Moteandbailey

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Everything posted by Moteandbailey

  1. Thank you, it's much appreciated
  2. I'm not sure if this is a bug or not (and even if it is I am sure that there are bigger problems that you are looking at ) but examining an apple tree that is in fruit says "[12:43:56] You see a very old Apple tree. The tree has some fine green apples." The "issue" is that the apples that are on the tree are red (at least on Cadance they are).
  3. The problem with limiting by IP address is where you get people like my wife and I who would be using the same IP address (and I'm aware of other couple who play Wurm) as we both play from home. There are times where we both need two toons in world, my wife's alt is a Fo priestess for example and is used when breeding agressive creatures with her main and I may be doing something on deed upkeep that needs, or at least is easier to do with, two toons in world.
  4. I cast truehit on an alt that has the newbie buffs to try to improve my low level of channelling as a Lib priest and when examining him I got the following messages [18:22:32] Newbie agg range buff has been cast on it, so it has (INVALID ENCHANTMENT, REPORT THIS AS A BUG!) [100] [18:22:32] Newbie food and drink buff has been cast on it, so it has (INVALID ENCHANTMENT, REPORT THIS AS A BUG!) [100] [18:22:32] Newbie healing buff has been cast on it, so it has (INVALID ENCHANTMENT, REPORT THIS AS A BUG!) [100] [18:22:32] Truehit has been cast on it, so it has combat vision and aiming. [2] It says to report it as a bug so I am
  5. Long existing boat tunnel that seems to no longer be on the map : 2163, 1332 to 2256, 1332 (runs East / West )
  6. Since the last update the login screen on a 1920 x 1080 screen seems to no longer display the whole screen. This happens on two different PC's and two different monitors and, although I don't suppose it's relevant, on two different accounts. Example can be seen below
  7. Boat Tunnel : 1934, 1044 to 1987, 1046 (runs east / west)
  8. Having been playing for a couple of years, this has just caught me out. I wanted a row of columns with a floor above and thought that the pillars would do. Having got the build to the stage I can test it out I realised that the marble pillar is about 1.8 walls high so there would be a visible gap - I can't see any way in which it would support a roof. Edited to add : I've even tried putting the pillar on a marble slab floor to get a bit more height but it still sits on the ground rather than the slab
  9. Is it worth mentioning on the bridge page that animals such as horses (when free roaming) can walk through bridge "walls" ? I asked if this was a bug in CA help having seen a horse walk onto a bridge, turn 90 degrees, take two steps forward and disappear off the bridge into the water below, and was told "[17:31:35] <Sandyar> (Pri) bridges doesnt block creatures only players"
  10. New guard tower : Cariad 58 (I18 North West) : @ 2253, 1367
  11. Could you move Plonky Donky Ville slightly? It should be 2334, 1484 Also please add Raspberry Hill 2274,1409 and Pen Bryn 2239, 1167 And... remove South Glasfryn @ 2071, 1273 as that was merged with Glasfryn a while ago. These are all "my" deeds (or my wife's) Finally, please could you correct the highway in G16/G17. On the map it is going Northwest(ish_ from Free Animals Bring Ropes - it should go west following the road on the background map and joint the north/south road from near Walnut Coffin with the join being roughtly 1917,1172 Many thanks
  12. Are you sure it was the same horse? The names are different in the two screen shots.
  13. I've noticed that Carts (specifically large carts) do not seem to decay in deed perimeter or when outside the perimeter. A couple of times I have moved several, not owned by me from a new deed (founded over the top of an old deed) on Cadence. I pulled the carts into perimeter and nothing happened to the decay so I then pulled it outside the perimeter and still no decay. In the end in one case I dug a small mine tunnel and moved the carts into that so that they were not "littering" the view. I appreciate that decay ticks are random, but surely there should be at least a small amount of damage over the course of two or three months. If you need to see the carts, they are all to the north of Llyn Muda on Cad to the north of the East/West road (one at the end of the North/South road and about 3 at the next junction to the east).
  14. This page (not a guide as far as I can see) https://www.wurmpedia.com/index.php/Wall_plan says "You are not required to complete a building before you are allowed to build or plan another one, however if you wish to do so you must wait until a server reset."
  15. This is a good idea, have "useful" dogs