Nomadical

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About Nomadical

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  1. CraftedTwigs

    Tired of spending more time gathering twigs and bark than actual fishing? https://github.com/n0ma13/WurmUnlimitedModding/releases Craft some twigs from branches and eat some seafood.
  2. And we're functional. Thanks for the help both of you. Much appreciated! Now one can fish without needing to pray to the RNG gods a random and unknown number of times first.
  3. Thanks! Where did you pull that? I found similar within the SimpleCreationEntry.class (of course there was a class file, I need to look before asking sometimes.) ** Nevermind, I found it. Blind as a bat, I looked twice and didn't see it right there. Third time's a charm Nothing in items.class but.. public SimpleCreationEntry(int aPrimarySkill, int aObjectSource, int aObjectTarget, int aObjectCreated, boolean aDestroyTarget, boolean aUseCapacity, float aPercentageLost, int aMinTimeSeconds, boolean aDestroyBoth, boolean aCreateOnGround, CreationCategories aCategory) {super(aPrimarySkill, aObjectSource, aObjectTarget, aObjectCreated, aDestroyTarget, aUseCapacity, aPercentageLost, aMinTimeSeconds, aDestroyBoth, aCreateOnGround, aCategory); With 84 classfiles just within the items folder, I'd rather not search each of them lmao. Just want to understand the structure. (All this to make twigs.. might have to think about writing a tool for it.)
  4. hahaha this is going to take me a month to figure out. createSimpleEntry(1013, 146, 130, 782, true, true, 0.0F, false, false, 0, this.minSkill, CreationCategories.CONSTRUCTION_MATERIAL) I get the logic but I don't know the variables. I'm not asking you to teach me, but is there a place I need to be looking to correlate the variables in that call? I suppose I could try to decompile everything but yeah..
  5. You're a lifesaver. I'll look through these after work. Appreciate it!
  6. Maybe I'm blind or just can't see but I'm having issues finding mods/instructions for custom crafting recipes. I am not referring to cooking recipes. Basically want to fix the wtf fishing 'float' issue by making twigs craftable from branches. Tried modifying the enum for floats to accept pegs but no bueno. Server loaded and no errors but no pegs accepted as floats and the class file became un-editable ? lol ?