Rukhal

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Posts posted by Rukhal


  1. On 11/10/2021 at 6:30 PM, Stanlee said:

    Welcome. Welcome, to Xanadu. You have chosen, or been chosen, to relocate to one of our finest remaining tourist destinations. I thought so much of Xanadu, that I elected to establish my Xanadu Department of Tourism, here, on the island, so thoughtfully provided by our benefactors. I am proud to call Xanadu my next slaying site.

    Am i mad or... Is that a Half Life reference?!  If you say so Dr. Stanlee Breen :D
    (Thanks for making the slaying bless ya \o/)


  2. 22 minutes ago, DevBlog said:

    New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions

     

    26 minutes ago, DevBlog said:

    New: When sending mail, the event message stating the time until arrival will also display the recipient’s name

    This certainly  proves that the suggestions section of the forum is being read and considered!
    Absolutely glorious QoL improvements! Keep up the good work!


  3. Hello there, this thread is more of a question to those more knowledgeable then me as to how shield block and sword parry works.

     

    Say hypothetically if you compare an off hand long sword or short sword, and a medium or large metal shield , both at 95 skill for argument sake, would an offhand sword parry/stop damage as much as shield would with block?

     

    TLDR trying to see if dual wield sword is feasible from any angle as opposed to shield sword. (Both of these are for PvP scenario,im aware I'd have to carry a shield to swap out and block arrows.)

     

    Thanks who ever takes the time to read and help with this question,cheers!


  4. Hmm, even though a funky idea it does make sense to a degree, game i can remember you actually get a little bit of stats from marriage is ragnarok online.

    Perhaps if we had 4 different churches we could build in game devoted to each of the 4 gods would give you different stat/bonus depending on which god's church you marry in?

    Don't mind me, just a hallway thought, hah!


  5. On 10/2/2021 at 1:54 AM, Zenity said:

    This is one of the important points that have de incentivised players, Epic is just not unique enough, because sooner or later features on Epic are either transplanted to Freedom, thereby removing a unique Epic feature, or simply removed, like valrei creatures and terraforming events, truthfully I’m not particularly pained to lose the terraforming events, but losing valrei creatures entirely was a loss to some of us, I was quite excited yesterday to come across a Son of Nogump in south Serenity.

     

    I understand the reasoning at the time, server population was very low, and all servers were overrun with valrei creatures killing new players all over the place, those that escaped the uniques at least, but a hiatus, rather than an outright removal would maybe have been better. I’d like to see them back, even if reduced in frequency and maybe a little less difficult to kill for lower skilled players. That could change if server populations were better.

     

    Players need incentives to come, and incentives to stay, a skills transfer system might attract some,  but it’s not an incentive to stay, it’s an incentive to leave at some point. 
     

    I’m not rejecting skills transfer out of hand, I can see it’s a popular topic for many who play on Epic and have a foothold in Freedom as well, like myself, I just don’t see it as an inducement to play on Epic. 
     

    Please, bring back some uniqueness to Epic, keep it unique to epic,, faster skilling, faster crafting and imping are nice, but it’s not all that Epic needs to be.

    I have changed my perspective a bit on the matter, perhaps the solution really is to bring back unique features to Epic.

     

    It seems most points have been said, if our salvation is unique features they must stay only on Epic with out them "leaking" to Freedom, if new features would prove good enough to attract new players/returning players to our cluster perhaps we don't need a transfer after all.

     

    But i suppose said features would have to be monitored and actually fixed in a reasonable time table if bugged especially if severally bugged, before they kill Epic again if it ever gets revived. Here's hoping o/ .


  6. 2 minutes ago, Joemog said:

    Would be crazy to waste time on Epic when there's new super active servers in dire need of fixes

    With risk of sounding entitled here, i think we deserve some attention as well don't you think ?
    I mean after all, even though we're on Epic, we are players too.


  7. Well at least our cluster will hopefully get some attention.
    The thing is, i can't think what could possibly be changed in a positive light to entice people to leave their clusters to play on Epic.
    Even if you played on Epic for just a month and then went back, as said before you would get nothing to show for it.
    Honestly if i was a Freedom player, from that perspective i would definitely not waste my time playing on Epic simply because you would had zero progress to your place of origin, Freedom in this example.
    At our current state, Epic is that one night stand at the club that you dump after a night of fun, and cutoff/block from your life lmao.

    Don't get me wrong, any development aimed towards Epic in this regard is very appreciated.
    It's just that i can't think of a change that's positive enough to the degree that would make Freedom players "waste" their time on our cluster.

    In this regard NFI is the perfect cluster, having skill transfers between their respective PVE/PVP, except fight med/pray, they have both PVE and PVP with Default kingdoms. Not sure if they have PMKs tho.

    Perhaps thats a solution? To have a single PVE island on Epic with 2x for people to get "ready" on before they come to join one of the 3 kingdom maps on epic?
    If no transfer is considered i see something like this as a possible solution, it would give PVE orianted people a place to stay on Epic and actually have an economy running.

    This way it could persuade PVE players to come and build something meaningful on our cluster and for us it would be both ways, cause we could build on PVE Epic isles as well with out being isolated and join into the economy/settle near our cluster, with the benefit of current Epic systems, such as 2x and timers.

    Obviously i'm not sure how much strain Wurm structure would endure to launch one more "map" / Island that would be on Epic.

    Just a thought out there, thanks for reading o/


  8. 15 hours ago, Keenan said:

    The problem with this approach is that anyone who has skilled up on Epic since 2017 will be out of luck as we have no way of tracking those individual ticks.

    Thanks for time to write and reply to this issue @Keenan Greatly appreciate the transparency.

    With that said, i must say reading this post left me a somewhat gutted to be frank, as someone whos most skilling was done after 2017.
    Even with out taking that into account, i still think that the two-way would of been the main incentive to be on Epic to begin with.
    Other then that we do have mechanics that differentiate us, for me its the Missions for example, actually having value and having that feeling your fighting together for your god.
    That is my favorite, there's more examples that make Epic a fun cluster, at least for me.

    It seems that the 2x really complicates things far more then its worth, or at least it seems that way.
    Would it ever be in consideration to simply to a flat out, total skill transfer 1:1?
    And after the transfers being enabled , simply doing away with the 2x mechanic, perhaps just keep the timers but take away the 2x skillgain? Honestly don't know.

    With risk to be at a loss for words, not sure what else to add, from this perspective it seemed to have dashed just a bit of hope away.

    But alas yet again, thank you again for the honest answer to this issue @Keenan, it is good to know at least at what position Epic stands.
     


  9. As far as im concerned, absolutely, patch notes are fun!
    Especially for a game that tends to love and attract min/maxing in every aspect of its being, long patch notes and detailed changes are always appreciated i am sure!


  10. 7 hours ago, Darklords said:

    We are defiantly open to suggestions about what people think would be best for epic going forward. Just closing it fully is a tough thing to do and something I personally hope we can avoid.

    Hello, and thank you so much on this reply!
    To start off this post, i would like to say most of us would like to avoid erasure of Epic, at least me personally if possible.
    Now to move on to actual suggestions, i would like to point you to a thread :
    Epic <-> Freedom skill transfer - Suggestions & Ideas - Wurm Online Forum
    I believe that general consensus at least from my perspective of Epic players would be the <-> transfer.
    As you can see of peoples postings, that most of the time people are not inclined to delve into our lands because simply, we're an insolated cluster, nothing going back and forth gives no incentive to Freedom players to spend their time in our world, or almost anyone else as you can see by the numbers of our cluster :( .
    This in my estimate would be the primary thing to consider/implement, obviously there are other great suggestions i believe, one of the other problems i have seen is non-prems not seeing local, i understand this is part of spy prevention, but in terms of new players, it certainly does not help.

    As for the transfer obviously everyone is aware it cannot be a simple 1-1, in the post i will quote at the end of this writing is simplest/crudest example i could think of to make this work.

    To quote my self :

    "Let's say in theory:
    An freedom player will grind a skill, spending 24 hours on it, flat out, he reaches 20 skill in a particular skill.
    An epic player will do the same, 24 hours on it, but he reaches a skill of 40
    Why simply not slash the epic players skill to 20 once he reaches Freedom? Making it a fair ground to the freedom player due to time investment being exactly the same as the result of the said investment?"

    Obviously as i stated in the post linked, i understand the math can be far more complex then this, this is simply to illustrate a point.

    With all that said, @DarklordsAny thoughts about this? As in would something of this magnitude be able to be implemented, Epic knows it would surely be a good start to helping our cluster.

    Again, thank you so much for taking the time to reply and hopefully read the above , hope this post finds you well!
    Happy wurming!

     


  11. With all that settled, does anyone have alternative software recommendations?
    As my stone cutting grind is over, ill move over to imping my boat/cart.
    I'm basically gonna macro my keyboard now, but sadly its a low end keyboard with no initial software in it like G hub.
    What i had in mind is something very simple, as in binding Q to numbers 1-5.
    So in essence when i press 1 it will select a tool and just macro add a Q(Imp Action) to that keybind, and i would multiple this 5 times for 5 tools.
    This seems convenient for me as in paired with wurm assistant's CraftAssist bar i dont have to look into small letters to imp to know what i need.
    If anyone has any recommendations on good software that worked for years, i greatly appreciate that, thank you!


  12. Hello there, i've used this thread as a guideline many times recently, realising epic works different.
    I guess my question is, does all of this apply to Epic? Is WoA bad on every tool on epic? do i do 1 ql for harvesting tools, (did woodcutting to 70 with 1 ql but no idea if its was efficient).

    Thanks!


  13. 9 hours ago, Mowglia said:

    I'm not sure it's even possible to do an accurate skill xfer now they messed up the Epic skillgain system. When I moved to Xanadu recently they just deleted all my gains since about 2017 and then gimped all my skills again for good measure, lol. It's gonna take years to recover, assuming I ever do.

     

    It wasn't a skill xfer as such, more a crucifixion.

     

    I can understand why players who spent their whole lives on Epic wouldn't want to go through that.

     

    On the other hand, living and skilling on Freedom, and going to Epic for adventures is not only possible, but potentially very entertaining.

     

     

    Well at this point any sort of transfer is better then nothing.
    As i've seen from posts/talked with freedom players, in general the main reason for them not coming over is simply due to fact nothing goes both ways.
    Hence the reason i don't understand why keep us Epic players segregated in such a fashion.
    If i wanted to attend something on freedom like a slaying, or even visit friends, i'd basically start from nill again due to no skill passing over.
    If the basic argument for <-> not being a thing is that Freedomers would be at a unfair treatment, then why not simply calculate transfer rate of skill to be appropriate?
    In the most basic laymans terms i could think of, the example would be as such:
    Let's say in theory:
    An freedom player will grind a skill, spending 24 hours on it, flat out, he reaches 20 skill in a particular skill.
    An epic player will do the same, 24 hours on it, but he reaches a skill of 40
    Why simply not slash the epic players skill to 20 once he reaches Freedom? Making it a fair ground to the freedom player due to time investment being exactly the same as the result of the said investment?

    Obviously i've used the simplest and the most crude example i could to illustrate my point, but i hope you catch my drift here.
    For the actual number i'm aware that its far more complex in calculation, but i'm sure that it can be done mathematically to replicate and implement what i've showcased an example of, and i'm sure that Wurm Devs have more mathematical knowledge then me to make this happen at a fair rate to the freedom players.

    That being said even skill transfer would be enough at this point, with out items/anything, just simply allowing us to interact with the rest of Wurm with out sever punishment of simply having to start over.

    In this way i don't see any reason why would this be a negative to any side, both Freedom and Epic.
    Epic as it is , is pretty dead, i've had more interaction/seeing chat on Independance coming over lagging my butt off to just stand doing nothing as people kill a Dragon,
    then i've had on Epic in a month, it gets pretty depressing sometimes.

    By all means if someone sees a negative with what i have in mind about this issue do correct me/elaborate on it, because for me i do not see a reason why would this not transpire into reality to this day.
    You would do a huge service to most, if not all of Epic by doing this, i have not seen/heard a single epic player being against this, if so i'd love to hear the reason as to why.

    As always, thank you for reading, and with hopes that you (Developers) will hear this plea and help us. Thanks.


     


  14. 1 minute ago, gnomegates said:

     

    The 3rd toolbelt slot would be 6 actions because each slot accounts for 2 actions...Imping and repairing. The actual action of imping and then repairing...so if you do 1uy(slot one) 2uy(slot two) 3uy(slot 3) with the 123 being the actual activation of the slot, which I guess could be up for debate if it is an action, but most do not consider it an auction. So that leaves the 6x uy actions left.

    Hah yeah i just realised, thank you. Its pretty late was up all day so im a bit tired haha. In any case i believe we will get a conclusive answer from GM team at a later date.
    As to Nicrolises stance i believe my macro is in the clear, so yay \o/