Breezzy

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  1. They stated to post this and someone may be able to help. Contents of console.log: [18:31:11] [18:31:11] Preparing to enable console logging. [18:31:11] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Breezzy.log [18:31:11] Time is Tue Sep 21 18:31:11 MDT 2021 [18:31:11] Running client version 4.2.41 [18:31:11] client build# 70ec8400abab79e6d89b0ef64571b3ccf4c6390e [18:31:11] client build time 2021-06-17 15:27 [18:31:11] [18:31:11] === System information === [18:31:11] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\ [18:31:11] Operating system: Windows 10 (arch: amd64, version: 10.0) [18:31:11] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [18:31:11] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [18:31:11] Available CPUs: 12 [18:31:11] [18:31:11] [18:31:11] === Wurm options === [18:31:11] animation_playback_self = 0 [18:31:11] ao_level = 1 [18:31:11] auto_mipmaps_enabled = 1 [18:31:11] auto_run_source = 0 [18:31:11] cavedetail = 2 [18:31:11] censor_chat = true [18:31:11] collada_animations = 3 [18:31:11] colorItemsDamage = true [18:31:11] color_black = 0.0,0.0,0.0,1.0 [18:31:11] color_cyan = 0.0,1.0,1.0,1.0 [18:31:11] color_enchant_desc = 0.5,0.5,1.0,1.0 [18:31:11] color_enchant_name = 0.0,0.5,0.5,1.0 [18:31:11] color_enchant_power = 0.0,1.0,1.0,1.0 [18:31:11] color_error = 1.0,0.3,0.3,1.0 [18:31:11] color_fuchsia = 1.0,0.0,1.0,1.0 [18:31:11] color_green = 0.4,0.72,0.47,1.0 [18:31:11] color_grey = 0.5,0.75,1.0,1.0 [18:31:11] color_lime = 0.5,1.0,0.5,1.0 [18:31:11] color_maroon = 0.5,0.0,0.0,1.0 [18:31:11] color_navy_blue = 0.23,0.39,1.0,1.0 [18:31:11] color_orange = 1.0,0.58,0.04,1.0 [18:31:11] color_outline_ally = 0.5,1.0,0.5,1.0 [18:31:11] color_outline_friend = 0.5,0.75,1.0,1.0 [18:31:11] color_outline_hostile = 1.0,0.0,0.0,1.0 [18:31:11] color_outline_neutral = 0.5,0.5,1.0,1.0 [18:31:11] color_purple = 0.5,0.0,0.5,1.0 [18:31:11] color_red = 1.0,0.0,0.0,1.0 [18:31:11] color_royal_blue = 0.5,0.5,1.0,1.0 [18:31:11] color_salve_acid = 1.0,1.0,0.0,1.0 [18:31:11] color_salve_fire = 1.0,0.0,0.0,1.0 [18:31:11] color_salve_frost = 0.0,0.0,1.0,1.0 [18:31:11] color_silver = 0.75,0.75,0.75,1.0 [18:31:11] color_system = 0.5,1.0,0.5,1.0 [18:31:11] color_teal = 0.0,0.5,0.5,1.0 [18:31:11] color_white = 1.0,1.0,1.0,1.0 [18:31:11] color_yellow = 1.0,1.0,0.0,1.0 [18:31:11] combat_world_text = true [18:31:11] compressed_textures = false [18:31:11] compressed_textures_S3TC = true [18:31:11] contribution_culling = 200 [18:31:11] custim_timer_source = 1 [18:31:11] customTimer1 = -1|-1 [18:31:11] customTimer2 = -1|-1 [18:31:11] customTimer3 = -1|-1 [18:31:11] customTimer4 = -1|-1 [18:31:11] customTimer5 = -1|-1 [18:31:11] debug_mode = false [18:31:11] defaultActions_source = 0 [18:31:11] depth_clamp_enabled = 2 [18:31:11] disable_select_all_shortcut = false [18:31:11] display_settings = false:true:0:1024:768:32:-1:false:true [18:31:11] enable_contribution_culling = false [18:31:11] enable_debugs = false [18:31:11] enable_lod = true [18:31:11] enable_seasonal_mappings = true [18:31:11] enable_shift_drag = false [18:31:11] enable_volumetric_fog = true [18:31:11] enable_vsync = false [18:31:11] enable_world_drag = true [18:31:11] event_log_rotation = 2 [18:31:11] exec_source = 0 [18:31:11] fast_yield = false [18:31:11] fbo_enabled = 2 [18:31:11] fog_coord_src = 0 [18:31:11] font_antialias = 2 [18:31:11] font_bold = 11 [18:31:11] font_default = 11 [18:31:11] font_header = 24 [18:31:11] font_italian = 11 [18:31:11] font_monospaced = 11 [18:31:11] font_static = 11 [18:31:11] fov_horizontal = 80 [18:31:11] fps_limit = 60 [18:31:11] fps_limit_background = 30 [18:31:11] fps_limit_enabled = true [18:31:11] free_look_mode_disable_on_close_component = false [18:31:11] free_look_mode_disable_on_combat = false [18:31:11] free_look_mode_disable_on_open_component = false [18:31:11] free_look_mode_sensitivity = 10 [18:31:11] game_client_thread_priority = 2 [18:31:11] glsl_debug_loading = false [18:31:11] glsl_enabled = 2 [18:31:11] gpu_skinning = true [18:31:11] gui_opacity = 3 [18:31:11] gui_skin = 1 [18:31:11] hard_mode = false [18:31:11] has_read_eula = true [18:31:11] head_bob = false [18:31:11] hide_cursor_with_ui = false [18:31:11] hide_inactive_friends = false [18:31:11] hide_menu_examine = false [18:31:11] hide_menu_no_target = false [18:31:11] hide_menu_spam_mode = true [18:31:11] hide_menu_stop = false [18:31:11] hide_onscreen_fail_messages = false [18:31:11] hide_onscreen_hostile_messages = false [18:31:11] hide_onscreen_info_messages = false [18:31:11] hide_personal_goal = false [18:31:11] high_res_binoculars = true [18:31:11] hint_texture_scaling = 2 [18:31:11] impColumn = true [18:31:11] inverse_mouse = false [18:31:11] irc_log_rotation = 2 [18:31:11] irc_notif = 0 [18:31:11] item_creature_render_distance = 3 [18:31:11] key_bindings_source = 0 [18:31:11] keyboard_layout = 0 [18:31:11] limit_dynamic_lights = true [18:31:11] loadInventoryStartup = true [18:31:11] local_list_in_event = false [18:31:11] lod = 1 [18:31:11] log_extra_errors = false [18:31:11] log_gl_errors = false [18:31:11] mark_text_read = true [18:31:11] material_as_suffix = true [18:31:11] max_dynamic_lights = 8 [18:31:11] max_shader_lights = 8 [18:31:11] max_texture_size = 2 [18:31:11] mega_texture_size = 6 [18:31:11] model_loader_thread_priority = 2 [18:31:11] model_loading_threads = 3 [18:31:11] mount_control_mode = 0 [18:31:11] mount_rotation = false [18:31:11] mouse_camera_sensitivity = 10.0 [18:31:11] mouse_smoothing = 0.0 [18:31:11] multicolor_usage = 1 [18:31:11] multidraw_enabled = 1 [18:31:11] no_brightness = false [18:31:11] no_terrain_render = false [18:31:11] no_world_render = false [18:31:11] non_power_of_two = 1 [18:31:11] normal_maps = true [18:31:11] occlusion_queries_enabled = 2 [18:31:11] offscreen_texture_size = 2 [18:31:11] other_log_rotation = 2 [18:31:11] outline_picking = true [18:31:11] player_texture_size = 2 [18:31:11] quick_keybinds = true [18:31:11] reflection_texture_size = 2 [18:31:11] reflections = 2 [18:31:11] remember_password = true [18:31:11] render_bloom = false [18:31:11] render_distant_terrain = true [18:31:11] render_fxaa = true [18:31:11] render_sun_glare = false [18:31:11] render_vignette = false [18:31:11] renderer_type = 1 [18:31:11] resident_models = false [18:31:11] save_skills_on_quit = false [18:31:11] screen_brightness = 0.0 [18:31:11] screen_shake = true [18:31:11] screenshot_file_format = 1 [18:31:11] season_override = 0 [18:31:11] send_extra_tile_data = false [18:31:11] setting_timestamps = true [18:31:11] settings_version = 14 [18:31:11] shadow_level = 0 [18:31:11] shadow_mapsize = 1 [18:31:11] shift_drag_default = 10 [18:31:11] showKChat = true [18:31:11] show_body_in_inventory = false [18:31:11] show_creature_overlay = true [18:31:11] show_detailed_hover = true [18:31:11] show_examine_world_text = true [18:31:11] show_hit_direction_indicator = true [18:31:11] show_local_world_text = true [18:31:11] show_old_menu = false [18:31:11] show_old_quickbar = false [18:31:11] show_tab_blinking = true [18:31:11] silent_friends_update = false [18:31:11] skillgain_minimum = 2 [18:31:11] skillgain_no_alignment = true [18:31:11] skillgain_no_favor = true [18:31:11] skydetail = 1 [18:31:11] sound_al_gain = 5 [18:31:11] sound_buzzlevel = 2 [18:31:11] sound_cache_enabled = true [18:31:11] sound_doppler_enabled = false [18:31:11] sound_engine = 2 [18:31:11] sound_footstepslevel = 10 [18:31:11] sound_music_level = 4 [18:31:11] sound_play_PMAlert = false [18:31:11] sound_play_UIsounds = true [18:31:11] sound_play_ambients = true [18:31:11] sound_play_buzz = true [18:31:11] sound_play_combat = true [18:31:11] sound_play_door = true [18:31:11] sound_play_emotes = true [18:31:11] sound_play_footsteps = true [18:31:11] sound_play_music = true [18:31:11] sound_play_weather = true [18:31:11] sound_play_work = true [18:31:11] structure_render_distance = 3 [18:31:11] submit_client_data = 1 [18:31:11] supersampling = 0 [18:31:11] swap_mouse_buttons = false [18:31:11] terrain_res = 2 [18:31:11] test_attach_equipment = false [18:31:11] test_mode = 0 [18:31:11] thirdPerson = false [18:31:11] tile_transitions = true [18:31:11] tiledecorations = 2 [18:31:11] togglePushToTalk = true [18:31:11] treelist_outline = true [18:31:11] trees = 3 [18:31:11] ui_font_scale = 100 [18:31:11] ui_scale = 110 [18:31:11] update_optional = true [18:31:11] use_alpha_particles = true [18:31:11] use_anisotropic_filtering = 4 [18:31:11] use_antialiasing = 1 [18:31:11] use_default_action = true [18:31:11] use_fast_clock_work_around = true [18:31:11] use_nano_timer = false [18:31:11] use_non_alpha_particles = true [18:31:11] use_phobia_models = false [18:31:11] use_tree_models = true [18:31:11] use_weather_particles = true [18:31:11] vbo_enabled = 1 [18:31:11] vg_ui_theme = 1 [18:31:11] viewport_bob = true [18:31:11] water_detail = 2 [18:31:11] [18:31:12] Setting up WurmModel Model Loader [18:31:12] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [18:31:12] Translating legacy key NUMPAD7 to KP_7 [18:31:12] Translating legacy key NUMPAD9 to KP_9 [18:31:12] Translating legacy key SUBTRACT to KP_SUBTRACT [18:31:12] Translating legacy key ADD to KP_ADD [18:31:12] Translating legacy key EQUALS to EQUAL [18:31:12] Translating legacy key NUMPAD8 to KP_8 [18:31:12] Translating legacy key NUMPAD5 to KP_5 [18:31:12] Translating legacy key MULTIPLY to KP_MULTIPLY [18:31:12] Translating legacy key NUMPAD1 to KP_1 [18:31:12] Translating legacy key NUMPAD0 to KP_0 [18:31:12] Translating legacy key NUMPAD3 to KP_3 [18:31:12] Translating legacy key NUMPAD2 to KP_2 [18:31:12] Translating legacy key DECIMAL to KP_DECIMAL [18:31:12] Translating legacy key DIVIDE to KP_DIVIDE [18:31:12] Translating legacy key NUMPAD6 to KP_6 [18:31:12] Translating legacy key NUMPAD4 to KP_4 [18:31:13] Word filter loaded: 23 [18:31:13] Starting global frame job manager with 12 worker threads [18:31:13] Starting global lazy job manager with 6 worker threads [18:31:13] Setting up OpenAL Sound Engine [18:31:13] OpenAL version: 1.1 ALSOFT 1.19.1 [18:31:13] OpenAL renderer: OpenAL Soft [18:31:13] OpenAL vendor: OpenAL Community [18:31:13] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [18:31:13] Generating: 128 source channels. [18:31:13] [18:31:13] === OpenGL information === [18:31:13] LWJGL version: 3.2.3 1.2.0 [18:31:13] OpenGL vendor: NVIDIA Corporation [18:31:13] OpenGL renderer: GeForce RTX 2070/PCIe/SSE2 [18:31:13] OpenGL version: 4.6.0 NVIDIA 456.71 [18:31:13] OpenGL extensions: [18:31:13] GL_AMD_multi_draw_indirect [18:31:13] GL_AMD_seamless_cubemap_per_texture [18:31:13] GL_AMD_vertex_shader_viewport_index [18:31:13] GL_AMD_vertex_shader_layer [18:31:13] GL_ARB_arrays_of_arrays [18:31:13] GL_ARB_base_instance [18:31:13] GL_ARB_bindless_texture [18:31:13] GL_ARB_blend_func_extended [18:31:13] GL_ARB_buffer_storage [18:31:13] GL_ARB_clear_buffer_object [18:31:13] GL_ARB_clear_texture [18:31:13] GL_ARB_clip_control [18:31:13] GL_ARB_color_buffer_float [18:31:13] GL_ARB_compatibility [18:31:13] GL_ARB_compressed_texture_pixel_storage [18:31:13] GL_ARB_conservative_depth [18:31:13] GL_ARB_compute_shader [18:31:13] GL_ARB_compute_variable_group_size [18:31:13] GL_ARB_conditional_render_inverted [18:31:13] GL_ARB_copy_buffer [18:31:13] GL_ARB_copy_image [18:31:13] GL_ARB_cull_distance [18:31:13] GL_ARB_debug_output [18:31:13] GL_ARB_depth_buffer_float [18:31:13] GL_ARB_depth_clamp [18:31:13] GL_ARB_depth_texture [18:31:13] GL_ARB_derivative_control [18:31:13] GL_ARB_direct_state_access [18:31:13] GL_ARB_draw_buffers [18:31:13] GL_ARB_draw_buffers_blend [18:31:13] GL_ARB_draw_indirect [18:31:13] GL_ARB_draw_elements_base_vertex [18:31:13] GL_ARB_draw_instanced [18:31:13] GL_ARB_enhanced_layouts [18:31:13] GL_ARB_ES2_compatibility [18:31:13] GL_ARB_ES3_compatibility [18:31:13] GL_ARB_ES3_1_compatibility [18:31:13] GL_ARB_ES3_2_compatibility [18:31:13] GL_ARB_explicit_attrib_location [18:31:13] GL_ARB_explicit_uniform_location [18:31:13] GL_ARB_fragment_coord_conventions [18:31:13] GL_ARB_fragment_layer_viewport [18:31:13] GL_ARB_fragment_program [18:31:13] GL_ARB_fragment_program_shadow [18:31:13] GL_ARB_fragment_shader [18:31:13] GL_ARB_fragment_shader_interlock [18:31:13] GL_ARB_framebuffer_no_attachments [18:31:13] GL_ARB_framebuffer_object [18:31:13] GL_ARB_framebuffer_sRGB [18:31:13] GL_ARB_geometry_shader4 [18:31:13] GL_ARB_get_program_binary [18:31:13] GL_ARB_get_texture_sub_image [18:31:13] GL_ARB_gl_spirv [18:31:13] GL_ARB_gpu_shader5 [18:31:13] GL_ARB_gpu_shader_fp64 [18:31:13] GL_ARB_gpu_shader_int64 [18:31:13] GL_ARB_half_float_pixel [18:31:13] GL_ARB_half_float_vertex [18:31:13] GL_ARB_imaging [18:31:13] GL_ARB_indirect_parameters [18:31:13] GL_ARB_instanced_arrays [18:31:13] GL_ARB_internalformat_query [18:31:13] GL_ARB_internalformat_query2 [18:31:13] GL_ARB_invalidate_subdata [18:31:13] GL_ARB_map_buffer_alignment [18:31:13] GL_ARB_map_buffer_range [18:31:13] GL_ARB_multi_bind [18:31:13] GL_ARB_multi_draw_indirect [18:31:13] GL_ARB_multisample [18:31:13] GL_ARB_multitexture [18:31:13] GL_ARB_occlusion_query [18:31:13] GL_ARB_occlusion_query2 [18:31:13] GL_ARB_parallel_shader_compile [18:31:13] GL_ARB_pipeline_statistics_query [18:31:13] GL_ARB_pixel_buffer_object [18:31:13] GL_ARB_point_parameters [18:31:13] GL_ARB_point_sprite [18:31:13] GL_ARB_polygon_offset_clamp [18:31:13] GL_ARB_post_depth_coverage [18:31:13] GL_ARB_program_interface_query [18:31:13] GL_ARB_provoking_vertex [18:31:13] GL_ARB_query_buffer_object [18:31:13] GL_ARB_robust_buffer_access_behavior [18:31:13] GL_ARB_robustness [18:31:13] GL_ARB_sample_locations [18:31:13] GL_ARB_sample_shading [18:31:13] GL_ARB_sampler_objects [18:31:13] GL_ARB_seamless_cube_map [18:31:13] GL_ARB_seamless_cubemap_per_texture [18:31:13] GL_ARB_separate_shader_objects [18:31:13] GL_ARB_shader_atomic_counter_ops [18:31:13] GL_ARB_shader_atomic_counters [18:31:13] GL_ARB_shader_ballot [18:31:13] GL_ARB_shader_bit_encoding [18:31:13] GL_ARB_shader_clock [18:31:13] GL_ARB_shader_draw_parameters [18:31:13] GL_ARB_shader_group_vote [18:31:13] GL_ARB_shader_image_load_store [18:31:13] GL_ARB_shader_image_size [18:31:13] GL_ARB_shader_objects [18:31:13] GL_ARB_shader_precision [18:31:13] GL_ARB_shader_storage_buffer_object [18:31:13] GL_ARB_shader_subroutine [18:31:13] GL_ARB_shader_texture_image_samples [18:31:13] GL_ARB_shader_texture_lod [18:31:13] GL_ARB_shading_language_100 [18:31:13] GL_ARB_shader_viewport_layer_array [18:31:13] GL_ARB_shading_language_420pack [18:31:13] GL_ARB_shading_language_include [18:31:13] GL_ARB_shading_language_packing [18:31:13] GL_ARB_shadow [18:31:13] GL_ARB_sparse_buffer [18:31:13] GL_ARB_sparse_texture [18:31:13] GL_ARB_sparse_texture2 [18:31:13] GL_ARB_sparse_texture_clamp [18:31:13] GL_ARB_spirv_extensions [18:31:13] GL_ARB_stencil_texturing [18:31:13] GL_ARB_sync [18:31:13] GL_ARB_tessellation_shader [18:31:13] GL_ARB_texture_barrier [18:31:13] GL_ARB_texture_border_clamp [18:31:13] GL_ARB_texture_buffer_object [18:31:13] GL_ARB_texture_buffer_object_rgb32 [18:31:13] GL_ARB_texture_buffer_range [18:31:13] GL_ARB_texture_compression [18:31:13] GL_ARB_texture_compression_bptc [18:31:13] GL_ARB_texture_compression_rgtc [18:31:13] GL_ARB_texture_cube_map [18:31:13] GL_ARB_texture_cube_map_array [18:31:13] GL_ARB_texture_env_add [18:31:13] GL_ARB_texture_env_combine [18:31:13] GL_ARB_texture_env_crossbar [18:31:13] GL_ARB_texture_env_dot3 [18:31:13] GL_ARB_texture_filter_anisotropic [18:31:13] GL_ARB_texture_filter_minmax [18:31:13] GL_ARB_texture_float [18:31:13] GL_ARB_texture_gather [18:31:13] GL_ARB_texture_mirror_clamp_to_edge [18:31:13] GL_ARB_texture_mirrored_repeat [18:31:13] GL_ARB_texture_multisample [18:31:13] GL_ARB_texture_non_power_of_two [18:31:13] GL_ARB_texture_query_levels [18:31:13] GL_ARB_texture_query_lod [18:31:13] GL_ARB_texture_rectangle [18:31:13] GL_ARB_texture_rg [18:31:13] GL_ARB_texture_rgb10_a2ui [18:31:13] GL_ARB_texture_stencil8 [18:31:13] GL_ARB_texture_storage [18:31:13] GL_ARB_texture_storage_multisample [18:31:13] GL_ARB_texture_swizzle [18:31:13] GL_ARB_texture_view [18:31:13] GL_ARB_timer_query [18:31:13] GL_ARB_transform_feedback2 [18:31:13] GL_ARB_transform_feedback3 [18:31:13] GL_ARB_transform_feedback_instanced [18:31:13] GL_ARB_transform_feedback_overflow_query [18:31:13] GL_ARB_transpose_matrix [18:31:13] GL_ARB_uniform_buffer_object [18:31:13] GL_ARB_vertex_array_bgra [18:31:13] GL_ARB_vertex_array_object [18:31:13] GL_ARB_vertex_attrib_64bit [18:31:13] GL_ARB_vertex_attrib_binding [18:31:13] GL_ARB_vertex_buffer_object [18:31:13] GL_ARB_vertex_program [18:31:13] GL_ARB_vertex_shader [18:31:13] GL_ARB_vertex_type_10f_11f_11f_rev [18:31:13] GL_ARB_vertex_type_2_10_10_10_rev [18:31:13] GL_ARB_viewport_array [18:31:13] GL_ARB_window_pos [18:31:13] GL_ATI_draw_buffers [18:31:13] GL_ATI_texture_float [18:31:13] GL_ATI_texture_mirror_once [18:31:13] GL_S3_s3tc [18:31:13] GL_EXT_texture_env_add [18:31:13] GL_EXT_abgr [18:31:13] GL_EXT_bgra [18:31:13] GL_EXT_bindable_uniform [18:31:13] GL_EXT_blend_color [18:31:13] GL_EXT_blend_equation_separate [18:31:13] GL_EXT_blend_func_separate [18:31:13] GL_EXT_blend_minmax [18:31:13] GL_EXT_blend_subtract [18:31:13] GL_EXT_compiled_vertex_array [18:31:13] GL_EXT_Cg_shader [18:31:13] GL_EXT_depth_bounds_test [18:31:13] GL_EXT_direct_state_access [18:31:13] GL_EXT_draw_buffers2 [18:31:13] GL_EXT_draw_instanced [18:31:13] GL_EXT_draw_range_elements [18:31:13] GL_EXT_fog_coord [18:31:13] GL_EXT_framebuffer_blit [18:31:13] GL_EXT_framebuffer_multisample [18:31:13] GL_EXTX_framebuffer_mixed_formats [18:31:13] GL_EXT_framebuffer_multisample_blit_scaled [18:31:13] GL_EXT_framebuffer_object [18:31:13] GL_EXT_framebuffer_sRGB [18:31:13] GL_EXT_geometry_shader4 [18:31:13] GL_EXT_gpu_program_parameters [18:31:13] GL_EXT_gpu_shader4 [18:31:13] GL_EXT_multi_draw_arrays [18:31:13] GL_EXT_multiview_texture_multisample [18:31:13] GL_EXT_multiview_timer_query [18:31:13] GL_EXT_packed_depth_stencil [18:31:13] GL_EXT_packed_float [18:31:13] GL_EXT_packed_pixels [18:31:13] GL_EXT_pixel_buffer_object [18:31:13] GL_EXT_point_parameters [18:31:13] GL_EXT_polygon_offset_clamp [18:31:13] GL_EXT_post_depth_coverage [18:31:13] GL_EXT_provoking_vertex [18:31:13] GL_EXT_raster_multisample [18:31:13] GL_EXT_rescale_normal [18:31:13] GL_EXT_secondary_color [18:31:13] GL_EXT_separate_shader_objects [18:31:13] GL_EXT_separate_specular_color [18:31:13] GL_EXT_shader_image_load_formatted [18:31:13] GL_EXT_shader_image_load_store [18:31:13] GL_EXT_shader_integer_mix [18:31:13] GL_EXT_shadow_funcs [18:31:13] GL_EXT_sparse_texture2 [18:31:13] GL_EXT_stencil_two_side [18:31:13] GL_EXT_stencil_wrap [18:31:13] GL_EXT_texture3D [18:31:13] GL_EXT_texture_array [18:31:13] GL_EXT_texture_buffer_object [18:31:13] GL_EXT_texture_compression_dxt1 [18:31:13] GL_EXT_texture_compression_latc [18:31:13] GL_EXT_texture_compression_rgtc [18:31:13] GL_EXT_texture_compression_s3tc [18:31:13] GL_EXT_texture_cube_map [18:31:13] GL_EXT_texture_edge_clamp [18:31:13] GL_EXT_texture_env_combine [18:31:13] GL_EXT_texture_env_dot3 [18:31:13] GL_EXT_texture_filter_anisotropic [18:31:13] GL_EXT_texture_filter_minmax [18:31:13] GL_EXT_texture_integer [18:31:13] GL_EXT_texture_lod [18:31:13] GL_EXT_texture_lod_bias [18:31:13] GL_EXT_texture_mirror_clamp [18:31:13] GL_EXT_texture_object [18:31:13] GL_EXT_texture_shadow_lod [18:31:13] GL_EXT_texture_shared_exponent [18:31:13] GL_EXT_texture_sRGB [18:31:13] GL_EXT_texture_sRGB_R8 [18:31:13] GL_EXT_texture_sRGB_decode [18:31:13] GL_EXT_texture_storage [18:31:13] GL_EXT_texture_swizzle [18:31:13] GL_EXT_timer_query [18:31:13] GL_EXT_transform_feedback2 [18:31:13] GL_EXT_vertex_array [18:31:13] GL_EXT_vertex_array_bgra [18:31:13] GL_EXT_vertex_attrib_64bit [18:31:13] GL_EXT_window_rectangles [18:31:13] GL_EXT_import_sync_object [18:31:13] GL_IBM_rasterpos_clip [18:31:13] GL_IBM_texture_mirrored_repeat [18:31:13] GL_KHR_context_flush_control [18:31:13] GL_KHR_debug [18:31:13] GL_EXT_memory_object [18:31:13] GL_EXT_memory_object_win32 [18:31:13] GL_EXT_win32_keyed_mutex [18:31:13] GL_KHR_parallel_shader_compile [18:31:13] GL_KHR_no_error [18:31:13] GL_KHR_robust_buffer_access_behavior [18:31:13] GL_KHR_robustness [18:31:13] GL_EXT_semaphore [18:31:13] GL_EXT_semaphore_win32 [18:31:13] GL_KHR_shader_subgroup [18:31:13] GL_KTX_buffer_region [18:31:13] GL_NV_alpha_to_coverage_dither_control [18:31:13] GL_NV_bindless_multi_draw_indirect [18:31:13] GL_NV_bindless_multi_draw_indirect_count [18:31:13] GL_NV_bindless_texture [18:31:13] GL_NV_blend_equation_advanced [18:31:13] GL_NV_blend_equation_advanced_coherent [18:31:13] GL_NVX_blend_equation_advanced_multi_draw_buffers [18:31:13] GL_NV_blend_minmax_factor [18:31:13] GL_NV_blend_square [18:31:13] GL_NV_clip_space_w_scaling [18:31:13] GL_NV_command_list [18:31:13] GL_NV_compute_program5 [18:31:13] GL_NV_compute_shader_derivatives [18:31:13] GL_NV_conditional_render [18:31:13] GL_NV_conservative_raster [18:31:13] GL_NV_conservative_raster_dilate [18:31:13] GL_NV_conservative_raster_pre_snap [18:31:13] GL_NV_conservative_raster_pre_snap_triangles [18:31:13] GL_NV_conservative_raster_underestimation [18:31:13] GL_NV_copy_depth_to_color [18:31:13] GL_NV_copy_image [18:31:13] GL_NV_depth_buffer_float [18:31:13] GL_NV_depth_clamp [18:31:13] GL_NV_draw_texture [18:31:13] GL_NV_draw_vulkan_image [18:31:13] GL_NV_ES1_1_compatibility [18:31:13] GL_NV_ES3_1_compatibility [18:31:13] GL_NV_explicit_multisample [18:31:13] GL_NV_feature_query [18:31:13] GL_NV_fence [18:31:13] GL_NV_fill_rectangle [18:31:13] GL_NV_float_buffer [18:31:13] GL_NV_fog_distance [18:31:13] GL_NV_fragment_coverage_to_color [18:31:13] GL_NV_fragment_program [18:31:13] GL_NV_fragment_program_option [18:31:13] GL_NV_fragment_program2 [18:31:13] GL_NV_fragment_shader_barycentric [18:31:13] GL_NV_fragment_shader_interlock [18:31:13] GL_NV_framebuffer_mixed_samples [18:31:13] GL_NV_framebuffer_multisample_coverage [18:31:13] GL_NV_geometry_shader4 [18:31:13] GL_NV_geometry_shader_passthrough [18:31:13] GL_NV_gpu_program4 [18:31:13] GL_NV_internalformat_sample_query [18:31:13] GL_NV_gpu_program4_1 [18:31:13] GL_NV_gpu_program5 [18:31:13] GL_NV_gpu_program5_mem_extended [18:31:13] GL_NV_gpu_program_fp64 [18:31:13] GL_NV_gpu_shader5 [18:31:13] GL_NV_half_float [18:31:13] GL_NV_light_max_exponent [18:31:13] GL_NV_memory_attachment [18:31:13] GL_NV_mesh_shader [18:31:13] GL_NV_multisample_coverage [18:31:13] GL_NV_multisample_filter_hint [18:31:13] GL_NV_occlusion_query [18:31:13] GL_NV_packed_depth_stencil [18:31:13] GL_NV_parameter_buffer_object [18:31:13] GL_NV_parameter_buffer_object2 [18:31:13] GL_NV_path_rendering [18:31:13] GL_NV_path_rendering_shared_edge [18:31:13] GL_NV_pixel_data_range [18:31:13] GL_NV_point_sprite [18:31:13] GL_NV_primitive_restart [18:31:13] GL_NV_query_resource [18:31:13] GL_NV_query_resource_tag [18:31:13] GL_NV_register_combiners [18:31:13] GL_NV_register_combiners2 [18:31:13] GL_NV_representative_fragment_test [18:31:13] GL_NV_sample_locations [18:31:13] GL_NV_sample_mask_override_coverage [18:31:13] GL_NV_scissor_exclusive [18:31:13] GL_NV_shader_atomic_counters [18:31:13] GL_NV_shader_atomic_float [18:31:13] GL_NV_shader_atomic_float64 [18:31:13] GL_NV_shader_atomic_fp16_vector [18:31:13] GL_NV_shader_atomic_int64 [18:31:13] GL_NV_shader_buffer_load [18:31:13] GL_NV_shader_storage_buffer_object [18:31:13] GL_NV_shader_subgroup_partitioned [18:31:13] GL_NV_shader_texture_footprint [18:31:13] GL_NV_shading_rate_image [18:31:13] GL_NV_stereo_view_rendering [18:31:13] GL_NV_texgen_reflection [18:31:13] GL_NV_texture_barrier [18:31:13] GL_NV_texture_compression_vtc [18:31:13] GL_NV_texture_env_combine4 [18:31:13] GL_NV_texture_multisample [18:31:13] GL_NV_texture_rectangle [18:31:13] GL_NV_texture_rectangle_compressed [18:31:13] GL_NV_texture_shader [18:31:13] GL_NV_texture_shader2 [18:31:13] GL_NV_texture_shader3 [18:31:13] GL_NV_transform_feedback [18:31:13] GL_NV_transform_feedback2 [18:31:13] GL_NV_uniform_buffer_unified_memory [18:31:13] GL_NV_vertex_array_range [18:31:13] GL_NV_vertex_array_range2 [18:31:13] GL_NV_vertex_attrib_integer_64bit [18:31:13] GL_NV_vertex_buffer_unified_memory [18:31:13] GL_NV_vertex_program [18:31:13] GL_NV_vertex_program1_1 [18:31:13] GL_NV_vertex_program2 [18:31:13] GL_NV_vertex_program2_option [18:31:13] GL_NV_vertex_program3 [18:31:13] GL_NV_viewport_array2 [18:31:13] GL_NV_viewport_swizzle [18:31:13] GL_NVX_conditional_render [18:31:13] GL_NVX_linked_gpu_multicast [18:31:13] GL_NV_gpu_multicast [18:31:13] GL_NVX_gpu_multicast2 [18:31:13] GL_NVX_progress_fence [18:31:13] GL_NVX_gpu_memory_info [18:31:13] GL_NVX_multigpu_info [18:31:13] GL_NVX_nvenc_interop [18:31:13] GL_NV_shader_thread_group [18:31:13] GL_NV_shader_thread_shuffle [18:31:13] GL_KHR_blend_equation_advanced [18:31:13] GL_KHR_blend_equation_advanced_coherent [18:31:13] GL_OVR_multiview [18:31:13] GL_OVR_multiview2 [18:31:13] GL_SGIS_generate_mipmap [18:31:13] GL_SGIS_texture_lod [18:31:13] GL_SGIX_depth_texture [18:31:13] GL_SGIX_shadow [18:31:13] GL_SUN_slice_accum [18:31:13] GL_WIN_swap_hint [18:31:13] WGL_EXT_swap_control [18:31:13] OpenGL pixel format: 8:8:8:8 [18:31:13] OpenGL depth format: 24:8 [18:31:13] [18:31:13] GLSL version: 4.60 NVIDIA [18:31:13] GLSL max vertex uniforms: 4096 (4096) [18:31:13] GLSL max fragment uniforms: 4096 (4096) [18:31:13] GLSL max varyings: 124 (124) [18:31:13] GLSL max lights: 8 (8) [18:31:13] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [18:31:13] [18:31:13] Vertex/index buffer memory limit: 4096MiB [18:31:13] Starting workaround for fast running clocks [18:31:13] Using LWJGL timer. [18:31:13] Could not load splash image, using fallback. [18:31:14] Startup Phase - Initializing.. [18:31:14] Preloading builtin materials [18:31:14] Preloading builtin materials done [18:31:14] Setting up Collada Model Loader [18:31:14] Launching Collada Model Loader threads [18:31:14] Launching WOM Loader threads [18:31:14] Startup Phase - Setting up.. [18:31:15] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Breezzy\windows_1920x1080.txt [18:31:15] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Breezzy\windows_1920x1080.txt [18:31:15] Gui initialized [18:31:15] Startup Phase - Preparing terrain... [18:31:16] Startup Phase - Connecting .. [18:31:16] Disabling Nagles [18:31:20] Disabling Nagles [18:31:22] Disabling Nagles [18:31:35] Disabling Nagles [18:31:37] Disabling Nagles [18:31:38] Disabling Nagles [18:31:40] Disabling Nagles [18:31:41] Disabling Nagles [18:31:43] Disabling Nagles [18:31:44] Disabling Nagles [18:31:46] Execution aborted at connection 0, iteration 0 [18:31:46] Run time 0s, local time Tue Sep 21 18:31:46 MDT 2021 [18:31:46] Destroying game window [18:31:46] ====== DISCONNECTED ====== [18:31:46] com.wurmonline.client.fgtPPuD8uC: Connection denied: <Steam authentication failed. Make sure the Steam client is running while logging in.> [18:31:46] at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87) [18:31:46] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:970) [18:31:46] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [18:31:46] at java.lang.Thread.run(Unknown Source)
  2. Ordered Clay and he was at my place with in mins dropping it off. Excellent timing and customer service. Highly recommended!
  3. Highly recommend Volladol and I thank you for your cast on my rare fruit press. The market is outstanding as well. ty again
  4. The seller went out of his way to accommodate my request. Very kind and kept me updated. Great experience. thank you! Breezzy
  5. Can I have 2 more kg's of magenta pls COD Breezzy
  6. May I have just 2k of E4? (Gold) Your dyes are the very best. Amazing colors. I put them on lamps and it lit up my whole mountain magenta. lol
  7. I'll be there when you log on for the 2 ebonys
  8. This place is amazing and worth the trip. She has the absolute best animals! Always friendly and always helpful. tyvm!