float_buffer [19:40:51] GL_NV_fog_distance [19:40:51] GL_NV_fragment_coverage_to_color [19:40:51] GL_NV_fragment_program [19:40:51] GL_NV_fragment_program_option [19:40:51] GL_NV_fragment_program2 [19:40:51] GL_NV_fragment_shader_barycentric [19:40:51] GL_NV_fragment_shader_interlock [19:40:51] GL_NV_framebuffer_mixed_samples [19:40:51] GL_NV_framebuffer_multisample_coverage [19:40:51] GL_NV_geometry_shader4 [19:40:51] GL_NV_geometry_shader_passthrough [19:40:51] GL_NV_gpu_program4 [19:40:51] GL_NV_internalformat_sample_query [19:40:51] GL_NV_gpu_program4_1 [19:40:51] GL_NV_gpu_program5 [19:40:51] GL_NV_gpu_program5_mem_extended [19:40:51] GL_NV_gpu_program_fp64 [19:40:51] GL_NV_gpu_shader5 [19:40:51] GL_NV_half_float [19:40:51] GL_NV_light_max_exponent [19:40:51] GL_NV_memory_attachment [19:40:51] GL_NV_mesh_shader [19:40:51] GL_NV_multisample_coverage [19:40:51] GL_NV_multisample_filter_hint [19:40:51] GL_NV_occlusion_query [19:40:51] GL_NV_packed_depth_stencil [19:40:51] GL_NV_parameter_buffer_object [19:40:51] GL_NV_parameter_buffer_object2 [19:40:51] GL_NV_path_rendering [19:40:51] GL_NV_path_rendering_shared_edge [19:40:51] GL_NV_pixel_data_range [19:40:51] GL_NV_point_sprite [19:40:51] GL_NV_primitive_restart [19:40:51] GL_NV_query_resource [19:40:51] GL_NV_query_resource_tag [19:40:51] GL_NV_register_combiners [19:40:51] GL_NV_register_combiners2 [19:40:51] GL_NV_representative_fragment_test [19:40:51] GL_NV_sample_locations [19:40:51] GL_NV_sample_mask_override_coverage [19:40:51] GL_NV_scissor_exclusive [19:40:51] GL_NV_shader_atomic_counters [19:40:51] GL_NV_shader_atomic_float [19:40:51] GL_NV_shader_atomic_float64 [19:40:51] GL_NV_shader_atomic_fp16_vector [19:40:51] GL_NV_shader_atomic_int64 [19:40:51] GL_NV_shader_buffer_load [19:40:51] GL_NV_shader_storage_buffer_object [19:40:51] GL_NV_shader_subgroup_partitioned [19:40:51] GL_NV_shader_texture_footprint [19:40:51] GL_NV_shading_rate_image [19:40:51] GL_NV_stereo_view_rendering [19:40:51] GL_NV_texgen_reflection [19:40:51] GL_NV_texture_barrier [19:40:51] GL_NV_texture_compression_vtc [19:40:51] GL_NV_texture_env_combine4 [19:40:51] GL_NV_texture_multisample [19:40:51] GL_NV_texture_rectangle [19:40:51] GL_NV_texture_rectangle_compressed [19:40:51] GL_NV_texture_shader [19:40:51] GL_NV_texture_shader2 [19:40:51] GL_NV_texture_shader3 [19:40:51] GL_NV_transform_feedback [19:40:51] GL_NV_transform_feedback2 [19:40:51] GL_NV_uniform_buffer_unified_memory [19:40:51] GL_NV_vertex_array_range [19:40:51] GL_NV_vertex_array_range2 [19:40:51] GL_NV_vertex_attrib_integer_64bit [19:40:51] GL_NV_vertex_buffer_unified_memory [19:40:51] GL_NV_vertex_program [19:40:51] GL_NV_vertex_program1_1 [19:40:51] GL_NV_vertex_program2 [19:40:51] GL_NV_vertex_program2_option [19:40:51] GL_NV_vertex_program3 [19:40:51] GL_NV_viewport_array2 [19:40:51] GL_NV_viewport_swizzle [19:40:51] GL_NVX_conditional_render [19:40:51] GL_NVX_linked_gpu_multicast [19:40:51] GL_NV_gpu_multicast [19:40:51] GL_NVX_gpu_multicast2 [19:40:51] GL_NVX_progress_fence [19:40:51] GL_NVX_gpu_memory_info [19:40:51] GL_NVX_multigpu_info [19:40:51] GL_NVX_nvenc_interop [19:40:51] GL_NV_shader_thread_group [19:40:51] GL_NV_shader_thread_shuffle [19:40:51] GL_KHR_blend_equation_advanced [19:40:51] GL_KHR_blend_equation_advanced_coherent [19:40:51] GL_OVR_multiview [19:40:51] GL_OVR_multiview2 [19:40:51] GL_SGIS_generate_mipmap [19:40:51] GL_SGIS_texture_lod [19:40:51] GL_SGIX_depth_texture [19:40:51] GL_SGIX_shadow [19:40:51] GL_SUN_slice_accum [19:40:51] GL_WIN_swap_hint [19:40:51] WGL_EXT_swap_control [19:40:51] OpenGL pixel format: 8:8:8:8 [19:40:51] OpenGL depth format: 24:8 [19:40:51] [19:40:51] GLSL version: 4.60 NVIDIA [19:40:51] GLSL max vertex uniforms: 4096 (4096) [19:40:51] GLSL max fragment uniforms: 4096 (4096) [19:40:51] GLSL max varyings: 124 (124) [19:40:51] GLSL max lights: 8 (8) [19:40:51] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:40:51] [19:40:51] Vertex/index buffer memory limit: 2048MiB [19:40:51] Starting workaround for fast running clocks [19:40:51] Using LWJGL timer. [19:40:52] Startup Phase - Initializing.. [19:40:52] Preloading builtin materials [19:40:53] Preloading builtin materials done [19:40:53] Setting up Collada Model Loader [19:40:53] Launching Collada Model Loader threads [19:40:53] Launching WOM Loader threads [19:40:53] Startup Phase - Setting up.. [19:40:53] Loading window positions from D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\AirisCasey\windows_1920x1080.txt [19:40:53] Loading props file D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\AirisCasey\windows_1920x1080.txt [19:40:54] Gui initialized [19:40:54] Startup Phase - Preparing terrain... [19:40:55] Execution aborted at connection 0, iteration 0 [19:40:55] Run time 0s, local time Tue Nov 23 19:40:55 CST 2021 [19:40:55] Destroying game window [19:40:55] ====== FAILED ASSERT ====== [19:40:55] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/shaderBlood.png [19:40:55] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71) [19:40:55] at class.aqFzUCFhJ.FZOk5L6Gfy(SourceFile:554) [19:40:55] at class.aqFzUCFhJ.FZOk5L6Gfy(SourceFile:1205) [19:40:55] at class.aqFzUCFhJ.XwhlvVTrl(SourceFile:139) [19:40:55] at class.dMz5Hro920.<init>(SourceFile:45) [19:40:55] at class.og8MGLZql9.<init>(SourceFile:340) [19:40:55] at com.wurmonline.client.WurmClientBase.run(SourceFile:36302) [19:40:55] at java.lang.Thread.run(Unknown Source) [19:40:55] Caused by: javax.imageio.IIOException: Error reading PNG image data [19:40:55] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [19:40:55] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [19:40:55] at javax.imageio.ImageIO.read(Unknown Source) [19:40:55] at javax.imageio.ImageIO.read(Unknown Source) [19:40:55] at class.aqFzUCFhJ.FZOk5L6Gfy(SourceFile:548) [19:40:55] ... 6 more [19:40:55] Caused by: java.io.IOException: There is not enough space on the disk [19:40:55] at java.io.RandomAccessFile.writeBytes(Native Method) [19:40:55] at java.io.RandomAccessFile.write(Unknown Source) [19:40:55] at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source) [19:40:55] at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source) [19:40:55] at com.sun.imageio.plugins.common.SubImageInputStream.read(Unknown Source) [19:40:55] at com.sun.imageio.plugins.common.InputStreamAdapter.read(Unknown Source) [19:40:55] at java.io.SequenceInputStream.read(Unknown Source) [19:40:55] at java.util.zip.InflaterInputStream.fill(Unknown Source) [19:40:55] at java.util.zip.InflaterInputStream.read(Unknown Source) [19:40:55] at java.io.BufferedInputStream.fill(Unknown Source) [19:40:55] at java.io.BufferedInputStream.read1(Unknown Source) [19:40:55] at java.io.BufferedInputStream.read(Unknown Source) [19:40:55] at java.io.DataInputStream.readFully(Unknown Source) [19:40:55] at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source) [19:40:55] at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source) [19:40:55] ... 11 more