HatTrickPatrick

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About HatTrickPatrick

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  1. I stopped playing it because they stopped developing it.
  2. When you're in third person mode and are riding on a vehicle (e.g. a large cart, a wagon) or a mount (e.g. a donkey, a horse) the direction you're looking and the direction the server seems to think you're looking are desynced. From the perspective of other players, you appear to be looking off in a singular direction, and looking around/facing a different direction does not appear to do anything. This may not sound like it has virtually any implications on gameplay whatsoever, however I've noticed that frequently I'll try to cast a spell, e.g. Cure Light, on a target, and it will fail because the server doesn't think I'm facing in the direction of the target. Interestingly, toggling yourself into 1st person and then back into 3rd person "resets" the direction the server thinks you're facing. It's difficult to explain, let alone reproducel, so in the interest of giving enough info and doing so accurately I recorded a video of myself and an alt character experiencing the problem. The video is about 10 minutes long to exhaustively show everything (sorry!) so hopefully relevant timestamps will help: Something I forgot to mention - it makes no difference what direction the vehicle or mount is facing, e.g. if you turn the vehicle to face the target, the spell will still fail in these circumstances. I also would like to stress that this isn't a bug with spellcasting, but rather with player desync while in 3rd person. For a quick example of this point, hop one character into the same cart as a passenger, with you both in 3rd person mode, and just ride around for a bit. While in 3rd person, the other character will always be looking in the same direction, even if they're looking around. And as soon as they return to 1st person, the server updates with the direction they're facing. I don't believe that spellcasting is the only thing this affects, it's just the easiest to demonstrate because it has a failure message when looking the wrong way. -HTP
  3. If it just gets put in my inventory, if I'm carrying too much when I kill the creature what happens? Does it just get put on the ground? Do I outright lose the chance to loot it?
  4. Probably a dumb/obvious question but, do you need to butcher creatures to see the drops, or will they just be on the corpse after killing them?
  5. @SamoolThe WOM Model Converter link in the original post is broken. Can you please share a working one?
  6. It doesn't matter how much erosion I do on it. I just made a 1024x1024 map and out of sheer spite and exasperation ran 420 Erosion iterations on it and it's still turned out this way. It never seems to matter much. Can anyone help me figure out what I'm doing wrong?
  7. @ArtimisWhere is the download link?
  8. Hello, @Mirettathe download link for this map no longer works. Can you re-upload a new one?
  9. Also, can anyone enlighten me as to why this is happening? I just want to paint a river and every time I try it opens up an entire gulf. All I did was draw a single straight line in the paint mode.
  10. Apologies for not seeing this response a year ago lol, only have it now because I'm encountering it again. The way this application organizes your maps as projects makes it feel like you can close it and come back to it later. Would it be possible to automatically save this actions file when you save the project? I don't think anyone who isn't already familiar with this setup (namely people who've had the work they've done on a map lost because of it) would expect it to work this way.
  11. There is a setting in the wurm.ini file of your map called CREATESEEDS that will entirely populate the map with those resources on next server start when you set it to true. (Remember to set it back to false after)
  12. Similar to the change made to Wurm Online at some point. Crafting nails, planks, stone bricks, wood scraps, etc. aren't skill-based anymore - the chance is a flat guarantee (100%). To my knowledge there isn't already such a mod; I've written a few smaller mods myself, but taking a look at how to make this happen gave me an absolute headache and I got nowhere with it. If anyone's willing to tackle it I'd even be willing to pay a small amount for it if source code is included to learn from.
  13. @BrianFor whatever reason, if I stop working on a map and intend to go back to work on it later, trying to paint biomes gives me this message Error Cannot add biome until dirt has been dropped. But dirt has been dropped, I've literally been painting biomes for hours and if I drop dirt again it's going to erase them all. How do I fix this?