Mareridt

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About Mareridt

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  1. I see, thanks for the explanation. Still, I don't see closing the whole servers to be a proper solution. Maybe developers should start dealing with the exploiters instead, without punishing the rest of us, honest players. They should be able to track all the actions easily by examining the server logs from all the previous years... or something.
  2. "Let's make everything green again." Greta Thunberg
  3. "... a balanced and fair playing field ..." Let's be honest. PvP will never be truly balanced and fair. No matter how hard developers would try. "The existing PvP servers have accumulated years of imbalances and power gaps ..." Good. Let them "enjoy" this imbalance. If kicking somebody even as they are already down and lying in the dirt is their idea of having "fun", who are we to judge? Not allowing the other kingdoms to grow will be their own undoing, believe me. Eventually, they will start eating each other and the whole cycle will start anew. "... it is time to take down the old PvP servers ..." If somebody takes down the server I spent years of my life playing on and forces me to start all over, I would (finally) quit this game for good the very same day. Just my 2 coppers. Not that it matters or anything.
  4. I added a drawing to the original post for better clarification.
  5. I see, interesting. It looks like the Southern and Eastern tile borders of the deed border tiles are (for some reason) not considered to be part of the deed, at least underground. Such a weird inconsistency.
  6. Hello, I'm experiencing a weird bug. My own deed. Underground. All border tiles of my deed are reinforced and I'm trying to build a fence around them. A fence can be built right next to a reinforced tile only when on deed. When off deed, there must be at least 1 tile of free space in-between. I am able to build fences on the Northern and Western borders of my deed. So far so good. But for some reason, I am not allowed to do the same on the Southern and Eastern borders. If a GM or a developer is interested, I can show them the location. Edit: On the surface, all 4 cardinal directions seem to be working perfectly fine. I mean building restrictions apply only underground, you can build freely on the surface, but at least on the surface even Southern and Eastern border tiles are still considered to be part of the deed (no decay of these fences when upkeep is higher than 30 days).
  7. I kind of miss natural grass fields in Wurm. It's pretty much impossible to find them anywhere in the game. Trees and bushes take over everything immediately. Pretty much the only way to get a grass field is to manually create and maintain one. You have to keep cutting down new trees in the area every single day. Maybe it's just me, but trees regrow way too quickly. At least on Defiance it seems that way. While I'm cutting down trees I can often see a new tree suddenly appear on a nearby tile. It's ridiculous. I mean I completely understand that a heavily populated server (especially PvP one) would need a steady supply of wood. But let's be honest, there's only like a dozen of active people on Defiance. So, here's my suggestion: Maybe the regrowth rate for trees and bushes could be tied to the current (or average) server population in some way? More people = a little bit faster, less people = a little bit slower.
  8. https://partner.steamgames.com/doc/features/enhancedrichpresence?l=english https://partner.steamgames.com/doc/api/ISteamFriends#SetRichPresence This should be extremely easy to implement, since you already implemented the code to send the rich presence string from a client to Steam. Just add a flag that would toggle sending an empty string instead. It doesn't even have to be a new option in the client settings, maybe just an optional command line parameter. Whatever is easier. Please.
  9. I see, that would make sense, I guess.
  10. I see, interesting. I haven't seen any tower guard pass through my mine doors yet, but that may be just a coincidence. I will keep an eye on them. Thanks for the info.
  11. Thanks, good to know. Interesting, because Wurmpedia says the opposite: "To prevent guards from entering caves, place mine doors on all nearby entrances."
  12. Hello, I would like to ask a couple of questions related to the tower guards pathing (for PvP purposes only), if there are any players familiar with this topic. Can tower guards pass through mine doors a deed? Do they need some kind of permissions? Can tower guards use ladders/stairs inside houses on a deed? Can tower guards use bridges without any problems? Are there any known issues with guards pathing? Maybe there already is a thread (or a wiki article) where this was discussed? I haven't been able to find much relevant info yet. Thanks.
  13. For me, as a builder, it's kinda sad to see that my job is becoming more and more irrelevant and obsolete. But if this means more fun for the PvP folks, I'm all for it. Maybe I'm just playing a wrong game. But that's on me.