Rockmodd

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About Rockmodd

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  1. Is this intended? I have tested with large metal and large wooden. 90+ skill in each. I know this has been reported but I've never heard if it was being resolved or just skipped?
  2. I think so too. Prior to a recent update I've only had this happen once or twice my entire wurm life but recently if I hunt for 45 or more minutes I'm almost guaranteed to get the death animation crash.
  3. https://status.wurmonline.com/
  4. Can confirm. Piles of sand/stone shards become items piles. Piles of padlocks (which have their own pile graphic) are now item piles.
  5. Since I believe this is the first time we have had personal missions in the game (christmas event) I would like to bump this thread. Priests still need more to do than pray/sermon.
  6. I would at least recommend greatly accelerating decay on items than can be foraged. I'm sure a ship ore or plank/shaft is gonna be out on that coast for awhile.
  7. One could say you are now more likely to purchase a 40s large magical chest from the silver shop since snowballs are more of a pain to collect...
  8. +1 I'm more likely to disband my deed than I am to pay you another 1s a month to remove junk you placed there.
  9. This needs to be addressed for real. Raids aren't even about fighting each other anymore, its who can destroy roundpole fences vs who can build them....and building wins every time. The fact that it takes multiple wrath of mags to destroy a fence that takes less than 10 seconds to build is insane. Bashing them is absolutely useless.
  10. I came to the forums to bring up this exact concern. WHY THE .... should I have to pay for something like this?! I'm hoping this gets fixed properly by giving the players an option to cover/uncover as needed but even if it is corrected I have lost some faith in the direction of this game. Stop trying to get money from me for every little thing. This is a crafting sandbox game not a skin collecting pokemon gotta catch em all game.
  11. As Kochinac said thats already a thing on sfi. I don't like it because it turns the pvp server into a money farm. People will join a pmk just to craft its unique banners/wagons/tents to try and sell it on freedom. An enemy kills you and gets your gear....next thing you know its being sold on freedom. TLDR -1 but I do think skills stagnate in the end I just don't think bringing capitalism into pvp is the solution.
  12. We have two more 100 faith Lib priests that can assist. When would we like to get this done?
  13. I'm glad to hear this because I haven't foraged since I was a new player but I hunt for small creature all the time for missions.