Bravadacadelanne

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About Bravadacadelanne

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    Settler
  1. I don't know how useful a map of the about 300km (a bit over 78k tiles distance) of highways in Cadence would be: Died a few of times to hell hounds that ran me to exhaustion, and drowned a couple of times tracing some of the canals. I had to guess the middle bit of a couple of the long canal tunnels. I'm sure the map is already out of date, and I know it doesn't contain all of the canals. Now I think I need new running shoes - I think they're worn out from a bit over 2 weeks of running.
  2. (Edit: removed settlements) A few bridges I have come across (in this I have merged bridges 5 tiles or less apart) - I'll have to inspect them and get their names: [[3279,3481],[3279,3448]] [[2632,2996],[2632,2984]] [[2992,3054],[2997,3054]] [[3019,3054],[3024,3054]] [[3150,3047],[3172,3047]] [[3251,3088],[3251,3100]] [[3089,2954],[3089,2931]] Canal: [[2630,2804],[2630,2744],[2600,2714]] Bridge: [[2628,2748],[2633,2748]]
  3. From my surveying: Settlements where the location I measured for the settlement token is more than 20 tiles from the location on the community map (in descending order of error): Mono-loner [2965,3666] Mt Doom [3044,3669] Brewmaster [2474,3092] Hellas [3397,3446] Hadley's Hope [2005,3171] Doomsdale [2148,2846] Hawken [3130,3021] Port Crescendo [1852,2867] Swamp Lands Of The Goobersmoocher [1936,3133] Freedom For Parrots [2987,2913] (Edit: removed settlements not on map) The Doomsdale tower is also more than 20 tiles from where I measured it to be: Tower [2145,2849] New towers (Edit: removed towers associated with a settlement not yet on the map and not near a major road): Tower [2175,3232] (Botany Bay) Tower [3296,3424] (Vlotryan) And a few wagoners: Wagoner Faelaera [3280,3390] Wagoner Adagio [2705,3075] Wagoner Goteborg [3250,3085] Re-submitting the Sonata to Encore highway, broken up into segments of 10 or fewer points: [[2108,1762],[2071,1762],[2071,1786],[2049,1808],[2049,1891],[2062,1904],[2062,1947],[1982,2027],[1982,2045],[1954,2045]] [[1954,2045],[1854,2045],[1837,2062],[1837,2114],[1821,2114],[1723,2212],[1723,2407],[1709,2421],[1709,2480],[1710,2481]] [[1710,2481],[1888,2659],[1888,2833],[1893,2838],[1893,2866]] [[1893,2866],[2372,2866],[2372,2872],[2421,2872],[2455,2906],[2455,2910],[2488,2943],[2494,2943],[2514,2963]] [[2514,2963],[2514,2989],[2551,3026],[2554,3026],[2557,3023],[2557,2995],[2584,2995],[2598,3009],[2627,3009],[2637,3019]] [[2637,3019],[2637,3020],[2640,3023],[2640,3027],[2649,3036],[2657,3036],[2686,3065],[2686,3074],[2708,3074]]
  4. Looking at The Great Highways Project thread, it looks like the best person to ask about the name of the highway is Talear - https://forum.wurmonline.com/index.php?/topic/178932-the-great-highways-project/&do=findComment&comment=1819219 I have been mapping around the south central inlet: A scalable version of this is at https://gistpreview.github.io/?7c752bf9c4a31106b324b5e8a86c306b/wurm-paths-southeast-cadence.html (I need to re-trace to Last Chance and Willows'cove [sic], so it currently has two towers near One Tree Bay where there is actually one). There is also a known 1 tile error somewhere in the group around the lake north of Botany Bay (tracing south from that group to the Botany Bay waymarker fell short one tile). I couldn't locate the settlement tokens for Blindvale or Frinco Harbor, so those markers have gray outlines instead of black outlines on the map above.
  5. More mapping Coordinates of marked settlement markers (assuming I measured correctly, and assuming Encore settlement marker coords are correct) Abolon [2905,3541] Badlands [3164,3272] Banned Kids [2866,3689] Bluebell Creek [2706,3735] Bree [2673,3322] Chardew [2762,3154] Cheeky-breeky Town [3207,3565] Din Djarin Outpost [2620,3756] Freedom For Parrots [3001,2912] Grumpy Old Farts Retreat [3317,3149] Heaven's Gate Kingdom [2858,3534] Jomsborg [3162,3380] Knights of the Grizzly [2660,3724] Kyrena [3260,3488] Largo Waterway [3007,3053] Mono-loner [2964,3665] Mountain Holes [2980,3230] Mt Doom [3043,3668] New Bacon [3058,3149] Nordmark [3269,3152] Potato Colony [2625,3721] South Cadence Public Inn [3295,3504] Toledo [2817,3641] Vlotryan [3301,3433] Widow's Watch [3190,3428] Wipeville [2709,3378] Zen Gardens [2763,3186] And some towers: Tower [2660,3724] Tower [2667,3321] Tower [2722,3350] Tower [2814,3355] Tower [2956,3360] Tower [2956,3462] Tower [2957,3564] Tower [3088,2983] Tower [3088,3033] Tower [3138,3045] Tower [3219,3046]
  6. Another couple of road map updates: Q20-T23 (I haven't checked the northern road alignment against the southern roads, so they might be off a bit): Sonata to Encore highway: [2108,1762] [2071,1762] [2071,1786] [2049,1808] [2049,1891] [2062,1904] [2062,1947] [1982,2027] [1982,2045] [1854,2045] [1837,2062] [1837,2114] [1821,2114] [1723,2212] [1723,2407] [1709,2421] [1709,2480] [1888,2659] [1888,2833] [1893,2838] [1893,2866] [2372,2866] [2372,2872] [2421,2872] [2451,2902] [2455,2906] [2455,2910] [2488,2943] [2494,2943] [2514,2963] [2514,2989] [2551,3026] [2554,3026] [2557,3023] [2557,2995] [2584,2995] [2598,3009] [2627,3009] [2637,3019] [2637,3020] [2640,3023] [2640,3027] [2649,3036] [2657,3036] [2686,3065] [2686,3074] [2708,3074]
  7. Based on my previous map, would it please be possible to fix up the location of Mt Doom (deed owner @QueenoftheUnderworld) to be at [3041, 3665] I don't know if @Shatality wants to update the location of Cheeky-breeky town to be at [3201, 3568] based on my map.
  8. I've traced out some of the roads, and noted down some of the deeds I've come across while exploring around our area. I've only traced primarily main roads (though I also traced the 1-wide paved road between Knights of the Grizzly and Bree / Wipeville). A road or settlement being missing doesn't mean it isn't there - only that I haven't traced it or noted it. The thin blue line on the coast near Mt Doom is where I traced the tiles on the coastline. Settlement locations are approximate. The roads trace may be off by a few pixels, and it's possible I mis-counted some road lengths, but it should be reasonably accurate.