Thource

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Posts posted by Thource


  1. Thource's Minimap Mod adds a detailed minimap to Wurm Unlimited.

     

    Features:

    • Above ground and underground rendering
      • Terrain (Including elevation with shaded relief)
      • Water
      • Houses
      • Bridges
      • Fences
    • Minimap dots
      • Creatures (coloured by status)
      • Players (coloured by rank first, then status)
    • Resizable (between 128x128 to 512x512, https://i.imgur.com/QHPzQsQ.mp4)
    • Zoomable (scroll up/down to zoom in/out, https://i.imgur.com/VvDXZ0u.mp4)
    • Settings
      • Set tile size (between 1-32 pixels)
      • Enable/disable north-facing mode
      • Enable/disable elevation rendering
      • Enable/disable transparent water rendering

     

    There is extra stuff that I wanted to add but I'm running out of motivation, so I've decided to release this now rather than wait. I'll add more features in the future.

     

    Planned features:

    • Deed overview (will require server to expose deed data in JSON format, Sklotopolis does this)
    • Circle minimap frame
    • Minimap mouseover information (Display which tile you have highlighted, name of creature/player, etc)
    • Customizable NPC markers
      • Colour by NPC type
      • Disable specific NPC types
    • Big preview window (ability to view the full 302 tile square centered on the player, zoomable and pannable)
    • Improved quality when zooming out (currently looks a bit janky when zoomed out)
    • Contour line altitude rendering

     

    Source and download instructions: https://github.com/Thource/thources-minimap-mod

     

    If your game crashes while loading, try reducing tileSize in the properties file, this mod is quite performance heavy and lower tileSize numbers will reduce the load.


  2. 2 hours ago, Archaed said:

    Out of curiosity, when you turn the camera, does the characters vision change as well? 

     

    One issue with 3rd person in WO is that it doesnt update when you enter 3rd person, so aiming for archery/blocking/fighting is all messed up because of it. 

    Yeah, this mod uses your player's rotation to set the camera's position, so your character will always be looking where the camera is pointing.


  3. Hi!

     

    I've made a modification on top of Tomgr's third person mod (https://github.com/tgrkzus/wurm-thirdperson), mainly to address a couple personal gripes I had with it, but also with the intention of improving it further.

     

    Current improvements:

    • Fixed headbob causing the camera to do funky dance moves (v1.2.1)
    • The camera now rotates around the player, instead of the floor (v1.2.0)
    • Stopped xoffset skewing towards the center when pointing the camera up and down (v1.2.0)
    • Doubled the maximum zoom out range (v1.2.0)

     

    Possible future improvements:

    • Save config (enabled, zoom level, xoffset)
    • ?

     

    If you're coming from Tomgr's version:

    • The toggle command has changed from `toggle tp` to `tp toggle`.
    • These mods are not designed to work together, this mod is a replacement. Please remove the other third person mod when you install this one.
     

     

    Source and download instructions: https://github.com/Thource/thources-third-person-mod