WuMing

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About WuMing

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  • Xanadu
    WuMing

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  1. Thank you, devs, for responding to player feedback by implementing an option to toggle node rendering. I believe this is a reasonable compromise.
  2. mixed review on new nodes implementation: trying to think of what i like about it, as my toon hasn't needed to forage in years RL, so not really a benefit for my game-play.. didn't need the idiot-proofing when i was a noob, so not really a benefit for my gameplay.. my only negative is that these nodes clutter my beautifully manicured lawns and paving (above and below ground) that took a long time to do, and is still on-going.. this clutter on formerly-tidy tiles really triggers my autism and that may lead to me leaving after 3+ years of loyalty.. (end review) (begin rabbit hole rant) i've forgiven many facets of "wogic" for the sake of game-play over the years - some are even infuriatingly illogical.. all things have limits.. not being able to enjoy my clean/tidy build (that took moments to years to accomplish) due to being trashed out by random clutter is simply rude.. a key appeal and player benefit has been that funded deeds were exempt from the encroaching wilds (as they've been for many years).. hopefully, the dev's are aware that keeping players who've been paying the bills for years is less expensive than attracting new players.. if not, the value of core/long-time players is being made very clear (unlike my lawns, thanks to this recent patch)..
  3. Hey Shamank, I heard you're trying to contact me about some fences or something.. Thule's been the same size and location for 3+ years.. no changes, no issues.. are you sure you have the right deed/player?

    1. Sage

      Sage

      hey mate, not thule, keptos location

      i'm not bothered so dont worry ok

      Shamank o7

       

    2. Sage

      Sage

      its a map location so dont worry ok

       

  4. Name: 1st Encounter (Thule Pub and Guesthouse) Map Ref: I-18 Nearest Settlement: Thule (~100 tiles west of Greymead) Owner: Nenjisan and WuMing Facilities: free food (while supplies last), water, runed mailbox, free beds for SB logout Other: safely nestled in a long-running deed that won't go away anytime soon Classification: Active
  5. Please add a new public tunnel to the xan map: Thule (i-18) to Leptos (j-18) coords are: (4515, 3045) to (4515, 3592) long name: "Thule-Leptos Express" short name: "TLX" i'm still cleaning and paving, but it connects all the way through from the lakeshore to the marina underneath Thule and is open for all to use.. I'll be widening it to include a canal as well.. thanks!
  6. Please add "Leptos" [4500,3590].. thanks!
  7. A "Home" command on the mount/vehicle pull-down menu that causes the mount or vehicle to return to its home deed. Requirements: 1. applies only to hitch-able animals (horse, bison, unicorn), but can be used mounted, hitched, or standing on the ground 2. mounts/teams must be branded 3. husbandry (or other skills) level 30+ 4. 24 hour cool-down per animal 4.1 attempted early repeat will fail and trigger "(animal) is too tired" message Limitations/Features: 1. cannot disembark during return to "home" deed 2. driver/passenger(s) need not be mounted/on-board 3. mount/vehicle will not stop until arriving at "home" deed 3.1 this limitation prevents players from misusing this feature to get "un-lost" 4. driver/passenger(s) can be attacked en route (same as current travel events) by mobs or pvp 4.1 driver/passenger(s) may be knocked from mount/vehicle, if hit hard enough (see Limitations/Features 2. and 3.) Implementation: Uses current NPC AI pathing to return to deed of branding; may use roads and highways, but may not be limited to roads or highways exclussively. This could present increased risk or danger (same as current travel conditions), should the mount/vehicle team be "bushwhacking" back to its "home" deed. (please contact me (WuMing) with questions or further development of this idea)
  8. opinions vary, and sometimes intersect or agree.. simple truths: 1. ease of use is quite arbitrary, while also critical to a game's lifespan.. too easy, and players abandon for lack of challenge; not easy enough, and players abandon for lack of fun.. 2. always keep in mind that your needs aren't the only needs.. and needs will never matter as much to anyone else... 3. gotta have a certain number of paying patrons to keep the lights on.. and more to bankroll new stuff to keep relevant.. that's just reality for any business - games are as much of a business as any other venture.. i think the devs are doing great in a world that's becoming increasingly selfish and cookie-cutter.. mainly because they have the intestinal fortitude to run their world according to their vision, and allow us to be guest participants..
  9. Lunalong 2021

    is it over? did i miss it? RL happened.. grr
  10. I'll try to make it.. if i can find a route from i18 (xan).. i hope i can..
  11. Black Magic Dragon

    What a great turnout! It was so great to see so many players on Xan, outside of a rift.. lol Thanks to Bratty, Stanlee, Bob, and everyone else who helped turn this "eek, a dragon!" into such a wonderful event!
  12. Trick or Treat!

    We're still awaiting the coming of Gozer.. bahahaa
  13. Black Magic Dragon

    My pleasure! I'm glad I was able to do something well-received and mutually beneficial.. weee! Many thanks to bratty, stanlee and their crew for setting this up for everyone! I'm looking forward to seeing everyone at this (new-to-me) activity - should be interesting.. hope i don't die.. lol
  14. Selling the following on Xanadu (pm offers to WuMing in-game): item amount QL (avg) wt lump, seryll 1 21.74 0.14 rare fence bars, iron 3 6.79 18 rare green grapes 1 42.43 0.3 rare lump, iron 4 12.2 4.04 rare leather belt (sold) 1 18.43 0.3 rare lump, copper 1 30.18 1 rare lump, iron 3 5.05 3.04 rare lump, lead 6 44.07 6 rare lump, tin 1 34.86 0.5 rare mortar, clay (sold) 4 17.57 8 rare shard, sandstone 2 27 40 rare square piece of cloth, cotton 1 20.92 0.3 rare stone brick (sold) 1 42.33 15 rare stone shards 4.895 51.02 97.9 source crystal 1 27.84 0.03 supreme lump, iron 1 12.57 1 supreme shards fragment [17/26], marble 1 29.51 13.07