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Josso last won the day on March 2

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  1. Publicly rolling the loot of a unique should not require the use of multiple 3rd party tools. Ideally this should be possible to do in-game. I would like to see a solution for this implemented in whatever the rework brings about.
  2. I feel so violated by the way the skill names made me involuntarily laugh. How dare they!
  3. Thank you very much for your generousity!
  4. This was quite exciting! I'm glad so many people came. Here is a screenshot an alliance member took:
  5. Yes, everyone in local will get blood and scales.
  6. Sorry for the confusion. The location will be announced today, the kill is tomorrow. This is a first time effort for almost everyone involved in this event. There were voices urging us not to disclose the location too soon, so we opted for for caution. Reading the rules for uniques, this might be overkill, but we thought better be safe than sorry.
  7. It didn't for me and it was a pita to finish that report for some reason.
  8. I would like to understand this better. Am I correct in assuming that using higher ql than 85 for report paper is therefore useless if archeology is at 90+?
  9. Timer is fixed, thanks for pointing this out. I blame my brain.
  10. Ladies, Gents and Inbetweeners! it is my pleasure to announce a public killing of an aged fat green dragon. The killing shall commence on saturday at 6pm UTC on Harmony. The location is I/J 19, where the olive trees meet the desert. Big shoutout to Mechanicalcepac, Ikki and Yanbizarre who were all instrumental in this undertaking! Edit: T̶h̶e̶ ̶b̶o̶n̶e̶ ̶(̶i̶f̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶o̶n̶e̶)̶ The corpse loot will not be publicly rolled. This is something we want to do in the future, but frankly, we are not prepared to do so at this time. It seems a bit daunting to distinguish alt from main on this server. That being said, we received great tips on how to set that up in the future. On that note I would like to thank Stanlee without whose valuable input we would have run around like headless chickens!
  11. That would imply the wiki has wrong information: Swing timer is decreased by 1% for every 10 skill levels. Weapon QL also affects everything listed except swing timer and chance to parry. Well, the fighting page does mention it needs a "cleanup" right at the top, I guess.
  12. I was wondering about glimmersteel staves. Considering that weapon skill lowers the swing timer too (1% per 10 skill), wouldn't that make glimmersteel a very bad choice even at lower skills? I wonder how parent skills come into play. Do they also add to decreasing swing timers? If so, huge axes should beat staves quite handily upon reaching a high combined level in axe+huge axe. Taking decreased swing timer from weapon skill into account, would that make botd a questionable choice of enchant?
  13. By the necropowers invested in me, I would like to say that seeing progress for the "create 5 items from every metal type" would be more than a little helpful. Are alloys required? No way to tell right now. Does creating items from fragments count? Again, no way to tell.