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Everything posted by Coach
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People like to be merged/grouped tend to form a large alliance. Where people play in their little deed or alliance mostly like to interact with people with certain limit. It just different gameplay styles. So that doesn't mean 99% of wurmian want to merge with SFI or have a chaos type server to be able to sail and transfer things. The SFI PVP affect PVE(sailing) more than the NFI PVP affect PVE(portal). Because of sailing VS portal mechanic. I would say the mechanic of NFI is more PVE friendly and SFI is more PVP friendly. So its two different mechanics which attract people with different interests. People need to aware NFI PVP and PVE items are separated because of the portal mechanic. If they introduce PMK to NFI PVP, don't think people would see any PMK wagon designs on NFI PVE. Whatever the merge is, the separation of items on PVP and PVE are the basic mechanic of how NFI works. Because its to prevent the things happen on Chaos, like Sound like people are heavily invest in PVE servers.
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Valrei International: A Sneak Peek at Exploration!
Coach replied to DemonaNightshade's topic in City Hall
Chess code is pretty common. Probably can copy and paste somewhere. Most of them included castling, en passant and promotion. A little timer can be seen by both players for time control in-game would be a suggestion. -
Another Mild-Mannered Musings On The Misery Of Alts
Coach replied to Metallumere's topic in Suggestions & Ideas
So OP are not trying to find the people who have a no-alts mind set and compromise/agree the current gaming mechanic? OP are trying to find the people who have a no-alts mind set and trying to change the current gaming mechanic?, like Sound like OP are complaining the people who compromise/agree the current gaming mechanic. Is the current gaming mechanic a problem? "I use alts because i cant change the current gaming mechanic." How do you expect to ever do that thing otherwise if you just let other people run the current game besides OP? Does it sound right for OP? -
Another Mild-Mannered Musings On The Misery Of Alts
Coach replied to Metallumere's topic in Suggestions & Ideas
Ya, people are very creative to get away the rules and monitoring. Ya, very possible. There are people enjoy play wurm with no-alts one-person deed. But when comes to no-alts multiplayer deed, the recruiter need to make sure villagers have 100% no-alts mind set. The first deed, ur citizens have 100% alts mind set. The second deed, the mayor has 100% alts mind set. Choose the people wisely. No-alts multiplayer deed is possible and can be enjoyable, with the people share the same interest. Just need to find the right people with 100% no-alt mind set. That's the rules and restrictions of a game. And u clicked the agreement before u actually play wurm, u lost the control of carry out a no-alts restrictions on every players because the mechanic is controlled by the wurm team. But u can make suggestions. Doubt that, the second deed mayor are talkative, the guy probably talk about the limitation of a character somewhere. -
Another Mild-Mannered Musings On The Misery Of Alts
Coach replied to Metallumere's topic in Suggestions & Ideas
Do they have the method for now? How many resources to build and maintain a perfect method? What is the possibility to crack down on alts successfully? Common sense told us staff don't have a cost-effective, easy to use, accurate method for spotting the alts without punish the innocent people accidentally, so they can't possibly work out cracking down on alts. Then its a smart way to create a game which allow alts. Because how to spot alts accurately is more problematic than the creation of the game. I figure worth sparking discussion into one of the worst aspects Wurm currently and continues to suffer from: Player who suffer from net died no matter how long it is. 1. It is my belief, beyond a shadow of a doubt, that players suffer from net died(net problem from the player side) have been and continue to be the absolute worst aspect of Wurm's health...... How can we maintain a stable connection when we want to communicate with each other? Are u trying to say no alts rule are good for short-term playing style but not good for long-term playing style? From ur experience on the deeds, how does it benefit the wurm's health? -
Another Mild-Mannered Musings On The Misery Of Alts
Coach replied to Metallumere's topic in Suggestions & Ideas
So OP's goal is to get rid of alts. OP was giving a lot of reasons about why alts should be limited in wurm. However in the current gaming industry, especially game like crafting, bulk making game. Can't really prevent people to make alts to multiply the items in the same amount of time. So the focus should be on how to get rid of alts, instead of why should get rid of alts. Wurm has quite amount of people know computer stuff, they know how to bypass the limitation of creating more than one character. Maybe don't need to know computer stuff, simply ask ur friends who don't play wurm, and use their identity to create characters. For now. Pretty much its impossible for the wurm team to know who is controlling the characters behind the Internet. For now. May be even hire a person in real life to make bulks. Well, the person doesn't count as alt because the person has an identity. But they act like an alt. Theory turn into practice. That's the time to see what improvements to add. Actually on NFI, a community recruit one character per person on deed, meaning no alts. They have a similar mind set to OP. An example for OP to observe human behavior in wurm with no alts. They have to adapt the environment of gaming. Alts are everywhere. That's the fun part of the Internet🤭. Be creative. -
Valrei International: A Sneak Peek at Exploration!
Coach replied to DemonaNightshade's topic in City Hall
Anyone got clues on the place of this treasure map already? Pretty sure they are not sailing on cadence because sharks are rare on cadence. -
My end-game goal is to keep switching the end-game goal.
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If they make a server without snow, people may consider to move their home🤭. New server idea if they want to make a new one.
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What happen to a house in cave?
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Cross server wagoner system would be nice to trade without jumping servers. Decrease the workload of solving ship stuck/disappear while jumping servers. Trades increase. However, cross server bridges might make people to build loads of bridges, which look like an octopus map from a bird's eye view. A sea trip circle around the map will not be smooth because of the bridges abutment blocking.
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What? No one talk about it? According to the How to auction post, When bidding gets fast paced and heated toward the end of the auction, sniper protection will extend the auction by a set time after the last bid. For example, if there are 2 minutes left in the auction, with a 1-hour sniper protection, and someone places a new high bid, the auction is extended by 1 hour. Felthanne bid when the auction timer was still showing Auction Ends In: 27 minutes. Not Auction Ended: 27 minutes ago. That means, if there are 27 minutes left in the auction, with a 30mins sniper protection, and someone places a new high bid, the auction is extended by 30mins hour. No one bid after Felthanne's bid. Who should have win the auction? Did i make this thing clear?
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I am sure there are people like the storyline or the theme park game. Imagine ten people share this common interest. Each of them create their own story, task, and theme and then group them together to become a big story line game. A person only make one game and can play other nine story games. The quest location only reveal after complete the story in person A's deed. The players need to travel to person B-J's deeds to complete the whole story. Everyone can make their own part of the story in their deed. We have books to write stories. Keys, chests and merchants for acting like a checkpoint. Maze and checker board for tasks. I saw there are bunch of planter racks in some of the deeds. They can write the task clue on a pottery planter(naming) and let the players search the clue. Or use ur creativity to make tasks.
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Population growth right? Babies are player-made. Events and videos can be made by players in game. Steam release, servers expand, updates, VR are dev-made. Players have less control on the dev-made, so players should focus on the player-made content to make the population grow. Sounds right? (with innocent eyes). Humanoids, robots, or even aliens too if u count them as population. They might consider robots as macro, but idk how to draw the line these days. Yes.
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An organizer announced he would chop down the single tree after 45mins, people around that mission area decided to come or not, then all the people who stood around the tree got the mission done. Of course u can chop the tree by urself only without noticing people. The mission just simply offer an opportunity for people to communicate. Its really up to the people in the server.
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I appreciate the effort of making the request questions. These kind of daily quests appeared in the endgame period of some MMO(industry standard MMORPG?). Everyday login in and login out just to do the daily quests to gain a small amount of exp to level up the character. Did u guys have these experiences? Also these daily quests looks like a heavy single player mode which against the online part of this game. In contrast, the missions in this game looks like everyone can have a little contribution to the mission. The vibes are different. People share the location of mission in the freedom chat. Put down excessive the mission items near the location for other people. Organize a small event in the same server for the cut down tree mission(people made a deadline and just wait at the location for other people to complete together). People were trading the mission items. These are what i have experienced in this game, very online mode.
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I consider caffeine is in a faster and easier categories, reach higher skill faster so that do things easier. People seem to not liking it. The exploration update seems like a very different mechanic in the game, will put it into the more category. More building and decoration options and VR are of course in the more category. VR requires so much time and resources to prepare in order to benefit the people who own and enjoy a VR. So, More > Faster, Easier, User-friendlier > VR. The more category should always be priority first.
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According to wiki, some people consider Sunday is the first day of the week, that makes Tuesday the third day of the week, not the second day?🤪 https://en.wikipedia.org/wiki/Sunday
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This is out of sudden. She logged in two days ago. I don't know her very well but i bought many wooden beams from her to build some nice buildings. Appreciate the works and helps of what she has done. Hope her friends are doing okay since i saw her always went adventures with a couple of toons.
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I would called the one way solution a transfer instead of a merger. The reason why there should be a merger because people can interact with each other in a online game, join events etc. A transfer simply separate players again after a choice of cluster. If this is a problem. How about just allow skills swap between NFI and SFI but not items(as u said unique stuff is hard to be alike). Just like the defiance and the NFI skill transfer mechanic. Try to make the programming as simple as possible then.
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Player Made Kingdom Graphics Gallery
Coach replied to DemonaNightshade's topic in Graphics, Works in Progress
🤭 PVP and PVE are two different types of gameplay which attract different types of mind set people. I can imagine after open to PVE, loads of kawaii dogs and cute cats with innocence eyes designs looking at u and write please stay away from PVP and build together on PVE on the flags, banners, wagons, tents and tabards. A totally different vibes. On PVP u can raid them repeatedly or even destroy the kingdom? And burn their wagon in lava and put the PMK items into trash heap. U can maintain ur own PMK design spread over the PVP server. While if its open to PVE, people just need to stare the innocence eyes through the entire life time because the deed upkeep is 100 years+. Imagine the PMK wagon design its an innocence teddy bear but a bigger one in 2D. 2022/Feb/14th-20th. Happy teddy bear days. 😶😏 -
How can this benefit the income of game? are u saying because the price of unique stuff drops so NFI people are more willing to spend silvers from shop to buy the unique stuff after the merger? Not just unique stuff but also tons of rares, supremes and bulks. The decision makers don't really care about the SFI items price rise or NFI items price drop, as long as there are people buy new silvers in shop. The only one important question is, How does the economy between players affect the economy of the income of game after the merger? Isn't there are NFI people saying they are happy with the separation because Isn't the SFI people already overwhelm the economy of NFI as u have said and drop a quite number of deeds in NFI. As far as i know, the unique slaying on NFI are mostly the old SFI player who decided to play on NFI.
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There are two different economic situation, I am not talking about the SFI and NFI two economic system. The first one is the less players more players higher prices low demand high supplies situation, this is an economy between players and players. The other one is between (players and players) and (game overall income). Like how the trading interaction between players affect the income of game. This is the economy should be concerned. So, after the merger(assume merge like the pristine, release, xanadu to the older SFI), SFI 90+ skills and tons of items flood into NFI. What would happen to the income of game in a short term and long term after the merger? I think what the decision makers are concerning about is how the merger could affect the income of game. Why would the decision makers merge when they still can enjoy the silvers from NFI or u can say from both separated servers? The supporter of a merger should show the decision makers how the merger can benefit the decision makers. If the regular merger cannot, then suggest a merger with conditions. Like this
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Player Made Kingdom Graphics Gallery
Coach replied to DemonaNightshade's topic in Graphics, Works in Progress
Time to collect them all. 🤭 -
In a fantasy setting you'd expect to see a handful of chickens being hungry and thirsty all the time, because they need many energy to look lively for the people who want to keep them in wurm.