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Moteandbailey started following Bare wooden floorboards on deed, and in buildings., Canceled, Bashing fences - more damage if in alliance and and 5 others
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My partner and I have a satellite deed and we were taking down some low round pole fences (we have the correct perms to do so with a "deed" role not individual roles). Each action with a huge shod club was causing about 1.2/1.6 damage to the fence which struck us as low. We brought the mayor of the deed in and joined him to the alliance and as soon as that was done we were getting about 40-45 damage - fences varied between 35 and 45ql with no damage to start. As a test we kicked the deed out of the alliance and the damage was back down to the 1.2/1.6 amount. Brought him back into the alliance and the damage went back up again. First damage in the alliance [20:05:16] QL=40.8511, dam=51.198 First damage out of the alliance [20:06:28] QL=42.2422, dam=1.1613579 First damage back in the alliance again [20:09:08] QL=51.975, dam=36.796227 Body strength : 48.41 Club QL : approx 40 Is this how it's supposed to work or an unknown "feature" lol ? I've not seen anything to suggest that an alliance member has an extra damage creation bonus
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303 Halloween frags for auction! [SOLD can be close]
Moteandbailey replied to Morbidae's topic in Auctions (NFI)
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I'm not sure how you could ever delete a server and move everything to another one - unless it was just critters (which would have to be penned on the new location) and materials. I can see "I was on a lake" / "I was on a hill top"/ "near a starter town" / "far from a starter town" comments, especially of someone has spent years making the deed match their ideas and desires.
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Wurm Online Steam and Website Data - Incoming!
Moteandbailey replied to Zexos's topic in Town Square
Ah, I'm aware of the owner of that site in a professional capacity, he and I are in the same field, but not that actual site. Most of these tools work by looking at the number of searches for a phrase (which in itself is a guess) and assume that a certain number of searches end up with a click, They then assume that the top result gets xx% of clicks while the next result gets xx-y% and so on. The trouble with this approach is it's all guess work and the number of clicks depends on the search - if you are looking for "facebook" then I suspect that most people will click on what is probably the top result but if you are looking for an accountant in a location you may well find people scan the results and may not click any result. I've yet to find a tool that is close either way - for example looking at one client site a similar tool says that they get 10 clicks a month for a phrase, yet Google Analytics says that they got 120 a month for the phrase (not a frequent search) and I know from the server logs that GA is undercounting the total number of visits, and to an extent, guesses the number of visitors to allow for people that have tracking tuned off. I never really look at the number of backlinks (that chart isn't clear if it's counting internal and external links to the page) as from a Google SEO point of view - which is what I am interested in, in my day job - more links are not always helpful. But yes, if, and it's a big if, the tool has scanned the whole of the internet (guesses on the number of pages vary between 5 and 50 billion pages although I've seen a figure of 1 trillion as well) it might be right, but I'm aware of many hosts that block these tools so any links would never be found. -
Wurm Online Steam and Website Data - Incoming!
Moteandbailey replied to Zexos's topic in Town Square
Out of interest. were does the website data come from? Somewhere like ahrefs or semrush are only (and can only ever be) guesses - I look after sites in my RL job where those tools are out by factors of 100's for visits - as for the number of links, I know that may hosts block the bots from those types of tools as all they do is soak up bandwidth and in the worse cases bring servers to their knees (recently I saw a server hit by the semrush bot with something like 2000 connections per second across all the sites on the server). -
On the page about rebirth - https://www.wurmpedia.com/index.php/Rebirth it says that you lose 2 favour on failing to cast the spell but it seems to be much higher. I've been trying this and a failure took my favour from 40.nn to 32.nn (tried at two different times to check the drop). Edit*** Also tried at 50.nn favour and failure took the favour to 42.nn so it looks as if the loss is 8 not 2
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The highway seems to have been removed from the map here https://cadence.yaga.host/#1565,1036 (it follows the diagonal road on the base map). Possibly when the Deadlands deed dropped or maybe the deed marker hid the fact that it wasn't there. Also, in the same area, the baseline map shows a south road here https://cadence.yaga.host/#1452,1049 (it follows the kinks on the map) to https://cadence.yaga.host/#1458,1114 and then east to https://cadence.yaga.host/#1577,1120 that seems to be missing. Finally, there's a deed Lloches Anifeili at https://cadence.yaga.host/#1428,1027
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I would say, take a good look around and at the surrounding land and deeds, if you are a fan of natural landscaping and there's a nearby deed that's flattened everything you may find that it grates on you in the future for example. Personally I wouldn't deed right next to another one as that can upset someone who comes back the next day and finds a new deed on their doorstep and it can also restrict your future growth. As others have said, access to water can be a good idea if you want to sail anywhere as is a nearby road if you want easy access to starter villages. I remember on Cad back when it first started getting lost going back to my deed and thinking that all the trees looked like each other in the middle of a forest. Clay can be helpful and a rock area to drive a mine into for iron etc, and of course some trees that you can cut down. But, don't rush into anything, even after all this time our deed is still evolving and changing so don't think you have to do it all at once (or even rush to get that perfect spot) - look over the next hill and see what the land is like there or go along the lake/coast a little way and see if it's any better. Check local chat and see if there is anyone around and say hi and ask what it's like in the area - don't be upset though if no one answers, they may be afk, looking at one of the other chat windows (if I had a penny for every time I've missed a comment in local I'd be able to pay for my deed upkeep for months lol) or just plain busy. In the past I've been able to tell people looking for a new deed about that "perfect spot" on the other side of the lake or about 80 tiles away along the shore or about a old deed in the neighbourhood that no longer exists so use local knowledge if you can (you might, of course get the feeling from a local chat that you don't want them as a neighbour).
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As I've said in the past, I'm not a great fan of super long straight highways crossing the server, but to each their own. Just to pick up the point in the quote, I've already been clearing down waystones on our deeds and nearby that don't go anywhere after deeds have popped so like to feel that I'm doing "my bit" however small in helping with the problem having experienced it several times recently where the find route option seems to take forever. I do wonder though if it's the number of deeds that are on the highway - I don't know if the delay is caused in building that list of deeds (which seems to take ages or if it's trying to build a route for each deed even though it doesn't know where you want directions to at the start as once you select a deed it seems to be quick in finding the route. Probably this is something that a dev would have to look at and answer. A thought has just occured to me though - if you have these super long highways I think it would be helpful to travellers to have the occasional waystone that just point forwards and backwards so that you can see how far you are away from your destination (of course these wouldn't be needed if there was a junction/side road on the route nearby). A little like the roadside signs on major roads in RL that say "destination 60 miles" or what ever.
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I wonder if it would be possible to bypass having to take a new alt to Guidance and wait there for 10 minutes? I'm thinking of occasions where you want to bring a character in quickly - for example trapping a unique where time is of the essence. I appreciate that you want to send new players there so that they can learn the game, but someone who is active and has played for several years doesn't really need to "learn the ropes" when bringing in an alt character.
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Hiya, Looking at https://www.wurmpedia.com/index.php/Creatures it shows that rats and cave bugs are omnivore (which they seem to be as I've just seen messages saying that both ate raspberries and parsley) but https://www.wurmpedia.com/index.php/Cave_bug and https://www.wurmpedia.com/index.php/Large_rat both show the respective diet as being carnivore. Thought it worth mentioning
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Bare wooden floorboards on deed, and in buildings.
Moteandbailey replied to Muse's topic in Patch notes discussion
I came in here today to "complain" about my wooden plank flooring covering an old marsh area rotting away that has been on deed for for what must be two years now. Thank you Ostentatio for the update - hope it doesn't take too long