Thironix
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Content Count
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Last visited
Posts posted by Thironix
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Update (Rename Deed):
- Old Name: Harmony Unified Marina
- New Name: Hamony Unified Harbour (Harmony without an 'r' by an mistake - will not soon changed!)
- Location: https://harmony.yaga.host/#2242,2623
Multiple Highways added:
from 2255,2512 to 2253,2554
from 2253,2554 to 2277,2555
from 2253,2554 to 2254,2571
from 2254,2571 to 2248,2582
from 2248,2582 to 2253,2582
from 2253,2582 to 2254,2623 (over the Bridge "The Swan" )
----
from 2226,2625 to 2253,2622
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from 2252,2636 to 2253,2797 (over unnamed Bridges)
updates will follow
New Guard Tower
- "Thironix 186" at 2254,2634
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i work on tiles over 200 slopes depth, well the spy class show me all times 1m, the tiles are very far away from coast border. I tried earlier to calculated the the deepnes: i end up around 300 slopes depth, as i raised the tiles, it was 281 slopes depth
the spglass shows me 1m too
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Hello i build a bridge.. for the bridge i need to make some small islands, but i din't know how much material i need for raise the land over water level, it will be nice, when there was an tool, for measuring it
Thank you for reading,
yours Thironix
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Hello all,
here are my Pictures of curremt gameplays:
#1 Category: Nature & Landscape
shows a Spider an Cow and a Deer in Wildlife..
Harmony - somewhere
#2 Category: Nature & Landscape
a view onto the Sea on Harmony from my deed "Hamony Unified Harbour", there from the Lighthouse
#3 Category: Nature & Landscape
getting attacked by an aged Hell Hound - the health goes down..
P.S.: i don't know why i can't post the pictures selfish... but the links shows the images..
Have a nice Day..
Yours Thironix
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thanks for imp the silver huge axt up to 90.. realy fast.. best german handwork :)
iam happy to recoomed you :)
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yes thats works, but i mean i should reporting this log..
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Hello today and the last days too, my client crashes.. i play on harmony and the crash-log reports the following:
Unable to locate server The error was: <jenn001.wurmonline.com>
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Spoiler[11:26:23]
[11:26:23] Preparing to enable console logging.
[11:26:23] Now logging to C:\Users\USERNAME\wurm\console.Thironix.log
[11:26:23] Time is Fri Jan 14 11:26:23 CET 2022
[11:26:23] Running client version 4.2.48
[11:26:23] client build# 46b3bd6c5badcbc8bad43d87db962667dd79793f
[11:26:23] client build time 2021-12-22 15:20
[11:26:23]
[11:26:23] === System information ===
[11:26:23] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[11:26:23] Operating system: Windows 10 (arch: amd64, version: 10.0)
[11:26:23] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[11:26:23] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[11:26:23] Available CPUs: 3
[11:26:23]
[11:26:23]
[11:26:23] === Wurm options ===
[11:26:23] animation_playback_self = 0
[11:26:23] ao_level = 1
[11:26:23] auto_mipmaps_enabled = 1
[11:26:23] auto_run_source = 0
[11:26:23] cavedetail = 2
[11:26:23] censor_chat = false
[11:26:23] collada_animations = 2
[11:26:23] colorItemsDamage = true
[11:26:23] color_black = 0.0,0.0,0.0,1.0
[11:26:23] color_cyan = 0.0,1.0,1.0,1.0
[11:26:23] color_enchant_desc = 0.5,0.5,1.0,1.0
[11:26:23] color_enchant_name = 0.0,0.5,0.5,1.0
[11:26:23] color_enchant_power = 0.0,1.0,1.0,1.0
[11:26:23] color_error = 1.0,0.3,0.3,1.0
[11:26:23] color_fuchsia = 1.0,0.0,1.0,1.0
[11:26:23] color_green = 0.4,0.72,0.47,1.0
[11:26:23] color_grey = 0.5,0.75,1.0,1.0
[11:26:23] color_lime = 0.5,1.0,0.5,1.0
[11:26:23] color_maroon = 0.5,0.0,0.0,1.0
[11:26:23] color_navy_blue = 0.23,0.39,1.0,1.0
[11:26:23] color_orange = 1.0,0.58,0.04,1.0
[11:26:23] color_outline_ally = 0.5,1.0,0.5,1.0
[11:26:23] color_outline_friend = 0.5,0.75,1.0,1.0
[11:26:23] color_outline_hostile = 1.0,0.0,0.0,1.0
[11:26:23] color_outline_neutral = 0.5,0.5,1.0,1.0
[11:26:23] color_purple = 0.5,0.0,0.5,1.0
[11:26:23] color_red = 1.0,0.0,0.0,1.0
[11:26:23] color_royal_blue = 0.5,0.5,1.0,1.0
[11:26:23] color_salve_acid = 1.0,1.0,0.0,1.0
[11:26:23] color_salve_fire = 1.0,0.0,0.0,1.0
[11:26:23] color_salve_frost = 0.0,0.0,1.0,1.0
[11:26:23] color_silver = 0.75,0.75,0.75,1.0
[11:26:23] color_system = 0.5,1.0,0.5,1.0
[11:26:23] color_teal = 0.0,0.5,0.5,1.0
[11:26:23] color_white = 1.0,1.0,1.0,1.0
[11:26:23] color_yellow = 1.0,1.0,0.0,1.0
[11:26:23] combat_world_text = true
[11:26:23] compressed_textures = false
[11:26:23] compressed_textures_S3TC = true
[11:26:23] contribution_culling = 200
[11:26:23] custim_timer_source = 1
[11:26:23] customTimer1 = -1|-1
[11:26:23] customTimer2 = -1|-1
[11:26:23] customTimer3 = -1|-1
[11:26:23] customTimer4 = -1|-1
[11:26:23] customTimer5 = -1|-1
[11:26:23] debug_mode = true
[11:26:23] defaultActions_source = 0
[11:26:23] depth_clamp_enabled = 2
[11:26:23] disable_select_all_shortcut = false
[11:26:23] display_settings = false:false:0:1920:1080:32:-1:false:true
[11:26:23] enable_contribution_culling = false
[11:26:23] enable_debugs = false
[11:26:23] enable_ingame_wurmpedia = true
[11:26:23] enable_lod = true
[11:26:23] enable_seasonal_mappings = true
[11:26:23] enable_shift_drag = false
[11:26:23] enable_volumetric_fog = true
[11:26:23] enable_vsync = false
[11:26:23] enable_world_drag = true
[11:26:23] event_log_rotation = 2
[11:26:23] exec_source = 0
[11:26:23] fast_yield = false
[11:26:23] fbo_enabled = 2
[11:26:23] flashAssist_climbing = true
[11:26:23] flashAssist_inventory = true
[11:26:23] flashAssist_stamina_low = true
[11:26:23] flashAssist_stamina_water = true
[11:26:23] fog_coord_src = 0
[11:26:23] font_antialias = 2
[11:26:23] font_bold = 11
[11:26:23] font_default = 11
[11:26:23] font_header = 24
[11:26:23] font_italian = 11
[11:26:23] font_monospaced = 11
[11:26:23] font_static = 11
[11:26:23] fov_horizontal = 90
[11:26:23] fps_limit = 75
[11:26:23] fps_limit_background = 30
[11:26:23] fps_limit_enabled = true
[11:26:23] free_look_mode_disable_on_close_component = false
[11:26:23] free_look_mode_disable_on_combat = false
[11:26:23] free_look_mode_disable_on_open_component = false
[11:26:23] free_look_mode_sensitivity = 10
[11:26:23] game_client_thread_priority = 2
[11:26:23] glsl_debug_loading = false
[11:26:23] glsl_enabled = 2
[11:26:23] gpu_skinning = true
[11:26:23] gui_opacity = 3
[11:26:23] gui_skin = 1
[11:26:23] hard_mode = false
[11:26:23] has_read_eula = true
[11:26:23] head_bob = false
[11:26:23] hide_cursor_with_ui = false
[11:26:23] hide_inactive_friends = false
[11:26:23] hide_menu_examine = false
[11:26:23] hide_menu_no_target = false
[11:26:23] hide_menu_spam_mode = true
[11:26:23] hide_menu_stop = false
[11:26:23] hide_onscreen_fail_messages = false
[11:26:23] hide_onscreen_hostile_messages = false
[11:26:23] hide_onscreen_info_messages = false
[11:26:23] hide_personal_goal = false
[11:26:23] high_res_binoculars = true
[11:26:23] hint_texture_scaling = 2
[11:26:23] impColumn = true
[11:26:23] inverse_mouse = false
[11:26:23] irc_log_rotation = 2
[11:26:23] irc_notif = 0
[11:26:23] item_creature_render_distance = 3
[11:26:23] key_bindings_source = 0
[11:26:23] keyboard_layout = 0
[11:26:23] limit_dynamic_lights = true
[11:26:23] loadInventoryStartup = true
[11:26:23] local_list_in_event = false
[11:26:23] lod = 1
[11:26:23] log_extra_errors = false
[11:26:23] log_gl_errors = false
[11:26:23] mark_text_read = true
[11:26:23] material_as_suffix = true
[11:26:23] max_dynamic_lights = 8
[11:26:23] max_shader_lights = 8
[11:26:23] max_texture_size = 2
[11:26:23] mega_texture_size = 5
[11:26:23] model_loader_thread_priority = 2
[11:26:23] model_loading_threads = 3
[11:26:23] mount_control_mode = 0
[11:26:23] mount_rotation = false
[11:26:23] mouse_camera_sensitivity = 10.0
[11:26:23] mouse_smoothing = 0.0
[11:26:23] multicolor_usage = 1
[11:26:23] multidraw_enabled = 1
[11:26:23] no_brightness = false
[11:26:23] no_terrain_render = false
[11:26:23] no_world_render = false
[11:26:23] non_power_of_two = 1
[11:26:23] normal_maps = true
[11:26:23] occlusion_queries_enabled = 2
[11:26:23] offscreen_texture_size = 2
[11:26:23] other_log_rotation = 2
[11:26:23] outline_picking = true
[11:26:23] player_texture_size = 2
[11:26:23] quick_keybinds = true
[11:26:23] reflection_texture_size = 2
[11:26:23] reflections = 2
[11:26:23] remember_password = true
[11:26:23] render_bloom = false
[11:26:23] render_distant_terrain = true
[11:26:23] render_fxaa = true
[11:26:23] render_sun_glare = false
[11:26:23] render_vignette = false
[11:26:23] renderer_type = 1
[11:26:23] resident_models = false
[11:26:23] save_skills_on_quit = false
[11:26:23] screen_brightness = 0.0
[11:26:23] screen_shake = true
[11:26:23] screenshot_file_format = 1
[11:26:23] season_override = 0
[11:26:23] send_extra_tile_data = false
[11:26:23] setting_timestamps = true
[11:26:23] settings_version = 14
[11:26:23] shadow_level = 0
[11:26:23] shadow_mapsize = 1
[11:26:23] shift_drag_default = 10
[11:26:23] showKChat = true
[11:26:23] show_body_in_inventory = false
[11:26:23] show_creature_overlay = true
[11:26:23] show_detailed_hover = true
[11:26:23] show_examine_world_text = true
[11:26:23] show_hit_direction_indicator = true
[11:26:23] show_local_world_text = true
[11:26:23] show_old_menu = false
[11:26:23] show_old_quickbar = false
[11:26:23] show_tab_blinking = true
[11:26:23] silent_friends_update = false
[11:26:23] skillgain_minimum = 2
[11:26:23] skillgain_no_alignment = true
[11:26:23] skillgain_no_favor = true
[11:26:23] skydetail = 1
[11:26:23] sound_al_gain = 5
[11:26:23] sound_buzzlevel = 2
[11:26:23] sound_cache_enabled = true
[11:26:23] sound_doppler_enabled = false
[11:26:23] sound_engine = 2
[11:26:23] sound_footstepslevel = 10
[11:26:23] sound_music_level = 4
[11:26:23] sound_play_PMAlert = false
[11:26:23] sound_play_UIsounds = true
[11:26:23] sound_play_ambients = true
[11:26:23] sound_play_buzz = true
[11:26:23] sound_play_combat = true
[11:26:23] sound_play_door = true
[11:26:23] sound_play_emotes = true
[11:26:23] sound_play_footsteps = true
[11:26:23] sound_play_music = false
[11:26:23] sound_play_weather = true
[11:26:23] sound_play_work = true
[11:26:23] structure_render_distance = 3
[11:26:23] submit_client_data = 1
[11:26:23] supersampling = 0
[11:26:23] swap_mouse_buttons = false
[11:26:23] terrain_res = 2
[11:26:23] test_attach_equipment = false
[11:26:23] test_mode = 0
[11:26:23] thirdPerson = false
[11:26:23] tile_transitions = true
[11:26:23] tiledecorations = 2
[11:26:23] togglePushToTalk = true
[11:26:23] treelist_outline = true
[11:26:23] trees = 3
[11:26:23] ui_font_scale = 114
[11:26:23] ui_scale = 110
[11:26:23] update_optional = true
[11:26:23] use_alpha_particles = true
[11:26:23] use_anisotropic_filtering = 4
[11:26:23] use_antialiasing = 1
[11:26:23] use_default_action = true
[11:26:23] use_fast_clock_work_around = true
[11:26:23] use_nano_timer = false
[11:26:23] use_non_alpha_particles = true
[11:26:23] use_phobia_models = false
[11:26:23] use_tree_models = true
[11:26:23] use_weather_particles = true
[11:26:23] vbo_enabled = 1
[11:26:23] vg_ui_theme = 1
[11:26:23] viewport_bob = true
[11:26:23] water_detail = 2
[11:26:23] water_transparency = false
[11:26:23]
[11:26:29] Setting up WurmModel Model Loader
[11:26:29] Executing C:\Users\USERNAME\wurm\configs\Debug-Dynamisches Fenster\keybindings.txt
[11:26:29] Translating legacy key NUMPAD7 to KP_7
[11:26:29] Translating legacy key NUMPAD9 to KP_9
[11:26:29] Translating legacy key SUBTRACT to KP_SUBTRACT
[11:26:29] Translating legacy key ADD to KP_ADD
[11:26:29] Translating legacy key EQUALS to EQUAL
[11:26:29] Translating legacy key NUMPAD8 to KP_8
[11:26:29] Translating legacy key NUMPAD5 to KP_5
[11:26:29] Translating legacy key MULTIPLY to KP_MULTIPLY
[11:26:29] Translating legacy key NUMPAD1 to KP_1
[11:26:29] Translating legacy key NUMPAD0 to KP_0
[11:26:29] Translating legacy key NUMPAD3 to KP_3
[11:26:29] Translating legacy key NUMPAD2 to KP_2
[11:26:29] Translating legacy key DECIMAL to KP_DECIMAL
[11:26:29] Translating legacy key DIVIDE to KP_DIVIDE
[11:26:29] Translating legacy key NUMPAD6 to KP_6
[11:26:29] Translating legacy key NUMPAD4 to KP_4
[11:26:33] Word filter loaded: 23
[11:26:34] Starting global frame job manager with 3 worker threads
[11:26:34] Starting global lazy job manager with 1 worker threads
[11:26:34] Setting up OpenAL Sound Engine
[11:26:34] OpenAL version: 1.1 ALSOFT 1.19.1
[11:26:34] OpenAL renderer: OpenAL Soft
[11:26:34] OpenAL vendor: OpenAL Community
[11:26:34] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[11:26:34] Generating: 128 source channels.
[11:26:34]
[11:26:34] === OpenGL information ===
[11:26:34] LWJGL version: 3.2.3 1.2.0
[11:26:34] OpenGL vendor: NVIDIA Corporation
[11:26:34] OpenGL renderer: NVIDIA GeForce GTX 950/PCIe/SSE2
[11:26:34] OpenGL version: 4.6.0 NVIDIA 471.11
[11:26:34] OpenGL extensions:
[11:26:34] GL_AMD_multi_draw_indirect
[11:26:34] GL_AMD_seamless_cubemap_per_texture
[11:26:34] GL_AMD_vertex_shader_viewport_index
[11:26:34] GL_AMD_vertex_shader_layer
[11:26:34] GL_ARB_arrays_of_arrays
[11:26:34] GL_ARB_base_instance
[11:26:34] GL_ARB_bindless_texture
[11:26:34] GL_ARB_blend_func_extended
[11:26:34] GL_ARB_buffer_storage
[11:26:34] GL_ARB_clear_buffer_object
[11:26:34] GL_ARB_clear_texture
[11:26:34] GL_ARB_clip_control
[11:26:34] GL_ARB_color_buffer_float
[11:26:34] GL_ARB_compatibility
[11:26:34] GL_ARB_compressed_texture_pixel_storage
[11:26:34] GL_ARB_conservative_depth
[11:26:34] GL_ARB_compute_shader
[11:26:34] GL_ARB_compute_variable_group_size
[11:26:34] GL_ARB_conditional_render_inverted
[11:26:34] GL_ARB_copy_buffer
[11:26:34] GL_ARB_copy_image
[11:26:34] GL_ARB_cull_distance
[11:26:34] GL_ARB_debug_output
[11:26:34] GL_ARB_depth_buffer_float
[11:26:34] GL_ARB_depth_clamp
[11:26:34] GL_ARB_depth_texture
[11:26:34] GL_ARB_derivative_control
[11:26:34] GL_ARB_direct_state_access
[11:26:34] GL_ARB_draw_buffers
[11:26:34] GL_ARB_draw_buffers_blend
[11:26:34] GL_ARB_draw_indirect
[11:26:34] GL_ARB_draw_elements_base_vertex
[11:26:34] GL_ARB_draw_instanced
[11:26:34] GL_ARB_enhanced_layouts
[11:26:34] GL_ARB_ES2_compatibility
[11:26:34] GL_ARB_ES3_compatibility
[11:26:34] GL_ARB_ES3_1_compatibility
[11:26:34] GL_ARB_ES3_2_compatibility
[11:26:34] GL_ARB_explicit_attrib_location
[11:26:34] GL_ARB_explicit_uniform_location
[11:26:34] GL_ARB_fragment_coord_conventions
[11:26:34] GL_ARB_fragment_layer_viewport
[11:26:34] GL_ARB_fragment_program
[11:26:34] GL_ARB_fragment_program_shadow
[11:26:34] GL_ARB_fragment_shader
[11:26:34] GL_ARB_fragment_shader_interlock
[11:26:34] GL_ARB_framebuffer_no_attachments
[11:26:34] GL_ARB_framebuffer_object
[11:26:34] GL_ARB_framebuffer_sRGB
[11:26:34] GL_ARB_geometry_shader4
[11:26:34] GL_ARB_get_program_binary
[11:26:34] GL_ARB_get_texture_sub_image
[11:26:34] GL_ARB_gl_spirv
[11:26:34] GL_ARB_gpu_shader5
[11:26:34] GL_ARB_gpu_shader_fp64
[11:26:34] GL_ARB_gpu_shader_int64
[11:26:34] GL_ARB_half_float_pixel
[11:26:34] GL_ARB_half_float_vertex
[11:26:34] GL_ARB_imaging
[11:26:34] GL_ARB_indirect_parameters
[11:26:34] GL_ARB_instanced_arrays
[11:26:34] GL_ARB_internalformat_query
[11:26:34] GL_ARB_internalformat_query2
[11:26:34] GL_ARB_invalidate_subdata
[11:26:34] GL_ARB_map_buffer_alignment
[11:26:34] GL_ARB_map_buffer_range
[11:26:34] GL_ARB_multi_bind
[11:26:34] GL_ARB_multi_draw_indirect
[11:26:34] GL_ARB_multisample
[11:26:34] GL_ARB_multitexture
[11:26:34] GL_ARB_occlusion_query
[11:26:34] GL_ARB_occlusion_query2
[11:26:34] GL_ARB_parallel_shader_compile
[11:26:34] GL_ARB_pipeline_statistics_query
[11:26:34] GL_ARB_pixel_buffer_object
[11:26:34] GL_ARB_point_parameters
[11:26:34] GL_ARB_point_sprite
[11:26:34] GL_ARB_polygon_offset_clamp
[11:26:34] GL_ARB_post_depth_coverage
[11:26:34] GL_ARB_program_interface_query
[11:26:34] GL_ARB_provoking_vertex
[11:26:34] GL_ARB_query_buffer_object
[11:26:34] GL_ARB_robust_buffer_access_behavior
[11:26:34] GL_ARB_robustness
[11:26:34] GL_ARB_sample_locations
[11:26:34] GL_ARB_sample_shading
[11:26:34] GL_ARB_sampler_objects
[11:26:34] GL_ARB_seamless_cube_map
[11:26:34] GL_ARB_seamless_cubemap_per_texture
[11:26:34] GL_ARB_separate_shader_objects
[11:26:34] GL_ARB_shader_atomic_counter_ops
[11:26:34] GL_ARB_shader_atomic_counters
[11:26:34] GL_ARB_shader_ballot
[11:26:34] GL_ARB_shader_bit_encoding
[11:26:34] GL_ARB_shader_clock
[11:26:34] GL_ARB_shader_draw_parameters
[11:26:34] GL_ARB_shader_group_vote
[11:26:34] GL_ARB_shader_image_load_store
[11:26:34] GL_ARB_shader_image_size
[11:26:34] GL_ARB_shader_objects
[11:26:34] GL_ARB_shader_precision
[11:26:34] GL_ARB_shader_storage_buffer_object
[11:26:34] GL_ARB_shader_subroutine
[11:26:34] GL_ARB_shader_texture_image_samples
[11:26:34] GL_ARB_shader_texture_lod
[11:26:34] GL_ARB_shading_language_100
[11:26:34] GL_ARB_shader_viewport_layer_array
[11:26:34] GL_ARB_shading_language_420pack
[11:26:34] GL_ARB_shading_language_include
[11:26:34] GL_ARB_shading_language_packing
[11:26:34] GL_ARB_shadow
[11:26:34] GL_ARB_sparse_buffer
[11:26:34] GL_ARB_sparse_texture
[11:26:34] GL_ARB_sparse_texture2
[11:26:34] GL_ARB_sparse_texture_clamp
[11:26:34] GL_ARB_spirv_extensions
[11:26:34] GL_ARB_stencil_texturing
[11:26:34] GL_ARB_sync
[11:26:34] GL_ARB_tessellation_shader
[11:26:34] GL_ARB_texture_barrier
[11:26:34] GL_ARB_texture_border_clamp
[11:26:34] GL_ARB_texture_buffer_object
[11:26:34] GL_ARB_texture_buffer_object_rgb32
[11:26:34] GL_ARB_texture_buffer_range
[11:26:34] GL_ARB_texture_compression
[11:26:34] GL_ARB_texture_compression_bptc
[11:26:34] GL_ARB_texture_compression_rgtc
[11:26:34] GL_ARB_texture_cube_map
[11:26:34] GL_ARB_texture_cube_map_array
[11:26:34] GL_ARB_texture_env_add
[11:26:34] GL_ARB_texture_env_combine
[11:26:34] GL_ARB_texture_env_crossbar
[11:26:34] GL_ARB_texture_env_dot3
[11:26:34] GL_ARB_texture_filter_anisotropic
[11:26:34] GL_ARB_texture_filter_minmax
[11:26:34] GL_ARB_texture_float
[11:26:34] GL_ARB_texture_gather
[11:26:34] GL_ARB_texture_mirror_clamp_to_edge
[11:26:34] GL_ARB_texture_mirrored_repeat
[11:26:34] GL_ARB_texture_multisample
[11:26:34] GL_ARB_texture_non_power_of_two
[11:26:34] GL_ARB_texture_query_levels
[11:26:34] GL_ARB_texture_query_lod
[11:26:34] GL_ARB_texture_rectangle
[11:26:34] GL_ARB_texture_rg
[11:26:34] GL_ARB_texture_rgb10_a2ui
[11:26:34] GL_ARB_texture_stencil8
[11:26:34] GL_ARB_texture_storage
[11:26:34] GL_ARB_texture_storage_multisample
[11:26:34] GL_ARB_texture_swizzle
[11:26:34] GL_ARB_texture_view
[11:26:34] GL_ARB_timer_query
[11:26:34] GL_ARB_transform_feedback2
[11:26:34] GL_ARB_transform_feedback3
[11:26:34] GL_ARB_transform_feedback_instanced
[11:26:34] GL_ARB_transform_feedback_overflow_query
[11:26:34] GL_ARB_transpose_matrix
[11:26:34] GL_ARB_uniform_buffer_object
[11:26:34] GL_ARB_vertex_array_bgra
[11:26:34] GL_ARB_vertex_array_object
[11:26:34] GL_ARB_vertex_attrib_64bit
[11:26:34] GL_ARB_vertex_attrib_binding
[11:26:34] GL_ARB_vertex_buffer_object
[11:26:34] GL_ARB_vertex_program
[11:26:34] GL_ARB_vertex_shader
[11:26:34] GL_ARB_vertex_type_10f_11f_11f_rev
[11:26:34] GL_ARB_vertex_type_2_10_10_10_rev
[11:26:34] GL_ARB_viewport_array
[11:26:34] GL_ARB_window_pos
[11:26:34] GL_ATI_draw_buffers
[11:26:34] GL_ATI_texture_float
[11:26:34] GL_ATI_texture_mirror_once
[11:26:34] GL_S3_s3tc
[11:26:34] GL_EXT_texture_env_add
[11:26:34] GL_EXT_abgr
[11:26:34] GL_EXT_bgra
[11:26:34] GL_EXT_bindable_uniform
[11:26:34] GL_EXT_blend_color
[11:26:34] GL_EXT_blend_equation_separate
[11:26:34] GL_EXT_blend_func_separate
[11:26:34] GL_EXT_blend_minmax
[11:26:34] GL_EXT_blend_subtract
[11:26:34] GL_EXT_compiled_vertex_array
[11:26:34] GL_EXT_Cg_shader
[11:26:34] GL_EXT_depth_bounds_test
[11:26:34] GL_EXT_direct_state_access
[11:26:34] GL_EXT_draw_buffers2
[11:26:34] GL_EXT_draw_instanced
[11:26:34] GL_EXT_draw_range_elements
[11:26:34] GL_EXT_fog_coord
[11:26:34] GL_EXT_framebuffer_blit
[11:26:34] GL_EXT_framebuffer_multisample
[11:26:34] GL_EXTX_framebuffer_mixed_formats
[11:26:34] GL_EXT_framebuffer_multisample_blit_scaled
[11:26:34] GL_EXT_framebuffer_object
[11:26:34] GL_EXT_framebuffer_sRGB
[11:26:34] GL_EXT_geometry_shader4
[11:26:34] GL_EXT_gpu_program_parameters
[11:26:34] GL_EXT_gpu_shader4
[11:26:34] GL_EXT_multi_draw_arrays
[11:26:34] GL_EXT_multiview_texture_multisample
[11:26:34] GL_EXT_multiview_timer_query
[11:26:34] GL_EXT_packed_depth_stencil
[11:26:34] GL_EXT_packed_float
[11:26:34] GL_EXT_packed_pixels
[11:26:34] GL_EXT_pixel_buffer_object
[11:26:34] GL_EXT_point_parameters
[11:26:34] GL_EXT_polygon_offset_clamp
[11:26:34] GL_EXT_post_depth_coverage
[11:26:34] GL_EXT_provoking_vertex
[11:26:34] GL_EXT_raster_multisample
[11:26:34] GL_EXT_rescale_normal
[11:26:34] GL_EXT_secondary_color
[11:26:34] GL_EXT_separate_shader_objects
[11:26:34] GL_EXT_separate_specular_color
[11:26:34] GL_EXT_shader_image_load_formatted
[11:26:34] GL_EXT_shader_image_load_store
[11:26:34] GL_EXT_shader_integer_mix
[11:26:34] GL_EXT_shadow_funcs
[11:26:34] GL_EXT_sparse_texture2
[11:26:34] GL_EXT_stencil_two_side
[11:26:34] GL_EXT_stencil_wrap
[11:26:34] GL_EXT_texture3D
[11:26:34] GL_EXT_texture_array
[11:26:34] GL_EXT_texture_buffer_object
[11:26:34] GL_EXT_texture_compression_dxt1
[11:26:34] GL_EXT_texture_compression_latc
[11:26:34] GL_EXT_texture_compression_rgtc
[11:26:34] GL_EXT_texture_compression_s3tc
[11:26:34] GL_EXT_texture_cube_map
[11:26:34] GL_EXT_texture_edge_clamp
[11:26:34] GL_EXT_texture_env_combine
[11:26:34] GL_EXT_texture_env_dot3
[11:26:34] GL_EXT_texture_filter_anisotropic
[11:26:34] GL_EXT_texture_filter_minmax
[11:26:34] GL_EXT_texture_integer
[11:26:34] GL_EXT_texture_lod
[11:26:34] GL_EXT_texture_lod_bias
[11:26:34] GL_EXT_texture_mirror_clamp
[11:26:34] GL_EXT_texture_object
[11:26:34] GL_EXT_texture_shadow_lod
[11:26:34] GL_EXT_texture_shared_exponent
[11:26:34] GL_EXT_texture_sRGB
[11:26:34] GL_EXT_texture_sRGB_R8
[11:26:34] GL_EXT_texture_sRGB_decode
[11:26:34] GL_EXT_texture_storage
[11:26:34] GL_EXT_texture_swizzle
[11:26:34] GL_EXT_timer_query
[11:26:34] GL_EXT_transform_feedback2
[11:26:34] GL_EXT_vertex_array
[11:26:34] GL_EXT_vertex_array_bgra
[11:26:34] GL_EXT_vertex_attrib_64bit
[11:26:34] GL_EXT_window_rectangles
[11:26:34] GL_EXT_import_sync_object
[11:26:34] GL_IBM_rasterpos_clip
[11:26:34] GL_IBM_texture_mirrored_repeat
[11:26:34] GL_KHR_context_flush_control
[11:26:34] GL_KHR_debug
[11:26:34] GL_EXT_memory_object
[11:26:34] GL_EXT_memory_object_win32
[11:26:34] GL_NV_memory_object_sparse
[11:26:34] GL_EXT_win32_keyed_mutex
[11:26:34] GL_KHR_parallel_shader_compile
[11:26:34] GL_KHR_no_error
[11:26:34] GL_KHR_robust_buffer_access_behavior
[11:26:34] GL_KHR_robustness
[11:26:34] GL_EXT_semaphore
[11:26:34] GL_EXT_semaphore_win32
[11:26:34] GL_NV_timeline_semaphore
[11:26:34] GL_KHR_shader_subgroup
[11:26:34] GL_KTX_buffer_region
[11:26:34] GL_NV_alpha_to_coverage_dither_control
[11:26:34] GL_NV_bindless_multi_draw_indirect
[11:26:34] GL_NV_bindless_multi_draw_indirect_count
[11:26:34] GL_NV_bindless_texture
[11:26:34] GL_NV_blend_equation_advanced
[11:26:34] GL_NV_blend_equation_advanced_coherent
[11:26:34] GL_NV_blend_minmax_factor
[11:26:34] GL_NV_blend_square
[11:26:34] GL_NV_command_list
[11:26:34] GL_NV_compute_program5
[11:26:34] GL_NV_conditional_render
[11:26:34] GL_NV_conservative_raster
[11:26:34] GL_NV_conservative_raster_dilate
[11:26:34] GL_NV_copy_depth_to_color
[11:26:34] GL_NV_copy_image
[11:26:34] GL_NV_depth_buffer_float
[11:26:34] GL_NV_depth_clamp
[11:26:34] GL_NV_draw_texture
[11:26:34] GL_NV_draw_vulkan_image
[11:26:34] GL_NV_ES1_1_compatibility
[11:26:34] GL_NV_ES3_1_compatibility
[11:26:34] GL_NV_explicit_multisample
[11:26:34] GL_NV_feature_query
[11:26:34] GL_NV_fence
[11:26:34] GL_NV_fill_rectangle
[11:26:34] GL_NV_float_buffer
[11:26:34] GL_NV_fog_distance
[11:26:34] GL_NV_fragment_coverage_to_color
[11:26:34] GL_NV_fragment_program
[11:26:34] GL_NV_fragment_program_option
[11:26:34] GL_NV_fragment_program2
[11:26:34] GL_NV_fragment_shader_interlock
[11:26:34] GL_NV_framebuffer_mixed_samples
[11:26:34] GL_NV_framebuffer_multisample_coverage
[11:26:34] GL_NV_geometry_shader4
[11:26:34] GL_NV_geometry_shader_passthrough
[11:26:34] GL_NV_gpu_program4
[11:26:34] GL_NV_internalformat_sample_query
[11:26:34] GL_NV_gpu_program4_1
[11:26:34] GL_NV_gpu_program5
[11:26:34] GL_NV_gpu_program5_mem_extended
[11:26:34] GL_NV_gpu_program_fp64
[11:26:34] GL_NV_gpu_shader5
[11:26:34] GL_NV_half_float
[11:26:34] GL_NV_light_max_exponent
[11:26:34] GL_NV_memory_attachment
[11:26:34] GL_NV_multisample_coverage
[11:26:34] GL_NV_multisample_filter_hint
[11:26:34] GL_NV_occlusion_query
[11:26:34] GL_NV_packed_depth_stencil
[11:26:34] GL_NV_parameter_buffer_object
[11:26:34] GL_NV_parameter_buffer_object2
[11:26:34] GL_NV_path_rendering
[11:26:34] GL_NV_path_rendering_shared_edge
[11:26:34] GL_NV_pixel_data_range
[11:26:34] GL_NV_point_sprite
[11:26:34] GL_NV_primitive_restart
[11:26:34] GL_NV_query_resource
[11:26:34] GL_NV_query_resource_tag
[11:26:34] GL_NV_register_combiners
[11:26:34] GL_NV_register_combiners2
[11:26:34] GL_NV_sample_locations
[11:26:34] GL_NV_sample_mask_override_coverage
[11:26:34] GL_NV_shader_atomic_counters
[11:26:34] GL_NV_shader_atomic_float
[11:26:34] GL_NV_shader_atomic_fp16_vector
[11:26:34] GL_NV_shader_atomic_int64
[11:26:34] GL_NV_shader_buffer_load
[11:26:34] GL_NV_shader_storage_buffer_object
[11:26:34] GL_NV_shader_subgroup_partitioned
[11:26:34] GL_NV_texgen_reflection
[11:26:34] GL_NV_texture_barrier
[11:26:34] GL_NV_texture_compression_vtc
[11:26:34] GL_NV_texture_env_combine4
[11:26:34] GL_NV_texture_multisample
[11:26:34] GL_NV_texture_rectangle
[11:26:34] GL_NV_texture_rectangle_compressed
[11:26:34] GL_NV_texture_shader
[11:26:34] GL_NV_texture_shader2
[11:26:34] GL_NV_texture_shader3
[11:26:34] GL_NV_transform_feedback
[11:26:34] GL_NV_transform_feedback2
[11:26:34] GL_NV_uniform_buffer_unified_memory
[11:26:34] GL_NV_vertex_array_range
[11:26:34] GL_NV_vertex_array_range2
[11:26:34] GL_NV_vertex_attrib_integer_64bit
[11:26:34] GL_NV_vertex_buffer_unified_memory
[11:26:34] GL_NV_vertex_program
[11:26:34] GL_NV_vertex_program1_1
[11:26:34] GL_NV_vertex_program2
[11:26:34] GL_NV_vertex_program2_option
[11:26:34] GL_NV_vertex_program3
[11:26:34] GL_NV_viewport_array2
[11:26:34] GL_NV_viewport_swizzle
[11:26:34] GL_NVX_conditional_render
[11:26:34] GL_NVX_linked_gpu_multicast
[11:26:34] GL_NV_gpu_multicast
[11:26:34] GL_NVX_gpu_multicast2
[11:26:34] GL_NVX_progress_fence
[11:26:34] GL_NVX_gpu_memory_info
[11:26:34] GL_NVX_multigpu_info
[11:26:34] GL_NVX_nvenc_interop
[11:26:34] GL_NV_shader_thread_group
[11:26:34] GL_NV_shader_thread_shuffle
[11:26:34] GL_KHR_blend_equation_advanced
[11:26:34] GL_KHR_blend_equation_advanced_coherent
[11:26:34] GL_OVR_multiview
[11:26:34] GL_OVR_multiview2
[11:26:34] GL_SGIS_generate_mipmap
[11:26:34] GL_SGIS_texture_lod
[11:26:34] GL_SGIX_depth_texture
[11:26:34] GL_SGIX_shadow
[11:26:34] GL_SUN_slice_accum
[11:26:34] GL_WIN_swap_hint
[11:26:34] WGL_EXT_swap_control
[11:26:34] OpenGL pixel format: 8:8:8:8
[11:26:34] OpenGL depth format: 24:8
[11:26:34]
[11:26:34] GLSL version: 4.60 NVIDIA
[11:26:34] GLSL max vertex uniforms: 4096 (4096)
[11:26:34] GLSL max fragment uniforms: 4096 (4096)
[11:26:34] GLSL max varyings: 124 (124)
[11:26:34] GLSL max lights: 8 (8)
[11:26:34] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[11:26:34]
[11:26:34] Vertex/index buffer memory limit: 1024MiB
[11:26:35] Starting workaround for fast running clocks
[11:26:35] Using LWJGL timer.
[11:26:37] Startup Phase - Initializing..
[11:26:37] Preloading builtin materials
[11:26:37] Preloading builtin materials done
[11:26:37] Setting up Collada Model Loader
[11:26:37] Launching Collada Model Loader threads
[11:26:37] Launching WOM Loader threads
[11:26:37] Startup Phase - Setting up..
[11:26:39] Loading window positions from C:\Users\USERNAME\wurm\players\Thironix\windows_1920x1061.txt
[11:26:39] Loading props file C:\Users\USERNAME\wurm\players\Thironix\windows_1920x1061.txt
[11:26:40] Gui initialized
[11:26:40] Startup Phase - Preparing terrain...
[11:26:42] Startup Phase - Connecting ..
[11:26:42] Disabling Nagles
[11:26:43] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\_Event.2022-01.txt
[11:26:43] Disabling Nagles
[11:26:43] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\_Friends.2022-01.txt
[11:26:44] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\Alliance.2022-01.txt
[11:26:48] Login successful
[11:26:49] Executing C:\Users\USERNAME\wurm\configs\Debug-Dynamisches Fenster\autorun.txt
[11:26:49] Starting update of login splash image...
[11:26:49] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\Village.2022-01.txt
[11:26:49] Finished loading new login splash image!
[11:26:49] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\CA_HELP.2022-01.txt
[11:26:49] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\GL-Freedom.2022-01.txt
[11:26:49] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\Freedom.2022-01.txt
[11:26:49] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\Trade.2022-01.txt
[11:26:49] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\German_Help.2022-01.txt
[11:26:50] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[11:26:57] Water reflection offscreen size 960x530
[11:28:16] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\PM__Schneekoenig.2022-01.txt
[11:32:20] Saving window positions to C:\Users\USERNAME\wurm\players\Thironix\windows_1920x1061.txt
[11:32:20] Saving props file C:\Users\USERNAME\wurm\players\Thironix\windows_1920x1061.txt
[11:32:20] Loading window positions from C:\Users\USERNAME\wurm\players\Thironix\windows_1920x1017.txt
[11:32:20] Loading props file C:\Users\USERNAME\wurm\players\Thironix\windows_1920x1017.txt
[11:32:20] Water reflection offscreen size 960x508
[11:51:27] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\PM__Mumin.2022-01.txt
[12:03:40] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\_Local.2022-01.txt
[12:05:08] java.lang.NoSuchMethodError: onBeforePluginLoad
[12:56:05] No mapping found for hair0
[12:56:36] No mapping found for hair0
[12:56:38] No mapping found for hair0
[12:57:37] No mapping found for hair0
[12:58:57] No mapping found for hair0
[12:59:16] No mapping found for hair0
[13:44:18] Writing to C:\Users\USERNAME\wurm\players\Thironix\logs\_Skills.2022-01.txt
[15:17:08] No mapping found for hair7
[15:17:32] No mapping found for hair7
[15:20:12] No mapping found for hair7
[15:25:11] Game loop broken due to exception
[15:25:11] java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen
[15:25:11] at sun.nio.ch.SocketDispatcher.read0(Native Method)
[15:25:11] at sun.nio.ch.SocketDispatcher.read(Unknown Source)
[15:25:11] at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
[15:25:11] at sun.nio.ch.IOUtil.read(Unknown Source)
[15:25:11] at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
[15:25:11] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:568)
[15:25:11] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[15:25:11] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[15:25:11] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[15:25:11] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[15:25:11] at java.lang.Thread.run(Unknown Source)
[15:25:16] Startup Phase - Disconnected, trying to reconnect...
[15:25:16] Execution aborted at connection 1, iteration 380517
[15:25:16] Run time 3h 57m, local time Fri Jan 14 15:25:16 CET 2022
[15:25:16] Destroying game window
[15:25:17] ====== CLIENT CRASH ======
[15:25:17] Unable to locate server
[15:25:17] java.net.UnknownHostException: jenn001.wurmonline.com
[15:25:17] at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method)
[15:25:17] at java.net.InetAddress$2.lookupAllHostAddr(Unknown Source)
[15:25:17] at java.net.InetAddress.getAddressesFromNameService(Unknown Source)
[15:25:17] at java.net.InetAddress.getAllByName0(Unknown Source)
[15:25:17] at java.net.InetAddress.getAllByName(Unknown Source)
[15:25:17] at java.net.InetAddress.getAllByName(Unknown Source)
[15:25:17] at java.net.InetAddress.getByName(Unknown Source)
[15:25:17] at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:322)
[15:25:17] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:898)
[15:25:17] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:367)
[15:25:17] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[15:25:17] at java.lang.Thread.run(Unknown Source)i doesn't understand the problem, but i wondering me again about the problem...
can anyone help me to stop this?
-
Hello i started my first Merchant, and i doesn't know: is the price setting good or bad, can anyone help me?
Merchant Name: Merchant_Erich
Location: Oak Hill Ranch (Harmony)
Name QL Price Lantern, Iron 51,08 0,4000 rare recipe "eyeball stew" 23,00 0,7500 rare log, lemonwood (weight: 3,6) 50,70 0,1500 horse shoe, steel 26,92 0,3500 cotton 57,40 0,0200 horse shoe, iron 51,23 0,6500 shovel, iron 51,18 0,4000 trovel, iron 50,64 0,5100 crowbar, iron 52,07 0,4700 axe, iron 30,00 0,2000 axe, iron 40,00 0,4100 baking stone, marble 28,45 0,4000 axe, silver 38,44 0,6500 yellow portion 0,5000 goblin skull 48,00 0,3900 sauce pan, iron 51,37 0,3750 bracelet, silver 17,16 0,1299 cloth barding, cotton 30,78 0,6000 needle, iron 50,31 0,1500 needle, iron 36,17 0,0500 recipe "cheese and onion crisp" 0,1200 recipe "candied fruit" 0,2100 recipe "corn crisps" 0,2000 recipe "plain popcorn" 0,2000 recipe "dagwood" 0,3000 recipe "stir fry" 0,2100 recipe "frikadeller" 0,1500 recipe "dry pasta" 0,2000 brown bear fur 48,50 0,1500 black wolf fur 21,49 0,1500 healing cover (made from camellia and paw) 48,16 0,1500 pottery planter 22,00 0,1500 small axe, iron 37,58 0,3900 stone chisel, iron 51,40 0,4500 mallet maplewood 50,34 0,1500 maul, iron 40,17 0,4250 Thanks for Your Help
Yours Thironix
-
Category: Combat and Defense Theme
to see on: "The Mountain" - NW Entrance
Server: Harmony
based upon: (RL) Porta Nigra - Trier, Germany
missing the correct materials at build up time, therefore in wooden version:
And this one is to find on the southern entrance of the same deed, its holded more in slate bricks (after we found veins of it):
Its an hommage to my hometown Trier.
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Hello, have you planed to translate this Game into German or other Languages? If you want help, i can help you..
New Harmony Community Map
in Harmony
Posted
Hello, here folows an Update of my current works:
Add Coast-Highway:
From: https://harmony.yaga.host/#2253,2798
1st over: https://harmony.yaga.host/#2270,2807
2nd over: https://harmony.yaga.host/#2290,2807
3rd over:https://harmony.yaga.host/#2296,2811
End up in: https://harmony.yaga.host/#2376,2810