Moteandbailey

Members
  • Content Count

    123
  • Joined

  • Last visited

Everything posted by Moteandbailey

  1. Are you sure it was the same horse? The names are different in the two screen shots.
  2. I've noticed that Carts (specifically large carts) do not seem to decay in deed perimeter or when outside the perimeter. A couple of times I have moved several, not owned by me from a new deed (founded over the top of an old deed) on Cadence. I pulled the carts into perimeter and nothing happened to the decay so I then pulled it outside the perimeter and still no decay. In the end in one case I dug a small mine tunnel and moved the carts into that so that they were not "littering" the view. I appreciate that decay ticks are random, but surely there should be at least a small amount of damage over the course of two or three months. If you need to see the carts, they are all to the north of Llyn Muda on Cad to the north of the East/West road (one at the end of the North/South road and about 3 at the next junction to the east).
  3. This page (not a guide as far as I can see) https://www.wurmpedia.com/index.php/Wall_plan says "You are not required to complete a building before you are allowed to build or plan another one, however if you wish to do so you must wait until a server reset."
  4. This is a good idea, have "useful" dogs
  5. could I get the pickaxe QL 4 BOTD 69 - 89c (steel) cod to moteandbailey please - my original has just worn out it's enchant
  6. I may have given you the wrong details, if so my apologies. The road from Sonata that is on the map heading towards Nerdvana should go straight north (you have it north-westish) from Sonata and join the road that is north of Apple Hill Overlook with the junction at about 2104,1540 . Also, the road West from Free Animals should join the northbound road to Walnut Coffin (the junction is at about 1915, 1168)
  7. Yay - cod to moteandbailey please ( and thank you)
  8. Thank you - can you mail it to Heddwyn, she is going to come and collect it for me
  9. A few updates for you All of these are around H17/H18/I18 on the grid Changes to deed Bludscythe Shipyards - now called Llyn Traws Patchwork - now called Plonky Donkey Ville (and is located slightly differently at 2271,1440 Oakheart - now called Muda "New" deeds Llyn Muda 2273, 1295 Free Animals Bring Ropes 2045,1153 Dead deads Lakes End Oakheart Shores Highway that been around for a long time and co-ords are as good as I can figure 2106,1723 --> 2016,1541 (north/south) extending the road north from Sonarta to just west of the Apple Hill Overlook marker 2106,1541 --> 2207, 1541 (east/west) 2207, 1541 --> 2207, 1230 (north/south) 2207,1230 --> 2070, 1230 (east/west) 2070,1230 --> 2070,1178 (north/south) 2070,1178 --> 1828,1169 (east/west) and should join up with the north/south road running through G16 which I think ends a little early on the map. This east/west road heads towards the Stillwater Cove area and joins a north/south road that I believe goes to the north coast near Whispering Winds (t.b.c.). Also... 2207,1230 --> 2297, 1230 (east/west) and then westwards towards the coast & north towards Three Hands Trading Company (onward route to be confirmed) and 2185,1230 --> 2185,1116 2185,1116 --> 2171,1116 2171,1116 --> 2171,1030 and then to Avante Guardia & Aeldan's Crossing (actual route to be confirmed) I'll ask my partner (@Heddwyn) to plot the rest of the roads (for example towards the Stillwater Cover area, from Aeldan's Crossing towards the old Lakes End and from the 2nd road listed towards the coast) as she travels them a lot so knows where they go and the bends in them.
  10. I like this idea, when working on a deed, or even off deed and using a cart to move bits (creating a highway for example) it's a pain to have to keep walking back to the cart, embark, ride it a few tiles, disembark etc. If we could lead the animals that would mean that the cart and it's contents are always nearby.