Foraoise

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About Foraoise

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    Villager
  1. Reporting Settlement: Eilean Donan [6369,6447] Coade Manor Bridge: [6383,6580], [6383,6537] Eilean Donan Bridge: [6383,6525], [6383,6505] Eilean Donan Highway Bridge: [6383,6504], [6358,6504] Guard Tower: Tristram 282 [6404,7088] Guard Tower: Foraoise 10 [6405,7188] Guard Tower: Gwynedd 10 [6404,7238] Guard Tower: Hydref 810 [6386,6398]
  2. Reporting a highway: [6406,6620], [6406,7302]
  3. Please add: Coade Manor (6429,6570) Maple Treeway (6456,6642) Llwyn Celyn (6361,6634) I am authorized by the mayors of all three settlements to request this.
  4. For some reason, going at top speed seems also to keep them led. Tried this while leading a troublesome sheep. Going slowly seemed also to trigger unleading.
  5. Since I posted this in February this year, the walls in the tunnel have still not collapsed. Has this bug been fixed?
  6. I have a slate roof at about 48QL. I have shards that are 52 QL. The roof is at its lowest possible building height. I made it and have been able to improve it before. The 52 QL shards cannot be used to improve the roof. But for some reason, my 70 QL shards can. They are all slate shards. My masonry level is 73. All the shards are undamaged.
  7. It was near an old entrance we had collapsed and joined with another tunnel.
  8. What happened: We are on-deed removing support beams in a tunnel we are building. When we started removing the support beams we get several messages saying the wall will break soon. After getting that message and using only one mining action at a time, the reinforcement and wall tile come down at the same time without the support beam being removed first. What we expected to happen: We expected the support beam to be removed, preserving the wall tile, about one action before the wall tile coming down. Steps to reproduce: Mine in a cave. Put up support beams. Make a settlement. Mine support beams out. edit: We have a screen recording of this happening if it is needed.
  9. We have a well on our property. When it is empty, it looks like a sack with a "?" mark on it. When it has water in it, then it looks like a normal well. It is not on a water source spot, so we fill it ourselves.
  10. Yes I did, and I also just noticed that the trees have a spooky look on them even with the event skins off.
  11. When logging in, I have my event skins turned off, but our settlement's Templar is a specter instead of being normal. Also the water is red instead of being a normal blue.