Zenny

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Zenny

  • Rank
    Settler
  1. Ty Deleted Wurm and Java. Did a fresh install. No change. [11:14:59] [11:14:59] Preparing to enable console logging. [11:14:59] Now logging to C:\Users\USERNAME\wurm\console.Zenny.log [11:14:59] Time is Tue Nov 24 11:14:59 GMT 2020 [11:14:59] Running client version 4.2.29 [11:14:59] client build# aa0419b7d3757212e8c57cbb582d0cea3332a22e [11:14:59] client build time 2020-11-20 15:14 [11:14:59] [11:14:59] === System information === [11:14:59] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [11:14:59] Operating system: Windows 10 (arch: amd64, version: 10.0) [11:14:59] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [11:14:59] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [11:14:59] Available CPUs: 8 [11:14:59] [11:14:59] [11:14:59] === Wurm options === [11:14:59] animation_playback_self = 0 [11:14:59] ao_level = 1 [11:14:59] auto_mipmaps_enabled = 1 [11:14:59] auto_run_source = 0 [11:14:59] cavedetail = 2 [11:14:59] censor_chat = true [11:14:59] collada_animations = 3 [11:14:59] colorItemsDamage = true [11:14:59] color_black = 0.0,0.0,0.0,1.0 [11:14:59] color_cyan = 0.0,1.0,1.0,1.0 [11:14:59] color_enchant_desc = 0.5,0.5,1.0,1.0 [11:14:59] color_enchant_name = 0.0,0.5,0.5,1.0 [11:14:59] color_enchant_power = 0.0,1.0,1.0,1.0 [11:14:59] color_error = 1.0,0.3,0.3,1.0 [11:14:59] color_fuchsia = 1.0,0.0,1.0,1.0 [11:14:59] color_green = 0.4,0.72,0.47,1.0 [11:14:59] color_grey = 0.5,0.75,1.0,1.0 [11:14:59] color_lime = 0.5,1.0,0.5,1.0 [11:14:59] color_maroon = 0.5,0.0,0.0,1.0 [11:14:59] color_navy_blue = 0.23,0.39,1.0,1.0 [11:14:59] color_orange = 1.0,0.58,0.04,1.0 [11:14:59] color_outline_ally = 0.5,1.0,0.5,1.0 [11:14:59] color_outline_friend = 0.5,0.75,1.0,1.0 [11:14:59] color_outline_hostile = 1.0,0.0,0.0,1.0 [11:14:59] color_outline_neutral = 0.5,0.5,1.0,1.0 [11:14:59] color_purple = 0.5,0.0,0.5,1.0 [11:14:59] color_red = 1.0,0.0,0.0,1.0 [11:14:59] color_royal_blue = 0.5,0.5,1.0,1.0 [11:14:59] color_salve_acid = 1.0,1.0,0.0,1.0 [11:14:59] color_salve_fire = 1.0,0.0,0.0,1.0 [11:14:59] color_salve_frost = 0.0,0.0,1.0,1.0 [11:14:59] color_silver = 0.75,0.75,0.75,1.0 [11:14:59] color_system = 0.5,1.0,0.5,1.0 [11:14:59] color_teal = 0.0,0.5,0.5,1.0 [11:14:59] color_white = 1.0,1.0,1.0,1.0 [11:14:59] color_yellow = 1.0,1.0,0.0,1.0 [11:14:59] compressed_textures = false [11:14:59] compressed_textures_S3TC = true [11:14:59] contribution_culling = 200 [11:14:59] custim_timer_source = 1 [11:14:59] customTimer1 = -1|-1 [11:14:59] customTimer2 = -1|-1 [11:14:59] customTimer3 = -1|-1 [11:14:59] customTimer4 = -1|-1 [11:14:59] customTimer5 = -1|-1 [11:14:59] debug_mode = false [11:14:59] defaultActions_source = 0 [11:14:59] depth_clamp_enabled = 2 [11:14:59] disable_select_all_shortcut = false [11:14:59] display_settings = false:true:0:1024:768:32:-1:false:true [11:14:59] enable_contribution_culling = false [11:14:59] enable_debugs = false [11:14:59] enable_lod = true [11:14:59] enable_seasonal_mappings = true [11:14:59] enable_shift_drag = false [11:14:59] enable_volumetric_fog = true [11:14:59] enable_vsync = false [11:14:59] enable_world_drag = true [11:14:59] event_log_rotation = 2 [11:14:59] exec_source = 0 [11:14:59] fast_yield = false [11:14:59] fbo_enabled = 2 [11:14:59] fog_coord_src = 0 [11:14:59] font_antialias = 2 [11:14:59] font_bold = 11 [11:14:59] font_default = 11 [11:14:59] font_header = 24 [11:14:59] font_italian = 11 [11:14:59] font_monospaced = 11 [11:14:59] font_static = 11 [11:14:59] fov_horizontal = 80 [11:14:59] fps_limit = 60 [11:14:59] fps_limit_background = 30 [11:14:59] fps_limit_enabled = true [11:14:59] free_look_mode_disable_on_close_component = false [11:14:59] free_look_mode_disable_on_combat = false [11:14:59] free_look_mode_disable_on_open_component = false [11:14:59] free_look_mode_sensitivity = 10 [11:14:59] game_client_thread_priority = 2 [11:14:59] glsl_debug_loading = false [11:14:59] glsl_enabled = 2 [11:14:59] gpu_skinning = true [11:14:59] gui_opacity = 3 [11:14:59] gui_skin = 1 [11:14:59] has_read_eula = true [11:14:59] head_bob = false [11:14:59] hide_cursor_with_ui = false [11:14:59] hide_inactive_friends = false [11:14:59] hide_menu_examine = false [11:14:59] hide_menu_no_target = false [11:14:59] hide_menu_spam_mode = true [11:14:59] hide_menu_stop = false [11:14:59] hide_onscreen_fail_messages = false [11:14:59] hide_onscreen_hostile_messages = false [11:14:59] hide_onscreen_info_messages = false [11:14:59] hide_personal_goal = false [11:14:59] high_res_binoculars = true [11:14:59] hint_texture_scaling = 2 [11:14:59] impColumn = true [11:14:59] inverse_mouse = false [11:14:59] irc_log_rotation = 2 [11:14:59] irc_notif = 0 [11:14:59] item_creature_render_distance = 3 [11:14:59] key_bindings_source = 0 [11:14:59] keyboard_layout = 0 [11:14:59] limit_dynamic_lights = true [11:14:59] loadInventoryStartup = true [11:14:59] local_list_in_event = false [11:14:59] lod = 1 [11:14:59] log_extra_errors = false [11:14:59] log_gl_errors = false [11:14:59] mark_text_read = true [11:14:59] material_as_suffix = true [11:14:59] max_dynamic_lights = 8 [11:14:59] max_shader_lights = 8 [11:14:59] max_texture_size = 2 [11:14:59] mega_texture_size = 6 [11:14:59] model_loader_thread_priority = 2 [11:14:59] model_loading_threads = 3 [11:14:59] mount_control_mode = 0 [11:14:59] mount_rotation = false [11:14:59] mouse_camera_sensitivity = 10.0 [11:14:59] mouse_smoothing = 0.0 [11:14:59] multicolor_usage = 1 [11:14:59] multidraw_enabled = 1 [11:14:59] no_brightness = false [11:14:59] no_terrain_render = false [11:14:59] no_world_render = false [11:14:59] non_power_of_two = 1 [11:14:59] normal_maps = true [11:14:59] occlusion_queries_enabled = 2 [11:14:59] offscreen_texture_size = 2 [11:14:59] other_log_rotation = 2 [11:14:59] outline_picking = true [11:14:59] player_texture_size = 2 [11:14:59] quick_keybinds = true [11:14:59] reflection_texture_size = 2 [11:14:59] reflections = 2 [11:14:59] remember_password = true [11:14:59] render_bloom = false [11:14:59] render_distant_terrain = true [11:14:59] render_fxaa = true [11:14:59] render_sun_glare = false [11:14:59] render_vignette = false [11:14:59] renderer_type = 1 [11:14:59] resident_models = false [11:14:59] save_skills_on_quit = false [11:14:59] screen_brightness = 0.0 [11:14:59] screenshot_file_format = 1 [11:14:59] season_override = 0 [11:14:59] send_extra_tile_data = false [11:14:59] setting_timestamps = true [11:14:59] settings_version = 14 [11:14:59] shadow_level = 0 [11:14:59] shadow_mapsize = 1 [11:14:59] shift_drag_default = 10 [11:14:59] showKChat = true [11:14:59] show_body_in_inventory = false [11:14:59] show_creature_overlay = true [11:14:59] show_examine_world_text = true [11:14:59] show_local_world_text = true [11:14:59] show_old_menu = false [11:14:59] show_old_quickbar = false [11:14:59] silent_friends_update = false [11:14:59] skillgain_minimum = 2 [11:14:59] skillgain_no_alignment = true [11:14:59] skillgain_no_favor = true [11:14:59] skydetail = 1 [11:14:59] sound_al_gain = 5 [11:14:59] sound_buzzlevel = 2 [11:14:59] sound_cache_enabled = true [11:14:59] sound_doppler_enabled = false [11:14:59] sound_engine = 2 [11:14:59] sound_footstepslevel = 10 [11:14:59] sound_music_level = 4 [11:14:59] sound_play_PMAlert = false [11:14:59] sound_play_UIsounds = true [11:14:59] sound_play_ambients = true [11:14:59] sound_play_buzz = true [11:14:59] sound_play_combat = true [11:14:59] sound_play_door = true [11:14:59] sound_play_emotes = true [11:14:59] sound_play_footsteps = true [11:14:59] sound_play_music = true [11:14:59] sound_play_weather = true [11:14:59] sound_play_work = true [11:14:59] structure_render_distance = 3 [11:14:59] submit_client_data = 0 [11:14:59] supersampling = 0 [11:14:59] swap_mouse_buttons = false [11:14:59] terrain_res = 2 [11:14:59] test_attach_equipment = false [11:14:59] test_mode = 0 [11:14:59] thirdPerson = false [11:14:59] tile_transitions = true [11:14:59] tiledecorations = 2 [11:14:59] togglePushToTalk = true [11:14:59] treelist_outline = true [11:14:59] trees = 3 [11:14:59] ui_scale = 110 [11:14:59] update_optional = true [11:14:59] use_alpha_particles = true [11:14:59] use_anisotropic_filtering = 4 [11:14:59] use_antialiasing = 1 [11:14:59] use_default_action = true [11:14:59] use_fast_clock_work_around = true [11:14:59] use_nano_timer = false [11:14:59] use_non_alpha_particles = true [11:14:59] use_phobia_models = false [11:14:59] use_tree_models = true [11:14:59] use_weather_particles = true [11:14:59] vbo_enabled = 1 [11:14:59] vg_ui_theme = 1 [11:14:59] viewport_bob = true [11:14:59] water_detail = 2 [11:14:59] [11:15:00] Setting up WurmModel Model Loader [11:15:00] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [11:15:00] Translating legacy key NUMPAD7 to KP_7 [11:15:00] Translating legacy key NUMPAD9 to KP_9 [11:15:00] Translating legacy key SUBTRACT to KP_SUBTRACT [11:15:00] Translating legacy key ADD to KP_ADD [11:15:00] Translating legacy key EQUALS to EQUAL [11:15:00] Translating legacy key NUMPAD8 to KP_8 [11:15:00] Translating legacy key NUMPAD5 to KP_5 [11:15:00] Translating legacy key MULTIPLY to KP_MULTIPLY [11:15:00] Translating legacy key NUMPAD1 to KP_1 [11:15:00] Translating legacy key NUMPAD0 to KP_0 [11:15:00] Translating legacy key NUMPAD3 to KP_3 [11:15:00] Translating legacy key NUMPAD2 to KP_2 [11:15:00] Translating legacy key DECIMAL to KP_DECIMAL [11:15:00] Translating legacy key DIVIDE to KP_DIVIDE [11:15:00] Translating legacy key NUMPAD6 to KP_6 [11:15:00] Translating legacy key NUMPAD4 to KP_4 [11:15:01] Word filter loaded: 23 [11:15:01] Starting global frame job manager with 8 worker threads [11:15:01] Starting global lazy job manager with 4 worker threads [11:15:01] Setting up OpenAL Sound Engine [11:15:01] OpenAL version: 1.1 ALSOFT 1.19.1 [11:15:01] OpenAL renderer: OpenAL Soft [11:15:01] OpenAL vendor: OpenAL Community [11:15:01] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [11:15:01] Generating: 128 source channels. [11:15:01] [11:15:01] === OpenGL information === [11:15:01] LWJGL version: 3.2.3 1.2.0 [11:15:01] OpenGL vendor: NVIDIA Corporation [11:15:01] OpenGL renderer: GeForce GTX 1080/PCIe/SSE2 [11:15:01] OpenGL version: 4.6.0 NVIDIA 432.00 [11:15:01] OpenGL extensions: [11:15:01] GL_AMD_multi_draw_indirect [11:15:01] GL_AMD_seamless_cubemap_per_texture [11:15:01] GL_AMD_vertex_shader_viewport_index [11:15:01] GL_AMD_vertex_shader_layer [11:15:01] GL_ARB_arrays_of_arrays [11:15:01] GL_ARB_base_instance [11:15:01] GL_ARB_bindless_texture [11:15:01] GL_ARB_blend_func_extended [11:15:01] GL_ARB_buffer_storage [11:15:01] GL_ARB_clear_buffer_object [11:15:01] GL_ARB_clear_texture [11:15:01] GL_ARB_clip_control [11:15:01] GL_ARB_color_buffer_float [11:15:01] GL_ARB_compatibility [11:15:01] GL_ARB_compressed_texture_pixel_storage [11:15:01] GL_ARB_conservative_depth [11:15:01] GL_ARB_compute_shader [11:15:01] GL_ARB_compute_variable_group_size [11:15:01] GL_ARB_conditional_render_inverted [11:15:01] GL_ARB_copy_buffer [11:15:01] GL_ARB_copy_image [11:15:01] GL_ARB_cull_distance [11:15:01] GL_ARB_debug_output [11:15:01] GL_ARB_depth_buffer_float [11:15:01] GL_ARB_depth_clamp [11:15:01] GL_ARB_depth_texture [11:15:01] GL_ARB_derivative_control [11:15:01] GL_ARB_direct_state_access [11:15:01] GL_ARB_draw_buffers [11:15:01] GL_ARB_draw_buffers_blend [11:15:01] GL_ARB_draw_indirect [11:15:01] GL_ARB_draw_elements_base_vertex [11:15:01] GL_ARB_draw_instanced [11:15:01] GL_ARB_enhanced_layouts [11:15:01] GL_ARB_ES2_compatibility [11:15:01] GL_ARB_ES3_compatibility [11:15:01] GL_ARB_ES3_1_compatibility [11:15:01] GL_ARB_ES3_2_compatibility [11:15:01] GL_ARB_explicit_attrib_location [11:15:01] GL_ARB_explicit_uniform_location [11:15:01] GL_ARB_fragment_coord_conventions [11:15:01] GL_ARB_fragment_layer_viewport [11:15:01] GL_ARB_fragment_program [11:15:01] GL_ARB_fragment_program_shadow [11:15:01] GL_ARB_fragment_shader [11:15:01] GL_ARB_fragment_shader_interlock [11:15:01] GL_ARB_framebuffer_no_attachments [11:15:01] GL_ARB_framebuffer_object [11:15:01] GL_ARB_framebuffer_sRGB [11:15:01] GL_ARB_geometry_shader4 [11:15:01] GL_ARB_get_program_binary [11:15:01] GL_ARB_get_texture_sub_image [11:15:01] GL_ARB_gl_spirv [11:15:01] GL_ARB_gpu_shader5 [11:15:01] GL_ARB_gpu_shader_fp64 [11:15:01] GL_ARB_gpu_shader_int64 [11:15:01] GL_ARB_half_float_pixel [11:15:01] GL_ARB_half_float_vertex [11:15:01] GL_ARB_imaging [11:15:01] GL_ARB_indirect_parameters [11:15:01] GL_ARB_instanced_arrays [11:15:01] GL_ARB_internalformat_query [11:15:01] GL_ARB_internalformat_query2 [11:15:01] GL_ARB_invalidate_subdata [11:15:01] GL_ARB_map_buffer_alignment [11:15:01] GL_ARB_map_buffer_range [11:15:01] GL_ARB_multi_bind [11:15:01] GL_ARB_multi_draw_indirect [11:15:01] GL_ARB_multisample [11:15:01] GL_ARB_multitexture [11:15:01] GL_ARB_occlusion_query [11:15:01] GL_ARB_occlusion_query2 [11:15:01] GL_ARB_parallel_shader_compile [11:15:01] GL_ARB_pipeline_statistics_query [11:15:01] GL_ARB_pixel_buffer_object [11:15:01] GL_ARB_point_parameters [11:15:01] GL_ARB_point_sprite [11:15:01] GL_ARB_polygon_offset_clamp [11:15:01] GL_ARB_post_depth_coverage [11:15:01] GL_ARB_program_interface_query [11:15:01] GL_ARB_provoking_vertex [11:15:01] GL_ARB_query_buffer_object [11:15:01] GL_ARB_robust_buffer_access_behavior [11:15:01] GL_ARB_robustness [11:15:01] GL_ARB_sample_locations [11:15:01] GL_ARB_sample_shading [11:15:01] GL_ARB_sampler_objects [11:15:01] GL_ARB_seamless_cube_map [11:15:01] GL_ARB_seamless_cubemap_per_texture [11:15:01] GL_ARB_separate_shader_objects [11:15:01] GL_ARB_shader_atomic_counter_ops [11:15:01] GL_ARB_shader_atomic_counters [11:15:01] GL_ARB_shader_ballot [11:15:01] GL_ARB_shader_bit_encoding [11:15:01] GL_ARB_shader_clock [11:15:01] GL_ARB_shader_draw_parameters [11:15:01] GL_ARB_shader_group_vote [11:15:01] GL_ARB_shader_image_load_store [11:15:01] GL_ARB_shader_image_size [11:15:01] GL_ARB_shader_objects [11:15:01] GL_ARB_shader_precision [11:15:01] GL_ARB_shader_storage_buffer_object [11:15:01] GL_ARB_shader_subroutine [11:15:01] GL_ARB_shader_texture_image_samples [11:15:01] GL_ARB_shader_texture_lod [11:15:01] GL_ARB_shading_language_100 [11:15:01] GL_ARB_shader_viewport_layer_array [11:15:01] GL_ARB_shading_language_420pack [11:15:01] GL_ARB_shading_language_include [11:15:01] GL_ARB_shading_language_packing [11:15:01] GL_ARB_shadow [11:15:01] GL_ARB_sparse_buffer [11:15:01] GL_ARB_sparse_texture [11:15:01] GL_ARB_sparse_texture2 [11:15:01] GL_ARB_sparse_texture_clamp [11:15:01] GL_ARB_spirv_extensions [11:15:01] GL_ARB_stencil_texturing [11:15:01] GL_ARB_sync [11:15:01] GL_ARB_tessellation_shader [11:15:01] GL_ARB_texture_barrier [11:15:01] GL_ARB_texture_border_clamp [11:15:01] GL_ARB_texture_buffer_object [11:15:01] GL_ARB_texture_buffer_object_rgb32 [11:15:01] GL_ARB_texture_buffer_range [11:15:01] GL_ARB_texture_compression [11:15:01] GL_ARB_texture_compression_bptc [11:15:01] GL_ARB_texture_compression_rgtc [11:15:01] GL_ARB_texture_cube_map [11:15:01] GL_ARB_texture_cube_map_array [11:15:01] GL_ARB_texture_env_add [11:15:01] GL_ARB_texture_env_combine [11:15:01] GL_ARB_texture_env_crossbar [11:15:01] GL_ARB_texture_env_dot3 [11:15:01] GL_ARB_texture_filter_anisotropic [11:15:01] GL_ARB_texture_filter_minmax [11:15:01] GL_ARB_texture_float [11:15:01] GL_ARB_texture_gather [11:15:01] GL_ARB_texture_mirror_clamp_to_edge [11:15:01] GL_ARB_texture_mirrored_repeat [11:15:01] GL_ARB_texture_multisample [11:15:01] GL_ARB_texture_non_power_of_two [11:15:01] GL_ARB_texture_query_levels [11:15:01] GL_ARB_texture_query_lod [11:15:01] GL_ARB_texture_rectangle [11:15:01] GL_ARB_texture_rg [11:15:01] GL_ARB_texture_rgb10_a2ui [11:15:01] GL_ARB_texture_stencil8 [11:15:01] GL_ARB_texture_storage [11:15:01] GL_ARB_texture_storage_multisample [11:15:01] GL_ARB_texture_swizzle [11:15:01] GL_ARB_texture_view [11:15:01] GL_ARB_timer_query [11:15:01] GL_ARB_transform_feedback2 [11:15:01] GL_ARB_transform_feedback3 [11:15:01] GL_ARB_transform_feedback_instanced [11:15:01] GL_ARB_transform_feedback_overflow_query [11:15:01] GL_ARB_transpose_matrix [11:15:01] GL_ARB_uniform_buffer_object [11:15:01] GL_ARB_vertex_array_bgra [11:15:01] GL_ARB_vertex_array_object [11:15:01] GL_ARB_vertex_attrib_64bit [11:15:01] GL_ARB_vertex_attrib_binding [11:15:01] GL_ARB_vertex_buffer_object [11:15:01] GL_ARB_vertex_program [11:15:01] GL_ARB_vertex_shader [11:15:01] GL_ARB_vertex_type_10f_11f_11f_rev [11:15:01] GL_ARB_vertex_type_2_10_10_10_rev [11:15:01] GL_ARB_viewport_array [11:15:01] GL_ARB_window_pos [11:15:01] GL_ATI_draw_buffers [11:15:01] GL_ATI_texture_float [11:15:01] GL_ATI_texture_mirror_once [11:15:01] GL_S3_s3tc [11:15:01] GL_EXT_texture_env_add [11:15:01] GL_EXT_abgr [11:15:01] GL_EXT_bgra [11:15:01] GL_EXT_bindable_uniform [11:15:01] GL_EXT_blend_color [11:15:01] GL_EXT_blend_equation_separate [11:15:01] GL_EXT_blend_func_separate [11:15:01] GL_EXT_blend_minmax [11:15:01] GL_EXT_blend_subtract [11:15:01] GL_EXT_compiled_vertex_array [11:15:01] GL_EXT_Cg_shader [11:15:01] GL_EXT_depth_bounds_test [11:15:01] GL_EXT_direct_state_access [11:15:01] GL_EXT_draw_buffers2 [11:15:01] GL_EXT_draw_instanced [11:15:01] GL_EXT_draw_range_elements [11:15:01] GL_EXT_fog_coord [11:15:01] GL_EXT_framebuffer_blit [11:15:01] GL_EXT_framebuffer_multisample [11:15:01] GL_EXTX_framebuffer_mixed_formats [11:15:01] GL_EXT_framebuffer_multisample_blit_scaled [11:15:01] GL_EXT_framebuffer_object [11:15:01] GL_EXT_framebuffer_sRGB [11:15:01] GL_EXT_geometry_shader4 [11:15:01] GL_EXT_gpu_program_parameters [11:15:01] GL_EXT_gpu_shader4 [11:15:01] GL_EXT_multi_draw_arrays [11:15:01] GL_EXT_packed_depth_stencil [11:15:01] GL_EXT_packed_float [11:15:01] GL_EXT_packed_pixels [11:15:01] GL_EXT_pixel_buffer_object [11:15:01] GL_EXT_point_parameters [11:15:01] GL_EXT_polygon_offset_clamp [11:15:01] GL_EXT_post_depth_coverage [11:15:01] GL_EXT_provoking_vertex [11:15:01] GL_EXT_raster_multisample [11:15:01] GL_EXT_rescale_normal [11:15:01] GL_EXT_secondary_color [11:15:01] GL_EXT_separate_shader_objects [11:15:01] GL_EXT_separate_specular_color [11:15:01] GL_EXT_shader_image_load_formatted [11:15:01] GL_EXT_shader_image_load_store [11:15:01] GL_EXT_shader_integer_mix [11:15:01] GL_EXT_shadow_funcs [11:15:01] GL_EXT_sparse_texture2 [11:15:01] GL_EXT_stencil_two_side [11:15:01] GL_EXT_stencil_wrap [11:15:01] GL_EXT_texture3D [11:15:01] GL_EXT_texture_array [11:15:01] GL_EXT_texture_buffer_object [11:15:01] GL_EXT_texture_compression_dxt1 [11:15:01] GL_EXT_texture_compression_latc [11:15:01] GL_EXT_texture_compression_rgtc [11:15:01] GL_EXT_texture_compression_s3tc [11:15:01] GL_EXT_texture_cube_map [11:15:01] GL_EXT_texture_edge_clamp [11:15:01] GL_EXT_texture_env_combine [11:15:01] GL_EXT_texture_env_dot3 [11:15:01] GL_EXT_texture_filter_anisotropic [11:15:01] GL_EXT_texture_filter_minmax [11:15:01] GL_EXT_texture_integer [11:15:01] GL_EXT_texture_lod [11:15:01] GL_EXT_texture_lod_bias [11:15:01] GL_EXT_texture_mirror_clamp [11:15:01] GL_EXT_texture_object [11:15:01] GL_EXT_texture_shared_exponent [11:15:01] GL_EXT_texture_sRGB [11:15:01] GL_EXT_texture_sRGB_R8 [11:15:01] GL_EXT_texture_sRGB_decode [11:15:01] GL_EXT_texture_storage [11:15:01] GL_EXT_texture_swizzle [11:15:01] GL_EXT_timer_query [11:15:01] GL_EXT_transform_feedback2 [11:15:01] GL_EXT_vertex_array [11:15:01] GL_EXT_vertex_array_bgra [11:15:01] GL_EXT_vertex_attrib_64bit [11:15:01] GL_EXT_window_rectangles [11:15:01] GL_EXT_import_sync_object [11:15:01] GL_IBM_rasterpos_clip [11:15:01] GL_IBM_texture_mirrored_repeat [11:15:01] GL_KHR_context_flush_control [11:15:01] GL_KHR_debug [11:15:01] GL_EXT_memory_object [11:15:01] GL_EXT_memory_object_win32 [11:15:01] GL_EXT_win32_keyed_mutex [11:15:01] GL_KHR_parallel_shader_compile [11:15:01] GL_KHR_no_error [11:15:01] GL_KHR_robust_buffer_access_behavior [11:15:01] GL_KHR_robustness [11:15:01] GL_EXT_semaphore [11:15:01] GL_EXT_semaphore_win32 [11:15:01] GL_KTX_buffer_region [11:15:01] GL_NV_alpha_to_coverage_dither_control [11:15:01] GL_NV_bindless_multi_draw_indirect [11:15:01] GL_NV_bindless_multi_draw_indirect_count [11:15:01] GL_NV_bindless_texture [11:15:01] GL_NV_blend_equation_advanced [11:15:01] GL_NV_blend_equation_advanced_coherent [11:15:01] GL_NVX_blend_equation_advanced_multi_draw_buffers [11:15:01] GL_NV_blend_minmax_factor [11:15:01] GL_NV_blend_square [11:15:01] GL_NV_clip_space_w_scaling [11:15:01] GL_NV_command_list [11:15:01] GL_NV_compute_program5 [11:15:01] GL_NV_conditional_render [11:15:01] GL_NV_conservative_raster [11:15:01] GL_NV_conservative_raster_dilate [11:15:01] GL_NV_conservative_raster_pre_snap_triangles [11:15:01] GL_NV_copy_depth_to_color [11:15:01] GL_NV_copy_image [11:15:01] GL_NV_depth_buffer_float [11:15:01] GL_NV_depth_clamp [11:15:01] GL_NV_draw_texture [11:15:01] GL_NV_draw_vulkan_image [11:15:01] GL_NV_ES1_1_compatibility [11:15:01] GL_NV_ES3_1_compatibility [11:15:01] GL_NV_explicit_multisample [11:15:01] GL_NV_feature_query [11:15:01] GL_NV_fence [11:15:01] GL_NV_fill_rectangle [11:15:01] GL_NV_float_buffer [11:15:01] GL_NV_fog_distance [11:15:01] GL_NV_fragment_coverage_to_color [11:15:01] GL_NV_fragment_program [11:15:01] GL_NV_fragment_program_option [11:15:01] GL_NV_fragment_program2 [11:15:01] GL_NV_fragment_shader_interlock [11:15:01] GL_NV_framebuffer_mixed_samples [11:15:01] GL_NV_framebuffer_multisample_coverage [11:15:01] GL_NV_geometry_shader4 [11:15:01] GL_NV_geometry_shader_passthrough [11:15:01] GL_NV_gpu_program4 [11:15:01] GL_NV_internalformat_sample_query [11:15:01] GL_NV_gpu_program4_1 [11:15:01] GL_NV_gpu_program5 [11:15:01] GL_NV_gpu_program5_mem_extended [11:15:01] GL_NV_gpu_program_fp64 [11:15:01] GL_NV_gpu_shader5 [11:15:01] GL_NV_half_float [11:15:01] GL_NV_light_max_exponent [11:15:01] GL_NV_memory_attachment [11:15:01] GL_NV_multisample_coverage [11:15:01] GL_NV_multisample_filter_hint [11:15:01] GL_NV_occlusion_query [11:15:01] GL_NV_packed_depth_stencil [11:15:01] GL_NV_parameter_buffer_object [11:15:01] GL_NV_parameter_buffer_object2 [11:15:01] GL_NV_path_rendering [11:15:01] GL_NV_path_rendering_shared_edge [11:15:01] GL_NV_pixel_data_range [11:15:01] GL_NV_point_sprite [11:15:01] GL_NV_primitive_restart [11:15:01] GL_NV_query_resource [11:15:01] GL_NV_query_resource_tag [11:15:01] GL_NV_register_combiners [11:15:01] GL_NV_register_combiners2 [11:15:01] GL_NV_sample_locations [11:15:01] GL_NV_sample_mask_override_coverage [11:15:01] GL_NV_shader_atomic_counters [11:15:01] GL_NV_shader_atomic_float [11:15:01] GL_NV_shader_atomic_float64 [11:15:01] GL_NV_shader_atomic_fp16_vector [11:15:01] GL_NV_shader_atomic_int64 [11:15:01] GL_NV_shader_buffer_load [11:15:01] GL_NV_shader_storage_buffer_object [11:15:01] GL_NV_stereo_view_rendering [11:15:01] GL_NV_texgen_reflection [11:15:01] GL_NV_texture_barrier [11:15:01] GL_NV_texture_compression_vtc [11:15:01] GL_NV_texture_env_combine4 [11:15:01] GL_NV_texture_multisample [11:15:01] GL_NV_texture_rectangle [11:15:01] GL_NV_texture_rectangle_compressed [11:15:01] GL_NV_texture_shader [11:15:01] GL_NV_texture_shader2 [11:15:01] GL_NV_texture_shader3 [11:15:01] GL_NV_transform_feedback [11:15:01] GL_NV_transform_feedback2 [11:15:01] GL_NV_uniform_buffer_unified_memory [11:15:01] GL_NV_vertex_array_range [11:15:01] GL_NV_vertex_array_range2 [11:15:01] GL_NV_vertex_attrib_integer_64bit [11:15:01] GL_NV_vertex_buffer_unified_memory [11:15:01] GL_NV_vertex_program [11:15:01] GL_NV_vertex_program1_1 [11:15:01] GL_NV_vertex_program2 [11:15:01] GL_NV_vertex_program2_option [11:15:01] GL_NV_vertex_program3 [11:15:01] GL_NV_viewport_array2 [11:15:01] GL_NV_viewport_swizzle [11:15:01] GL_NVX_conditional_render [11:15:01] GL_NVX_gpu_memory_info [11:15:01] GL_NVX_multigpu_info [11:15:01] GL_NVX_nvenc_interop [11:15:01] GL_NV_shader_thread_group [11:15:01] GL_NV_shader_thread_shuffle [11:15:01] GL_KHR_blend_equation_advanced [11:15:01] GL_KHR_blend_equation_advanced_coherent [11:15:01] GL_OVR_multiview [11:15:01] GL_OVR_multiview2 [11:15:01] GL_SGIS_generate_mipmap [11:15:01] GL_SGIS_texture_lod [11:15:01] GL_SGIX_depth_texture [11:15:01] GL_SGIX_shadow [11:15:01] GL_SUN_slice_accum [11:15:01] GL_WIN_swap_hint [11:15:01] WGL_EXT_swap_control [11:15:01] OpenGL pixel format: 8:8:8:8 [11:15:01] OpenGL depth format: 24:8 [11:15:01] [11:15:01] GLSL version: 4.60 NVIDIA [11:15:01] GLSL max vertex uniforms: 4096 (4096) [11:15:01] GLSL max fragment uniforms: 4096 (4096) [11:15:01] GLSL max varyings: 124 (124) [11:15:01] GLSL max lights: 8 (8) [11:15:01] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [11:15:01] [11:15:01] Vertex/index buffer memory limit: 4096MiB [11:15:01] Starting workaround for fast running clocks [11:15:01] Using LWJGL timer. [11:15:01] Could not load splash image, using fallback. [11:15:02] Startup Phase - Initializing.. [11:15:02] Preloading builtin materials [11:15:02] Preloading builtin materials done [11:15:02] Setting up Collada Model Loader [11:15:02] Launching Collada Model Loader threads [11:15:02] Launching WOM Loader threads [11:15:02] Startup Phase - Setting up.. [11:15:03] Loading window positions from C:\Users\USERNAME\wurm\players\Zenny\windows_1920x1080.txt [11:15:03] Loading props file C:\Users\USERNAME\wurm\players\Zenny\windows_1920x1080.txt [11:15:03] Gui initialized [11:15:03] Startup Phase - Preparing terrain... [11:15:04] Startup Phase - Connecting .. [11:15:25] java.net.ConnectException: Connection timed out: connect [11:15:25] at sun.nio.ch.Net.connect0(Native Method) [11:15:25] at sun.nio.ch.Net.connect(Unknown Source) [11:15:25] at sun.nio.ch.Net.connect(Unknown Source) [11:15:25] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:15:25] at class.OetnvY46Ns.<init>(SourceFile:166) [11:15:25] at class.RLREeYzQcA.<init>(SourceFile:236) [11:15:25] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:15:25] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:15:25] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:15:25] at java.lang.Thread.run(Unknown Source) [11:15:48] java.net.ConnectException: Connection timed out: connect [11:15:48] at sun.nio.ch.Net.connect0(Native Method) [11:15:48] at sun.nio.ch.Net.connect(Unknown Source) [11:15:48] at sun.nio.ch.Net.connect(Unknown Source) [11:15:48] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:15:48] at class.OetnvY46Ns.<init>(SourceFile:166) [11:15:48] at class.RLREeYzQcA.<init>(SourceFile:236) [11:15:48] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:15:48] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:15:48] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:15:48] at java.lang.Thread.run(Unknown Source) [11:16:12] java.net.ConnectException: Connection timed out: connect [11:16:12] at sun.nio.ch.Net.connect0(Native Method) [11:16:12] at sun.nio.ch.Net.connect(Unknown Source) [11:16:12] at sun.nio.ch.Net.connect(Unknown Source) [11:16:12] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:16:12] at class.OetnvY46Ns.<init>(SourceFile:166) [11:16:12] at class.RLREeYzQcA.<init>(SourceFile:236) [11:16:12] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:16:12] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:16:12] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:16:12] at java.lang.Thread.run(Unknown Source) [11:16:35] java.net.ConnectException: Connection timed out: connect [11:16:35] at sun.nio.ch.Net.connect0(Native Method) [11:16:35] at sun.nio.ch.Net.connect(Unknown Source) [11:16:35] at sun.nio.ch.Net.connect(Unknown Source) [11:16:35] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:16:35] at class.OetnvY46Ns.<init>(SourceFile:166) [11:16:35] at class.RLREeYzQcA.<init>(SourceFile:236) [11:16:35] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:16:35] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:16:35] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:16:35] at java.lang.Thread.run(Unknown Source) [11:16:59] java.net.ConnectException: Connection timed out: connect [11:16:59] at sun.nio.ch.Net.connect0(Native Method) [11:16:59] at sun.nio.ch.Net.connect(Unknown Source) [11:16:59] at sun.nio.ch.Net.connect(Unknown Source) [11:16:59] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:16:59] at class.OetnvY46Ns.<init>(SourceFile:166) [11:16:59] at class.RLREeYzQcA.<init>(SourceFile:236) [11:16:59] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:16:59] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:16:59] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:16:59] at java.lang.Thread.run(Unknown Source) [11:17:24] java.net.ConnectException: Connection timed out: connect [11:17:24] at sun.nio.ch.Net.connect0(Native Method) [11:17:24] at sun.nio.ch.Net.connect(Unknown Source) [11:17:24] at sun.nio.ch.Net.connect(Unknown Source) [11:17:24] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:17:24] at class.OetnvY46Ns.<init>(SourceFile:166) [11:17:24] at class.RLREeYzQcA.<init>(SourceFile:236) [11:17:24] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:17:24] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:17:24] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:17:24] at java.lang.Thread.run(Unknown Source) [11:17:55] java.net.ConnectException: Connection timed out: connect [11:17:55] at sun.nio.ch.Net.connect0(Native Method) [11:17:55] at sun.nio.ch.Net.connect(Unknown Source) [11:17:55] at sun.nio.ch.Net.connect(Unknown Source) [11:17:55] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:17:55] at class.OetnvY46Ns.<init>(SourceFile:166) [11:17:55] at class.RLREeYzQcA.<init>(SourceFile:236) [11:17:55] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:17:55] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:17:55] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:17:55] at java.lang.Thread.run(Unknown Source) [11:18:19] java.net.ConnectException: Connection timed out: connect [11:18:19] at sun.nio.ch.Net.connect0(Native Method) [11:18:19] at sun.nio.ch.Net.connect(Unknown Source) [11:18:19] at sun.nio.ch.Net.connect(Unknown Source) [11:18:19] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:18:19] at class.OetnvY46Ns.<init>(SourceFile:166) [11:18:19] at class.RLREeYzQcA.<init>(SourceFile:236) [11:18:19] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:18:19] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:18:19] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:18:19] at java.lang.Thread.run(Unknown Source) [11:18:57] java.net.ConnectException: Connection timed out: connect [11:18:57] at sun.nio.ch.Net.connect0(Native Method) [11:18:57] at sun.nio.ch.Net.connect(Unknown Source) [11:18:57] at sun.nio.ch.Net.connect(Unknown Source) [11:18:57] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:18:57] at class.OetnvY46Ns.<init>(SourceFile:166) [11:18:57] at class.RLREeYzQcA.<init>(SourceFile:236) [11:18:57] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:18:57] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:18:57] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:18:57] at java.lang.Thread.run(Unknown Source) [11:19:20] java.net.ConnectException: Connection timed out: connect [11:19:20] at sun.nio.ch.Net.connect0(Native Method) [11:19:20] at sun.nio.ch.Net.connect(Unknown Source) [11:19:20] at sun.nio.ch.Net.connect(Unknown Source) [11:19:20] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [11:19:20] at class.OetnvY46Ns.<init>(SourceFile:166) [11:19:20] at class.RLREeYzQcA.<init>(SourceFile:236) [11:19:20] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [11:19:20] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) [11:19:20] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:19:20] at java.lang.Thread.run(Unknown Source) [11:19:34] Execution aborted at connection 0, iteration 0 [11:19:34] Run time 0s, local time Tue Nov 24 11:19:34 GMT 2020 [11:19:34] Destroying game window [11:19:34] ====== DISCONNECTED ====== [11:19:34] com.wurmonline.client.fgtPPuD8uC: Network error: <Connection timed out: connect> [11:19:34] at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87) [11:19:34] at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:970) [11:19:34] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [11:19:34] at java.lang.Thread.run(Unknown Source)
  2. Ty Yeh, that's where I got it from. After not being able to get the steam version connected I tried the homesite. I'm new to online gaming (previously a bit of offline singleplayer stuff) so I'm pretty lost when it goes beyond plug and play but I did watch a ton of videos and crammed in as much info as I could ... I uninstalled both versions then reinstalled from your reply with no success. I continued with more research and videos. Testing out varies possible solutions ... but no progress. the one thing that I did notice that could be the problem is to do with having a Link-local Ipv6 address but I don't know enough and I couldn't find a workaround.
  3. Still yet to even try it...connection timed out. Are others still having problems? Tried both the steam launcher and Wurm but connection times out before loading. Connection bar fills to 3/4, then if I press reconnect it fills a little more each time but then crashes on full. Any suggestions pls? Pls also delete previous illegible post. Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm (nonsteam)\console.Zenny.log Time is Sun Nov 22 13:53:36 GMT 2020 Running client version 4.1.126 client build# ef575f33f1e400e1cb51318b83699799261913be client build time 2020-11-09 13:54 === System information === Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_seasonal_mappings = true enable_shift_drag = false enable_volumetric_fog = true enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = false hide_cursor_with_ui = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_control_mode = 0 mount_rotation = false mouse_smoothing = 0.0 multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = true occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 14 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 2 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 5 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 4 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 0 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm (nonsteam)\configs\default\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key NUMPAD9 to KP_9 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key ADD to KP_ADD Translating legacy key EQUALS to EQUAL Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Warning: Unrecognized action DEFAULT_ACTION Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Warning: Unrecognized action REPEAT_ACTION Translating legacy key NUMPAD2 to KP_2 Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 8 worker threads Starting global lazy job manager with 4 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1080/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 432.00 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 4096MiB Starting workaround for fast running clocks Using LWJGL timer. Could not load splash image, using fallback. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm (nonsteam)\players\Zenny\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm (nonsteam)\players\Zenny\windows_1920x1080.txt No position data stored for menuwindow Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. java.net.ConnectException: Connection timed out: connect at sun.nio.ch.Net.connect0(Native Method) at sun.nio.ch.Net.connect(Unknown Source) at sun.nio.ch.Net.connect(Unknown Source) at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) at class.gGViwK1WfL.<init>(SourceFile:166) at class.RLREeYzQcA.<init>(SourceFile:236) at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) at com.wurmonline.client.WurmClientBase.PwVYtAMpOX(SourceFile:869) at com.wurmonline.client.WurmClientBase.run(SourceFile:37794) at java.lang.Thread.run(Unknown Source) Time is Sun Nov 22 13:54:03 GMT 2020 Performing final cleanup after playing 0s Saving props file C:\Users\USERNAME\wurm (nonsteam)\players\Zenny\playerdata_test.txt Saving props file C:\Users\USERNAME\wurm (nonsteam)\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\wurm (nonsteam)\players\Zenny\stats.txt Saving window positions to C:\Users\USERNAME\wurm (nonsteam)\players\Zenny\windows_1920x1080.txt Saving props file C:\Users\USERNAME\wurm (nonsteam)\players\Zenny\windows_1920x1080.txt Shutting down OpenAL subsystem. Collada Model Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 0 terminating Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Job executor 7 terminating Destroying game window Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped.