BoulderDash

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About BoulderDash

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  1. both sides of the game have their issues and problem players. i've only ever played pve but i have traveled to epic a few times though that does not really count.....i feel. emotional baggage is what causes the most problems. alot of users have played the game for so long that alot of history and battles between pve & pvp have taken place. something that a new user would not really know about. which is why also, i expect that your post caused pain because it is like opening up wounds. the more the topic goes on, the bigger the wound becomes as more reactions happen. warfare. i've seen alot of pve drama on the forums - alot of outrage can come about by an animal not looking right or maybe skills are not gaining fast enough for the grinders or maybe some players have cut down a fruit forest that a deed owner feels is theirs but is outside their deed or maybe a lone 1 tile house is in the way of deed expanson...etc...etc. though i also see problems from the pvp side when they create topics in this forum talking about certain issues like flags/banners or maybe some player has stolen a special item from a player from the same kingdom....etc. each side is an unknown to the other cause, i expect alot of users stick to their zones and only when there is overlap do issues start to come out and old problems appear. made worse when assumptions are made....
  2. why hold onto this? if it has been over 15 years or so, that's in the past. all that you are doing currently is projecting the past onto the present. you can't blame the sins of the past from the father onto the sons. otherwise you get generation warfare. if you put this anger, hate and passion into pvp then you could go and get your revenge in game and maybe become a top pvper by slaying your foes. it won't bring back your lost items, deed or money but maybe hitting some pvp users might help?
  3. if it is really trolling then the forum mods would be dealing with it and would be deleting or locking the topics. if the topics are still being made after a week or more then, are the mods just slow to act or are the topics fine within the rules?
  4. the whole point of the suggestions forum is to suggest new ideas, right? why limit that? i don't understand
  5. why is a mod not going along with the rules in the "Retro's guide to suggesting good and doing other stuff real good too." sticky? the same for other people in alot of the other topics as of late. it says "Provide constructive comments, +1's and -1's aren't useful, we overlook and ignore them anyways, post why you like or dislike something." - for the suggestion: i like the idea of monsters being aware of their size and so certain mobs can't go into certain spaces but then again, that would mean that only certain monsters would be able to follow a player in a house for example like a goblin. the troll might be too big. if the bigger monsters could start to bash down doors perhaps like trolls for example then that would counter that. i think that the dragon aura of shared pain is a good idea but it should more so be a power up that it can use and really reduce the damage too. or maybe not that and instead it would be good if it was to have a shockwave attack or some kind of area of effect attack like a fire ball or something that it can shoot off after a certain timed window. that would also mean that big mass groups of players ganging up on a dragon would have to have some kind of attack plan. anything to change things up a bit. make the dragon more of a threat. i think the idea of priest having to be around to stop it rampaging and such is dull. a dragon is meant to be a massive threat. they are stuff of legends! not some beast of burden to lull to sleep from some old geezers chanting a spell and dancing around its face. come on now.
  6. i don't think that, that has that much impact on wurm's userbase. wurm does not have that many users. sure people might be feeling money problems or other issues but for example: a game i play called tekken is coming out with a brand new game tekken 8. it costs £50 i think. around about that. lots of people are buying it. ton loads. hype! wurm is a subscription. maybe a bit less then a streaming service as well and many people have a few different streaming subscriptions. it might also be that people want their money to go towards things that they can get value out of as well. i think there are other things that go against wurm gaining users then just what you said.
  7. i don't understand.....pvp is a war zone, right? can't kingdoms disband and make new ones whenever they want? if it is in the game code for all of this to happen then i don't see how any rules have been broken. also, something to learn in the future is a contract needs to be made between an artist and the kingdom that they are created art for to stop this happening. just put all of the terms and also terms of stopping using the artwork in a contract before any work is done to stop drama. the contract is there. if people do not like what is in the contract then the art would not get delivered and instead you go to a new artist.
  8. yes, that is why having more older people playing wurm can also be a boon because of the wealth of information that comes along with them. i've seen so many people offer to help with wurm's tech side or marketing or data...etc. before i found wurm, i had never seen another game where users were creating spreadsheet data dumps and performing deep dives into the code of the inner working of the game.
  9. i guess maybe when the community is more small, it can become like a tiny village where everyone can know each other kind of thing. that might lead to a greater feeling that people can just share, vent and talk through stuff. though, i know how some people don't like that or feel that it becomes too personal. it is also true that not everyone can be/should be trusted with that amount of personal infomation. then again, a forum topic i saw a while back showed that quite a fair amount of people were not neurotypical. they were neurodiverse and sometimes this can mean being more open about talking about things.....at least it is for me. i am someone who is neurodiverse so i enjoy having deep dives into myself and finding out new information about not just me but other people too. mental health can be used as a marketing vehicle term. if you say that your software or program helps with mental health and then provide some proof that it does, then it makes you be seen as more desirable to work with, even more so when so many of the main stream companies are focused on mental health. the benefits of community, working together on goals, having something to focus on but also somewhere to relax and chill can all come under the mental health label. it does not mean that this is open season for newer players or elderly folks to come into wurm and want great amounts of emotional support from the playerbase. the mental health benefits are more so a background product of playing the game itself and not so much talking away in global chat.
  10. well, it is more so for marketing. the age ranges. or even interests. it helps focus adverts when creating promotional content or thinking about who to approach for the game. sure, if you like the game you will stay but attracting the right crowd that fits in with the themes of the game, settings and community is key, too.
  11. well maybe care homes might be too far a stretch but anyway, i'm sure that any sort of deal would have a selection process if wurm was to partner or advertise to elderly or older person groups/companies. i don't think that the video gaming addiction for the older folks would be as great as you might think. do you know that they are actually testing VR tech for use on elderly people to help their mental health.
  12. i've seen that it seems that alot of the marketing as of late has been to try and bring in the younger demographic but there is also a even bigger demographic out there that could actually really benefit from what wurm offers. wurm is a slow paced game that can be very relaxing. it helps bring people together with its friendly community and also village centred projects. i suggest that wurm also factor in marketing towards older and elderly people. these are people who can be in care homes or alone in their homes with hardly anyone to talk to. they might also want to feel a sense of belonging or community again and just relax in a slow paced world. approach the care sector while also bringing up mental health at the same time. show that wurm can also not only help older people gain new skills such as computer skills but also give them a sense of purpose again. wurm could be a great program for helping mental health and i've sure also that the graphics not being top of the line will not matter as much to a eldery person either. there is a whole other revenue stream and userbase, you are not targeting. give it a go.
  13. packs of items for real world money normally do not end well. i used to play on an online forum with avatars called gaia online many many years ago. the new ceo at the time who became known as goldymort was hyper focused on bringing in more real world money. he introduced item packs, random chance bags to win items, a hyper focus on new cash shop items, reskins or recolours and finally he brought out his random gold generator where users could just buy or win big amounts of virtual money. he ended up basically ruining the virtual forums currency and he then buzzed off. the site is now a shell of its old self and still pumps out loads of cash shop items. that is how something goes down the route of cash grabbing or as the users on the forums used to say.....treating the users like cash cows but i don't think we have reached that point yet. still quite a way to go.
  14. i've got to say that the wurm tiktok videos more so seem fitting for either a military pvp game with the style, music and even way of speaking. more kind of for the younger crowd. alot of older mature players play wurm and pve is the most popular area i would say. wurm is relaxing, a slice of life with peaceful moments and a slow build up towards your goals. maybe more so wurm should be geared towards people who want to play old style games with a focus on long term goals and the relaxing atmosphere that comes with it. how about trying to find some people who might want to do comedy videos in the world of wurm online (live action) like the kind of videos that Viva la dirt league do - or even relaxing chill out live streams in the wurm of world. i'm sure that in time your collection of people for the wurm tv network will expand and i look forward to seeing it grow but i still say that the videos should reflect what wurm is mostly like/about. btw....that line that you said about krister sounds like that he was able to say whatever he wanted, promises and all and then just left with no accountability. it more so sounds like being fobbed off or like the whole krister business is a non-issue now and we should move on like it never happened...
  15. the part i bolded actually sounds alot like the good old way politics works and how you have someone new come in with their ideas and promises but they want to do things differently to how it used to be done. though never enough time is given until they get voted out to be replaced by a new team with their 5 years or however long they get - rinse and repeat. btw - to me it sounds good if wurm gets new graphics and has the code looked at. i also think it would be a good idea for a brand new tutorial and new quests since that will help keep newbies more engaged. he also said that the pvp stuff would be going ahead once he has gathered feedback and he wants a major voice or helper from the pvp community to help with a vision going forward. also alot of people recently have suggested using content from wurm unlimited to improve wurm online. that is a good idea. i don't see how it is not. oh and yes, they do need time to do things. this is no snap of the fingers thing here. there is frustration and ###### loads of it but to do anything requires time and sometimes alot more time then people wish.