Trenix

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Everything posted by Trenix

  1. If you really need to put in a "skill" / "hardcore" element to it, tie it to a Skill level like 15. (You dont start getting positive returns regularly til about then anyway.) doesnt all crops yield a minimum of 2 nowdays? (assuming the harvest is ready) Yes, minimum yield is now 2. As for the level 15 thing, it shouldn't take a genius to realize how many items you've harvested. You don't require farming skill for that.
  2. Yes, those things are user friendly. Having each button on a blu-ray player specifically showing what they mean by an obvious icon is user friendly. It would be pretty user unfriendly to use a manual just to find out how to play a DVD because there was no icons to symbolize what each button meant. So think of the icons as a warning message in wurm online.
  3. I don't know about you, but I have a blu-ray dvd player and it is easy to use. Actually, I didn't even use the manual. It doesn't take genius to hook it up, click the open button, put in the CD and press play. I also have an Iphone where I'm learning everything by trail and error, which doesn't "break" anything. I didn't even use the manual and I'm now teaching people how to use it who had it before I did. The problem is, that it should warn you, at least for the first time because it could ruin your items. Correct, you've got it.
  4. Because multiple times I asked for it to be an option and people feel as if the warning will be annoying. So I wanna be more clear that it is an option, meaning you wouldn't have a warning if you didn't choose to have one. This is not an option to "remove" the function, it's to add a function that would add a warning.
  5. Though I don't disagree that a warning would be helpful, I still don't understand how most gamers of today has come to expect to be able to just jump head-first into any game without so much as a glance at the game manual. I started out Wurm by reading the Wiki and using "What's this?" on everything I could reach, so speaking in terms of to improve the game that's the sort of behavior we should be promoting. Try an old game and see how far you'll get without the documentation. You're right, we take a glance at the manual, checking it continuously is researching it. Most of what we learn in Wurm Online is by using a realistic perspective. Like mentioned before, a container is supposed to contain, not combine objections that couldn't be otherwise combined. If they're trying to stabilize the server, that's fine. However, we need a warning for something such as that.
  6. Those were only names. You were held responsible the moment you assumed that I was suggesting something that was already suggested. There were other users who have relied to this thread talking about how ineffective body strength is. By the way, I have a 30 quality large maul that does only 1 damage to my furniture.
  7. This sheep would probably have the most advanced model in the game.
  8. No need to double post. It's not the player's responsibility to, "What's This?" on every aspect of the game. I got penalized because a container magically combined two items together, which otherwise is impossible to do. I don't need to "What's This?" on an axe, because I'm pretty sure it cuts down trees. So you'd think a container would contain your items, not combine them.
  9. I still believe it's the client's part for not being user friendly. If you selected an option stating that it wouldn't give you warning when two different qualities are being combined, then it would be your error. Otherwise, it's just user unfriendly. It's like exiting a game and not having it ask you if you're sure with the request. You're right, as is naming them the quality you choose to contain in each.
  10. Whats userunfriendly about being able to store logs, rock shards and other bulk items without any decay? Its one of the best implementations in Wurm. Ever. The fact that it averages item qualities, which basically ruins high quality items that you've never wished to combine. I wouldn't mind that, as long as it warned you before you do it. Sure it could get repetitive and annoying, which is why I'd like it to be an option. Try to not think about how it could benefit you, but how it could benefit newcomers who will hopefully become paying customers. Making it difficult for them is just losing money and a player base. Personally, I know how the bin works now. So this wouldn't benefit me too much, but I'd like to restrict qualities in certain storage bins.
  11. What is there to learn, that wurm magically combines logs together? This doesn't revolve around a learning process, it's just user unfriendly; plain and simple.
  12. Come on guys, even the title of my thread contains "option". Have it something to similar to managing your house, with who should or shouldn't be allowed inside. Mark the check if you want, or don't want to be informed. Maybe even set a restriction to qualities per each bin. When I first realized this, I was annoyed because I ruined all my quality logs and rock shards. It's not everyone's first nature to read the wikipedia. I bet some users still don't know how a bin works.
  13. +1 Responding to that, I've used the search function and I haven't seen anybody suggestion that "destroy" should be a skill. I also feel that it's unnecessary to derail another persons topic into a completely different perspective. Just because I'm talking altering the destroy action, does not mean it's the same suggestion as every other "destroy" alteration. For example, if I'm talking about animals, that does not mean that all suggestions for animals should be listed in that thread.
  14. I don't see how that's a warning, that's just a wikipedia which widely people continue to bring up as if I never read it. I actually take part in it and am planning on updating it as I find new information, since rarely people do. A warning would be either a window or an event stating that something will happen before the action is performed. For example, when I put a acorn inside of my food storage bin, it says, "The food storage bin would be destroyed".
  15. I think we should at least have an option that would warn us before we combine the items together. I added items in my bulk storage bin without knowing that would happen. Most containers don't combine items, so I don't see why I should of known this would happen.
  16. I'm assuming its for balance issues. The foods that are stored, mostly give low nutrition.
  17. With my ideal feature, they wouldn't be allowed to grief anyone but themselves. Which is why I said it should "remain difficult as it is now". This affect should still remain, maybe making it increase the damage even further. But thanks for that information.
  18. Updated original post making more restrictions to non-premiums players.
  19. Get your facts right before posting things. Especially when you go as far as simply stating something isn't possible while it is just fine. I was basing my information on the wikipedia which was unfortunately wrong. I'm not a premium member so I'm unable to test it. I'm not saying that everything edible should be put inside of the food storage bin, just mushrooms are used commonly as food, more so than these other healing cover ingredients. The food storage bin also contains items that wont go bad in a day. That's why raw meat can't be placed there, but cooked meat can. A heart is similar to raw meat, as even the wikipedia stated.
  20. I understand that they're ingredients for cooking, however they are not edible by themselves. Everything in the food storage bin is able to be eaten, that's why mushroom fits into that category, unlike a heart and so on.
  21. http://www.cheftalk.com/forum/thread/33455/how-to-cook-beef-heart ... ok that time I was referring to ingame. In real life, it is edible. In the game, it is not. Hopefully that will fix all of the confusion.
  22. I want to destroy my furniture, I'm a non-premium and I have to spend an hour doing 10 damage to it. Bad for the server, and it's bad for me. It's also pretty lame using a catapult to just destroy your wall or furniture. Your suggestion made me realize why wurm is not worth paying for. So let me get this straight; you don't pay anything for the game at all, but demand you have superpowers and can instantly destroy things? And when you're told you can't have those superpowers, you decide that that's the reason why you won't pay for the game even though you wouldn't pay either way? You're a funny guy ;D On a sidenote: you could let your furniture decay if you don't wanna prem up. There are plenty of limitations for non-premiums, possibly too many. Like mentioned before, being able to remove structures, it's just doing everyone a favor. That's one less thing that everyone's gotta load.
  23. Decay

    Is there any word of what's gonna happen to GV? I get the feeling that's it's temporarily an option, until we're finally forced to move.