etsashur

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About etsashur

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  1. Client crash

    Reading around, is "WARNING: Unable to compile pixel shader (shader.hbao_blur.fragment): class.edSYe8ei6: 0:57(13): error: no function with name 'texture2D'" a sympton of "material has a base color texture but the primitive doesn't have texture coordinates"?
  2. Yes, have seen same problem (thought I'd seen a Pegasus for a moment ). Currently have to turn glsl off to get Worm Online to run under Steam. Also note that without glsl enabled I can't place anything, only drop items. Hope there'll be a fix for Steam (or a better workaround to try?).
  3. Running on from Steam on linux Previously it has worked fine but (after the update to the 3 packs today) on clicking Wurm 'Play' button it crashed after a couple of seconds of the full screen splash display ( at the point the load bar completes). Error reported on startup "Unexpected crash while playing The error was: <null>" Error repeats the same every time. Console log showed GLFW_NOT_INITIALIZED : Guidance at https://www.glfw.org/docs/3.3/intro_guide.html#intro_init is: Only the following functions may be called before the library has been successfully initialized, and only from the main thread. glfwGetVersion glfwGetVersionString glfwGetError glfwSetErrorCallback glfwInitHint glfwInit glfwTerminate Calling any other function before successful initialization will cause a GLFW_NOT_INITIALIZED error. Apparently however Fedora 34 does not include glfw-1:3.3.4-1.fc34.x86_64 : A cross-platform multimedia library use #su - dnf install glfw to install the latest rpm for glfw. Having installed the above I still get "Unexpected crash while playing The error was: <null>". (GLFW_NOT_INITIALIZED still occurs but now post OpenAL shutdown so is not root cause.) Console log showed: Any suggestions welcome please for the resolution for the error: [23:49:15] java.lang.NullPointerException [23:49:15] at class.uEEfPFt2Z5.mMV5oPkCW(SourceFile:1473) [23:49:15] at class.fIrbai3zy.FZOk5L6Gfy(SourceFile:6925) [23:49:15] at class.bHq8iF5t3H.fgtPPuD8uC(SourceFile:1711) [23:49:15] at class.bHq8iF5t3H.mMV5oPkCW(SourceFile:1356) [23:49:15] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12526) [23:49:15] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [23:49:15] at java.lang.Thread.run(Thread.java:748) On thread Update gamesettings.txt in ~/.local/share/Steam/steamapps/common/Worm Online/gamedata/configs/default default values: water_detail=2 renderer_type=1 glsl_enabled=2 new values: water_detail=1 renderer_type=1 glsl_enabled=0 Now runs but without any 'hair' - no grass, crops etc... Note that using setting glsl_enabled=1 results in the crash: "Congratulations, you found a bug in the test client: <Unable to link program (program.white): class.CMPipnlu8: <no message>>" but not sure if 1 is an acceptable value for glsl_enabled. Noted Saroman comment "This points towards Ambient Occlusion being the culprit, maybe disable that one and the modern renderer might run again " Issue still occuring post updates to launcher on 3 June. Reading around, I believe the warning: "WARNING: Unable to compile pixel shader (shader.hbao_blur.fragment): class.edSYe8ei6: 0:57(13): error: no function with name 'texture2D'" is a sympton of "material has a base color texture but the primitive doesn't have texture coordinates"? When running with glsl_debug_loading=true log_gl_errors=true last log entry before execution aborted is "Water reflection offscreen size 960x524" Retrying with water_detail=0 instead of 1 offscreen_texture_size=0 or 1 instead of 2 reflection_texture_size=0 or 1 instead of 2 reflections=0 or 1 instead of 2 terrain_res=0 or 1 instead of 2 max_texture_size=0 or 1 instead of 2 occlusion_queries_enabled=0 or 1 instead of 2 mega_texture_size=0 , 1 , 2 , 3 or 4 instead of 5 all are ineffective (crash is immediately following "Water reflection offscreen size 960x524" in every case, except when "Missing texture data requested: graphics.jar:texture/weather/rainbow.png" occurs, in which case it is immediately after that.